Elite Dangerous

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Omar F1

Senior member
Sep 29, 2009
491
8
76
i have read some pretty horrible comments on this game that have put me off trying it.

Actually, I bought the game first then read those comments later
I was anxious to try out my 1st experience in space sim. but after searching around to get an overall idea about the game, I'm already disappointed about the situation.
Simply, they promised to make offline game, a lot of people backed them, and just week before launch they ditched the offline thing and made all-time online game.
A lot of people got pissed off by that.

Personally, sure I would try out and use it as training, before Star Citizen comes out.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
Anyone have this game? I checked out some videos and reviews and am interested, but then I saw it was $60 and had pay-for paint jobs and junk. This isn't like Star Citizen where you can spend a ton of money is it? Worth the $60?

Paint jobs are cosmetic only. You have access to everything and all ships without paying extra. And nobody hold any advances over you because they can pay more. Its nto a P2W game.

Its an amazing game. And you can play it now.

I wouldnt hold my breath for SC. Could take years.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
This game is online? Just wondering if you encounter other human players.

You do, lots of them.

However you can choose 3 different playmodes that is fast and easy to change between. Open Play, Groups and Friends and Solo.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
that was the one thing which horrified me the most. you can switch between instanced and solo at any time.. this means that you will lose a 1v1 PvP *only* if you are so honest as to remain in the fight until you explode. at any time you can cheat your way out of a PvP by switching to solo mode.

You cant switch when you fight. Stop making up FUD.
 

paperfist

Diamond Member
Nov 30, 2000
6,517
280
126
www.the-teh.com
The game is online, but it is instanced. So if there are 100 people in the same location, you're not going to see all of them, only those sharing your instance. You can also choose to play the game in private group mode, which means the only humans you will encounter are those in your group. Or you can play online solo, which means you don't encounter any other humans, just AI.

I was able to build up enough credits to buy an ASP and upgrade it, but my next target ship to upgrade to (the Python) seems a loooooong ways off.

Thanks for clearing that up.

If you tried a private group does it work well for team play or just kind of thrown together at this point?
 

Worthington

Golden Member
Apr 29, 2005
1,433
17
81
Instanced game? Well there goes any interest I had in this game. Hopefully SC isn't instanced either.

They've already said SC will be instanced to an extent due to technical limitations. With the detail that goes into the ships they don't forsee being able to handle more than 100 or so (if that many) at any one time in the same system. So, if you're out in the middle of space some where it'll just be one instance and everyone will see everyone else. But, for areas like Earth or Terra Prime it'll be instanced due to the large population.
 

DigDog

Lifer
Jun 3, 2011
13,622
2,189
126
You cant switch when you fight. Stop making up FUD.
how does it work then? when can you switch?

on a side note, i think the whole solo mode is BS - you can grind your way to an anaconda and then just waltz around with the biggest ship, without having to earn it the hard way.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
how does it work then? when can you switch?

on a side note, i think the whole solo mode is BS - you can grind your way to an anaconda and then just waltz around with the biggest ship, without having to earn it the hard way.

Its quite clear you dont own the game. You can only save and change when you are considered safe.

So you really think solo mode is easy, not to mention getting and pay for the maintenaince and insurance of an Anaconda?

Also a pilot in a Viper can take out that Anaconda. Money isnt going to compensate for lack of skill.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
on a side note, i think the whole solo mode is BS - you can grind your way to an anaconda and then just waltz around with the biggest ship, without having to earn it the hard way.

...that's not how the game works. At all.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
can you or can you not keep the credits from solo mode in online mode.

Both modes are online, the same universe, just different rules regarding instancing.

This isn't warcraft, you need to be able to skillfully pilot your ship. A poorly skilled pilot in an Anaconda is going to get ripped to shreds by a skilled player in a much smaller craft. Having a big ship != auto win, not by a long shot.

Solo mode is there because they promised an offline single player game but failed to live up to it, so instead we got solo online. It's also a nice way to avoid griefers or what have you, or when you're on a slower Internet connection.
 

DigDog

Lifer
Jun 3, 2011
13,622
2,189
126
wow. just, wow.

a poorly skilled player getting beaten by a skilled player, that is such a novel concept. i think i need to go to the quake forums and tell everyone about it. while i grind for an anaconda without risking a skilled player to come grief me in his anaconda.

also, "safe" just means firing up the FSD and winning the interdiction. the enemy can still track you to see where you jumped to, but once he gets there, you're in solo mode. GG PvP mode.

and while we are mentioning PvP, "horrible hitbox detection" is not what i want to read in a game's review. sure you got many people telling you this game is a ten, and so immersive, and beautiful, but when you got 150 positive all saying this, and 40 negative saying it's more luck than skill to hit an enemy, that doesnt make me want to buy it.

how about "sloopy's tool has destroyed the market, now everyone has an anaconda".
comments from beta testers, not new players.

comms?
even Isinona complained that the comms system is crude.

here, have fun:
https://forums.frontier.co.uk/forumdisplay.php?f=50
 
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QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
a poorly skilled player getting beaten by a skilled player, that is such a novel concept. i think i need to go to the quake forums and tell everyone about it. while i grind for an anaconda without risking a skilled player to come grief me in his anaconda.

A skilled player does not need an anaconda to grief you. Quite the contrary, pvp'ers typically use vipers because they are fast and cheap. If you want to play in solo mode while transporting freight because you are worried about pvp'ers that's up to you, the game gives you the option of being a carebear. Generally pvp only occurs in warzones where people are looking to fight anyway, or in one or two popular systems like Sol and Achenar. I'm not sure what your contention is.

also, "safe" just means firing up the FSD and winning the interdiction. the enemy can still track you to see where you jumped to, but once he gets there, you're in solo mode. GG PvP mode.

You make it sounds trivial. Escaping a player interdiction is not easy against a skilled pilot. And if you log out during combat you are vulnerable and defenseless for 1 minute, which is plenty to kill almost anything.

and while we are mentioning PvP, "horrible hitbox detection" is not what i want to read in a game's review. sure you got many people telling you this game is a ten, and so immersive, and beautiful, but when you got 150 positive all saying this, and 40 negative saying it's more luck than skill to hit an enemy, that doesnt make me want to buy it.

I'm sure it happens sometimes though, due to the peer to peer nature of the connections. I haven't had this problem since the early beta and combat works perfectly fine for me.

how about "sloopy's tool has destroyed the market, now everyone has an anaconda".
comments from beta testers, not new players.

Yes, these were problems in the BETA, in JULY. That tool no longer exists and no, not everyone is running around in anaconda's. In fact I have yet to see a single player in a high end ship yet.

You seem to have this dire hatred of this game that you have clearly never played and have no interest in playing, which I find profoundly strange.
The only thing I can conclude is that you are some sort of SC fanboy troll because everything you've stated is almost entirely wrong and has no foundation in reality.
 

Punter

Senior member
Jul 21, 2006
318
1
81
Best description of Elite I have heard: A mile wide and an inch deep.

Literally millions of places to go and see. A few things to do when you get there. Hopefully more depth will be added over time.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Best description of Elite I have heard: A mile wide and an inch deep.

Literally millions of places to go and see. A few things to do when you get there. Hopefully more depth will be added over time.

Yes it is sort of the opposite development process of SC. SC is hype and fluff first, game later, while ED is working complete game first, fluff and extras later. That being said there is plenty to do in ED to make it worth while and fun.
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
Hopefully more depth will be added over time.

A game isn't good because "hopefully" some features "get added over time".
As for ED, I read that often. That "maybe the good features might be added in the future".

There is only a problem: The game started off and is BUILT AROUND the original Elite game concept, and everything else, multiplayer, netcode, communication abilities etc..etc...is added afterwards.

The result is that all those elements which should be a lot more important than the weak core concept are implemented halfass-ish. And this won't change since they can only ADD to this game, not improve what it lacks deep at the core with its essentials. (For this they would have to entirely rewrite the game and start out with a good, well-thought out basis. But they never did this. This is why I am saying the main mistake here was wrong planning)

I only played back in the BETA, and yes this means "BETA" with all which is implied, but everything about this game having to do with multiplayer, netcode etc. was the most horrible I have ever seen with a game.
 
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TidusZ

Golden Member
Nov 13, 2007
1,765
2
81
This game was pretty fun for a few days but there isn't much to it. I did bounty hunting and then trading (rares and non), made like 7 million credits and got decked out type 6 transport and fairly decked out fighter (forget name of ship). The game feels like early access with another year or more to go on development but I'm not sure they are actually going to be adding that much. It's definitely not worth $60 atm and I regret buying it. I think they just called it finished in time for Christmas to cash in and are just doing minor updates/fixes from what I've seen of the patch notes.

Also with 2 billion systems it's pretty rare to see other players. The first day or two I saw zero, then I was doing a rare trade route posted on reddit and saw like 3 people over 2 full nights of playing. It's more or less a singleplayer game really and I don't think I'll be playing it again unless they do some pretty significant patches that expand the game a lot.
 
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ThinClient

Diamond Member
Jan 28, 2013
3,980
4
0
The game has TONS of stuff to do!

The storylines are great. I spent the first few days over in Sorbago doing missions to help the Empire win the civil war there. It worked. You, the player, can influence which way these storylines go which, in turn, changes who controls what systems, what missions are available, which direction factions expand into neighboring systems, etc. The PvE in this game is richly in-depth.

I'm excited for planet surface content coming in the first major DLC, which should be free to most players.

I've had a blast sitting in high intensity conflict sites shooting enemy faction ships in freaking huge dog fights, flying along side (and sometimes against) the big capital ships. It's a big adrenaline rush when flying against them, zooming around popping fighters while trying to dodge that bad boy's massive assault directed at you!

It's not 2 billion systems. It's 400 billion systems. The closest 160 billion systems to Sol are inhabited. The rest of them may or may not be inhabited but there's a lot to explore and discover. Alien races, new factions, who knows what else is out there. Plus, if you and friends really work at it, you can help your favorite faction take over regions or constellations and repeatedly expand into neighboring systems to eventually branch out and take over whole swaths of the galaxy. Sweet!

As far as not seeing players, of course you're not going to see players if you're out in some BFE system. With the way rare trades were nerfed to prevent exploiting, not many people aren't running rares anymore. There are countless systems where there are so many players that there are thousands of ships per 24 hour period, which you can see in the news reel when you're docked. There are many systems where there are so many players that there's a big blob of ships waiting to request docking permission.

If you claim not to have seen many players, it's either because you were in Solo mode or you were actively avoiding them or something.

I've sat in anarchy systems ambushing cargo haulers, popping their cargo hatches, and scooping up cargo to sell at an anarchy station for pure profit.

I've farmed money and faction rep fighting in resource collection sites at planetary rings.

I've followed different storylines around different parts of the galaxy (some take forever to fly over to) to help the faction I've chosen progress and assert dominance in the region.

I've followed along reading the stories in the news feed about the Emperor and his dysfunctional family, the turmoil already festering around the impending power vacuum when he dies. It's fantastic to know that I, as a player, can influence how the story unfolds simply by how I choose to play the game. That is a brilliant idea and so far Frontier is pulling it off nicely.

Plus, there's more content to come!

This game is entirely satisfying and completely worth the $60.

The only major system left to rebuild from a beta state is the mining gameplay. I'm pretty sure Frontier released the game intending to completely revamp mining after the new year when most of the staff comes back from vacation.

Yes, it's quite obvious that DigDog doesn't own the game, hasn't played the game, and is straight up making up lies about the game that he obviously hates for no reason. If anyone has any questions about the game, I'd be glad to answer them fairly (yes, I have my gripes too). Just don't listen to the negative nancies in this thread who clearly don't know what they're talking about.
 

Omar F1

Senior member
Sep 29, 2009
491
8
76
ThinClient, thanks for your time.
I would download it today and start as soon as I buy a Logitech 3D Pro joystick later (already tried keyboard in the training and quit, no chance at all).

- Which mode should I start with? I'm not going solo / no other friends to play with.
- What are the main objects for a starter ? (Absolutely no idea about the gameplay yet)
- Should I bother with the training section?
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
Is there any interaction outside of the ship in this game? Can you port and interact with NPCs in stations / planets and such?
 
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