- Jul 18, 2003
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Updated 9/14/2009 - Ok, well my install was thankfully quite uneventful. I tried out something out of the ordinary and it worked well. Being well educated in how Starforce works didn't hurt either.
1) Install the game and it will ask you to reboot. DO NOT REBOOT!!
2) Click on reboot later and directly apply the 1.21 and 1.22 patches.
3) You can now play the game without rebooting because the 1.22 patch removes Starforce.
I can confirm Starforce is not present after rebooting and never even gets a chance to run its installer if you use the above described installation method.
If you have previously installed this game, you may want to run the Starforce removal tool.
Here's a handy tip for debugging if you're fortunate enough to have 8 cores on your CPU. The game will crash on Core i7 systems basically. Here's the fix.
1) Go to your Colin Mcrae DiRT install folder.
2) Go to the system folder.
3) Delete or rename workerMap8Core file and rename workerMap4Core to (workerMap8Core)
Found the fix here...
It is absolutely no secret here if you've read anything I've written on these forums, that I am very, very anti-DRM for games or really digital goods in general. I'll just get that out in the open up front before I continue. A recent purchase of DiRT really made even me, an avid supporter of PC gaming for around 12-13 years now, want to give them up for good.
I feel I should explain what I mean by avid supporter of PC gaming. I purchase my games, I still semi-regularly attend a LAN party with old friends in my hometown (which is about a 2.5hour drive for me one way), I regularly buy new hardware to be on the bleeding edge, I used to be in a CS clan that played regularly, I have nearly a hundred PC games installed on my machine, and I even packed up my stuff to attend QuakeCon in 2007 (drove from KC, MO to Dallas, TX...very long drive). I'd safely say I could be considered a hardcore enthusiast when it comes to PC gaming.
The sad state is that almost all my game purchases this year have been admittedly for consoles. The main reasons for me are because console games are easily available used, and some PC games have DRM schemes which I just refuse to support. The other inescapable reason is that consoles are finally starting to keep their exclusives actually exclusive (e.g. No GoW2 or Halo 3 for the PC yet).
All these things I've mentioned recently got brought to the forefront of my thoughts due to a recent purchase of DiRT. I played the DiRT 2 demo on XBox 360, wanted to try out the original because it got good reviews also, and it was much cheaper than pre-ordering DiRT 2. Lo and behold, someone here posted that Gamestop has DiRT for $7.99 on the PC. Great I thought!!
I visited my local Gamestop yesterday to try and find this cheap little gem. There was one approximately 4 foot by 3 foot wire rack of PC games and DiRT wasn't there even though the Online thingy said it was so. I asked the clerk about it and they had boxed up what looked like half their PC games to send them away to another store because they weren't selling like hotcakes at the one I was at. She dug through the shipping box and found me a copy. Yea for me!!
I got it home and began looking for an installation code after putting it in my DVD drive. There wasn't one?! This prompted a search for DiRT DRM and the wonderful protection named Starforce came up (I recalled wanting to buy this a long time ago at this point, and Codemasters could've made $50 from me instead of $8 if they hadn't gone with Starforce...are you listening Codemasters?). Luckily for me, the latest patch, v1.22, removes the Starforce protection and CD check (if this was a console game, I wouldn't need to worry about DRM messing up my machine and there is a 30 day purchase warranty on the console version of DiRT whereas the PC game is non-returnable except for exchange). However, the game still has to install the Starforce drivers, be ran once, patched, then a Starforce removal tool has to be ran to completely expunge Starforce (searched through forums to get this info). To be safe, I created an Acronis disc image of my OS and games installation drives, in case the Starforce provided removal tool didn't work as well as advertised.
This brings us to today. I still haven't actually installed the game yet because my games partition is quite large and I started the process of backing it up before I left for work this morning (backed up the OS partition before I went to bed last night). So basically, to save around $10 over just buying the Xbox 360 version of DiRT, here's what I have to put up with.
1) Can't return my game because I'm dissatisfied with it, just because it is a PC game. Obviously if I opened it and then returned it the next day, I must have pirated it as soon as I left the store.:roll:
2) Had to waste time searching for information on the DRM employed with DiRT, so my PC won't get hosed due to a freaking $8 game I installed.
3) Wasted time searching to see if the version of Starforce (ironically I obtained the version information about DiRT's Starforce implementation from GameCopyWorld) supported 64bit Vista (found this info on Wikipedia).
4) Downloaded the required patches and searched through forums to make sure the latest patch did indeed remove Starforce.
5) Made a backup of my OS and games installation partitions...ok, I do this periodically anyway, but it takes a long time to complete all this, and I could've just been playing a damn game during all this extra time!!:disgust:
6) I get to install the game, apply the patches, and check for Starforce registry entries.
7) Potentially I also get to troubleshoot drivers, etc. if the game has any issues once I finally get it up and running. Thankfully I should get better FPS and graphics if it all works without a hitch and I won't need to put the disc in the drive ever again.
If I sound jaded, it's because I am. On my XBox 360, for around a $10 premium on the game, I could've just popped the game in, probably downloaded an automatic update to bring it to the current version of the game, and started playing. Funny thing is, I intended to play this game with my wired XBox 360 controller anyway. The only detriments to getting the XBox version of this game is that I have to pay an extra $10 (although I could freely resell this game if I wished and would make most of that $10 premium back I imagine), I have to put a disc in a drive when I want to play the game, and sub-par graphics as compared to the PC version (you get what you pay for though, as I have around $250-$300 invested in my Crossfired 4870 1GB cards).
It's hard to still want to be a PC gamer anymore, as this type of scenario seems to becoming more and more regular for me year after year. If the industry wants to push away one of their best PC gaming customers, they're sure doing a great job of it.
1) Install the game and it will ask you to reboot. DO NOT REBOOT!!
2) Click on reboot later and directly apply the 1.21 and 1.22 patches.
3) You can now play the game without rebooting because the 1.22 patch removes Starforce.
I can confirm Starforce is not present after rebooting and never even gets a chance to run its installer if you use the above described installation method.
If you have previously installed this game, you may want to run the Starforce removal tool.
Here's a handy tip for debugging if you're fortunate enough to have 8 cores on your CPU. The game will crash on Core i7 systems basically. Here's the fix.
1) Go to your Colin Mcrae DiRT install folder.
2) Go to the system folder.
3) Delete or rename workerMap8Core file and rename workerMap4Core to (workerMap8Core)
Found the fix here...
It is absolutely no secret here if you've read anything I've written on these forums, that I am very, very anti-DRM for games or really digital goods in general. I'll just get that out in the open up front before I continue. A recent purchase of DiRT really made even me, an avid supporter of PC gaming for around 12-13 years now, want to give them up for good.
I feel I should explain what I mean by avid supporter of PC gaming. I purchase my games, I still semi-regularly attend a LAN party with old friends in my hometown (which is about a 2.5hour drive for me one way), I regularly buy new hardware to be on the bleeding edge, I used to be in a CS clan that played regularly, I have nearly a hundred PC games installed on my machine, and I even packed up my stuff to attend QuakeCon in 2007 (drove from KC, MO to Dallas, TX...very long drive). I'd safely say I could be considered a hardcore enthusiast when it comes to PC gaming.
The sad state is that almost all my game purchases this year have been admittedly for consoles. The main reasons for me are because console games are easily available used, and some PC games have DRM schemes which I just refuse to support. The other inescapable reason is that consoles are finally starting to keep their exclusives actually exclusive (e.g. No GoW2 or Halo 3 for the PC yet).
All these things I've mentioned recently got brought to the forefront of my thoughts due to a recent purchase of DiRT. I played the DiRT 2 demo on XBox 360, wanted to try out the original because it got good reviews also, and it was much cheaper than pre-ordering DiRT 2. Lo and behold, someone here posted that Gamestop has DiRT for $7.99 on the PC. Great I thought!!
I visited my local Gamestop yesterday to try and find this cheap little gem. There was one approximately 4 foot by 3 foot wire rack of PC games and DiRT wasn't there even though the Online thingy said it was so. I asked the clerk about it and they had boxed up what looked like half their PC games to send them away to another store because they weren't selling like hotcakes at the one I was at. She dug through the shipping box and found me a copy. Yea for me!!
I got it home and began looking for an installation code after putting it in my DVD drive. There wasn't one?! This prompted a search for DiRT DRM and the wonderful protection named Starforce came up (I recalled wanting to buy this a long time ago at this point, and Codemasters could've made $50 from me instead of $8 if they hadn't gone with Starforce...are you listening Codemasters?). Luckily for me, the latest patch, v1.22, removes the Starforce protection and CD check (if this was a console game, I wouldn't need to worry about DRM messing up my machine and there is a 30 day purchase warranty on the console version of DiRT whereas the PC game is non-returnable except for exchange). However, the game still has to install the Starforce drivers, be ran once, patched, then a Starforce removal tool has to be ran to completely expunge Starforce (searched through forums to get this info). To be safe, I created an Acronis disc image of my OS and games installation drives, in case the Starforce provided removal tool didn't work as well as advertised.
This brings us to today. I still haven't actually installed the game yet because my games partition is quite large and I started the process of backing it up before I left for work this morning (backed up the OS partition before I went to bed last night). So basically, to save around $10 over just buying the Xbox 360 version of DiRT, here's what I have to put up with.
1) Can't return my game because I'm dissatisfied with it, just because it is a PC game. Obviously if I opened it and then returned it the next day, I must have pirated it as soon as I left the store.:roll:
2) Had to waste time searching for information on the DRM employed with DiRT, so my PC won't get hosed due to a freaking $8 game I installed.
3) Wasted time searching to see if the version of Starforce (ironically I obtained the version information about DiRT's Starforce implementation from GameCopyWorld) supported 64bit Vista (found this info on Wikipedia).
4) Downloaded the required patches and searched through forums to make sure the latest patch did indeed remove Starforce.
5) Made a backup of my OS and games installation partitions...ok, I do this periodically anyway, but it takes a long time to complete all this, and I could've just been playing a damn game during all this extra time!!:disgust:
6) I get to install the game, apply the patches, and check for Starforce registry entries.
7) Potentially I also get to troubleshoot drivers, etc. if the game has any issues once I finally get it up and running. Thankfully I should get better FPS and graphics if it all works without a hitch and I won't need to put the disc in the drive ever again.
If I sound jaded, it's because I am. On my XBox 360, for around a $10 premium on the game, I could've just popped the game in, probably downloaded an automatic update to bring it to the current version of the game, and started playing. Funny thing is, I intended to play this game with my wired XBox 360 controller anyway. The only detriments to getting the XBox version of this game is that I have to pay an extra $10 (although I could freely resell this game if I wished and would make most of that $10 premium back I imagine), I have to put a disc in a drive when I want to play the game, and sub-par graphics as compared to the PC version (you get what you pay for though, as I have around $250-$300 invested in my Crossfired 4870 1GB cards).
It's hard to still want to be a PC gamer anymore, as this type of scenario seems to becoming more and more regular for me year after year. If the industry wants to push away one of their best PC gaming customers, they're sure doing a great job of it.