Dragon Age 3: Inquisition announced

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zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
The Wardens really do seem like an incompetent outfit. Most of them missed the blight (you know, their reason for existing), then most of them seem to self destruct over the following decade. Kinda makes the entire "You are an awesome and legendary Grey Warden" from the first game seem a bit lame. The Hero of Feraldan must be pissed.

I thought it was explained that during the long interludes between Blights, their importance and legend become diminished--short memory as you have generations that know nothing of the blights and can never really appreciate them.

because of this, Wardens really have no purpose for long periods of the time, generations of them becoming and living as Wardens and never fulfill their role. I can understand them being seen as drunken misfits, and their own personal disillusionment.

It's the same reason anti-vaccine nutjobs exist today: nearly 2 generations of humanity (in developed countries), that never experienced polio or measles or pertussis epidemics; not to mention the influenza outbreaks that once devastated hundreds of thousands, annually, and without fail.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
It's the same reason anti-vaccine nutjobs exist today: nearly 2 generations of humanity (in developed countries), that never experienced polio or measles or pertussis epidemics; not to mention the influenza outbreaks that once devastated hundreds of thousands, annually, and without fail.

This reminds me of the X-Files episode where the smoking man uses bees to spread smallpox in an experiment to see if it's a viable way to infect people. Skully tells a doctor that all the people sick in the hospital have Smallpox and that everyone needs to be innoculated against it. The doctor stared at her and says..."small pox doesn't exist anymore, i don't have to test them for small pox because it simply doesn't exist outside a laboratory environment. Stop wasting my time."

Anyway yeah I think the Wardens went unappreciated and people didn't believe they were necessary. Their treaties to do as they please and take what they need to fight the blight didn't sit well with the public and eventually they became swords for hire and little more.
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
This reminds me of the X-Files episode where the smoking man uses bees to spread smallpox in an experiment to see if it's a viable way to infect people. Skully tells a doctor that all the people sick in the hospital have Smallpox and that everyone needs to be innoculated against it. The doctor stared at her and says..."small pox doesn't exist anymore, i don't have to test them for small pox because it simply doesn't exist outside a laboratory environment. Stop wasting my time."



http://www.cdc.gov/media/releases/2014/s0708-NIH.html

...I mean:
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
Finally finished the game. I must say, I was surprised by the ending. It was one of the better endings to a Bioware game, probably the best since KOTOR 1.

As for the wicked eyes and hearts quest, yes it was annoying, but pretty much every Bioware game has an event like this. My biggest problem was finding some of the items, a key or something I think. I also didnt like the way the approval rating basically forced you to use certain dialog options. But overall, it didnt spoil the game for me.

If you didn't like how you were supposed to talk a certain way to gain court approval, I think that's the point. It's part of playing the role of going to a grand ball thrown by royalty. Either you swallow your pride and play along with all the nobles, or you reject doing that and decide to deal with their disapproval.
 
Aug 11, 2008
10,451
642
126
Did the ending turn out like you planned? There are a few things you are able to push for that didn't work out for me and were tossed in out of nowhere, about a character I never talked to or used. Specifically
who ended up as the new Divine



It was the most annoying thing ever. Running around randomly attempting to find clues with very little info to go by and there's like 4 or 5 different plots going on at once and it's hard to keep track of which piece I'm looking for where. I hated every second of it. I wanted to get to a fight and fast.

I guess i did not really expect much for the ending. I was surprised by who became the new divine too. I just was happy the the ending didnt involve just picking a color. The one thing i thought they left out was what happened to Morrigan.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
I just got through the wicked eyes and hearts quest. It took at least an hour and a half despite mashing skip on all the cut scenes.

I won't belabor the point, but it was the worst 90 minutes of gaming I've had in years. It was magically, majestically, spectacularly tedious. It was terrible in a multitude of ways. Are there other quests like this in the game? I haven't had these many mixed feelings on a video game possibly ever. I know I'm suffering from sunk cost fallacy at this point. I just want this game finished.

That quest could have been a shining example of choice and content and make or break the Inquisition. Except it wasn't. And the stupid quest was bugged (or parts of it), I still have the quest to go open that room after finishing the game. Meh. Just meh.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I guess i did not really expect much for the ending. I was surprised by who became the new divine too. I just was happy the the ending didnt involve just picking a color. The one thing i thought they left out was what happened to Morrigan.


Three possible endings for divine as far as I know.

They are sure taking their time on the next patch,single player needs a few fixes not to mention PC controls (they said they would improve on ) and especially MP.
 

Blanky

Platinum Member
Oct 18, 2014
2,457
12
46
If you didn't like how you were supposed to talk a certain way to gain court approval, I think that's the point. It's part of playing the role of going to a grand ball thrown by royalty. Either you swallow your pride and play along with all the nobles, or you reject doing that and decide to deal with their disapproval.

So the point of the mission was how annoying it was?

I will say it's possible to finish this mission not following any of the conversations. I literally have no idea about any of the story line in the mission. I just randomly selected dialogue options until people shut the f up and let me get to the next part. I truly have no idea what anybody said about anything in the whole thing, so ultimately none of it mattered at all.

That mission spoiled this game for me more than any other. I then went to the mission where you go to the fade and apparently I skipped through all his memories about the original rift. wicked eyes hearts completely gutted my interest in the story. Up until then the story came in bits and pieces but in that they turned off all the fighting for like two hours straight (if you were reading dialogue) and forced you through a labyrinthine wall of text.
 

cytoSiN

Platinum Member
Jul 11, 2002
2,262
7
81
So the point of the mission was how annoying it was?

I will say it's possible to finish this mission not following any of the conversations. I literally have no idea about any of the story line in the mission. I just randomly selected dialogue options until people shut the f up and let me get to the next part. I truly have no idea what anybody said about anything in the whole thing, so ultimately none of it mattered at all.

That mission spoiled this game for me more than any other. I then went to the mission where you go to the fade and apparently I skipped through all his memories about the original rift. wicked eyes hearts completely gutted my interest in the story. Up until then the story came in bits and pieces but in that they turned off all the fighting for like two hours straight (if you were reading dialogue) and forced you through a labyrinthine wall of text.

I've been putting off doing it because I want combat in my limited playtime. But I will say that the Fade/Abyss quest was awesome, including the leadup in the fort.
 

ControlD

Diamond Member
Apr 25, 2005
5,440
44
91
I've been putting off doing it because I want combat in my limited playtime. But I will say that the Fade/Abyss quest was awesome, including the leadup in the fort.

There is still plenty of combat in that mission, but there is a lot of conversation to go along with it. If I recall correctly, those were just about the hardest fights I had in the entire game.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
I guess i did not really expect much for the ending. I was surprised by who became the new divine too. I just was happy the the ending didnt involve just picking a color. The one thing i thought they left out was what happened to Morrigan.

This was the one thing that actually pissed me off at the end of the game. A character I didn't push for (or even really consider) ended-up being the divine. Not game-breaking, but disappointing considering the rest of the end-game stuff was pretty good.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
I just finished the game yesterday, I liked the ending. I agree that this game doesn't really have any big decisions to make (the only one being mages or templars really). I wish more of the epilogue stuff was in your direct control and more meaningful. Looking forward to DLC to finish the story now.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
This was the one thing that actually pissed me off at the end of the game. A character I didn't push for (or even really consider) ended-up being the divine. Not game-breaking, but disappointing considering the rest of the end-game stuff was pretty good.

My guess is you never went quite far enough with any of the choices in their conversations to pick one, and a random one got picked instead. I've finished it 4 times, and every time the one I pushed became divine, but I could easily have seen someone being a conversation or 2 short, and not realize it.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
So the point of the mission was how annoying it was?

I will say it's possible to finish this mission not following any of the conversations. I literally have no idea about any of the story line in the mission. I just randomly selected dialogue options until people shut the f up and let me get to the next part. I truly have no idea what anybody said about anything in the whole thing, so ultimately none of it mattered at all.

That mission spoiled this game for me more than any other. I then went to the mission where you go to the fade and apparently I skipped through all his memories about the original rift. wicked eyes hearts completely gutted my interest in the story. Up until then the story came in bits and pieces but in that they turned off all the fighting for like two hours straight (if you were reading dialogue) and forced you through a labyrinthine wall of text.

Everyone has their own preference. The game series has always be heavy on conversation, so it isn't like it is out of no where that you have to listen and converse.

Have you ever considered that you just don't like the genre anymore as one of your other posts suggested? Maybe you only like aspects of the genre.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
My guess is you never went quite far enough with any of the choices in their conversations to pick one, and a random one got picked instead. I've finished it 4 times, and every time the one I pushed became divine, but I could easily have seen someone being a conversation or 2 short, and not realize it.

No....I did have the conversations and did the applicable mission on the board too. I dissuaded two individuals and encouraged another (plus doing the associated mission for them). My absolute least-favorite person was chosen. Sucked. The game is a little broken here, IMHO.
 

artemicion

Golden Member
Jun 9, 2004
1,006
1
76
I just got through the wicked eyes and hearts quest. It took at least an hour and a half despite mashing skip on all the cut scenes.

I won't belabor the point, but it was the worst 90 minutes of gaming I've had in years. It was magically, majestically, spectacularly tedious. It was terrible in a multitude of ways. Are there other quests like this in the game? I haven't had these many mixed feelings on a video game possibly ever. I know I'm suffering from sunk cost fallacy at this point. I just want this game finished.

LOL. Is that the sequence that has you trudging across the snow? I distinctly remember feeding my dogs and changing out their water while holding down forward on the controller stick during that sequence.

Edit: Nevermind, I don't think it is
 
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psychosiz

Member
Jan 8, 2015
77
0
16
No....I did have the conversations and did the applicable mission on the board too. I dissuaded two individuals and encouraged another (plus doing the associated mission for them). My absolute least-favorite person was chosen. Sucked. The game is a little broken here, IMHO.

I was able to push for my divine as well. I was able to do this with two different characters as well. I think you may need to explore a little deeper and consider changing it up a bit the next time you play.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
No....I did have the conversations and did the applicable mission on the board too. I dissuaded two individuals and encouraged another (plus doing the associated mission for them). My absolute least-favorite person was chosen. Sucked. The game is a little broken here, IMHO.


Same for me. Also on other forums I have seen that people complain about the same thing. They didn't have any control.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
I was able to push for my divine as well. I was able to do this with two different characters as well. I think you may need to explore a little deeper and consider changing it up a bit the next time you play.

The system for determining who becomes Divine goes beyond simply supporting one over the other, but involves having the right conversation choices and plot decisions.

http://dragonage.wikia.com/wiki/Divine_election

The person I wanted as Divine (Cassandra) was elected. Which is a little odd seeing how all the plot decisions I made kind of counted against her. In any case, it seems the game choosing the wrong Divine is a bug, not a situation of the game purposefully taking choice away from you.
 
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Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
Patch 3 Release Notes have been announced! No word on when exactly the patch will be available, though. Edit: That's what the PC Gamer article said, but according to Conal Pierse on the BioWare forum, the patch is now live!

http://www.pcgamer.com/walk-dont-run-with-dragon-age-inquisitions-third-pc-patch/

General
Added key binding that allows players to walk.
Added mouse cursor scaling.
Fixed issue that could result in the mouse getting stuck in mouse-look mode when players alt-tabbed out of the game in full-screen mode.
Fixed display bars to correctly reflect items that alter maximum health.

Single-Player
Changed party banter system to be less random to prevent extra-long periods where no conversations would occur.
Fixed issue that could result in one of Dorian’s conversations not being available for some players.
Fixed issue that could result in a cutscene not firing for Dorian’s plot when players enter the Gull and Lantern.
Fixed issue that could result in Sera’s Verchiel plot being broken.
Fixed issue with the demon that could spawn during Solas’s personal quest.
Changed Tactical Camera so that it no longer re-centers when the player changes party members.
Fixed exploit that allowed for infinite influence.
Fixed issue that allowed players to exploit their gold value in single-player mode.
Fixed allied mage AI so they did not dispel targets that the player had frozen.
Fixed issue that caused the bar displaying armor rating to not update correctly for crafted gear.
Fixed issue that caused extra potions granted by items to be lost when players return to Skyhold.
Fixed issue that caused Mind Blast’s upgrade, Fortifying Blast, to not provide additional barrier.
Fixed issue that could result in the opt-in conversation UI continuing to be displayed if players opted out very quickly as the UI was starting to be displayed.
Fixed issue that could result in the world map being permanently displayed in the Storm Coast.
Fixed issue that could result in being unable to switch party members after looting.
Fixed issue that could result in party members not following orders to revive a party member in Tactical Camera mode.
Fixed issue that could result in people being unable to discover all the regions in the Exalted Plains.
Fixed issue that could cause dragons to become unresponsive.
Fixed issue that would cause dragons to freeze during their roar.
Fixed issue that could cause some conversations to be “hitchy.”
Fixed issue that could cause Varric’s legs to do odd things in some opt-in conversations.
Fixed Masterwork Prowler Armor so it no longer distorts on certain characters.
Fixed issue that could cause Harmon to disappear in certain circumstances.
Fixed a few non-herb crafting materials that were showing up in the Herbs section of the inventory. They are now correctly in the Other section.

Multiplayer
Enabled push-to-talk functionality in the multiplayer end of match screen.
Enabled push-to-talk in the multiplayer armor upgrade menu.

Fixed issue where changing multiplayer match settings would take effect without confirming changes.
Fixed issue that could result in players entering multiplayer matches without any mapped abilities in certain circumstances.
Fixed case that could cause keys to not drop in multiplayer mode.
Fixed issue that would cause the potion mapped to the first slot to also be used when pushing the 9 key in multiplayer mode.
Fixed issue that would cause the camera to spin at the end of a multiplayer match and not display the end of match screen.
Fixed issue in multiplayer mode that would result in the healing portion of Rampage to stop working in certain circumstances.
Tuned Strength of Spirits to be more useful in multiplayer mode.
Tweaked the balance of the Demon Commander in multiplayer mode.
Fixed issue that could result in items not displaying their cards when chests are opened in multiplayer mode.
Fixed issue that could cause pots to respawn in certain circumstances in multiplayer mode.

Bolded are the most interesting to me. A walk toggle for keyboard is nice, and while it's not the overhaul we need, any improvement to the tactical camera is a step in the right direction. The "cutscene hitching" would seem to be the hitching issue people have circumvented with the 60 FPS workaround. The workaround itself is not perfect, so I wonder what BioWare has come up with to address the hitching. Also, push to talk in multiplayer! I haven't played multiplayer, but I know some members here were complaining about the lack of push to talk.

They say this patch was "focused on fixing bugs". 'K. You better not drop those promises you made of improving the PC UI, BioWare. I'm fine with this patch being focused on bugs -- especially if that cutscene fix truly addresses the issue -- but I'm now going to be expecting a patch 4 that focuses on fixing up the PC UI.
 
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Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
Finally finished the game. Man the last fight was a cake walk. After taking down a few dragons I was expecting something more along those lines. Little let down. Oh well.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Finally finished the game. Man the last fight was a cake walk. After taking down a few dragons I was expecting something more along those lines. Little let down. Oh well.


I think boss dragon was hardest fight in the game,after fighting dragons everything else is a cake walk.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
So the point of the mission was how annoying it was?

I will say it's possible to finish this mission not following any of the conversations. I literally have no idea about any of the story line in the mission. I just randomly selected dialogue options until people shut the f up and let me get to the next part. I truly have no idea what anybody said about anything in the whole thing, so ultimately none of it mattered at all.

That mission spoiled this game for me more than any other. I then went to the mission where you go to the fade and apparently I skipped through all his memories about the original rift. wicked eyes hearts completely gutted my interest in the story. Up until then the story came in bits and pieces but in that they turned off all the fighting for like two hours straight (if you were reading dialogue) and forced you through a labyrinthine wall of text.

The point was that the Inquisition needs to sit down and talk occasionally via diplomacy not just murdering everything in sight. Looks like story based RPGs are not your forte.
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,235
117
116
Hopefully this one:

Fixed issue that could result in the mouse getting stuck in mouse-look mode when players alt-tabbed out of the game in full-screen mode.

fixes the issues I've had with alt-tabbing. Can usually alt-tab to my browser twice without a big problem, but after the third time I usually get a CtD. :\

KT
 
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