[DSO] Evil Within locked to and 'designed for' 30fps

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alcoholbob

Diamond Member
May 24, 2005
6,271
323
126
Well...hopefully it's not resolution locked too. That would be really sad...like Squaresoft duping all us PC (re)buyers of FF13 into a 60GB download of a game that only runs at 720p...and has horrendous framerate to boot.
 

chimaxi83

Diamond Member
May 18, 2003
5,649
61
101
Just another step in killing off PC gaming, imo. Bow to the console overlords.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
A Jap version of Manhunt that requires an i7 and 4GB vRAM to render all those poorly lit linear A to B black corridors that takes up 40GB . . . . . . but that black has so much depth and so on and so forth, especially in Cinemascope that no monitor is really built for! :awe:

Take a bow! :awe:

Hint: Buy Raven's Cry instead:

http://store.steampowered.com/app/281130/
 

ShadowOfMyself

Diamond Member
Jun 22, 2006
4,230
2
0
How can anyone think this is acceptable? 30 fps is nearly unplayable... The stuttering is so bad it even affects input response most of the time

I would gladly trade extra details for 60 fps in any game
 

SimianR

Senior member
Mar 10, 2011
609
16
81
How can anyone think this is acceptable? 30 fps is nearly unplayable... The stuttering is so bad it even affects input response most of the time

I would gladly trade extra details for 60 fps in any game

A 30 fps locked game without big framerate jumps or drops wouldn't be unplayable but it's not ideal either.
 

MisterLilBig

Senior member
Apr 15, 2014
291
0
76
People criticizing the consoles for not improving PC gaming, what a joke. Even Anand, on his review of the Xbox One said that it would take 18-24 months to see some of what the consoles can do. Personally, I'd say 3 years.

The PC Failure Race/Intel/NV fans don't want to see or understand that 8 x86 cores and GCN(Open CL, HSA, HW Audio) was the best thing to ever happen for consoles to push PC gaming forward. Who cares if 4 faster cores are better? 8+ OOE Multi-core/thread programming is the future, consoles being multi core pushes that move faster. How many games actually use 4 cores? 6? 8? 16?

Even Sony stated that the reason the PS4 has what it has, PC Tech, was to speed up development time, to make it easier to start.

But just because its general PC hardware, it doesn't mean that the world is full of developers who know anything(low level) about it. That takes years and many people.


And if its designed for 30 FPS, I expect low input lag.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
Infact gsync probably wont even work because the game isn't presenting the frame as soon as its ready. Games that use their own capping are often not gsync compatible, and if you are controlling the frames in the way this game presumably is (limited to 30 fps not just because its cool but because lots of things are based on it) then its highly unlikely to work with gsync and I suspect Nvidia would set a profile to turn it off.
 
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Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
101
If its console like butter-smooth 30fps - fine be me.

Little input lag is non-issue in this type of game. Characters have its weight. We don't want characters doing 180' turn on the knifes edge - mario times are over.
30ms input lag shouldn't be a problem.

We are pushing for life-like graphics, but we need to have life-like physics aswell.
 

Vesku

Diamond Member
Aug 25, 2005
3,743
28
86
I believe the Japanese studio that made this game has its roots in Resident Evil development. Perhaps they are leveraging their experience with RE4 which also had a 30fps cap? Personally I'm not too bothered after watching the gameplay videos, gives the impression it's an unbranded Resident Evil game. Not getting any Lovecraft vibe that was talked about by their marketing. Shame for PC people interested that they didn't even include a fixed 60fps version for those with the hardware to handle that.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
Arcording to the link. The aspect ratio for the game is also fixed at 2.35:1. I assume that means black bars.



Guess thats another way of reducing load...
 
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toyota

Lifer
Apr 15, 2001
12,957
1
0
If its console like butter-smooth 30fps - fine be me.

Little input lag is non-issue in this type of game. Characters have its weight. We don't want characters doing 180' turn on the knifes edge - mario times are over.
30ms input lag shouldn't be a problem.

We are pushing for life-like graphics, but we need to have life-like physics aswell.
there is no such thing as butter smooth at 30 frames per second on a PC monitor especially using a mouse.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
Arcording to the link. The aspect ratio for the game is also fixed at 2.35:1. I assume that means black bars.



Guess thats another way of reducing load...
reducing load? That makes no sense you're going to have more load if anything else because that is a wider aspect ratio that will show more of the game.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
Never was interested in this game, but now I actively dislike it and this Shinji Mikami character.
reducing load? That makes no sense you're going to have more load if anything else because that is a wider aspect ratio that will show more of the game.
A wider FOV typically has very little impact on frame rate. I've even seen a couple games that consistently give you a minor boost with a higher FOV.
 
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toyota

Lifer
Apr 15, 2001
12,957
1
0
Less pixels.
no you have it backwards. The black bars on your screen have nothing to do with how a game is demanding or not.again if anything it would be more demanding because your display more information of the game. Using your logic someone using a 5:4 ratio monitor would have a less demanding game than someone using a 16:9 screen even if running the same exact 21:9 scene. seriously think about what you're saying because it makes no sense.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
Never was interested in this game, but now I actively dislike it and this Shinji Mikami character.A wider FOV typically has very little impact on frame rate. I've even seen a couple games that consistently give you a minor boost with a higher FOV.
The point was that having the black bars on your screen does not make a game less demanding and then again if anything it would be more demanding because of wider field of view of the game is being shown. I did not necessarily say that it would be more demanding but just pointing out that he has it backwards thinking it would be less demanding.
 
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ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
no you have it backwards. The black bars on your screen have nothing to do with how a game is demanding or not.again if anything it would be more demanding because your display more information of the game. Using your logic someone using a 5:4 ratio monitor would have a less demanding game than someone using a 16:9 screen even if running the same exact 21:9 scene. seriously think about what you're saying because it makes no sense.

So you are saying a screen with less pixels is more demanding than one with more pixels? Interesting.

While some parts is more heavy due to the wider FOV, other parts are also less demanding when the screensize is reduced.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
The grand majority of the processing today goes to post processing passes to render pixels. You are only going to run that post processing on pixels you can see. So while the fixed process isn't decreased by the ultra wide FOV the post processing (the majority of the work) can avoid doing any work (other than setting to black) of the pixels that aren't being used, it is effecitvely reducing the resolution of the game and reducing the amount of work needing to be done. You would have to implement it really terribly (by doing all the work and then blacking out the pixels) for that not to be the case.

GPU load isn't the reason this game is 30 fps, its that they made all their animations and physics only work at that and it either doesn't work or looks wonky at a higher FPS.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
So you are saying a screen with less pixels is more demanding than one with more pixels? Interesting.

While some parts is more heavy due to the wider FOV, other parts are also less demanding when the screensize is reduced.
if you can't understand why you are wrong by now then I guess you never will.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
The point was that having the black bars on your screen does not make a game less demanding and then again if anything it would be more demanding because of wider field of view of the game is being shown. I did not necessarily say that it would be more demanding but just pointing out that he has it backwards thinking it would be less demanding.
I understood your point, but you are still incorrect. An aspect ratio of 2.35:1 on a 1920X1080 screen has an active resolution of about 1920X817. The developers would have to be pretty stupid to design the game with a fixed view of 817 pixels, while rendering the full 1080.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
I understood your point, but you are still incorrect. An aspect ratio of 2.35:1 on a 1920X1080 screen has an active resolution of about 1920X817. The developers would have to be pretty stupid to design the game with a fixed view of 817 pixels, while rendering the full 1080.
you are not paying attention to exactly what I'm saying to him. A game is not less demanding just because it has black bars taking up the screen which is what he is saying. If you run 2560x1080 on a 5:4 screen it has the same load as running it on a 16:9 or 21:9 screen as the black bars are irrelevant.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
you are not paying attention to exactly what I'm saying to him. A game is not less demanding just because it has black bars taking up the screen which is what he is saying. If you run 2560x1080 on a 5:4 screen it has the same load as running it on a 16:9 or 21:9 screen as the black bars are irrelevant.
That isn't what he was saying, just you are saying that. So lets move on already.
 

Deders

Platinum Member
Oct 14, 2012
2,401
1
91
A Jap version of Manhunt that requires an i7 and 4GB vRAM to render all those poorly lit linear A to B black corridors that takes up 40GB . . . . . . but that black has so much depth and so on and so forth, especially in Cinemascope that no monitor is really built for! :awe:

Take a bow! :awe:

Hint: Buy Raven's Cry instead:

http://store.steampowered.com/app/281130/


My monitor is built for Cinemascope
 
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