Elite Dangerous

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Nograts

Platinum Member
Dec 1, 2014
2,534
3
0
Okay, trading is apparently beyond my comprehension. I found a great route, dried it up and made ~4 million off of it. I've yet to come to anything even remotely close to 1500t round trip since. I go to high pop extraction sites, been looking for days. All the supplies are dried up. I'm looking at like, max 1100 margins.

Might jump back in a cobra and pirate some shit to break up the monotony. IDK. Mining? Shiiiiiit
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
1,204
146
I'm seeing trips making over 2000k/t. Do you have enough money to buy the high end items? I need over 600k to fill my type 6 with the expensive items. You need money to make money.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Okay, trading is apparently beyond my comprehension. I found a great route, dried it up and made ~4 million off of it. I've yet to come to anything even remotely close to 1500t round trip since. I go to high pop extraction sites, been looking for days. All the supplies are dried up. I'm looking at like, max 1100 margins.

Might jump back in a cobra and pirate some shit to break up the monotony. IDK. Mining? Shiiiiiit

There are very few high pop extraction systems, only 2 or 3 that I can think of, so I'm not sure what you are doing. There are high pop agriculture/industrial/etc combo systems with extraction/refinery stations though, these are what you want to look for Here's some tips that should help:

1) when looking at map view do not filter out systems by economy as it will filter out combo systems which are frequently the best locations. Adjust your population filter by lowering the max slider down 1-2 notches and raising the min filter around half way. That way you can see which systems are large pop and not even bother with low pop systems.
2) start by finding a large pop extraction or refinery system. Almost always these will be combo systems such as high tech/refining or agriculture/extraction. By large pop I mean systems with > 100 million population, preferably in the billions.
3) check out the system in the system view, make sure it has a station (not outpost) which is categorized as large or huge population refinery or extraction or combo. Preferably wealthy or in boom state if you can find one.
4) go to station, check to see if they have high value metals in high supply (with supply at least 50,000) and min prices (e.g. gold should be under 9000/t). If they don't have anything good, move on to another station in the same system or find a new system.
5) if they do have high supply and low priced precious metals, check to see what the station has demand for. Usually the best bets are consumer goods, progenitor cells, performance enhancers, or resonating separators. If they have a high demand for one of these, then buy some gold and on to step 6.
6) on galaxy map, look for high pop industry or high tech nearby to sell to. Use same method as step 1 although the constraints can be less strict depending on the quality of the station you are at now. Once a suitable system is found, buy their trade data and make sure they do import gold and export e.g. prog cells. Go there and set up your trade route.
7) if the destination turns out to be a dud (low supply, bad prices, etc) try another station (or alternatively to make some money, sell gold and go back to the first station and try again). If you can not manage to find a good 2nd station after several tries, move on and back to step 1.

Keep in mind combo systems such as high tech/refinery can either import or export gold or tech items depending on which economy is dominant so it can be tricky to find a suitable route sometimes. It usually takes me around an hour to find a good trade route.
 
Last edited:

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
Okay, trading is apparently beyond my comprehension. I found a great route, dried it up and made ~4 million off of it. I've yet to come to anything even remotely close to 1500t round trip since. I go to high pop extraction sites, been looking for days. All the supplies are dried up. I'm looking at like, max 1100 margins.

Might jump back in a cobra and pirate some shit to break up the monotony. IDK. Mining? Shiiiiiit

Combat really is the only long-lasting fun for making money.

Piracy against other players is the penultimate fun and listening to them scream and cry is the tits.
 

Nograts

Platinum Member
Dec 1, 2014
2,534
3
0
There are very few high pop extraction systems, only 2 or 3 that I can think of, so I'm not sure what you are doing. There are high pop agriculture/industrial/etc combo systems with extraction/refinery stations though, these are what you want to look for Here's some tips that should help:

1) when looking at map view do not filter out systems by economy as it will filter out combo systems which are frequently the best locations. Adjust your population filter by lowering the max slider down 1-2 notches and raising the min filter around half way. That way you can see which systems are large pop and not even bother with low pop systems.
2) start by finding a large pop extraction or refinery system. Almost always these will be combo systems such as high tech/refining or agriculture/extraction. By large pop I mean systems with > 100 million population, preferably in the billions.
3) check out the system in the system view, make sure it has a station (not outpost) which is categorized as large or huge population refinery or extraction or combo. Preferably wealthy or in boom state if you can find one.
4) go to station, check to see if they have high value metals in high supply (with supply at least 50,000) and min prices (e.g. gold should be under 9000/t). If they don't have anything good, move on to another station in the same system or find a new system.
5) if they do have high supply and low priced precious metals, check to see what the station has demand for. Usually the best bets are consumer goods, progenitor cells, performance enhancers, or resonating separators. If they have a high demand for one of these, then buy some gold and on to step 6.
6) on galaxy map, look for high pop industry or high tech nearby to sell to. Use same method as step 1 although the constraints can be less strict depending on the quality of the station you are at now. Once a suitable system is found, buy their trade data and make sure they do import gold and export e.g. prog cells. Go there and set up your trade route.
7) if the destination turns out to be a dud (low supply, bad prices, etc) try another station (or alternatively to make some money, sell gold and go back to the first station and try again). If you can not manage to find a good 2nd station after several tries, move on and back to step 1.

Keep in mind combo systems such as high tech/refinery can either import or export gold or tech items depending on which economy is dominant so it can be tricky to find a suitable route sometimes. It usually takes me around an hour to find a good trade route.

Okay yeah this helped I was filtering by economy not population. Thanks!
 

taserbro

Senior member
Jun 3, 2010
216
0
76
Willing to accept donations. :'(

Honestly I'd be totally fine to drop new players a million credits of palladium so you can get started with a more efficient kit...

A lot of people are at a point where there's not much else to do while waiting for the multiplayer enhancement patch and I'm just grinding for the elite title so I want the profits to log into my profile more than the actual money I'm making...
 

Nograts

Platinum Member
Dec 1, 2014
2,534
3
0
I'm 600k short of being able to afford an ASP. I obviously need to grind more than that to cover insurance in case something bad happens and to outfit it properly, at which point I might as well keep grinding for a type 7.

Unfortunately I am at work for the next 24 hours and once I get off I am going to crash really hard. 36 hours of no-space flight. DAMNIT.

How much cargo can they ASP/Type 7 hold? I can't access game sites for the most part at work. Wondering if it is worth it to get the ASP to finish the grind to a type 7. I really wish I could get a type 9 which I think is...30 mil? IDK. How much can that hold? I will be able to up my profits quite a bit hopefully soon.

Sunday night I'll be able to put in a good 12 hour stint. Oh, that reminds me have you guys checked out Yembo? Place is packed, it's insane. It gets so laggy I couldn't even pirate people. Soooooo many people in imperial clippers and type-9s and shit. I am so far behind. I thought the global rewards were absolutely retarded. Top 3 CDR's get 250k? That's it? And a 10% discount or something stupid? You realize that even after that station is built it is not going to have supply of anything for a looooooong time, pretty much nullifying that reward.

FD really needs to check their shit and pump some logic into this game. I want to play an MMO not a single player space trucker sim.
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
I know you probably can't see it at work, but this page gives a good run down of ship stats. They have tables for the base ships, and trading/explorer/A-class outfitted ships, and more stuff. A very good reference:

http://elite-dangerous.wikia.com/wiki/Ships

But quickly:

Ship - Max cargo (no shields) - Max laden jump range - cost to max outfit as trade vessel (approx)

Type 6 - 112 - 18.62 - 4.6 mil
Asp - 128 - 24.47 - 17.5 mil
Type 7 - 232 - 16.73 - 28.6 mil
Type 9 - 12.38 - 532 - 152 mil
Anaconda - 17.46 - 468 - 243 mil


There's some other choices between 7 and 9 but there's a rough picture for you. I'm in a class 6 with no shields atm, but I'll probably start using shields with my next upgrade. Asp sounds like a great next upgrade simply because of the speed/jump range/manoeuvrability...even though there's practically no gain in cargo space.
 

Nograts

Platinum Member
Dec 1, 2014
2,534
3
0
I know you probably can't see it at work, but this page gives a good run down of ship stats. They have tables for the base ships, and trading/explorer/A-class outfitted ships, and more stuff. A very good reference:

http://elite-dangerous.wikia.com/wiki/Ships

But quickly:

Ship - Max cargo (no shields) - Max laden jump range - cost to max outfit as trade vessel (approx)

Type 6 - 112 - 18.62 - 4.6 mil
Asp - 128 - 24.47 - 17.5 mil
Type 7 - 232 - 16.73 - 28.6 mil
Type 9 - 12.38 - 532 - 152 mil
Anaconda - 17.46 - 468 - 243 mil


There's some other choices between 7 and 9 but there's a rough picture for you. I'm in a class 6 with no shields atm, but I'll probably start using shields with my next upgrade. Asp sounds like a great next upgrade simply because of the speed/jump range/manoeuvrability...even though there's practically no gain in cargo space.

Ah okay thanks for that. I wonder if that info is outdated? Could've sworn the Asp was being sold for 16.6 mil at the station I was at. Is there some sort of a friendship discount you think?
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
Those prices are way off. Asp is around 6.6M. Type 6 1M. Type 7 is around 17.4M or so.

I can see those prices he took is listed under what I assume is "trading ship" configuration. But those numbers are pretty much far out. Its listed as A FSD, A distributor, A thrusters plus D in rest. The only part you really go A in over time is the FSD.
 
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QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Base Asp is 6 million but class 5A frameshift drive is 5 million by itself. Then you need thrusters, power plant, cargo modules, etc.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
Base Asp is 6 million but class 5A frameshift drive is 5 million by itself. Then you need thrusters, power plant, cargo modules, etc.

You dont need

It really doesnt make much sense to put A thrusters on a trader, unless its the Type 9. Else A FSD is the only real goal outside D class components for traders.
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
You dont need

It really doesnt make much sense to put A thrusters on a trader, unless its the Type 9. Else A FSD is the only real goal outside D class components for traders.
Well my bad. 12 mil not 17 then. A class distributor is 400k over D class, minus .3 ly in jump range. A thrusters are 5 mil and subtract .6 ly from jump range. Both are personal preference.
 

Nograts

Platinum Member
Dec 1, 2014
2,534
3
0
So....how's it going? I'm fiending for some action but it's going to be another 24 hours roughly before I can touch the game
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
1,204
146
I feel you. :'(
There are special civil wars in Banki and BD+03 that have some sort of community goals with them. I'm going over to banki to check it out. They should be around a bit longer.

A personal goal I just passed is getting dealer rank for trading. Took FOREVER and now my only limiting factor is cargo space. :|
 

Nograts

Platinum Member
Dec 1, 2014
2,534
3
0
Going to have to try out those civil wars...I dunno I really want to get a Type 7 at the same time. The profits just SUCK for anything but trading.
 

Nograts

Platinum Member
Dec 1, 2014
2,534
3
0
Combat profits are where it's at. It's not boring.

I need some tips then. I got a tricked out Cobra and did TERRIBLE. I also tried the Viper. Even against NPC's. My fucking windshield or whatever just straight got blown out. I dunno they just spin circles around me and I have no idea how. I know to keep speed in the blue for turns (trying to learn how to do this with FA off), my weapons are top notch, but they just...IDK. Straight destroy me even if my hull takes 10% damage.

So I spend 6 minutes looking for a site/target, 3 minutes battling until my windshield blows out, 25 minutes of oxygen so I fight on. Their shields come back online 8 times while mine can barely hold, now I'm widdled down to 50% hull, and I need to get the hell out of me because the 7k bounty I was about to get is now worth -9000 in repairs.

:'(
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
1,204
146
Give us a class and ranking loadout. Power distributor and shield generator all need to be upgraded. Both mine are class B3.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
Flight Assist was borked a long time ago. It's not nearly as useful as it could be. FA Off is like ultra hard mode. Don't bother with it off, IMO.

So, the best position to fire on your target is from behind them. If you can get in behind them, great. That's what they're trying to do to you.

Fight in your Viper since it's easier to get into position and stay in position with it.

Use 2 energy weapons and 2 kinetic weapons. Until you're better at combat, use all 4 gimbal weapons. Like, 2 pulse (not burst) lasers and 2 multi-canons. Shoot shields with energy only, shoot hull with kinetic weapons and use energy weapons when your capacitor can take using both (not sure what your build looks like).

Target drive subsystems.

With all that said, the only way you're going to be able to get behind and stay behind your target is to know where they are and where they're going, right? When you have them targeted, the holographic display of their ship to the left of your radar doesn't just show you a picture of their chassis. It shows you the orientation of their ship to your ship. You can tell which direction their ship is facing, which way they're flying. Combined with their distance, you can now begin to learn when to turn toward them if they pass you or turn away from them to loop the opposite direction.

Jousts are no good unless you're in a tanky ship and are familiar with strafing left/right/up/down while jousting, which is valid but probably not the best thing to try when you're just learning to dogfight.

If a ship is within 1km from your ship, you should be slowing way WAY down. You'll probably end up lower throttle than the blue throttle arc trying to keep them in front of you (like, when their trajectory will take them right past and behind you). If a ship is more than 1km away from you, consider speeding up to full throttle or somewhere between full and optimal turn throttle trying to get them back to that 1km mark.

NPCs are dumb. They don't juke and turn like players do.

Pick your targets, too. Don't jump all over an Anaconda if you're having trouble. Start small. Find Sidewinders (which you should find plenty of if you're low combat rank).

A good place to start is going to a nav beacon, but I usually skip those because target density is meh. Instead, Use your galaxy map / system map to find a planet with rings. Fly out to that system and to that planet and look for Resource Extraction Sites. It doesn't matter what kind of ring (metal, w/e). Just make sure you're not fighting on the dark side of the planet. Jump into the RES and stay out of the actual rock ring. Fly around above it or below it. If nothing spawns within 5 minutes, then jump back out and find another RES. Most of the time, ships will start spawning within just a minute or so. Keep cycling through them or use your right-side panel (contacts) to search for ships that are wanted. Before long, you should have a steady stream of targets to pummel.
 
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