Duke Nukem Forever on Steam

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apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
I know Gearbox can do better, and I hope they will next time around.
Finally we are agreed.
:biggrin:

Maybe thaey have not been surpassed in gameplay, but in look, feel and sound they have.
And yet DNF while not being original - it deliberately rips off every FPS i can think of - BioShock with the Shark; PREY with the alien ship; Deus Ex with the silly "quests" (for popcorn - and the implementation of it was LoL) - DNF creates its own look, feel and quite good audio - and graphics (the lap dance was pretty amazing in S3D) which are 2011.

I think GTA4 is more vulgar than this because it's more realistic.
DNJ is cartoonish - not realistic. It never was. The game is an ego trip.

The white board, the autograph, stuff that in a good game people might think "wow, great detail". Here it just seems tacked on. Mini-Duke was cool, but the RC car segment lasted longer than I wanted it to and was ready for it to end way before it did.
What you are describing is called "atmosphere" and you could just walk by the whiteboard or bothering to interact with the urinal after the first time. And i don't know what you mean about the RC. It wasn't much over 1/2 hour

If you had read my previous posts, I had nothing invested in this going into it.

But you did play the earlier Duke games. This one is my first. And it is OK; not great. Satisfying. i played it for hours and there are hours to go and the reason i am going to bed is because i am really tired. But i will get up early just to finish playing it tomorrow if possible.

If you had paid $50-$60 for it you would most likely be more disappointed. I will agree that it is a decent game for $15-$20 tops. To not include bang for the buck when reviewing would be a great disservice. There are games I've borrowed from friends in the past and thought "that was pretty good, but I never would have bought it." I would have felt that way about DNF if I had borrowed it and not paid for it.
Years before i started my site, i learned never to pay full price for a game nor did i buy any games on Day One. i found that about the time a game is fully patched and becomes bug free, it goes to half-price and the patient gamer wins twice. Those anxious to play a brand new game are often disappointed.

Speaking of patches - DNF is *remarkably* bug and crash free with great performance on a med/high-end PC (i7-920/GTX 580) - even with 3D Vision.
-- Not bad and rather refreshing for a change. That IS worth something for a day one release. DNF is not unpolished and evidently they did take their time.
:whiste:
 

QueBert

Lifer
Jan 6, 2002
22,460
775
126
In all honesty I expected this. DNF isn't a bad game, you all had wonky views of how you thought it should be.

7.5/10

I was thinking 7, but 7.5 sounds better, maybe even 8. I'm glad didn't let the bad press rush me to cancel my pre order. I'm very much enjoying this game so far. It could have been better, but I feel it's A LOT better than the reviews, no way in hell this is a 4/10, and the graphics aren't that bad. If Gearbox makes a sequel that's more of the same I'll be pre-ordering that one too.

I spent 30 minutes writing a troll message in the kids book who asked for my autograph, no other game allows for that kind of l33tn3ss
 
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Texashiker

Lifer
Dec 18, 2010
18,811
197
106

I think this shows how out of touch some companies are with the consumers

Currently, Duke Nukem Forever has a Metacritic score of 49 on the Xbox 360, the format most commonly sent to the press. For a game with such a large marketing budget and name recognition, that's shockingly low.

The quality of the product is never in question. Instead of taking a look at the end product, companies want to blame the people posting the reviews?

Take the reviews for what they are, and next time produce a better product.
 

djnsmith7

Platinum Member
Apr 13, 2004
2,612
1
0
That's a long time to spend on a game that looks mediocre, at best. I see why it's received the reviews it has. I'd be extremely disappointed if I were a big fan of the game.
 

finbarqs

Diamond Member
Feb 16, 2005
4,057
2
81
it was just more of the same, but trying to transition over to the new era of FPS's... Where you can only hold 2 guns at once... There's gotta be a mod out there to fix this! oh and halo like health bar! come on peeps... give us health packs!
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
In short, 7.5/10. Needs more ways to **** around with the environment and NPC's (dispite what you can already do).

Great level design and humor, lackluster combat (GIVE ME MORE GUNS) and controls that really feel like a console port.

But one thing I'll say for this game, some of the best voice acting I've seen in a game... "WOOOO LETS MAKE THIS ****** ****** A UNICORN".
 

finbarqs

Diamond Member
Feb 16, 2005
4,057
2
81
I think Duke has some of the best commedies in a game... Next to MGS series on the PS
 

Soundmanred

Lifer
Oct 26, 2006
10,784
6
81
PR Misfire of the Day: 2K Games has fired its PR firm, the Redner Group, after the firm threatened — via a tweet — to start blacklisting media outlets who gave Duke Nukem Forever bad reviews:
“#AlwaysBetOnDuke Too many went too far with their reviews…we r reviewing who gets games next time and who doesn’t based on today’s venom.”
After the gaming press (understandably) jumped on Redner for the tweet, 2K announced via a tweet of its own that “2K Games does not endorse or condone the comments made by @TheRednerGroup and confirm they no longer represent our products.”
Ooh, that’s gotta hurt.



LOL
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
it was just more of the same, but trying to transition over to the new era of FPS's... Where you can only hold 2 guns at once... There's gotta be a mod out there to fix this! oh and halo like health bar! come on peeps... give us health packs!

Don't worry Serious Sam 3 is coming out soon.

Tons of monsters on screen at once - check
Hold as many guns as you can find - check
Health Packs - check
No Cover - check
Destructible environment by you and monsters - check
Funny lines - check
Awesomeness - check
 

finbarqs

Diamond Member
Feb 16, 2005
4,057
2
81
if this game came out 12 years ago, it would be cutting edge. It would've been the "Crysis" of 1999...
 

dud

Diamond Member
Feb 18, 2001
7,635
73
91
Who in their right mind would pay $20 for this game ... vice the $60 or so they are asking for it retail?
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,832
879
126
They need to remove that two weapon limit. What the fuck were they thinking?? It's Duke Nukem! He should have no weapon limits.
 

Crow550

Platinum Member
Oct 4, 2005
2,381
5
81
We should contact Gearbox or go in there forums and request a patch with a classic mode.
 

Fritzo

Lifer
Jan 3, 2001
41,892
2,135
126
He said: Bad scores are fine. Venom filled reviews...that's completely different

I kind of agree- A lot of the reviews went from saying they didn't like the game to "Gearbox is a bunch of incompetent hacks and I would never not recommend buying any of their products."

I'd cut off your access too.
 

finbarqs

Diamond Member
Feb 16, 2005
4,057
2
81
damn... i don't even wanna get back into the game... it's that boring... if somebody who already beat it told me it' sonly 5 hours long, i'll finish it
 

mb

Lifer
Jun 27, 2004
10,234
2
71
when is it scheduled to come out?
Latest trailer (June 1, 2011) says Summer 2011. SS3 looks fucking AWESOME!

An article on The Escapist on the 11th says the game is still in alpha, so it may be late summer or fall.
http://www.escapistmagazine.com/news/view/110974-E3-Serious-Sam-3-BFE
Serious Sam 3 might look way better than previous games in the series, but it's still Serious Sam through and through.
Serious Sam 3: BFE is still in alpha, but publisher Devolver brought a sweet demo of the game to E3 anyway. Basically, Serious Sam 3 is an incredibly gorgeous version of the previous Serious Sam titles with new enemies, new attacks, tweaked/new weapons, and destructible environments. Story-wise, it's a prequel to the entire franchise.
Serious Sam has always looked good thanks to Croteam's underlying tech, and Serious Sam 3 is no different. I was shown both a ruined city environment and a desert, and both were as detailed as can be. This includes the game's effects, with sandstorms in the desert that blocked Sam's view of advancing enemies and reflective oases.

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If enemies get in close, Sam will be far from powerless at melee range this time. The new sledge hammer not only bashes in skulls with ease, but can perform a spin attack to take out all nearby foes. If the sledge isn't handy, or you just want to get your hands dirty, Sam has new melee attacks specific to each enemy. One features Sam pulling the eyeball out of a cyclops monster, while another features him ripping off a rocket-launching ogre's face. There's lots of over-the-top killing in Serious Sam 3, and I wouldn't have it any other way.
Many of the game's weapons will be familiar, such as the shotguns (of single and double barrel variety), the rocket launcher, the pistol, the chaingun, and the powerful-as-hell cannon. There are some new additions like the tweaked assault rifle and the shotgun with explosive rounds. I wasn't shown the entire weapon selection, but those that I experienced worked pretty well. It felt great to rip through hordes of enemies with the chain gun while still getting hit in the back by kamikazes I didn't think about despite their incredibly noticeable screams.
Calling Serious Sam 3 hectic is like calling a time machine neat. Enemies begin to pop up before you know it, and if you move on before killing all of them you only have more on your plate. This is what Serious Sam has always been, and it's what it still is with Serious Sam 3. The big difference is that even while behind four walls in Serious Sam 3, you're not safe. Werebulls will smash right through the bricks this time if you're in a destructible building. There won't be many places to hide from the enemy hordes. You can also smash through destructible objects with the sledge hammer, or cause the environment to crumble in the process of blowing up kamikaze soldiers.
If you don't want to go it alone, Serious Sam 3 is going to feature up to 16-player co-op through the single-player storyline. Enemies will scale depending on how many players get involved, leading to what Devolver called "total chaos" at the highest level. I don't think this is PR talk, as Serious Sam 3 already features quite a lot of enemies.
Serious Sam 3: BFE will launch on the PC as a digital download, and will come to consoles later. It's not currently planned for a brick-and-mortar retail release.
 
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