HumblePie
Lifer
- Oct 30, 2000
- 14,667
- 440
- 126
I enjoy a challenge; a healer, 2H dps, and myself (bow/1h Shield tank) did a vet lvl 1 anchor by ourselves last night. That was really hard, and freaking awesome once we pulled it off.
Why I stayed to die 10x on that hard vet dungeon boss. Just worried that my tanking, which worked fine on regular dungeons, needs to be all defense/health, which will make it impossible for me to solo. I see some people taking 30 seconds to a minute to kill 1 regular vet lvl 1 mob; I can kill them in 10 if I focus, but I won't be able to if I have to put all my points in survivability.
Time will tell; it is possible some of my group members weren't all that good. First time I ran Selene's Web, we got stomped by the last spider boss (2nd form). Next time I ran it, the new group downed her on the first try.
Yah, I've ran into the same thing with pugs. Some people just aren't all that good in this game. I've done dungeons with healers that barely ever healed me and I died as a tank way too often or the group disbanded from far too many group wipes. Then there were awesome healers that I almost didn't need to use a healing pot the entire dungeon for. There is clueless dps that stands around in red enemy shit, or has no idea how to handle adds and dies constantly. Which in turn can cause a group wipe. This was something I noticed big time in TSW. I was nearly maxed gear out and ran groups with some people with better gear that constantly died in dungeons where I never did with the same role they were playing. Just some people have a hard time with reactive based combat that they have to be paying attention to more than a few buttons to click on a hotbar and a the occasional RaidBoss helper mod that yells at them to move 5 feet in a direction with a script alarm for them.