Elemental: War of Magic

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Bulldog13

Golden Member
Jul 18, 2002
1,655
1
81
Have they said at all when they expect the 1.1 BETA become 1.1 Official Release?

Thanks
 

zinfamous

No Lifer
Jul 12, 2006
110,852
29,649
146
Have they said at all when they expect the 1.1 BETA become 1.1 Official Release?

Thanks

nah, no official announcement, as far as I know. I haven't checked the pages in a few days, though.

I think they have gone from announcing firm release dates to speculating. I like this, because it makes me think they are taking the "when it's ready" approach now.

So how is it now?

it's at the same stage it was at 1.06, which has been ~2 months. way better than release, I guess.

I haven't tried the beta 1.1, though.
 

Ganeedi

Senior member
Jul 7, 2008
258
0
0
1.1 Beta is definately still a beta. Stay away for now. I really want to like this game, but its so hard with all the balance issues.

I feel bad for the modding communtiy, as Stardock is making such major changes that the modders have to play catch up every new release.
 

AlgaeEater

Senior member
May 9, 2006
960
0
0
Thanks for all the information guys. I've been waiting to pull the trigger on this game for quite some time now - especially since I was (and I mean was) a big supporter of Demigod until that died a horrible whimpering death.
 

zinfamous

No Lifer
Jul 12, 2006
110,852
29,649
146
saw that this morning. awesome stuff. I haven't touched the beta, so this should feel like an entirely new game. hope it works!

probably won't be able to try it until next week, or later, though. :\
 

Gibsons

Lifer
Aug 14, 2001
12,530
35
91
Bump!

Been looking at this game for a while, but backed off an early purchase due to so many bad reports about the beta initial release.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,120
34
91
Ok...is it just me?
I just installed the game with 1.10 and I can't see any graphics, details at all when zoomed...even the overall map is dark...

EDIT: Looks like disabling Adaptative MSAA in the CCC got rid of the problem...sad it's the player that have to do this instead of the devs (it's the answer to this problem from a Stardoc dev...)
 
Last edited:

Rhezuss

Diamond Member
Jan 31, 2006
4,120
34
91
Ok, I tried this game yesterday. Started a campaign.

First thing, there's no tutorials? Not that bad since the campaign explains some of the basics of the game. Anyways, the gameplay is really cool. Nice RPG, exploration and construction elements, I love it. I had many fun surprises while playing like combat. I didn't knew you could battle your ennemies like that, it's really fun. I was also excited to see you could customise your Sovereign AND the units you can train. What an awesome idea!

The game looks beautiful with all settings maxed. Gorgeous colors and landscape, very well done.

I can't compared with the previous version since I just tried the game with 1.1 patch but Elemental: War of Magic is in my top games.
 

zinfamous

No Lifer
Jul 12, 2006
110,852
29,649
146
yeah, no tutorials yet. the campaign works as a functioning tutorial, though, but as compaign/story--most features are locked based on story progression so it isn't the same type of game as normal play.

be warned that the campaign is currently very short, and will feel like it ends suddenly. It is only "1 book" right now. I believe the plan is to release more books in the upcoming expansions.

I'm curious if the "auto-unit spam" has been fixed when researching the warfare tree. I don't knwo if any user actually addressed this, but one annoying thing is that by the time I can create archers, every single warfare tech after that, way late in the game, I get a damn notice "We can now create new unit: Archer!" And it creates a new unit, random new skin, same damn stats and equipment (except for the updated armor with that one rare material that basically doesn't exist) every single time. You have to go in to your unit menu and just keep deleting all these damn archers and Dukes and Grand Dukes. it's really annoying, heh.

I wonder if the campaign has all of the gameplay updates with 1.1. population, universal mana pool, new buildings...seems like those are kind of unnecessary as much of what you do is controlled.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,120
34
91
yeah, no tutorials yet. the campaign works as a functioning tutorial, though, but as compaign/story--most features are locked based on story progression so it isn't the same type of game as normal play.

be warned that the campaign is currently very short, and will feel like it ends suddenly. It is only "1 book" right now. I believe the plan is to release more books in the upcoming expansions.

I'm curious if the "auto-unit spam" has been fixed when researching the warfare tree. I don't knwo if any user actually addressed this, but one annoying thing is that by the time I can create archers, every single warfare tech after that, way late in the game, I get a damn notice "We can now create new unit: Archer!" And it creates a new unit, random new skin, same damn stats and equipment (except for the updated armor with that one rare material that basically doesn't exist) every single time. You have to go in to your unit menu and just keep deleting all these damn archers and Dukes and Grand Dukes. it's really annoying, heh.

I wonder if the campaign has all of the gameplay updates with 1.1. population, universal mana pool, new buildings...seems like those are kind of unnecessary as much of what you do is controlled.

Few questions to you zin:
- When can we start researching new techs? Do you need a specific building or "age" to do it?
- Do you keep units in your cities to defend them or it's not necessary?
- Do you create many new cities and how often do you create new ones? I know in the campaign you start with your capital and sometime later you find a kind of settler (Pioneer?).
- How can you train a Pioneer? In my cities, I can only train combat units...
- Is it better to create new units or upgrading the existing ones?

That's it for now heheh, thanks!
 

CurseTheSky

Diamond Member
Oct 21, 2006
5,401
2
0
Definitely interested in the game now. Too bad it's so close to Christmas - I don't want to buy it and find out someone mysteriously got it for me.
 

heat901

Senior member
Dec 17, 2009
750
0
0
Anyone else get that email for code for the limited edition with free shipping for 39.95? Bah I just want the regular edition for like 25 and as a digital download.
 

zinfamous

No Lifer
Jul 12, 2006
110,852
29,649
146
Few questions to you zin:
- When can we start researching new techs? Do you need a specific building or "age" to do it?
- Do you keep units in your cities to defend them or it's not necessary?
- Do you create many new cities and how often do you create new ones? I know in the campaign you start with your capital and sometime later you find a kind of settler (Pioneer?).
- How can you train a Pioneer? In my cities, I can only train combat units...
- Is it better to create new units or upgrading the existing ones?

That's it for now heheh, thanks!

well, still don't know how much the update will effect this now, but...

--new techs are like any type of 4x or empire building game, in my experience. They advance in each category as you focus on specific categories. there are no ages (like in Civ); just a progression that is entirely dependent on how you choose to progress. There are new buildings with this update, so I can't really comment on that.
--I've been keeping units only in border cities. it seems that monsters will now attack, so it may be necessary to keep something around each city, as long as you pay attention to when and where new ones will pop up. monsters would not appear within your zone of territory in the earlier version. if an enemy unit attacks an unguarded town, they will immediately take it, like in older Civ. now, that wasn't a problem before, b/c the AI was so damn stupid. they would send single units of peasants after your towns to fight a couple of elementals or whatever. or maybe even a pioneer. lol. much has changed, hopefully
--the previous version had a "problem" (guess it depends on how you like to play) with city spam. build often and frequently, there wasn't much to restrict you. I'd make a pioneer rather soon and try to claim a nice resource asap. there was no population resource, so very much has changed now. In the campaign, I don't think you have access to pioneers all the time. the campaign directs you and restricts you from open play, so you can only build what the story requests of you. very different from the main game. I also read that lost Libraries are much less common with this update. They were easily the most valuable resource (perhaps even more so now) as they increase your rate of research (new tech).
--pioneer is first, and soon, available with adventure tech, iirc--if not one of the first available units when you start. again, campaign is different from normal game
--current units can level up, but you can't upgrade them. they can't be equipped (only heroes can). They used to be able to carry items, but could never use them. I believe this option has been removed (so, no more mules for your hero parties). You pretty much have to create new units when you want to improve the standard ones. level up only improves HP, afaik. in 1.1, I know that heroes now get more automatic stat boosts with level up, in addition to some you can choose (this was never the case before). I'm not sure if regular units also get these boosts, or just HP (actually, sovereign and hero units didn't get auto HP boost at level up before. that always sucked, as your advanced units would inevitably become more powerful than your sovereign in the late game--as far as mele is concerned)
 

Bulldog13

Golden Member
Jul 18, 2002
1,655
1
81
I have only played the campaign for a few hours and am digging it. I believe it pays homage to MoM very well and is filling a nitch that hasn't been updated since AoW.

I noticed that impulse seems to have alot of fantasy strategy games available. They look like smaller indy titles maybe? Are there any diamonds in the rough there? Can anyone comment on those?
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
So is the game worth the purchase price now? It's something that I wanted to buy but got turned off due to the bugs I read about in the reviews. The devs have a good track record of keeping up with their game and it seems like they're working hard on this one.
 

zinfamous

No Lifer
Jul 12, 2006
110,852
29,649
146
I still feel satisfied paying full price for the version just prior to the current update. But in all honesty, I would wait until they put out more books for the campaign.

While it isn't the same as the full game, the campaign really is fun, paced rather well; but as it stands, it feels very much incomplete.

I played 1.1 for a few minutes the other day on hard. The AI, at least for random critters, is certainly much improved. they come straight for my under-leveled heroes at the start of the game, try to sack my town, and retreat when they see they are over-powered.

They also seem to have removed the retreat option that was once available to your sovereign. Not sure if I like that, but it does force you to be more committed into making the proper decision before you attack.
 

paperfist

Diamond Member
Nov 30, 2000
6,517
280
126
www.the-teh.com
I don't know if this is at all Walmarts, but my local one here in NY has this game for $30.00 and that's not a sale price. As far as I know even if you buy the retail version you can plug it into Impulse and get the benefits of a digital buy.
 

zinfamous

No Lifer
Jul 12, 2006
110,852
29,649
146
heh, no idea as I've been wondering this myself. I haven't played since they initially rolled out 1.1, and that very briefly. They've since updated, I think. I randomly went to the forums yesterday to see what was going on, and it sound like they are planning to roll out the first expansion/ extra campaign, whatever it is, relatively soon.

This is the first content from the FoH guy that took over back in Novermber.
 

Slew Foot

Lifer
Sep 22, 2005
12,381
96
86
i bought this game back at release and it sucked so hard I shelved it until now. Im playing 1.19 beta and its FAR better than when it relased, its actually almost playable now. Im only doing the campaign tutorial so far and trying to learn some things. How do you heal in this game? The only way I can find so far is to stay on your land and you get 1 hit point back a turn or buy one of those potions which are really expensive. Getting one HP a turn is ridiculously slow though, there has to be a faster way.
 

zinfamous

No Lifer
Jul 12, 2006
110,852
29,649
146
i bought this game back at release and it sucked so hard I shelved it until now. Im playing 1.19 beta and its FAR better than when it relased, its actually almost playable now. Im only doing the campaign tutorial so far and trying to learn some things. How do you heal in this game? The only way I can find so far is to stay on your land and you get 1 hit point back a turn or buy one of those potions which are really expensive. Getting one HP a turn is ridiculously slow though, there has to be a faster way.

Your sov and other magic users can learn heal spells to heal the entire party. That's the only other way, iirc.

Oh, and garrisoning within a controlled town is much faster. I think there are techs you can research that allow for faster auto healing.
 
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