http://elderscrollsonline.com/en/news/post/2013/12/11/eso-release-plans-announced
Coming in April for the PC/MAC, and June for the PS4/XBO.
Coming in April for the PC/MAC, and June for the PS4/XBO.
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This game was terrible in the beta. mindless quest and quest of doing same repeatable things. Run here, press this, killed 20 chickens, etc stuff. You can spend a hour doing 3 quests that are so easy but you have to run around.
and there is another MMO that doesn't do this?
and there is another MMO that doesn't do this? I play alot (not all, maybe i missed this game that does it differnt) didn't see anything with this quest system (that wasn't in every other quest system), but.. I feel there was more to these (be it small or large).. but a NDA sorta stops anybody from discussing it.. and I can say I have never spent an hour doing 3 quests because of running around, One quest took about 20 minutes (and was around other quests) and it was a PUZZLE, not laid out for you as all other games do, it was designed to make you figure it out (and was one of the better quest I must say).
But as with all games, there will be more beta and ways to test.. try it yourself (most beta's are free, unless they are early release on steam it seems )
IMA- you don't like, no issues with that, but please don't make it sound like other games are doing something better (with quests, they are not). now if you want to talk other reasons, there are some Im sure, and if you dont plan on playing, break the NDA and tell um all.
I love ES games, but I'm still on the fence about this game. I was so excited when I first heard they were making it, but since the beta I'm feeling a little more cautious. It seemed good, but too generic. If I want to play a cookie cutter MMO I might as well go back to WoW or SWToR where I have established characters. I'm really hoping this game has more to offer beyond what I was able to see during the beta.
Actually, the release date is 4-4-14, not 4-14-14.
I must admit I cant see the MMORPG recreating that feeling, and without it, it could be very much like "all the rest". As I mentioned before, there are quests that have a interesting feel to them, but as right now all MMORPGs just hand hold you (and the masses must like this as they all do it, and you see the hits on spoiler sites, nobody wants to do it themselves anymore) Some (minority) are much more involved and make YOU figure it out. I liked this very much.
At the other end of the scale you have something like Darkfall, where you're tossed in with almost no help at all. A game like that, with some pseudo-real "danger" and an initial period of confusion and newbishness makes you feel like you accomplished something when you figure it out. Unfortunately that game isn't doing well, so I guess that shows what the masses want.
I'm curious. Normally, if you make a game more difficult, it narrows your user base down to a fraction of what it's total could be. There is a market for something like that, but the market is much smaller than if you make it "general use", so to speak.
There have been games with hard difficulty, that have been profitable. Like, for example dark souls. The ninja gaiden games have been known in the past for their difficulty as well.
So, it makes me wonder, how well a modern mmo could sell in todays market, if it's difficulty was comparable to, say, the original EQ release.
Say, the game had decent graphics, released without a lot of bugs, and general play of the game was serviceable, without being flashy.
But, the game punished you for being stupid, encouraged grouping above all else, and just generally made you work hard for anything you accomplished.
Could a game like that make money today?
Glad to see the policy of catchy release date is still in effect. Will 4-14-14 be worse than Skyrim's 11-11-11?
haha, I hate it when companies do this. All COD games try to do this, or have tried in the past from what I could remember.
It's so lame.
4-4-14 isn't even anything special. Seems like they are trying to hard and stretching to use 4-4-14 and think it's a "catchy" date.
I hope this game fails totally and immediately so they can pour more resources into developing Elder Scrolls VI and Fallout 4.
I hope this game fails totally and immediately so they can pour more resources into developing Elder Scrolls VI and Fallout 4.
Its my understanding its totally different teams, so manpower is no issue, cash on the other hand? But unless they are stupid ( beth seems to do well) budgets have been mapped for years. Win/fail of ESO will not impact the stand alone games at all.I hope this game fails totally and immediately so they can pour more resources into developing Elder Scrolls VI and Fallout 4.