I'm saying that an ATi employee has publically stated that FarCry and SC:CT are not using HDR+AA.
He didn't say that at all and you're simply trolling.
He said
his path could be used in those games to
force AA and HDR. He
didn't say those games don't already support AA and HDR. Let me highlight it again:
The exciting thing is that this ForceAA path could be enabled for other games in the future, like FarCry and Splinter Cell,
In any case I fail to see how this is relevant given we
know games like Serious Sam 2 support FP HDR and MSAA on ATi cards.
Game designers are the only ones who can decide if a user can use HDR rendering or not.
No sh!t. So what, Captain Obvious?
However if AA is orthagonal to *all* other rendering modes, then anyone can enable AA on anything.
MSAA is orthogonal to FP HDR on ATi but not on nVidia and that's why it's not possible on nVidia cards given they lack the
hardware capability.
And if you're trying to make yourself look clever by using buzz-words then at least learn how to spell them correctly.
Search in the forums @ B3D, it wasn't an article AFAIK.
So no evidence and as per usual you continue your rampant and clueless trolling? Do you seriously expect me to believe that everyone running the 1.4 Far Cry patch is lying when they say they have it? Is Croteam also lying about Serious Sam 2 supporting said features?
BTW I'm still waiting for evidence that confirms your fictitious claim that nVidia's application detection was removed after the 5x.xx drives. I'm also still waiting for evidence that demonstrates how to remove built-in nVidia application profiles using the base control panel.
I had no trouble enabling any desired AA with DeusEx IW when I played it. Just disable Bloom.
But if Bloom is on then AA won't be forced so therefore using your reasoning nVidia can't do bloom and AA at the same time?
I also didn't see any response to my Halo comments, Gstanfor. Do we have an admission from you that nVidia can't do AA and AF at the same time? Do we also have admission they lack the hardware to perform such a scenario?
No, AA is not orthagonal *for all rendering modes* on nVIDIA hardware or ATi hardware prior to r5xx.
Uh, why are you repeating what I've already said?
You claimed the R5xx didn't have MSAA + FP16 HDR at the hardware level, which is totally wrong. Now you turn around and tell us that the R5xx actually has this feature?
Seriously, do you even know what you're arguing or are you just compelled to post random comments in the hopes that someone might mistake you for someone who has a clue?
The game renders in such a way that AA cannot be used.
Exactly. But that doesn't change the fact that ATi hardware is capable at the
hardware level to do MSAA + FP HDR while nVidia hardware is
not. That you need a separate driver path to force it is irrelevant given you can't force it on nVidia because it
doesn't have the hardware.
the *game developer* wrote the HDR path as SM3.0, *NOT* as 2.0, that was ATi's doing, (just like the Doom3 shader rewrite really).
HDR is not tied to a shader model unless the developer happens to lump them together by coincidence. In any case it has nothing at all to do with your false claim that ATi can't do FP HDR + MSAA at the hardware level.
I have to ask, are you currently in an intoxicated state? Because your posts appear to be nothing more than collections of unrelated random English words and sentences.