bystander36
Diamond Member
- Apr 1, 2013
- 5,154
- 132
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While I agree RPG's are about doing a lot of quests, some of them meaningless, DA:I's version of this is more like an MMORPG than your traditional RPG.
While I agree RPG's are about doing a lot of quests, some of them meaningless, DA:I's version of this is more like an MMORPG than your traditional RPG.
Yeah I was finding skills that were passive just to save the hassle.True about Skyrim to some extent. But at least there were the guild quests, which were not essential to the story, but were interesting of themselves and seemed to have a more meaningful point than a lot of DA:I quests.
Also unfortunate in DA:I was the ability to only use 8 active skills. Sort of took the fun out of leveling up when you could use no more skills and were forced to choose passive ones simply because you were out of skill slots. As a matter of fact, I even ran out of passive skills to use toward the end of the game. In Skyrim you could keep levelling up and put skills into stealth, archery, magic, HEALING, crafting, two handed weapons, and on and on.
I don't understand the complaining about 8 skills. I can't think of a single build where you'd need to use more abilities than that in any fight in this game. As a Tempest Archer, I use my three flasks, Thousand Cuts, Leaping Shot, and the other three are just gravy, whatever I feel like putting in there. As I leveled I changed skills out as I progressed, but I never once thought, "damn, I really with I could've used NINE DIFFERENT SKILLS IN THAT SINGLE FIGHT." If you want to change a skill or two out to fight a dragon with certain resistances, it takes about 10 seconds to do that before combat. I get it, players don't like limitations, but I don't understand the complaining when those limitations don't actually affect game play. The limitation that DOES affect game play -- the HORRIBLE tactical camera -- is really the only thing about DA:I that made me change my play style.
I thought the dual wield rogue was the most difficult with the skill limitation. My mages worked pretty good with 8, though 10 would have been better.My character is a reaver, and I've adapted him to the 8 skill limitation fairly well, but thats only because most of the reaver's abilities are passive.
But like cmdrdredd said, what if your character is a mage? And with enemies having tons of resistances to different elements or spells, it can be problematic to be limited to only using 8 at one time.
I thought the dual wield rogue was the most difficult with the skill limitation. My mages worked pretty good with 8, though 10 would have been better.
The better way is just to update the PC version to allow for more commands.
Hah, true. I certainly used more than 8 throughout the game, but I never used more than 8 at a time, or even wanted to, on my mages, tank, or archer. I didn't control a DW rogue, but I still don't see how you'd need more than 8 at one time. You don't have enough stamina, let alone time, in most fights to use that many skills. The variety of options is nice, but realistically it was never an issue for me on everything other than 2H warr or DW rogue, which I didn't play.
Luckily, or maybe by poor design, my tempest DW rogue could 1 shot all but 1 dragon, so the jump evade because less needed.
The 8 skill slot limit is unforgivable, especially on PC where it shouldn't be an issue. It puts an artificial limitation on the amount of viable builds that can be used, and makes gameplay much more repetitive..
Basically, I never even use my focus abilities as I have no more buttons to map them to..
The 8 skill limitation is a minor annoyance. It doesn't even come close to being the biggest flaw in the game.
One of the biggest issues is with the pace of the plot. A lot of people here mentioned little desire to progress in the game. That's because the writers were terrible at telling a story that had any semblance of momentum. No cliff hangers. No feeling of imminent danger. No pressure to complete the next quest. Corypheus spent most of the game as a vague threat a million miles away from the events occurring to the player.
just got the game this morning. Man does it look really good...Frostbite is amazing.
Anyone else find it unusual that the LGBT population in real life is about 3-5% of the population, but in DA:I it's like 50% or something? It feels forced, and was a little immersion breaking for me.
To be clear, I don't have a problem with LGBT people.... I think it's cool DA:I has LGBT characters who are represented as normal people, and not wacko villains or something, but the LGBT population in San Francisco (the gayest city in America) is only like 15%.... and in most of the US, it's under 4% of the population. I mean.... for so many of the Inquisition's prominent members to be LGBT, it just comes across as highly unusual, and a forced agenda in the writing.
It's totally forgivable. It's way better than a bar that stretches across the bottom of the screen where you shove pointless skills that you will likely never use.
Anyone else find it unusual that the LGBT population in real life is about 3-5% of the population, but in DA:I it's like 50% or something? It feels forced, and was a little immersion breaking for me.
To be clear, I don't have a problem with LGBT people.... I think it's cool DA:I has LGBT characters who are represented as normal people, and not wacko villains or something, but the LGBT population in San Francisco (the gayest city in America) is only like 15%.... and in most of the US, it's under 4% of the population. I mean.... for so many of the Inquisition's prominent members to be LGBT, it just comes across as highly unusual, and a forced agenda in the writing.