Elder Scrolls IV: Oblivion ?Chuck? Patch

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Gstanfor

Banned
Oct 19, 1999
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0
If your really think otherwise then explain how to enable SSAA in Deus Ex Invisible war on nVidia cards. The application knows how to ask for AA so how come the control panel has no effect?

Likewise nVidia claims AF and AA are orthogonal so how come I can't run both in Halo? Using your ridiculous reasoning can we conclude nVidia doesn't have the hardware support to run AA and AF at the same time?

I had no trouble enabling any desired AA with DeusEx IW when I played it. Just disable Bloom.

No, AA is not orthagonal *for all rendering modes* on nVIDIA hardware or ATi hardware prior to r5xx. The game renders in such a way that AA cannot be used. Try googling there are lots of good articles and forum discussions about Halo and Splinter Cell 1.

Get your facts straight.
 

5150Joker

Diamond Member
Feb 6, 2002
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www.techinferno.com
Originally posted by: BFG10K


Likewise nVidia claims AF and AA are orthogonal so how come I can't run both in Halo? Using your ridiculous reasoning can we conclude nVidia doesn't have the hardware support to run AA and AF at the same time?

And if ATi really can't support FP16 and MSAA at the same time at the hardware level and are hacking it into the driver then surely it'll be trivial for nVidia to hack it in in the same fashion?

So how come we haven't see it yet? In a TWIMTBP title no less?

As I said before SC:CT still uses the SM2.0 path
What the hell does this have to do with anyhing? HDR is not tied to a particular shader model.

With the first bolded part of that quote, Chuck is saying what I said on the previous page
Uh no, he's not. He's saying it won't work because Oblivion using a non-standard rendering path which is why a generic force MSAA path in the driver won't work. This is no different to the likes of Halo not having AA when you try to force it through nVidia's control panel.

The second bolded bit puts the lie to 5150joker/munky's claims that FP16 HDR is already being used...
It is being used which is why Oblivion's force MSAA path on FP16 HDR could be applied to those other games he listed. In effect what he's saying is that he's implemented a force MSAA to FP16 HDR driver path that could force MSAA on other games using FP16 HDR, much like the old driver path can force MSAA into non-FP/non-HDR games.

Do you actually comprehend what you read or do you just spew anti-ATi propaganda at any opportunity you get?



He won't have an answer for those questions because he's too busy trolling and making up things without any proof. Even if in the future ATi did use FX10 and the image quality was on par with FP 16 I wouldn't mind. Wasn't that the nv30's legacy and something nVidia fans vehemently defended?
 

Gstanfor

Banned
Oct 19, 1999
3,307
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quote:
As I said before SC:CT still uses the SM2.0 path


What the hell does this have to do with anyhing? HDR is not tied to a particular shader model.
the *game developer* wrote the HDR path as SM3.0, *NOT* as 2.0, that was ATi's doing, (just like the Doom3 shader rewrite really).
 

5150Joker

Diamond Member
Feb 6, 2002
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0
71
www.techinferno.com
Originally posted by: Gstanfor
FX12 was NV30's minimum float precision troll boy


I was referring to partial precision and the hypocrisy of nVidia trolls like you defending it on the basis of it not altering image quality thus claiming the gain in speed was justified. So far there's no evidence whatsoever to suggest ATi uses anything other than FP 16 when doing HDR+AA in Oblivion so right now all we have is wishful thinking from an nVidiot troll. You still haven't answered BFG's questions.
 

Gstanfor

Banned
Oct 19, 1999
3,307
0
0
99% of the time _PP does not alter image quality at all. It's a near perfect solution for color data (why do you think OpenEXR HDR is based around FP16?). About the only time you will get errors with FP16 is if you try to do large texture coordinate lookups with FP16 (FP32 should always be used for coordinate calculation if you want accuracy).
 

RobertR1

Golden Member
Oct 22, 2004
1,113
1
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I have to say yet again, I'm really enjoying my HDR+AA in oblivion! can't say the same for others
 

5150Joker

Diamond Member
Feb 6, 2002
5,549
0
71
www.techinferno.com
Originally posted by: Gstanfor
99% of the time _PP does not alter image quality at all. It's a near perfect solution for color data (why do you think OpenEXR HDR is based around FP16?). About the only time you will get errors with FP16 is if you try to do large texture coordinate lookups with FP16 (FP32 should always be used for coordinate calculation if you want accuracy).


I believe Humus did a demo with FX10 that is very difficult to differentiate from FP16 as well. So going by your defense of PP, I'm assuming you are endorsing FX10 as well. BTW you still haven't answered any of BFG's questions nor have you shown that anything other than FP 16 HDR+AA is used in Oblivion. Wasn't that the purpose of your original troll? My original theory is holding true: nV trolls are green with enVy that ATi X1K users are enjoying HDR+AA in Oblivion while they sit on the sidelines being stuck with bloom + AA...oh yeah that's right, you don't care for Oblivion - yet you're busy trolling in an Oblivion thread. :roll:
 

5150Joker

Diamond Member
Feb 6, 2002
5,549
0
71
www.techinferno.com
Originally posted by: RobertR1
Joker,

He doesn't even have a copy of oblivion or been exposed to it.


Yeah I know he doesn't - so why is he so concerned about how ATi does HDR+AA for Oblivion if he doesn't even like the game? There must be some motivation behind his trolling...
 

RobertR1

Golden Member
Oct 22, 2004
1,113
1
81
Originally posted by: 5150Joker
Originally posted by: RobertR1
Joker,

He doesn't even have a copy of oblivion or been exposed to it.


Yeah I know he doesn't - so why is he so concerned about how ATi does HDR+AA for Oblivion if he doesn't even like the game? There must be some motivation behind his trolling...

Oh just trying to down play it or find flaws but having a very hard time so he's hoping to stumble upon a technicality so he can run with it. So far he's bunny hopping from one accusation to another. Amusing lil fella......
 

5150Joker

Diamond Member
Feb 6, 2002
5,549
0
71
www.techinferno.com
Originally posted by: RobertR1
Originally posted by: 5150Joker
Originally posted by: RobertR1
Joker,

He doesn't even have a copy of oblivion or been exposed to it.


Yeah I know he doesn't - so why is he so concerned about how ATi does HDR+AA for Oblivion if he doesn't even like the game? There must be some motivation behind his trolling...

Oh just trying to down play it or find flaws but having a very hard time so he's hoping to stumble upon a technicality so he can run with it. So far he's bunny hopping from one accusation to another. Amusing lil fella......


Yep sure looks that way.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: 5150Joker
Originally posted by: RobertR1
Joker,

He doesn't even have a copy of oblivion or been exposed to it.


Yeah I know he doesn't - so why is he so concerned about how ATi does HDR+AA for Oblivion if he doesn't even like the game? There must be some motivation behind his trolling...

letsee, while you guys have been wasting time arguing . . . i have over 100 hours into this Great Game - My 1st game - of any type [and my first Fantasy RPG] - that has effectively shuut down my forum posting [except fo occasional 'advice' in the Oblivion 'Games' thread]. . .

i know i don't have the very finest visuals [x850xt - all 'on' except self-shadows, mostly 'hi' or 'max' at 11x8, 2xAA+Bloom] . . . but the game is SO good, i don't feel like i am missing a thing.

:roll:



See you in a month or so.

:laugh:
 

5150Joker

Diamond Member
Feb 6, 2002
5,549
0
71
www.techinferno.com
Originally posted by: apoppin
Originally posted by: 5150Joker
Originally posted by: RobertR1
Joker,

He doesn't even have a copy of oblivion or been exposed to it.


Yeah I know he doesn't - so why is he so concerned about how ATi does HDR+AA for Oblivion if he doesn't even like the game? There must be some motivation behind his trolling...

letsee, while you guys have been wasting time arguing . . . i have over 100 hours into this Great Game - My 1st game - of any type [and my first Fantasy RPG] - that has effectively shuut down my forum posting [except fo occasional 'advice' in the Oblivion 'Games' thread]. . .

i know i don't have the very finest visuals [x850xt - all 'on' except self-shadows, mostly 'hi' or 'max' at 11x8, 2xAA+Bloom] . . . but the game is SO good, i don't feel like i am missing a thing.

:roll:



See you in a month or so.

:laugh:



Heh well I closed all the Oblivion gates and it feels like I've beaten the game. Now I'm not really sure what to do other than explore for more hidden caves and such.
 

Gstanfor

Banned
Oct 19, 1999
3,307
0
0
Originally posted by: RobertR1
Joker,

He doesn't even have a copy of oblivion or been exposed to it.

I don't have a copy of it, I have seen it and briefly played it on a mates machine. I have no interest whatsoever in purchasing it.

EDIT: What pity all the fanatics can't be like Appopin and disappear iin to the virtual game world for a month or so. Pure bliss on the forums if they did...
 

5150Joker

Diamond Member
Feb 6, 2002
5,549
0
71
www.techinferno.com
Originally posted by: Gstanfor
Originally posted by: RobertR1
Joker,

He doesn't even have a copy of oblivion or been exposed to it.

I don't have a copy of it, I have seen it and briefly played it on a mates machine. I have no interest whatsoever in purchasing it.

EDIT: What pity all the fanatics can't be like Appopin and disappear iin to the virtual game world for a month or so. Pure bliss on the forums if they did...


Yes I'm sure you'd love to have the forums to youself so you could troll to your hearts content without having anyone around to call you on it.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,995
126
I'm saying that an ATi employee has publically stated that FarCry and SC:CT are not using HDR+AA.
He didn't say that at all and you're simply trolling.

He said his path could be used in those games to force AA and HDR. He didn't say those games don't already support AA and HDR. Let me highlight it again:

The exciting thing is that this ForceAA path could be enabled for other games in the future, like FarCry and Splinter Cell,

In any case I fail to see how this is relevant given we know games like Serious Sam 2 support FP HDR and MSAA on ATi cards.

Game designers are the only ones who can decide if a user can use HDR rendering or not.
No sh!t. So what, Captain Obvious?

However if AA is orthagonal to *all* other rendering modes, then anyone can enable AA on anything.
MSAA is orthogonal to FP HDR on ATi but not on nVidia and that's why it's not possible on nVidia cards given they lack the hardware capability.

And if you're trying to make yourself look clever by using buzz-words then at least learn how to spell them correctly.

Search in the forums @ B3D, it wasn't an article AFAIK.
So no evidence and as per usual you continue your rampant and clueless trolling? Do you seriously expect me to believe that everyone running the 1.4 Far Cry patch is lying when they say they have it? Is Croteam also lying about Serious Sam 2 supporting said features?

BTW I'm still waiting for evidence that confirms your fictitious claim that nVidia's application detection was removed after the 5x.xx drives. I'm also still waiting for evidence that demonstrates how to remove built-in nVidia application profiles using the base control panel.

I had no trouble enabling any desired AA with DeusEx IW when I played it. Just disable Bloom.
But if Bloom is on then AA won't be forced so therefore using your reasoning nVidia can't do bloom and AA at the same time?

I also didn't see any response to my Halo comments, Gstanfor. Do we have an admission from you that nVidia can't do AA and AF at the same time? Do we also have admission they lack the hardware to perform such a scenario?

No, AA is not orthagonal *for all rendering modes* on nVIDIA hardware or ATi hardware prior to r5xx.
Uh, why are you repeating what I've already said?

You claimed the R5xx didn't have MSAA + FP16 HDR at the hardware level, which is totally wrong. Now you turn around and tell us that the R5xx actually has this feature?

Seriously, do you even know what you're arguing or are you just compelled to post random comments in the hopes that someone might mistake you for someone who has a clue?

The game renders in such a way that AA cannot be used.
Exactly. But that doesn't change the fact that ATi hardware is capable at the hardware level to do MSAA + FP HDR while nVidia hardware is not. That you need a separate driver path to force it is irrelevant given you can't force it on nVidia because it doesn't have the hardware.

the *game developer* wrote the HDR path as SM3.0, *NOT* as 2.0, that was ATi's doing, (just like the Doom3 shader rewrite really).
HDR is not tied to a shader model unless the developer happens to lump them together by coincidence. In any case it has nothing at all to do with your false claim that ATi can't do FP HDR + MSAA at the hardware level.

Get your facts straight.
I have to ask, are you currently in an intoxicated state? Because your posts appear to be nothing more than collections of unrelated random English words and sentences.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: 5150Joker
Originally posted by: apoppin
Originally posted by: 5150Joker
Originally posted by: RobertR1
Joker,

He doesn't even have a copy of oblivion or been exposed to it.


Yeah I know he doesn't - so why is he so concerned about how ATi does HDR+AA for Oblivion if he doesn't even like the game? There must be some motivation behind his trolling...

letsee, while you guys have been wasting time arguing . . . i have over 100 hours into this Great Game - My 1st game - of any type [and my first Fantasy RPG] - that has effectively shuut down my forum posting [except fo occasional 'advice' in the Oblivion 'Games' thread]. . .

i know i don't have the very finest visuals [x850xt - all 'on' except self-shadows, mostly 'hi' or 'max' at 11x8, 2xAA+Bloom] . . . but the game is SO good, i don't feel like i am missing a thing.

:roll:



See you in a month or so.

:laugh:



Heh well I closed all the Oblivion gates and it feels like I've beaten the game. Now I'm not really sure what to do other than explore for more hidden caves and such.
you're just getting started . . . did you complete the Main Quest for the Amulet, etc.?

about 200+ hours if you want to do "everything" . . .
:Q

i put the Main Quest aside and just work on my Minor Skills . . . i closed most of the Oblivion Gates and am just doing the Mages' Guild & Fighter's Quests as well as any Side Quest - including the Daedric Shrines - i run across.

and my Magic seems to be getting more Powerful . . . .

Gstanfor's ridiculous posts are even vanishing from my memory.





[i wish]

++++++++++++++

Originally posted by: 5150Joker
Originally posted by: Gstanfor
Originally posted by: RobertR1
Joker,

He doesn't even have a copy of oblivion or been exposed to it.

I don't have a copy of it, I have seen it and briefly played it on a mates machine. I have no interest whatsoever in purchasing it.

EDIT: What pity all the fanatics can't be like Appopin and disappear iin to the virtual game world for a month or so. Pure bliss on the forums if they did...


Yes I'm sure you'd love to have the forums to youself so you could troll to your hearts content without having anyone around to call you on it.
he'd be all by himself . . . NO one would read his posts
[i know i sure didn't miss ANYthing in the time i have been gone from here]
:Q



c-ya!
[peace and aloha]

edited
 

Gstanfor

Banned
Oct 19, 1999
3,307
0
0
He said his path could be used in those games to force AA and HDR. He didn't say those games don't already support AA and HDR. Let me highlight it again:

quote:
The exciting thing is that this ForceAA path could be enabled for other games in the future, like FarCry and Splinter Cell

You're wrong (as per usual). The ForceAA path existed prior to his patch, he didn't write it.
The technical details

Chuck @ ATI Here are the gory details. When you force on MSAA through the Catalyst Control Center, our driver has a special "ForceAA" path that will allocate an MSAA buffer and bind it to the flip chain (back buffer). That causes all rendering to the flip chain, to actually go into the MSAA buffer, so you get higher quality. This doesn't work for Oblivion, because most of the rendering doesn't go into the flip chain, so you don't see any difference. In my patch, I made a special ForceAA path to enable MSAA on textures instead of the flip chain.
The question should be why is ATi taking so long to give their users what they so obviously want? Will they ever give it to them? Perhaps when R590 rolls around?

Oh, and BTW, I don't drink smoke or do drugs of any description...
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,995
126
You're wrong (as per usual). The ForceAA path existed prior to his patch, he didn't write it.
Good Lord, this is beyond comical now.

In my patch, I made a special ForceAA path to enable MSAA on textures instead of the flip chain

If the path existed before then why do we need to apply Chuck's version to get AA and HDR in Oblivion, Gstanfor?

Are gunning for Rollo's position at the AEG or something?

The question should be why is ATi taking so long to give their users what they so obviously want? Will they ever give it to them? Perhaps when R590 rolls around?
A total and utter dodge of the questions presented while continuing to spout anti-ATi rubbish. The textbook hallmark of a troll.

Another demonstration of your grossly inaccurate claims:

When we move to tests with anti-aliasing turned on, things change substantially.

Although the GeForce 7800GTX is one of the fastest performing GPUs in real-world games it cannot do HDR and anti-aliasing simultaneously. ATI can.

As a result, NVIDIA puts in a zero score for the HDR/SM3.0 with anti-aliasing tests.

I guess Firingsquad and Futuremark are lying too when they claim ATi can do HDR and MSAA together. My, I'm certainly glad we have the "industry insider" Gstanfor telling us the "truth" while the rest of the world is trying to deceive us in a global conspiracy. :roll:
 

Gstanfor

Banned
Oct 19, 1999
3,307
0
0
I've never said ATi can't do HDR+AA, I've said I've seen no evidence of them doing FP16 HDR (OpenEXR HDR) + AA.

If they were then 3 OpenEXR enabled titles (FarCry, SC:CT & Oblivion) would run with AA and without patches, since the AA is claimed to be orthagonal to other rendering.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,995
126
I've said I've seen no evidence of them doing FP16 HDR (OpenEXR HDR) + AA.
Huh? Why don't you look at the paragraph you're so keen on quoting?

Here, let me highlight the relevant bits:

I detect when the correct FP16 renderable texture is created and then allocate a separate FP16 MSAA buffer and bind it to the texture. From that point on, all rendering the app does to the FP16 texture actually goes into the FP16 MSAA buffer instead.
Did you get that? Or would you like me to apply some more bolding?

If they were then 3 OpenEXR enabled titles (FarCry, SC:CT & Oblivion) would run with AA and without patches, since the AA is claimed to be orthagonal to other rendering.
It is orthogonal which is why R5xx hardware can run FP16 HDR and MSAA at the same time.

To claim that isn't the case because games require to be designed for it is quite disingenuous.

nVidia can't because it's not orthogonal; it's one or the other, whether or not the game is patched or not.

That games need patches to run both is no different to GLQuake needing a patch to run HDR on HDR capable hardware.
 

PingSpike

Lifer
Feb 25, 2004
21,742
569
126
LOL at this thread. It looks like Gstanfor is going for the old "victory by last word" approach. Its a classic P&N tactic.
 
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