Hmm? I've been going through my second playthrough and amulets of power seem to pop up like normal.
Mike Laidlaw said:"We had to do some changes," Laidlaw admits. "That was something where we had a good working prototype but we hit a snag due to the technical limitations on it. Having multiple forces fighting works fine on PC but you end up in a situation where having realistic-feeling war on the older consoles is exceedingly challenging."
Well darn it. Eurogamer recently did a piece on Dragon Age Inquisition, talking with the developers and touching on a bunch of subjects, including the game's development. You remember that E3 demo? The one where they showed off a "dynamic world", where you had to make decisions that would effect the status of an area. IE, using your forces to protect a village, save your own wounded, or hold a keep. And if you didn't protect the village, it could get wiped out. Remember how that ended up not being in the actual game?
https://www.youtube.com/watch?v=7D3IfmKnCXU
It was cut because last generation consoles couldn't handle it.
The demo also showed off greater environmental destruction...which was also cut because previous generation consoles couldn't handle it.
So when it comes down to it, removing those features wasn't the developers being too lazy to make good on their promises. It was probably a corporate decision to release the game on previous generation consoles, and they couldn't just drop it. So they were forced to make these changes. Ugh. I hope these features see the light of day in the next Dragon Age game...
I don't know why people fixate on these things, 'the developer promised us sunshine and rainbows and we didn't get it because of corporate greed, consoles, and Obama'. If DAI blew major donkey balls then I get it, but it's not like this game was lacking for content. Plus, time they didn't spend incorporating those "missing features" was almost certainly spent fine tuning other systems that made it into the game. Hell, some features may have been added because the other features were cut. We'll never know, but it's not like the crew that was taken off from working on those features were just sitting on their thumbs afterward.
In other words, settle petal.
We didn't get it because consoles. There isn't content in relation to the actual Inquisitor. You run armies - but where? You make decisions - but where? A piddly "war room" (that always has a loading screen because console) where decisions are auto-magic? Eh?
Imagine if you could run regions that were vital to your war effort - if Corypheus took a chunk, your finances/resources tanked say and you couldn't recruit/build. Or you could actually recruit and instigate your own agents and plots - really influencing (or breaking) bits of the world diplomatically speaking. Imagine if you could actually run a core group of advisors - you had a choice regarding prisoners not when the game decided and gave you "options" or choices that could kill or make your advisors desert or try to sabotage you.
DA:I could have been so much MORE. Except console.
@ NoSoup4You
Actually different add-ons to armour could colour and tint it, there were a couple of models in the single player . . . . . .
UPDATE (4:13pm): Just to be totally clear, I talked to BioWare boss Aaryn Flynn: "The DLC is coming out tomorrow on Xbox One and PC," he told me.
...grass is now growing out of rooftops in the Hinterlands.
I do not think this is supposed to happen...
Well darn it. Eurogamer recently did a piece on Dragon Age Inquisition, talking with the developers and touching on a bunch of subjects, including the game's development. You remember that E3 demo? The one where they showed off a "dynamic world", where you had to make decisions that would effect the status of an area. IE, using your forces to protect a village, save your own wounded, or hold a keep. And if you didn't protect the village, it could get wiped out. Remember how that ended up not being in the actual game?
https://www.youtube.com/watch?v=7D3IfmKnCXU
It was cut because last generation consoles couldn't handle it.
The demo also showed off greater environmental destruction...which was also cut because previous generation consoles couldn't handle it.
So when it comes down to it, removing those features wasn't the developers being too lazy to make good on their promises. It was probably a corporate decision to release the game on previous generation consoles, and they couldn't just drop it. So they were forced to make these changes. Ugh. I hope these features see the light of day in the next Dragon Age game...
After 80 hours now, I'm about of steam for more content and will probably finish the main story soon. Maybe a new zone would be nice for extra XP if there was something coming out that warranted being level 25+.
Grass roofs have been around for a while....grass is now growing out of rooftops in the Hinterlands.
I do not think this is supposed to happen...