All I want from ATi, once again this round, is to resume their use of the technology for HQ A-F, that isn't angle-dependent, and at 16x produces the best overall picture quality out there (well, even at 8x).
If R600 still has it, and if nVidia still can't make better methods for textures filtering than HQ A-F with G80, then I know I'll go with ATi, since, for me, image quality prevails over any amount of Anti-Aliasing. However if there is a new feature that really gets my attention with G80, then I'll consider them.
Right now all we know about G80 is the power it has. We've seen numbers and numbers. I see no mention of its architecture and its efficiency. Same with R600. When both of them are compared with details in in-depth reviews, then we'll all see what's up with the "next generation". Otherwise I believe that the current generation is more than sufficient until DX10 is regularly used for PC gaming, which shouldn't be before late 2007 or early 2008 ... or even later. They even talk about SM 4.0, when still today not all games exclusively use SM 3.0, that's just one example.