Elite Dangerous

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SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
I would agree; there's a vast amount of content, but it's almost all exactly the same and generally grindy. That said, the actual core mechanics of ship flying and combat (particularly with a DK2) are very good. I just don't start up Elite simply because I'm in busy season and have no time to grind, and recently even to pop into my Viper and troll the RES.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
I would agree; there's a vast amount of content, but it's almost all exactly the same and generally grindy. That said, the actual core mechanics of ship flying and combat (particularly with a DK2) are very good. I just don't start up Elite simply because I'm in busy season and have no time to grind, and recently even to pop into my Viper and troll the RES.

Yes they got the core mechanics down, and that is really the only reason why I still play the game. Simply flying around in space is a nice little stress reliever for me. But it just magnifies everything that the game still lacks.

One thing in particular I haven't seen yet is any kind of detailed explanation on weapon stats. For example: Are two class 2 beam lasers better than four class 1 beams? What about Multi-cannons or cannons? Does anyone know what the actual damage stats are?
 

Nograts

Platinum Member
Dec 1, 2014
2,534
3
0
Yes they got the core mechanics down, and that is really the only reason why I still play the game. Simply flying around in space is a nice little stress reliever for me. But it just magnifies everything that the game still lacks.

One thing in particular I haven't seen yet is any kind of detailed explanation on weapon stats. For example: Are two class 2 beam lasers better than four class 1 beams? What about Multi-cannons or cannons? Does anyone know what the actual damage stats are?

Yep. I sat there looking at the commodities screen yesterday for like an hour and then got up and didn't even play. I really need to get back into combat but then I go up against bigger ships and I'm not that great in a cobra or viper so I feel like I need to go back to trading to grind out another 10mil credits and then blah....I just walk away. To be honest I'm not even that stoked about the wings expansion....what is it bringing anyways just the ability to have partners or something?

I want to land on planets and do some FPS and then jump in my ship and fly home.
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
1,204
146
The main thing I'm looking forward to in terms of non-essetional features is walking around inside of ships. A cobra looks nice inside, let alone a python, clipper, or even anaconda.
 

Nograts

Platinum Member
Dec 1, 2014
2,534
3
0
Well what are we getting in wings exactly? Have they said exactly what they are putting in? I know you can have wingmen, not sure if that means humans or NPCS or both or what not....really won't help me out much unless I can transport more goods. They need to fix mining too. Buncha bitches. Jacked up economy! Grrrrr!
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
For weapon size, 1 medium = ~2.5 small and 1 large = ~2.5 medium weapons of the same type. There is a damage penalty for using smaller weapons against larger ships. Medium weapons do 50% damage to large ships and small weapons do 50% less damage to medium ships (and 75% less to large ships). The penalty does not apply to shields, only hull damage. Gimballed weapons do 25% less damage than fixed weapons.

Energy weapons do more damage against shields and kinetic weapons do ore damage against hull. Some weapons do more damage to systems than others (e.g. rail guns) although I'm not sure about hard numbers on that part.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
For weapon size, 1 medium = ~2.5 small and 1 large = ~2.5 medium weapons of the same type. There is a damage penalty for using smaller weapons against larger ships. Medium weapons do 50% damage to large ships and small weapons do 50% less damage to medium ships (and 75% less to large ships). The penalty does not apply to shields, only hull damage. Gimballed weapons do 25% less damage than fixed weapons.

Energy weapons do more damage against shields and kinetic weapons do ore damage against hull. Some weapons do more damage to systems than others (e.g. rail guns) although I'm not sure about hard numbers on that part.

Interesting. So when picking a loadout for my Asp, going 2 medium fixed beam lasers and 4 small multi-cannons seems to be one of the better setups then? The beams chew through the shields, and the multi-cannons eat up the hull.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
Interesting. So when picking a loadout for my Asp, going 2 medium fixed beam lasers and 4 small multi-cannons seems to be one of the better setups then? The beams chew through the shields, and the multi-cannons eat up the hull.

If you bothered reading the thread, this exact topic and loadout is already covered and expanded upon.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
If you bothered reading the thread, this exact topic and loadout is already covered and expanded upon.

Well my original question was about the difference between small and medium beams. I've already been using 2 C2 beams and 4 C1 multi-cannons, I was just curious what the actual numbers are, because it's kinda odd that the game has been out for a while now and we still don't have hard numbers for a lot of things.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Interesting. So when picking a loadout for my Asp, going 2 medium fixed beam lasers and 4 small multi-cannons seems to be one of the better setups then? The beams chew through the shields, and the multi-cannons eat up the hull.

No that is not the preferred loadout unless you like to rely on beams for ammo conservation reasons. As I said, small weapons get a damage penalty against hulls of larger ships but not shields. Therefore it would be better to have medium multicannons and small lasers. On the Asp I prefer the two fixed small beams in the center hardpoints which are easy to hit with and then 2 medium and 2 small multicannons.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
No that is not the preferred loadout unless you like to rely on beams for ammo conservation reasons. As I said, small weapons get a damage penalty against hulls of larger ships but not shields. Therefore it would be better to have medium multicannons and small lasers. On the Asp I prefer the two fixed small beams in the center hardpoints which are easy to hit with and then 2 medium and 2 small multicannons.

That's my loadout :awe::awe::awe:
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
So, I just lost my ASP through a bug of some kind.

I came out of SC at a station. Requested docking permission, was granted. Land on pad 35. Fine. As I'm approaching the station entrance port, I got a big red pad loitering warning and a 30 second timer to vacate the pad.

WTF, I'm not even inside the station, how can I be loitering over someone else's pad. :|

I turned around and retreated out to about 3km and lost the loitering warning.

Okay, let's try this again.

Same deal. As soon as I got within about 500m of the station's entry port, I got a pad loitering warning. Fluff it, I'm just going to push on through and land at my pad. 30 seconds is more than enough time to land on pad 35.

The moment I got through the atmosphere barrier into the station, with 21 seconds left on the pad loitering warning, the station opened fire, destroying my ship.

God dammit. There goes a mil plus.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
If you knew it was bugged why on earth did you try to land lol. I would have just jumped to another station or logged out.

I did lose my clipper once to a bug, just blew up and died instantly inside the station with no warning. I think they fixed that bug though luckily.
 
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Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
1,204
146
I'm online for a bit if anyone else is. Not sure if I'm gonna trade, do rares, or hunt. Hm.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
If you knew it was bugged why on earth did you try to land lol. I would have just jumped to another station or logged out.

I didn't know what would happen and neither do you, so stfu troll.

I've seen loitering warnings while passing through the atmospheric boundary and have them go away a second or two later. I thought this is what would occur again.

I did lose my clipper once to a bug, just blew up and died instantly inside the station with no warning. I think they fixed that bug though luckily.

WHY DIDN'T YOU TRY TO FLY TO A DIFFERENT SYSTEM, HMMMMMM?? LAWL LOLOL LOOOL

 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
I didn't know what would happen and neither do you, so stfu troll.

I've seen loitering warnings while passing through the atmospheric boundary and have them go away a second or two later. I thought this is what would occur again.



WHY DIDN'T YOU TRY TO FLY TO A DIFFERENT SYSTEM, HMMMMMM?? LAWL LOLOL LOOOL


LAWL U MAD BRO? :awe:

I'd totally gone through as well, been all like "I'm sure they have the wrong Asp...must be a mistake..."
 

Nograts

Platinum Member
Dec 1, 2014
2,534
3
0
I've only had loitering when I go to the wrong pad or something. Never in the mail slot. Wierd
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
1,204
146
Turns out it's a bug with a lot of ASPs. Maybe their onboard computer needs a recall. :awe:
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
I didn't know what would happen and neither do you, so stfu troll.

Uh...if anyone else was getting erroneous pad loitering warnings they would have assumed they were about to get killed and left right away. Anyone over the age of 13 could have seen that coming. You are a moron lol.

WHY DIDN'T YOU TRY TO FLY TO A DIFFERENT SYSTEM, HMMMMMM?? LAWL LOLOL LOOOL


Ignoring erroneous loitering warnings is not the same thing as dying instantly out of the blue due to a server error. You only have yourself to blame. :|
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
Uh...if anyone else was getting erroneous pad loitering warnings they would have assumed they were about to get killed and left right away.

Which I clearly said I did. Anyone who can freaking READ could have read that.

Anyone over the age of 13 could have seen that coming. You are a moron lol.

There's a moron here, you're right, but it's not me considering that I said that I left the area and the warning went away. How about you shove your stupid comments up your tail pipe and stop making yourself look more and more stupid with every new post?

Ignoring erroneous loitering warnings is not the same thing as dying instantly out of the blue due to a server error. You only have yourself to blame. :|

Blah blah blah, nobody cares what you have to say. You're not here to add anything to the thread, you're just here to pointlessly provoke and attack me presumably because you're a giant troll with nothing better to do. I DID die instantly out of the blue, considering that I was destroyed at the 21 second mark, only 9 seconds into the warning. You're making yourself look REALLY stupid right now.
 
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ZGR

Platinum Member
Oct 26, 2012
2,058
671
136
What would you guys do in my position? Currently have an Adder with 16 slots for Cargo, and decent hard points. Should I continue with trading and bounty hunting or switch over to mining full time with trading on the side? Trying to save up for a better ship.

Currently in Aeternitas with an 18.6b population; is that high?

Having lots of intermittent network issues on Open Play causing tons of bugs.... Really want to play Open Play more!
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
If you can manage to afford a trading ship AND a combat ship, then that's the way to go. A jack of all trades ship just isn't good at either one.

Now, because combat is more fun to me, I saved up for a Type 6 by hunting wanteds and then used that Type 6 to save up for a combat ship.

I did eventually sell the Type6 and bounced back and forth between hauler and combat ship (selling the existing ship for the new chassis) with the focus solely on cargo capacity for trading but if I did it again I wouldn't go that a route. I didn't like having only one of the two types of ships at a time. When friends wanted to go blow stuff up, I was stuck in my hauler. When friends were talking about great new trade routes, I was stuck in my combat ship.

And having said THAT, I don't really want to haul anything ever again until I can afford to buy and properly fit a Type 9 and have Python in reserve. Though, with the cost of fuel and repairs on the Python, I'm going to need that Type 9 just to keep my wallet in the black. The Python is stupid expensive to maintain.

Yes, 18.6bil is a high pop system.
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
That's among the largest population systems out there. I want to say Sol has around 14b. I haven't seen any with 20b yet personally. And it depends on how quickly you want a better ship. You'll do that quickest by either focussing on bounty hunting or on trading full time til you can afford the new ship. If you want to trade, outfit the ship with as much cargo space as possible which is 26 for the adder, and trade til you have enough for the new ship. If you want to bounty hunt, outfit it as the most capable combat ship you can afford and go kill stuff til you upgrade. Well, I say that, but I don't have a clue what kind of profits can be made from mining, because I haven't tried yet. Anywho, focus on 1 thing and grind out the cash. The cobra is well worth it, because it's a significant step up in capabilities. But don't do stuff that's so boring as to make you quit .


As an aside, maybe he is trolling you Thin, but you're not making yourself look any better with those responses. You don't handle the trolling very well. Both of you provide valuable input at times, but all that is just pointless bickering on both ends.

Another aside, I finally made it into a Asp, and boy does it fly like a dream compared to the Type 6! It's a very worthwhile stepping stone to me. I'm gonna keep grinding away at trading as long as I can stand it...sure would like to make my way into a Type 9 and/or Anaconda one of these days. I might sit down tonight and compute how many hours that would take though lol. I play maybe 6-10hrs a week.
 
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