Elite Dangerous

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taserbro

Senior member
Jun 3, 2010
216
0
76
What's the learning curve for someone who is a complete noob to the Elite series?


Honestly, do all the tutorials missions (except that last combat one with multiple waves which is pretty hard for most beginners), learn to use boost, flight assist off and wing mechanics and then practice for one day and you're pretty much good to go. Every ship handles differently so there's that too.
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,833
1,204
146
I'm getting a bit of a hydra vibe from the empire with all their "compliance will be rewarded" stuff.
 

ZGR

Platinum Member
Oct 26, 2012
2,054
661
136
I finally bought the Fer DeLance and got it nearly all A-Class (except Life Support). I have been highly successful at RES farming thanks to the A4 Plasma Accelerator, destroying the Power Plant on an Anaconda in two easy shots.

Any CMDRs struggling with taking out larger targets are free to come by to this awesome system I'm in. I will be RES farming with my FDL until I get bored with it and trade it in for a Python or Type 9.

System: Iota Persei - with a lot Resource Extraction Sites.

Station: Walker City - only 0.18-0.3ls to the nearest RES. Walker City also has 13 ships, and the vast majority of parts as well. LHS 1446 (a decent RES area) 3.5ly away has the parts Walker City is missing fortunately.

This area doesn't have any particularly good trade routes, but it is about 70ly away from Empire or Alliance space depending on the direction you go.

More commanders are needed to help kill all the Anacondas spawning everywhere so please check Iota Persei out!

tip: feels like cheating, but if you don't see any large ships as soon as you come to an RES, go back to Super Cruise and return immediately. This will refresh the area unless a dumb commander remains in the area to kill Eagles (pocket change). If you see a large ship (Anaconda, Clipper, Dropship, Python) stay in the area because it will spawn large ships nonstop until you need to retreat. Patrol with a ~12km radius. A-Class Sensor highly recommended and a Kill Warrant Scanner is a must.


edit: Keeping Iota Persei safe for the time being! edit 2: Look for Yellow-ish smoke trails; tell-tale signs of large thrusters.



 
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QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
I've started my home run stretch trade grind to getting an Anaconda. Going from ~100 mil to ~170 mil in a Type 9 is a big jump but it's gotta be done!
 

TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
I finally bought the Fer DeLance and got it nearly all A-Class (except Life Support). I have been highly successful at RES farming thanks to the A4 Plasma Accelerator, destroying the Power Plant on an Anaconda in two easy shots.

This is really the problem with this game. You grind and grind and grind just so you can get a "bigger gun" and... do the exact same thing. The game gets progressively easier, there is no difficulty scaling or change in content.

What you do in your sidewinder, you still do in the ship you spent 100s of hours working for. It just becomes easier. Games are supposed to get progressively harder, this one gets progressively easier..

There are lots of ways they can fix this so hopefully they do.

They also need to dump that solo mode or simply make it a separate save.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
It would be a completely different game if they removed solo play. Trading would become non-viable.
 

TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
It would be a completely different game if they removed solo play. Trading would become non-viable.

No it wouldn't. It would just encourage people to do it in wings.

It would also mean your big expensive ship with all sorts of hardpoints and better shields now has suddenly more value to you other than how much more cargo space it has..
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
No it wouldn't. It would just encourage people to do it in wings.

It would require trading in wings. Any known good trade route would be griefed to hell. No one is going to risk trading 8 million worth of cargo for less profit than the griefer's insurance cost. It would make trading as a solo player non viable (in terms of risk to reward and time required to make money for high end ships).

It would also mean your big expensive ship with all sorts of hardpoints and better shields now has suddenly more value to you other than how much more cargo space it has..

I don't understand where you are going by this.
 

TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
Trading in solo has zero risk and of all the ways to earn money it has the highest reward vs. time. It's imbalanced.

Requiring a wing would be a good thing and help balance that. It would not be hard to find escorts and/or other traders in those known good trade routes. It would make your ship choice more important, which brings in my other comment. More cargo space or more defense/offence. Risk vs. reward.

As I said before, it could simply be a separate save.
 

ZGR

Platinum Member
Oct 26, 2012
2,054
661
136
This is really the problem with this game. You grind and grind and grind just so you can get a "bigger gun" and... do the exact same thing. The game gets progressively easier, there is no difficulty scaling or change in content.

What you do in your sidewinder, you still do in the ship you spent 100s of hours working for. It just becomes easier. Games are supposed to get progressively harder, this one gets progressively easier..

There are lots of ways they can fix this so hopefully they do.

They also need to dump that solo mode or simply make it a separate save.

Sorry you feel that way. Many feel like Elite is one big grind, but it simply isn't. You can easily grind in Elite: Dangerous if you choose to; but it definitely doesn't have to be that way. This game is one big sandbox with many commanders role-playing, and having their own fun without grinding.

All the commanders pirating, policing, bounty hunting, and completing missions are not grinding and they create their own fun.

I have fun RES farming so I don't see it as a grind one bit. Trading in Solo is incredibly boring and is something I will not do. I play in Wings a lot killing npc's but it is a blast to do. PvP combat is also a new thing I'm getting into.

I could easily just go Solo and trade for awhile to get all the ships; but nobody except a few people who enjoy grinding will do that. I guess you can watch Netflix while doing that.

Also, this game does not get easier. Having good aim with an A4 Plasma Accelerator takes skill and is something a noob will not be able to use effectively. So it's ok to not like Elite: Dangerous, but I do not agree with your opinion that this game is full of tedium and grinding. I haven't had this much fun with a pc game in a long, long time.

Trading in solo has zero risk and of all the ways to earn money it has the highest reward vs. time. It's imbalanced.

Requiring a wing would be a good thing and help balance that. It would not be hard to find escorts and/or other traders in those known good trade routes. It would make your ship choice more important, which brings in my other comment. More cargo space or more defense/offence. Risk vs. reward.

As I said before, it could simply be a separate save.

$$/time is not the only metric to play this game. If everyone thought that, nobody would play Open Play. Trading is actually kind of fun in a way. It is often rewarding to find a good trade route to share with your friends. But I wouldn't force players into one game mode. This game is rewarding for so many different types of gamers so having Open Play only would discourage all the commanders who are wary of pvp.
 
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Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Trading in solo has zero risk and of all the ways to earn money it has the highest reward vs. time. It's imbalanced.

Requiring a wing would be a good thing and help balance that. It would not be hard to find escorts and/or other traders in those known good trade routes. It would make your ship choice more important, which brings in my other comment. More cargo space or more defense/offence. Risk vs. reward.

As I said before, it could simply be a separate save.

It's also incredibly boring, there's the trade off. If combat made as much money there would be zero reason to trade ever. Combat makes less money but is infinitely more fun.
 

TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
Also, this game does not get easier. Having good aim with an A4 Plasma Accelerator takes skill and is something a noob will not be able to use effectively.

Once you get a Vulture no NPC or SSS can kill you if you are half decent. Bounty hunting becomes trivial and of no danger at all. The combat game becomes way easier.

Trading scales significantly, you earn more credits per hour with the same level of "difficulty" as when you first started. It's become easier now to earn a large amount of credits in the same amount of time.

To say a game doesn't get easier because a noob may not be able to do something makes no sense. As the players skill and power increases so should the content.

I'm not saying I don't like the game, I do and got many hours of enjoyment of it. It just needs some work to keep more players interested in it in the long run.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Just did some spring cleaning on my PC and Elite did not make the cut. I think I will shelve the game until some major updates are released, it is just too bare at this point.
 

ZGR

Platinum Member
Oct 26, 2012
2,054
661
136
Once you get a Vulture no NPC or SSS can kill you if you are half decent. Bounty hunting becomes trivial and of no danger at all. The combat game becomes way easier.

Trading scales significantly, you earn more credits per hour with the same level of "difficulty" as when you first started. It's become easier now to earn a large amount of credits in the same amount of time.

To say a game doesn't get easier because a noob may not be able to do something makes no sense. As the players skill and power increases so should the content.

I'm not saying I don't like the game, I do and got many hours of enjoyment of it. It just needs some work to keep more players interested in it in the long run.

I still would say this game doesn't get easier. Just earning more credits per hour is. Low level players are mainly going after similarly small ships to earn a small income to cover their small insurance fee. The pressure of 'losing it all' gets greater the longer you play. These more expensive ships require much more tactics than just thrusting around aimlessly like you can in tiny ship like the sidewinder. Using these large trade ships require far more skill to dock and fly, and defending themselves from attack. A noob would crash and burn if they were left with the responsibility to not lose $5 million+ cargo and $5 million+ insurance. Sure, it is far easier to kill an Anaconda, but the $$ a low level player is looking for to upgrade their ship is mainly earned through the small bounties. It all scales up in that sense.

In my opinion I would say this game allows players to earn credits easier the farther you get, but the skill required to effectively use these ships is on a different level than the earlier 'starter' ships.

Getting attacked by 3+ Anacondas is also never easy in any ship


As for content, I would suggest joining a group and stop trying to focus on credits/hour and more on relaxing and enjoying the game.

Taking a break from Elite is definitely not a bad idea either. I am a big Halo and Forza fan I switch to when I want to get 'grounded' in video games.
 
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Bubbleawsome

Diamond Member
Apr 14, 2013
4,833
1,204
146
Wow, this thread has been quiet for a long time. What do you guys think of powerplay and the other recent stuff?

I've been exploring.
 

ZGR

Platinum Member
Oct 26, 2012
2,054
661
136
I hated the new 1.3 update at first. It was released with a lot of bugs that did cause cmdrs to lose a lot of credits.

They finally patched RES farming so it is now far more difficult.

I wanted to see how skilled the new AI is, and I am very impressed.

To find an RES with a large criminal presence means to find a system in Anarchy with no security.

I'm parked at LP 98-132 and it is a blast. Having no security around means you need a powerful ship made for heavy combat. A Vulture by themselves will be taken out quickly.

Wings are made for this system. I'll be testing out combat for awhile simply because of how rewarding the challenge is.

Powerplay missions are difficult to make a decent living so I will be focusing on smuggling in the area and combat in this Anarchy system.
 

Artorias

Platinum Member
Feb 8, 2014
2,134
1,411
136
The $70 price tag is killing this game, today on Steam it just peaked at 7,073 concurrent players, that's kind of pitiful.

I don't know what the non Steam numbers are but I would imagine a majority shifted to Steam for ease of access.

Bring that price down to a base of $40 an you have more players, $70 is ridiculous considering what I could buy with that money now.
 
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Bubbleawsome

Diamond Member
Apr 14, 2013
4,833
1,204
146
The $70 price tag is killing this game, today on Steam it just peaked at 7,073 concurrent players, that's kind of pitiful.

I don't know what the non Steam numbers are but I would imagine a majority shifted to Steam for ease of access.

Bring that price down to a base of $40 an you have more players, $70 is ridiculous considering what I could buy with that money now.
The game is $60? Otherwise I think more than half the playerbase is actually not steam. IIRC they said they have over 500k people that own the game and I don't think only 7k of 500k would be online.
I regret buying this game, it's pretty much eurotruck simulator in space
That depends on your playstyle. I was doing the same thing and burned out after ~2 weeks, but now that I'm not looking at it as a linear progression it is a lot more fun.
I know I am just parroting a lot of other people, but this game can not be played like a lot of people want to. Now, I'll admit that is a fault of the game to not be more open to normal game mechanics, but it also doesn't make it a bad game.
Maybe try exploring and becoming involved in the political arena? Also, I know some people hate it, but some RP can't hurt.

TL;DR The game really isn't for everyone, or even for most people, but that doesn't mean it's a bad game.
 

futurefields

Diamond Member
Jun 2, 2012
6,471
32
91
The $70 price tag is killing this game, today on Steam it just peaked at 7,073 concurrent players, that's kind of pitiful.

I don't know what the non Steam numbers are but I would imagine a majority shifted to Steam for ease of access.

Bring that price down to a base of $40 an you have more players, $70 is ridiculous considering what I could buy with that money now.



All i can say is get used to numbers like this

7,000 will probably be a high number for this game

the fact is games like Star Citizen and Elite Dangerous peaked in 2013-2014 and are already on the downswing, its just how PC gaming is these days
 

nsafreak

Diamond Member
Oct 16, 2001
7,093
3
81
All i can say is get used to numbers like this

7,000 will probably be a high number for this game

the fact is games like Star Citizen and Elite Dangerous peaked in 2013-2014 and are already on the downswing, its just how PC gaming is these days

Agree with Worthington on this one, Star Citizen hasn't even been released yet so how the heck could it have "peaked"? Game activity in terms of population has gone up and down as ships are released which is to be expected. It'll probably see more fluctuations when they finally release Star Marine (fps module). It's going to be a while before we see what Star Citizen peaks at in terms of active users as I know of some folks who are purposefully not playing it until release.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
The game is fun but it is not World of Warcraft, it does not have long-term staying power. You can get a solid 20-60 hours of gameplay out of it making it fun and worthwhile but it is not a fully fleshed out MMO. Also, as more experienced players max out on money, pirating, griefing, and hacking have become rampant making online play almost unplayable for newer to intermediate pilots without full dedicated PVP loadouts.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
All i can say is get used to numbers like this

7,000 will probably be a high number for this game

the fact is games like Star Citizen and Elite Dangerous peaked in 2013-2014 and are already on the downswing, its just how PC gaming is these days

Elite is a procedurally generated MMO style game that is failing under the weight of its own blandness. Star Citizen will be a hand sculpted predominantly single player game in the spirit of Wing Commander that isn't even out yet. The "fact" that they are both space sim is the only consistent similarity. This is a case where players are judging the value of a particular title and isn't some sort of overriding marker to describe the health of PC gaming in general.

The next time you decide to use the word "fact" to describe an opinion on the overall state of PC gaming, the least you could do is provide actual evidence to back up said "fact" and also try to pick a more widespread title to use as the focus. Elite is a niche title that accounts for a very small subset of the overall PC gaming population base; therefore, any success or lack thereof is only a marker of its own quality.

Many of us believe that Elite should have never have been developed as an online title, which could account for the waning interest. I played it for about two weeks before losing interest completely and I have a HOTAS and head tracking system. Once you get past the cool flight dynamics, the game is incredibly thin. I'm still ecstatic about Star Citizen though.
 

futurefields

Diamond Member
Jun 2, 2012
6,471
32
91
Elite is a procedurally generated MMO style game that is failing under the weight of its own blandness. Star Citizen will be a hand sculpted predominantly single player game in the spirit of Wing Commander that isn't even out yet. The "fact" that they are both space sim is the only consistent similarity. This is a case where players are judging the value of a particular title and isn't some sort of overriding marker to describe the health of PC gaming in general.

The next time you decide to use the word "fact" to describe an opinion on the overall state of PC gaming, the least you could do is provide actual evidence to back up said "fact" and also try to pick a more widespread title to use as the focus. Elite is a niche title that accounts for a very small subset of the overall PC gaming population base; therefore, any success or lack thereof is only a marker of its own quality.

Many of us believe that Elite should have never have been developed as an online title, which could account for the waning interest. I played it for about two weeks before losing interest completely and I have a HOTAS and head tracking system. Once you get past the cool flight dynamics, the game is incredibly thin. I'm still ecstatic about Star Citizen though.

Just look at GTA 5 on PC.

Already it is at 1/4 of players as when it was first released.

And that was one of the most anticipated games in a long time.

The fact is there are just TOO MANY games out there so the population per game is incredibly thinned out.

If Star Citizen is primarily single player then it won't matter so much.

But primarily multiplayer based games, such as the new Dirty Bomb, they are just destined to fail at this point. There is a major Attention Deficit Disorder issue with PC gaming, a lot of people consider a game to be old once it's out of beta.

Look at all these survivalist games on Steam. DayZ, Rust, etc etc... they are all dying. And they aren't even out of Beta.
 
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