s44 said:
The whole point of turn-based is that you can plan and execute your complete action without thinking about interference from an enemy. It's your turn, so you do what you like.
Reading into your posts, it sounds like we both agree that there is a tradeoff in most games between tactical strategy elements and "twitch" gaming elements. Furthermore, one of the things that it sounds like we both liked about the original fallout games was that they looked like this on the spectrum between the two:
Strategy <X-----------------> Twitch
I would also agree with you that FO3 and FO:NV are completely different. Having completed both, I would place them like so:
Strategy <--------------X---> Twitch
What I meant by distinction without a difference is that I would place Dragon Age: Origins like this:
Strategy <-X----------------> Twitch
Perhaps you feel differently about this. Maybe you played on an easier difficulty than I did where you weren't constantly pausing it to issue orders, or maybe we just look at it in different ways. Regardless, I would be very comfortable recommending DA:O to anybody who told me they wanted a tactical turn-based RPG over a real time one. I knew somebody who was extremely new to gaming but she successfully played through (and enjoyed) KOTOR through very extensive use of the "pause and issue orders to your teammates" strategy.
Edit: Because it was mentioned, I would rate Borderlands like this:
Strategy <------------------X> Twitch
Great game (especially if you play with friends), but after a couple of hours you realize that the key to killing anything is simply shooting in the right "critical location" and if you have good aim then you need to intentionally fight a couple levels above yourself in order to have a challenge.