This thread is ridiculous. I don't think highly of AMD desktop CPUs, but anyone thinking that console developers won't make the effort to squeeze every ounce of performance out of the new multi threaded architecture is dreaming. : Millions of dollars go into console development, and it will happen. Whether that translates with PC ports, I kinda doubt it, because both XB1 and PS4 use system specific tools for direct hardware access - it isn't like games will be designed from the "top down" with the PC; they will be designed primarily using the API-free tools for the XB1 and PS4. Developers will gain a lot of performance doing this, DirectX will not be used on consoles - again, next-gen consoles are not using APIs for additional performance, so I kinda doubt that PC game ports will benefit. But console games? Definitely will be highly multi thread/core optimized. As I said. Anyone stating otherwise is dreaming and probably an anti-AMD troll - I don't like AMD desktop CPUs, but this (multi core/threaded console development) WILL happen.
Some folks just go OUT OF THEIR way to be an anti AMD troll. As I said. I don't think highly of their desktop CPUs either, but this (highly multi threaded/core optimization) is going to happen with the consoles. But, again, one cannot make apples to apples comparisons with current games or PC APIs - the consoles will not be using APIs (for higher direct to metal performance) and will not rely on the clunky MT implementations that have been prevalent thus far with games. It doesn't make sense to assign subsystems per thread, spreading the workload out across all threads will require a lot of work but it's going to happen. Console developers have a vested interested in making it happen, so it will - dollars are at stake.