Dragon Age 3: Inquisition announced

Page 70 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

datalink7

Lifer
Jan 23, 2001
16,765
6
81
No matter how you use your skills, you won't likely end up with more than 10, and the idea of limiting players to 8 skills is a common decision, even in PC games. It is new to DA, and I wouldn't mind if they gave us 10 slots instead of 8. 10 would have been enough for most any character build. I do prefer the new method over DA: Origins, where my mage had about 30 spells. I had to create a script for my G13 to move my mouse over spells and click, to accommodate up to 30 spell slots.

I felt limited on all my characters with only 8 skill slots.
 

cbrunny

Diamond Member
Oct 12, 2007
6,791
406
126
It seems GMG is no longer allowing vouchers with purchase. Is this worth the full price of admission @ $59.99?
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
I felt limited on all my characters with only 8 skill slots.

This...

Even more annoying because you can program your AI to use more than 8 skills but somehow the UI limits to 8? Doesn't make sense. I can see myself using 10-12 skills on some builds. Some of us like to do more than just spam a broken combo a million times.
 

zinfamous

No Lifer
Jul 12, 2006
111,279
30,294
146
This...

Even more annoying because you can program your AI to use more than 8 skills but somehow the UI limits to 8? Doesn't make sense. I can see myself using 10-12 skills on some builds. Some of us like to do more than just spam a broken combo a million times.

well, if that one combo is broken, then better to replace it entirely with something else, no? Frees up some space when choices are limited.

Still, I do agree with you as far as DA:I is concerned. The skills that are available for each class, tend to be very redundant to a certain degree. So, it either makes sense to just toss in bunch of slots to cram in all of those skills--which is fine--or encourage the player to ignore redundancy? Eh, not sure if the latter is the best design, but it seems to be what is going on here. For two warrior trees, you basically have 2-4 of nearly identical guard generation/sundering skills. Depending on what you want, you pretty much need them to unlock the nice passives or other skills. Clearly, though, it's a waste to eat up 2 skill slots with skills that are so redundant.

The elemental trees for mages are also very underwhelming, I think. 3 actual skills of each type, and most are very redundant: 2 types of walls, 2 types of mines.

Also, all skills, as far as I know (most, anyway), can be reproduced in master crafting, as % activation on hit--which is a very powerful thing, imo--so that can free up another slot.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
well, if that one combo is broken, then better to replace it entirely with something else, no? Frees up some space when choices are limited.

Still, I do agree with you as far as DA:I is concerned. The skills that are available for each class, tend to be very redundant to a certain degree. So, it either makes sense to just toss in bunch of slots to cram in all of those skills--which is fine--or encourage the player to ignore redundancy? Eh, not sure if the latter is the best design, but it seems to be what is going on here. For two warrior trees, you basically have 2-4 of nearly identical guard generation/sundering skills. Depending on what you want, you pretty much need them to unlock the nice passives or other skills. Clearly, though, it's a waste to eat up 2 skill slots with skills that are so redundant.

The elemental trees for mages are also very underwhelming, I think. 3 actual skills of each type, and most are very redundant: 2 types of walls, 2 types of mines.

Also, all skills, as far as I know (most, anyway), can be reproduced in master crafting, as % activation on hit--which is a very powerful thing, imo--so that can free up another slot.


Problem as I've stated could be fixed by allowing the users to decide on how many skill slots they want to use,it keeps all users happy that way,we all have different playing styles etc...

Side note most of us use wide screen monitors which gives you more wide space so really no excuse why they limited us to only eight which if I'm being honest is very ridiculous and dumbed down way of doing things.

It would be so easy to allow say another ten hotbar skill slots in options settings for users that need them.

DAO and DA2 had a lot more,does not mean you have to use them all,but handy for those that want to,keeps everybody happy that way.
 
Last edited:

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
Game of the Year would be great, because I'm a Dragon Age fan. But what about sales? Anyone seen sales stats, has it sold well enough to justify DLC and Dragon Age 4?

3 biggest changes I want to see for DA4:
1. Party chat in the field, not just home base
2. unconsolize the gear equipping screens...if I didn't play it on casual so I could spend more time taking in the story, I'd find that very very annoying.
3. I think they went just a tad far in making it open world. Maybe tone that down from 9 on a scale of 10 to 8. Just a tad, and have a little more main storyline content to disperse throughout the game.

The thing about party chat is that the games have evolved to where conversations with party members isn't just them talking anymore, like in KOTOR or DAO. They get animated, move around, interact with the environment. They're not just conversations, they're practically interactive cutscenes. Mass Effect 2 and 3 and Dragon Age 2 and Inquisition have all been like this. So conversations made like that need to happen back at the home base.
 

meob

Member
Dec 19, 2011
43
0
0
This...

Even more annoying because you can program your AI to use more than 8 skills but somehow the UI limits to 8? Doesn't make sense. I can see myself using 10-12 skills on some builds. Some of us like to do more than just spam a broken combo a million times.

the ai won't use more than 8 skills. it will only use skills assigned to your hotbar.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
They have to be generic for mass appeal and not to offend anyone. Even the japanese stories are pretty generic these days. That's what happens when you mainstream gaming to maximize profits.

So mass appeal equals every fantasy cliche in the book (minus the farmboy becoming a god)? Dragons, dwarves, elves, good vs evil, climatic battle, someone gets it, fetch this magic potion, OH the potions, evil nobody can conquer except you, save the day again, blah blah blah ***yawn*** . . . . .
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I felt limited on all my characters with only 8 skill slots.

I never argued you didn't. Just that you won't likely need more than 10. I've been finding that some are extremely situational, and you can easily do with out. What I did say was you likely will only have to do without 2 skills with any build and that consoles are the reason for this change. I also said I'd rather be limited to 8, than have a character with 30 situational spells as in Dagon Age Origins. I think 10-12 would have been best.
 

NoSoup4You

Golden Member
Feb 12, 2007
1,253
6
81
I really enjoy when games force you to choose which skills to bring and which to drop, being able to be all things at all times is, well... dull. DAI's combat isn't as tactical as DAO's anyway which makes the 8 skills reasonable. In DAO it made sense to have 20+ skills available because your mage was going to use a bunch of them over the course of a dungeon run. Not all of your skills would get used, of course... some were just clutter.

DAI has more action RPG-ish combat, I haven't needed the tactical camera even once yet (70 hours in, Hard difficutly) and the only time I pause the game is to chug a regen potion... other than that the combat is burn cooldowns and bang out combo's, rinse and repeat. So I'm onboard with them limiting the number skills on your hotbar to keep your build interesting. I do miss DAO's complexity though and early game difficulty on Nightmare.

Overall, DAI is a 9/10 for me but that's not to say it's doesn't have serious flaws. Just that it's as good as gaming gets in 2014, nothing I've played this year comes close.
 
Last edited:

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
Single most annoying thing to me (except the horrible kb/m controls) is the mount. It is TERRIBLE! I find it slower to use anywhere except the Hissing Wastes, where it is completely flat. Any small rocks will cause it to stop and the gallop 'feature' is horrible too. Plus, any time you go to a menu and back, it goes back to super-slow speed. Crap.

It's a pretty weak complaint for a game I am enjoying a lot, but it's a 'feature' I wish wasn't there and was added later 'right' instead of just throwing it in...

120 hours so far. Just main-quest stuff left. 10/10 dragons dead and about 95% of side quests all done in all main zones.
 
Last edited:

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Single most annoying thing to me (except the horrible kb/m controls) is the mount. It is TERRIBLE! I find it slower to use anywhere except the Hissing Wastes, where it is completely flat. Any small rocks will cause it to stop and the gallop 'feature' is horrible too. Plus, any time you go to a menu and back, it goes back to super-slow speed. Crap.

Agreed. The horses in DAI are kinda worthless. Even in zones that are relatively flat, the common respawning baddies make riding irritating. Seems like they just added in mounts so they could claim they had mounts.

120 hours so far. Just main-quest stuff left. 10/10 dragons dead and about 95% of side quests all done in all main zones.

Good lord, so much filler. In the course of questing in Emerald Graves myself, I completely outleveled the Exalted Plains.
 

NoSoup4You

Golden Member
Feb 12, 2007
1,253
6
81
Yep, mounts are worthless. I never use them, my Warrior's Charging Bull skill allows me to run really fast and can last for 10+ seconds with a short cooldown... so I just use that instead.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Single most annoying thing to me (except the horrible kb/m controls) is the mount. It is TERRIBLE! I find it slower to use anywhere except the Hissing Wastes, where it is completely flat. Any small rocks will cause it to stop and the gallop 'feature' is horrible too. Plus, any time you go to a menu and back, it goes back to super-slow speed. Crap.

It's a pretty weak complaint for a gam I am enjoying a lot, but it's a 'feature' I wish wasn't there and was added later 'right' instead of just throwing it in...

120 hours so far. Just main-quest stuff left. 10/10 dragons dead and about 95% of side quests all done in all main zones.

Yeah, mounts are horrible. I stopped using mine fairly quickly.

Just beat the game. 51 hours in. Killed 2 dragons. 1 before finishing the main quest, and 1 after. Right after I killed the 1 after the main quest I realized I didn't really want to play anymore so I just uninstalled. But it was a fun run. Give the game a solid B+.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Yep, mounts are worthless. I never use them, my Warrior's Charging Bull skill allows me to run really fast and can last for 10+ seconds with a short cooldown... so I just use that instead.

Never use Charging Bull in combat though. You'll end up dozens of meters away from the fighting; and the AI party members will conveniently follow you while they take shots in the back. :/


Just beat the game. 51 hours in. Killed 2 dragons. 1 before finishing the main quest, and 1 after. Right after I killed the 1 after the main quest I realized I didn't really want to play anymore so I just uninstalled. But it was a fun run. Give the game a solid B+.

So you've probably missed . . . 70% of the game then? Most of the side quests are simply collection filler, but its not possible to get the different angles with all party members on a single playthrough.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
I'm starting to see some deficiencies in the Dragon Age Keep Tapestry. At least, from the website, you can add a custom name and a brief description for each world state. However, you can only export 1 to DAI, and when you import that world state into your game, you get nothing more than a date stamp for it. Kind of annoying. Is there a technical limitation where they can't let me see all my created world states and select which one I want at character creation?

I want each character I create for DAI to have a different starting world state, which requires a good 45min in the Tapestry to set up and save.
 

meob

Member
Dec 19, 2011
43
0
0
I never argued you didn't. Just that you won't likely need more than 10. I've been finding that some are extremely situational, and you can easily do with out. What I did say was you likely will only have to do without 2 skills with any build and that consoles are the reason for this change. I also said I'd rather be limited to 8, than have a character with 30 situational spells as in Dagon Age Origins. I think 10-12 would have been best.

I agree with both of what you said. I like having a limited set of abilities vs having 30 or more like wow at different points. partly because I like to hotkey every ability (and that gets more tedius with so many) and partly because when there are so many, half or more you end up using very infrequently. on the same token, I think 8 is definitely too few. I'd prefer at least 10 or maybe 12.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Single most annoying thing to me (except the horrible kb/m controls) is the mount. It is TERRIBLE! I find it slower to use anywhere except the Hissing Wastes, where it is completely flat. Any small rocks will cause it to stop and the gallop 'feature' is horrible too. Plus, any time you go to a menu and back, it goes back to super-slow speed. Crap.

It's a pretty weak complaint for a gam I am enjoying a lot, but it's a 'feature' I wish wasn't there and was added later 'right' instead of just throwing it in...

120 hours so far. Just main-quest stuff left. 10/10 dragons dead and about 95% of side quests all done in all main zones.

I don't use the horse mostly due to collecting stuff, and the search stuff doesn't work while riding, but it is definitely faster than you think. The high riding horse makes it seem slower than it is when not galloping, and I have a hotkey on my mouse to press to keep him at full speed. Jump over the rocks and most the time he never attempts to slow down anyway.

But going through an area the first time, I definitely don't use a horse, or you miss to much stuff. Unless it's like the Hissing Waste land.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Never use Charging Bull in combat though. You'll end up dozens of meters away from the fighting; and the AI party members will conveniently follow you while they take shots in the back. :/




So you've probably missed . . . 70% of the game then? Most of the side quests are simply collection filler, but its not possible to get the different angles with all party members on a single playthrough.

I got 100% of the game that was enjoyable to me. Isn't that what should count?

I pretty much focused on doing all the quests for all the members of my party, and the side quests that were interesting to me. I got all the camps on every map so that I could see all the locations and decide which quests were interesting.

Playing through the game multiple times to get a few different angles on the party side quests doesn't interest me.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
I'm starting to see some deficiencies in the Dragon Age Keep Tapestry. At least, from the website, you can add a custom name and a brief description for each world state. However, you can only export 1 to DAI, and when you import that world state into your game, you get nothing more than a date stamp for it. Kind of annoying. Is there a technical limitation where they can't let me see all my created world states and select which one I want at character creation?

I want each character I create for DAI to have a different starting world state, which requires a good 45min in the Tapestry to set up and save.

It looks like you can basically only have one "world state" synced to your Dragon Age Inquisition game from the Dragon Age Keep at a time. The Keep saves all the world states you create, you just have to be sure to sync the right one to DAI from the Keep when you're starting a new playthrough.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
It looks like you can basically only have one "world state" synced to your Dragon Age Inquisition game from the Dragon Age Keep at a time. The Keep saves all the world states you create, you just have to be sure to sync the right one to DAI from the Keep when you're starting a new playthrough.

Thats exactly how it currently works, and why its irritating. Why can't DAI pull any saved world state from Keep? I realize the changes may be minor, but I'd still rather change it up on later playthroughs.
 

NoSoup4You

Golden Member
Feb 12, 2007
1,253
6
81
Never use Charging Bull in combat though. You'll end up dozens of meters away from the fighting; and the AI party members will conveniently follow you while they take shots in the back. :/

My main character is actually a sword/shield Warrior and I control him 100% of the time (switching off to other characters only to pop regen potions), so I use Charging Bull constantly because I can just let go of the button and stop instantly. Great interrupt skill, I actually equip the +30% damage ring for it!

But you're right, I gave this skill to Iron Bull and the ai will run a laughably far distance. Avoid.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
My main character is actually a sword/shield Warrior and I control him 100% of the time (switching off to other characters only to pop regen potions), so I use Charging Bull constantly because I can just let go of the button and stop instantly. Great interrupt skill, I actually equip the +30% damage ring for it!

But you're right, I gave this skill to Iron Bull and the ai will run a laughably far distance. Avoid.

Wait, you were able to stop it at will? My Inquisitor would just keep going until out of stam. Could be a glitch.
 

Zenoth

Diamond Member
Jan 29, 2005
5,198
203
106
Regarding the Charging Bull skill, you don't "have" to end up a dozen meters away from the initial combat location after using it. If some of you guys aren't aware (just in case) you can press the Charging Bull skill key whenever you want to stop charging. You can technically make it last just 1 second, just enough to charge one target if you want, it's either you controlling the duration or you let your Inquisitor run until he/she runs out of stamina.
 

zinfamous

No Lifer
Jul 12, 2006
111,279
30,294
146
So mass appeal equals every fantasy cliche in the book (minus the farmboy becoming a god)? Dragons, dwarves, elves, good vs evil, climatic battle, someone gets it, fetch this magic potion, OH the potions, evil nobody can conquer except you, save the day again, blah blah blah ***yawn*** . . . . .

ask yourself why Taylor Swift is so popular.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |