I've been playing BC2 for over a month now and my son continues to tell me how both of my rig graphics look identical.
I tried to explain the differences between 2 cards and DX9 and DX11 but it is SO little it's HARDLY noticeable.
We have to rigs below side by side so it's easy to compare......and it seems like he is right.
It's almost impossible to tell the difference between DX11 and DX9. We went to # of different maps on empty servers (to same spot) and MINIMAL is the only word I can use.
You really have to look for it. For example some of the details might look better on DX11 (character seems to be most noticeable) but in general I think the upgrade to DX11 cannot be justified for BC2.
Have you guys made any side by side comparisons?
I'm a bit surprised, cause DX11 was one of the main reasons for getting 460 (besides the fact that I needed 4870 in 2nd rig......7900 wasn't cutting it anymore)
Again, I think the difference is VERY minimal AT BEST. Very hard to spot unless you really look hard.
Can it be just BC2? I do remember that it's one of the first implementation of DX11.
I tried to explain the differences between 2 cards and DX9 and DX11 but it is SO little it's HARDLY noticeable.
We have to rigs below side by side so it's easy to compare......and it seems like he is right.
It's almost impossible to tell the difference between DX11 and DX9. We went to # of different maps on empty servers (to same spot) and MINIMAL is the only word I can use.
You really have to look for it. For example some of the details might look better on DX11 (character seems to be most noticeable) but in general I think the upgrade to DX11 cannot be justified for BC2.
Have you guys made any side by side comparisons?
I'm a bit surprised, cause DX11 was one of the main reasons for getting 460 (besides the fact that I needed 4870 in 2nd rig......7900 wasn't cutting it anymore)
Again, I think the difference is VERY minimal AT BEST. Very hard to spot unless you really look hard.
Can it be just BC2? I do remember that it's one of the first implementation of DX11.