Elite Dangerous

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tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
Just bought this late last night after debating with myself for a while. I also ordered a Saitek X-55 . Hopefully, I'll get a chance to fire up the game tonight. I've been longing for a good, relatively new space flight game.
 

HitAnyKey

Senior member
Oct 4, 2013
648
13
81
This Civil space war thing interests me but I know nothing about how it works. Anyone involved in that or am I misunderstanding that aspect of the game? Was curious if its worth anything to join and what kind of rewards can one expect?
 

HitAnyKey

Senior member
Oct 4, 2013
648
13
81
Just bought this late last night after debating with myself for a while. I also ordered a Saitek X-55 . Hopefully, I'll get a chance to fire up the game tonight. I've been longing for a good, relatively new space flight game.

I bet your gonna love flying with that thing. This game really demands it and blows away the whole Keyboard / Mouse thing. I got the X-52 Pro recently. Its not bad but feels kinda cheap like I am going to break it. I kinda regret not spending a bit more and getting the X-55.

Trust me once you see how tough landing is on those Orbital stations are the first time, you will appreciate that Joystick!
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
This Civil space war thing interests me but I know nothing about how it works. Anyone involved in that or am I misunderstanding that aspect of the game? Was curious if its worth anything to join and what kind of rewards can one expect?

It's been discussed in this thread a bit.

So, mission rewards scale depending on your faction affiliation. Either rank or rep or both (I forget) contribute to mission rewards. The higher the affiliation, the more $$$ you get for missions.

That being said, it's still FAR more lucrative to hunt bounties or trade than it is to do missions.

The aspect of civil war is expansion, basically. The more you fight for your faction, the more control they have in whatever system you're fighting for them in. You can do missions to support your faction or do certain kinds of trade runs, etc. There are several ways to raise your faction's rep in said system. Eventually (and it's a LONG process and that's an understatement with current mechanics), your faction will push out into adjacent systems to either establish themselves in an empty system or begin a hostile takeover of an occupied system.

Remember in Planetside 2 where you could work with your team to take over a city and then move across the map taking over city after city? That's exactly what it is, but on a time scale and effort scale in weeks or months instead of minutes.

One of the benefits of doing so is you, as a player, having direct influence on how the NPC storyline unfolds. The storytelling in this game is cool but it's not written. Frontier are writing it as they go along and writing it according to how players respond. There have been several small system-size civil wars where players had to choose the outcome which directly influenced how the story went and continues to go. It's actually pretty sweet.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
Yep. You'll easily spend 6-8 million to properly fit a Cobra. I have about 30 million into my Asp.
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
1,204
146
Is there any reason to keep my viper really? The fuel for the cobra costs a lot more, but otherwise it has more of everything.

I might even find myself an anarchy system and do some pirating.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Is there any reason to keep my viper really? The fuel for the cobra costs a lot more, but otherwise it has more of everything.

I might even find myself an anarchy system and do some pirating.

This is one area where the game is severely lacking in not only depth, but very basic, expected features that for some reason are not present.

They hype up this great market simulator, but for some reason weapons and modules cost the same every where... and can be sold back for the exact amount you paid for them. You can't buy a module and store it in your cargo (seriously...?), and you can't swap modules between ships. So if you want to have two ships, you have to fully kit out each one independently, which can be a real drag because you have to go all over the galaxy to find the right gear.

For some reason the devs thought it would be fun to grind around the whole galaxy looking for the modules you want/need. For a game that likes to talk up it's realistic simulation of economics, when it comes to ship equipment it's not only a dull hit or miss grind fest, it's extremely unrealistic and immersion breaking.
 
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ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
Is there any reason to keep my viper really? The fuel for the cobra costs a lot more, but otherwise it has more of everything.

I might even find myself an anarchy system and do some pirating.

Yes. The Viper is the fighter, the Cobra is the jack of all trades ship but ace of none. it's a big lumbering brick. The Viper has the highest top speed and is the second highest maneuverable ship in the game, but the Cobra is a bit more tanky and has a huge engine capacitor which means you can boost ... and boost ... and boost and boost andboostandboostandboostandboostandboostandboost, etc.

Each ship has a benefit that the other does not.

Viper is the far superior fighter, Cobra is the transporter/explorer/meh fighter.

It's up to you to decide which you prefer.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
They hype up this great market simulator, but for some reason weapons and modules cost the same every where... and can be sold back for the exact amount you paid for them.

Wrong. You sell a ship item, any ship item, for 90% of the value that you paid for it.

Ship parts don't have a variance in price if the class and rank are the same, you're right. A 3A engine in one system will be the same price as every other 3A engine you can find for that same ship everywhere else.

For some reason the devs thought it would be fun to grind around the whole galaxy looking for the modules you want/need.

You don't have to grind around anywhere if you pay attention to the details of where you find the best selection of parts. High population Industrial systems will present the greatest selection of highest class parts. There, you're welcome. You don't have to fly all over the galaxy, stop exaggerating. So you might have to go 2 or 3 jumps to find a part you're missing. If 2 or 3 jumps or a few more is too much for you for some reason, then you're going to hate the rest of the game.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
You don't have to grind around anywhere if you pay attention to the details of where you find the best selection of parts. High population Industrial systems will present the greatest selection of highest class parts. There, you're welcome. You don't have to fly all over the galaxy, stop exaggerating. So you might have to go 2 or 3 jumps to find a part you're missing. If 2 or 3 jumps or a few more is too much for you for some reason, then you're going to hate the rest of the game.

They provide a nice selection, but the part you're looking for is not guaranteed to be there. Considering there aren't that many ships in the game, it just doesn't make sense that the small selection of parts can be so hard to find. Stations should have a MUCH larger variety, not only of each part but the classes of each as well. These are space stations, not little thrift stores in the middle of no where with a random assortment of goods.

Also, I wish Elite would be more like EVE when it comes to module variance. In Eve you have different corporations making the same module, but each corporation will have differences. Game play wise this is achieved in Elite, where the D rating means lighter, A is the best, etc. But it feels very lazy. Would it have killed them to use some actual corporation names instead of just A through E? It's a minor nitpick, but these are things that could have easily been done to enhance immersion.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
The game isn't easy mode. Not every car shop has the part you need.

The fact of the matter is that *nothing* is hard to find.

I have fully fitted out top level builds for every ship in the game except the Type 9, fed/empire ships, and the 'conda. It's not anywhere near as difficult as you're trying to claim it is.

Module variation is coming. Frontier intend on making some parts that are different but difficult to acquire.

Minor nit picking is right :awe:
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
1,204
146
Up at the grind. Making about 30k per run as I don't have the biggest ship. Need an upgrade.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
Up at the grind. Making about 30k per run as I don't have the biggest ship. Need an upgrade.

That feeling never ends.

"Yes! I just got a Cobra! I can carry 60 tons!!! WOOHOO!"

and then later "man, I really need that Type 6, this 60 ton Cobra isn't cutting it anymore."

and then later "man, I really need that ASP, this 112 ton Type 6 isn't cutting it anymore."

and then later "man, I really need that Type 7, this 128 ton ASP isn't cutting it anymore."

and then later "man, I really need that Python, this 232 ton Type 7 isn't cutting it anymore."

 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
There's supposed to be a Type 9 or something flying around the instance that you can sell goods to. If the instance is there to fly in to, there should be a ship to trade with.

Yes, the instances themselves disappear after a time. They show up for a little while and then go away and pop up somewhere else.
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
1,204
146
Got an upgraded type 6 and 460k. I'll trade a bit more and then upgrade the 16 cargo holds to 32.
That is, if they don't patch it by tomorrow.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Wrong. You sell a ship item, any ship item, for 90% of the value that you paid for it.

No, you only lose 10% value of the ship and equipment when you sell the ship. There is no loss at all for selling equipment. Hence whenever selling your ship be sure to sell/downgrade all of the equipment first. How long have you been playing this game again?
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Do the "seeking luxuries" move? I've jumped in a few times and they weren't there.

Sometimes when you jump in the ships appear and then immediately disappear. You can see the navigation point moving away from you rapidly as well. This may be a bug or it may just be because the nav point is moving, but either way it seems to fix itself after a few minutes.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
No, you only lose 10% value of the ship and equipment when you sell the ship. There is no loss at all for selling equipment. Hence whenever selling your ship be sure to sell/downgrade all of the equipment first. How long have you been playing this game again?

Day 1.

I'm certain you lose 10% of the parts if you sell the parts individually. I'll check again this weekend. That's weird, but if I'm wrong then I'm wrong.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Day 1.

I'm certain you lose 10% of the parts if you sell the parts individually. I'll check again this weekend. That's weird, but if I'm wrong then I'm wrong.

It's 100%, I switched out parts three nights ago. You lose value if you sell them with your ship. Not sure if this is intended or not, but think this has been in effect since Gamma.
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
1,204
146
Making almost 150k a trip now. The type 6 is nice, and I plan to give it an a4 FSD, but it flies like a brick. I'll be glad to get to my viper once this is patched. For now money is more important. :awe:
 
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