You know when i got my 8800 GTS several months ago, I was thinking to myself how developers sending out the first DX10 games this year (by patch update or standalone) are going to be able to go all out and really leverage these super fast new cards (8800 gts and gtx), basically leaping ahead years and generations of computer rigs by targeting the 8800 GTS 640MB as the min specs, saddled with a fast CPU. Normally they target three year old hardware, I thought this could be something very different.
Then later came a sore realization and disappointment - value DX10 products arrive. WTF
Now we have DX10 cards that people are buying with 256MB RAM, with abysmal performance equivalent to a 6800 ultra, some of them thinking they will play DX10 games, sadly they may.
Will this make my 8800gts with it's 640MB basically not fully leveraged when DX10 comes about in the coming months or will some devs just scoff and ignore those crap DX10 cards and build the soon upcoming DX10 titles with the new breed of top end cards in mind as the minimum specs?
I guess there are two ways to go for DX10, continued gradual game progression and nothing spectacular in them supporting low end GPU's with low texture mem capability. Or draw a line in the sand with the current top end GPU's as minimum spec and make the game usee all that RAM in textures, as well as push tons of other effects leveraging these two highend beasts.
I'm talking '07, early '08 DX10 games...Thoughts???
Then later came a sore realization and disappointment - value DX10 products arrive. WTF
Now we have DX10 cards that people are buying with 256MB RAM, with abysmal performance equivalent to a 6800 ultra, some of them thinking they will play DX10 games, sadly they may.
Will this make my 8800gts with it's 640MB basically not fully leveraged when DX10 comes about in the coming months or will some devs just scoff and ignore those crap DX10 cards and build the soon upcoming DX10 titles with the new breed of top end cards in mind as the minimum specs?
I guess there are two ways to go for DX10, continued gradual game progression and nothing spectacular in them supporting low end GPU's with low texture mem capability. Or draw a line in the sand with the current top end GPU's as minimum spec and make the game usee all that RAM in textures, as well as push tons of other effects leveraging these two highend beasts.
I'm talking '07, early '08 DX10 games...Thoughts???