I think that anyone who commits an act of piracy in online play should be required to stay in online play or maybe be hunted down by AI pirates if they then go offline. I like PVP, but only if it applies to everyone equally. It's like playing on a carebear server and only getting on the PVP server when you know you can stack odds in your favor.
Games like Eve Online survive because everyone is subject to the same ruthless gameplay. If you allow people to game the system in this game, casuals will be forced into solo gameplay and the online universe will never reach full potential.
How can you demand them to cough up the goods when you won't even carry your own cargo in the light of the day? I'm just picking on you of course; however, I would like to see the developers implement discrete personas for solo and online play. Naturally, solo play can still benefit from the evolving online universe, but anyone who actively participates in the online universe should be required to face the dangers in addition to the perks.
I demand them to give up a
portion of their goods, for some reason though they are stubborn, and I am forced to kill them. (Plus the group I joined [Well the sub-section of the group I joined]) we are pirates/traders. I won't carry my cargo in open play (currently) because I am too poor to lose 104 palladium. It would quite literally bankrupt me. So I don't.
I don't have pity for people in open, just as I can't be upset if something happens to me in open. If someone interdicts me, and kills me for the hell of it, well thats what I get for playing in open. So I just trade in solo for now, until I can risk more.
I do agree it should be all open, but I am going to play the game the way it was designed, with two play modes.
One thing that I am
pretty furious about is what they did to trading. I agree it needed a nerf. Well actually what was needed was a buff to mining/pirating/bounty hunting and exploring. But the fact that players got to rack up MILLIONS in credits using a broken system just makes me so mad. Yes it is my fault I didn't buy the game sooner, yes it is my fault that I didn't discover trading until it was too late, but either way. If you let something like that be on live servers for long and then nuke it, you've literally just cut the community in half: Poor people like me, and rich people that pretty much cheated the system to get MILLIONS of credits in fractions of the time it will take to grind out.
Some people might argue "well it doesn't really affect you" well you know what it does. When they release new content, guess who will be the first to be able to get into it if it costs credit? Guess who will be able to almost single handedly manipulate markets because of the HUGE chunk of change they got on a broken system?
Seems really lame that they let the economy do that for so long, nerf it, but not do a reset. They really needed to reset it in my opinion.