Elite Dangerous

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Red Storm

Lifer
Oct 2, 2005
14,233
234
106
So I've run into my first major issues with performance and bugs.

Game glitched out on me when trying to undock at a station. Game basically froze and then unfroze as my Anaconda blew itself up against the station wall. Opened a ticket, they responded saying they restored my Anaconda and the 500k in bounty vouchers I had, yet made no mention about the 7 million rebuy. Anyway, the game tells me I have an Anaconda parked at this station, but when I actually go and dock there's no Anaconda. Waiting for them to respond to the ticket.

Now, ever since my first run in with that freezing, it is happening randomly when I play. And then other bugs like stations not responding to docking requests, FSD charging to full but get no countdown, outfitting taking FOREVER to buy and sell items, and other issues. I'm at the point where I'm afraid to go out flying anything expensive because I keep experiencing issues. Anyone else noticing some major bugs lately?
 

ZGR

Platinum Member
Oct 26, 2012
2,058
671
136
Is that with an 8A Distributor? I have a 8B Distributor and if I go all Pulse it will drain the capacitor in no time, and that's with 4 pips to weapons.

8A. What really helped me was having a third hardpoint preset with only the C3's allowed to fire. The damage penalty from the smaller hardpoints makes the larger ones more efficient on hull.

At 4-0-2 the Conda can fire 2 C3 Fixed Pulse at a decent rate. at 2-0-4 the Conda can fire 2 C3 Fixed Pulse and still charge up.

Remember that gimballed has lower Damage-Per-Energy than fixed and that the damage penalty for smaller hardpoints is very real.

Also, aim for the PP!

Edit: For your problems, I would do a fresh reinstall of the game. Nothing like that has ever happened to me, but I have lost ships 10m cr+ rebuys and it is a pain.

For your missing audio, check to make sure the countdown isn't simply turned off. You can turn off all the ship computer phrases if you wish. I did have a couple moments where changing a part in outfitting loaded awhile. Hope it all goes well
 
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ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
Used a good part of the evening yesterday on planet landing and missions. That SRV is fun to drive, but on a 1.29G planet I got it damaged a bit due to reckless driving. Obviously we will get more SRV types later.

I was a bit worried about the ship recall feature, but at least on a 1.29G planet it worked fine. I have heard some stories that it have failed on very high G planets. But hopefully they fix that if that's the case.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
8A. What really helped me was having a third hardpoint preset with only the C3's allowed to fire. The damage penalty from the smaller hardpoints makes the larger ones more efficient on hull.

At 4-0-2 the Conda can fire 2 C3 Fixed Pulse at a decent rate. at 2-0-4 the Conda can fire 2 C3 Fixed Pulse and still charge up.

Remember that gimballed has lower Damage-Per-Energy than fixed and that the damage penalty for smaller hardpoints is very real.

Also, aim for the PP!

Edit: For your problems, I would do a fresh reinstall of the game. Nothing like that has ever happened to me, but I have lost ships 10m cr+ rebuys and it is a pain.

For your missing audio, check to make sure the countdown isn't simply turned off. You can turn off all the ship computer phrases if you wish. I did have a couple moments where changing a part in outfitting loaded awhile. Hope it all goes well

Before my bugs with the Conda I was going to try 1 huge cannon, 3 large gimballed pulse, 2 medium cannons, and 2 small burst laser turrets.

It seems I'm experiencing the dreaded transaction server disconnect bug, which seems to be plaguing a lot of other people. All my issues are tied to that from what I can see. The FSD thing isn't an audio thing, it will charge fully but no countdown ever starts, so it will just sit there forever if I let it. Eventually the game just crashes to menu again, so the game is completely unplayable for me right now.

Unfortunately it seems FD's server team is on break over the holidays (much deserved I'm sure), so there's no fix coming until they get back which sucks, was hoping to play some Elite while on break.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
I only experienced the disconnects 3-4 times or so on planets. I thought this was the only reason. If its in space too its meh :|
 

ZGR

Platinum Member
Oct 26, 2012
2,058
671
136
Used a good part of the evening yesterday on planet landing and missions. That SRV is fun to drive, but on a 1.29G planet I got it damaged a bit due to reckless driving. Obviously we will get more SRV types later.

I was a bit worried about the ship recall feature, but at least on a 1.29G planet it worked fine. I have heard some stories that it have failed on very high G planets. But hopefully they fix that if that's the case.

Have you tried landing on Achenar 3 yet? :twisted:

The recall ship feature is amazing. If the ship can't find landable terrain, it will hover to allow your SRV aboard.

Before my bugs with the Conda I was going to try 1 huge cannon, 3 large gimballed pulse, 2 medium cannons, and 2 small burst laser turrets.

It seems I'm experiencing the dreaded transaction server disconnect bug, which seems to be plaguing a lot of other people. All my issues are tied to that from what I can see. The FSD thing isn't an audio thing, it will charge fully but no countdown ever starts, so it will just sit there forever if I let it. Eventually the game just crashes to menu again, so the game is completely unplayable for me right now.

Unfortunately it seems FD's server team is on break over the holidays (much deserved I'm sure), so there's no fix coming until they get back which sucks, was hoping to play some Elite while on break.

This thread helped me the most figuring out weapons to use:
https://forums.frontier.co.uk/showthread.php?t=140240

It is out of date regarding The C2 Plasma Accelerator and C2 Bursts, but it still is pretty relevant. Gimballed, Turreted and Fixed all have the same set efficiency regardless of hardpoint size.










I do recommend the C4 Cannon. It can wreck hulls and sips power. The downside is the projectile speed of the Cannon is about half that of the Plasma Accelerator which rips shields as well. It definitely comes down to how you like to play. I do regard Turrets as the worst until player-controlled turrets are released. Even on the slow pitching Cutter, I will take fixed/gimballed over turreted hardpoints. Turreted Cannons and Multicannons are actually pretty good though. They may do crap damage, but they sip power on the distributor, and stop your opponents shieldsfrom regenerating. 2 C1 Pulse Turrets are also pretty great in that regard. Be relatively efficient, CMDR!

As for your game problems, I would definitely do a fresh install. Not even sure why that's happening! But I would manually delete everything and try redownloading to see if that fixes it. I do have the Transaction bug happen to me as well once in awhile. Me and several friends experience crashes as well randomly. FD definitely have a lot of work to do...
 
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ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
Have you tried landing on Achenar 3 yet? :twisted:

The recall ship feature is amazing. If the ship can't find landable terrain, it will hover to allow your SRV aboard.

Haha. I have seen videos, that's all I need to know about that planet and the gravity dance

Oh, I didn't know it could hover. I was searching for a good spot before recalling it. Nice to know! :thumbsup:
 

JimmiG

Platinum Member
Feb 24, 2005
2,024
112
106
How long does it realistically take in real-world time to make a few millions trading? 100 hours? More?

I'm just starting out (I've had the game for a while but never gotten into it), and it's discouraging to see how tiny the profits are even under the best circumstances. The problem seems to be that there are no expensive goods, so the profit margins per ton are always tiny. In the X games for example, you could move on to more expensive goods and make decent profits even with a small, cheap ship. In ED it seems you need hundreds of cargo space to make a profit, but those ships cost millions. Also, it seems the game expects you to use online trade calculators and other cheats, since the in-game tools are so inadequate (where are my relay satellites, trade logs, best buys/sales locators?).
 
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Red Storm

Lifer
Oct 2, 2005
14,233
234
106
How long does it realistically take in real-world time to make a few millions trading? 100 hours? More?

I'm just starting out (I've had the game for a while but never gotten into it), and it's discouraging to see how tiny the profits are even under the best circumstances. The problem seems to be that there are no expensive goods, so the profit margins per ton are always tiny. In the X games for example, you could move on to more expensive goods and make decent profits even with a small, cheap ship. In ED it seems you need hundreds of cargo space to make a profit, but those ships cost millions. Also, it seems the game expects you to use online trade calculators and other cheats, since the in-game tools are so inadequate (where are my relay satellites, trade logs, best buys/sales locators?).

Unfortunately that's the gist of it. And with each new update it seems Frontier wants to make it more difficult to make money.

Right now the best way for a new player to make money fast is to participate in community goals. You can find the thread here:

https://forums.frontier.co.uk/showthread.php?t=187372

They basically involve doing some in-game task (trading, mining, combat) at a specific location. The more you participate in the goal, the more reward you get. You have to first go to the location of the goal and sign up for it. Some community goals are very popular and the reward for being even in the top 100% (i.e. you submitted at least 1 of the requested item) can earn you millions.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
I remember spending hours trying to find a decent trade route. I never came across a honey hole where two planets with compatible economies were close together to trade between. I decided to wait for them to fill out the game with more gameplay features before trying again. Going planet side to mine sounds like it could be fun if they made the process interactive enough. Clicking a few menus at one station, flying to another, and clicking a few more buttons didn't keep my attention for too long.
 

Jaepheth

Platinum Member
Apr 29, 2006
2,572
25
91
Easiest way to make money I've found is to go to a resource extraction site and hunt pirates.

Don't have anything in your cargo hold and you can stick to picking fights you know you can win.
You can also let the local security take down larger prey only to join the fight when the wanted ship is about to explode thereby getting a large reward for practically no risk.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Has anyone found a good control scheme for the SRV? They suck to control on kb/m

I use:

Steering with the mouse x axis or A & D keys. Mouse y axis controls SRV pitch when airborne.

Q & E control roll (when airborne).

Space is vertical thrust.

X is brake.

W to accelerate, and S to decelerate. It's important to have Driving Assist set to OFF. If it's on, W & S will behave similarly to the throttle in your ship. When it's off, the SRV will slow down to zero when not pressing anything, which is how we're used to cars behaving.

Left click fires SRV weapon, right click is scanner.

Ctrl activates turret.

Target ahead can be whatever you want. I use R or my mouse thumb button.
 
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Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
Ye I do. Do you think SC will be any better? I dont.

In my opinion it already is. I've had more fun playing SC's buggy Alpha 2.0 than I did playing Elite for months. More heart pounding moments, unexpected surprises, and emergent gameplay.

Lots of extra stuff will also come in this season, multicrew, small fighters etc.

I'll re-evaluate it then. I have the all-DLC pass, so I'll wait until more comes along. The thing I'm missing is getting to get out of your chair and move around.
 

HitAnyKey

Senior member
Oct 4, 2013
648
13
81
Started playing again. Not a bad game. Msg me if you want to fly wing sometime.
 
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Feb 25, 2011
16,907
1,552
126
Anyone here doing much? I haven't played at all since my last post really.
Bought and started playing solo mode about a week ago. It's fun; kinda reminds me of Escape Velocity and other old Elite-likes, so I'm happy. (I never played the original Elite. My approach to EVE-Online, since people make the comparison, was generally to Carebear and be as close to single-player mode as possible.)

Seems to be a lack of stuff to do though. I'll probably get bored with it soon, but it was worth the $20 I spent on Steam.

Are there some "storyline" type missions I'll blunder into soon? (A la X-3 and so forth.)

Speaking of X-3; I miss capital ships.
 
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Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
When my Vive arrives and they fix the rendering bug in Elite, I'll be picking it back up and touring around.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
When my Vive arrives and they fix the rendering bug in Elite, I'll be picking it back up and touring around.

True to my word, I'm probably going to soon be setting out on the Sag A pilgrimage in my Adder with a VR view. I've used it on a few exploration runs before, but nothing to the tune of this distance. Going to add the AFMU, and get my SRV module installed, but any other recommendations? I probably could buy an Asp, but that seems too easy and I've always liked my little Adder. When I get back I might use the money for a Cobra MkIV though.

I want to be prepared since I fully understand this trip could be months in duration with how much time I can (or rather, can't) put in.
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
1,204
146
True to my word, I'm probably going to soon be setting out on the Sag A pilgrimage in my Adder with a VR view. I've used it on a few exploration runs before, but nothing to the tune of this distance. Going to add the AFMU, and get my SRV module installed, but any other recommendations? I probably could buy an Asp, but that seems too easy and I've always liked my little Adder. When I get back I might use the money for a Cobra MkIV though.

I want to be prepared since I fully understand this trip could be months in duration with how much time I can (or rather, can't) put in.

Maybe the Asp scout? A bit shorter jump range, but more maneuverable, cheaper, and much more room internally.

EDIT: There is also an exploration CG going on now in Azaleach. I'm going with a DBE
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
Maybe the Asp scout? A bit shorter jump range, but more maneuverable, cheaper, and much more room internally.

EDIT: There is also an exploration CG going on now in Azaleach. I'm going with a DBE

I really want to stick with my Adder if I can. Irrational, but I've had it a while and have done lots of other exploring with it. I also have a Viper, but it's my pewpew ship.

I also haven't put in more than 2-3 hours in the last year, but I had 130 or so up until then. Looking at the Coriolis tool (pretty awesome, BTW) I might have to sacrifice my AFMU if I want to take SRVs. Just not enough compartments. The ability to craft FSD boost seems more valuable than repairs (which I shouldn't need if I'm careful). Though, it's also said that FSD boost isn't that necessary going towards the core (more necessary towards the rim). I'll think about it some more. I could also go shieldless... :\
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
And so my journey begins today. I'll update this thread as I go along. I was able to mount both the AFMU and SRV hangar. I also picked up an advanced discovery scanner. The one thing I simply couldn't fit was the surface scanner, but I've always felt I made decent money without it. Anyway, it's not about the money for me as it is about the adventure. I did sell my nearly min/maxed Viper to pay for the top of the line goodies, but it seemed worth it. I was bored with bounty hunting as it was (which is why I quit playing a year ago).

I'm departing the local cluster heading for Snake sector. From there I'll turn towards Sag A which should keep me in undiscovered territory almost all the way there. If I find others have been along my route first I'll adjust. I'm setting for fastest route, but I might switch to economical depending on the day. For funsies I plan to only exit the game while landed. I can start each day with a little surface driving if I want and stock up on any nearby materials that I might be able to use.

See you guys out there.

Edit: I'm also doing this entirely in my Vive with William Shatner as my copilot (HCS Orion voice pack on Voice Attack). He's pretty good company.
 
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ZGR

Platinum Member
Oct 26, 2012
2,058
671
136
Have fun. I do find the Adder quite limiting with poor outside visibility, but it is quite a good explorer. Personally, I was never able to get over the cockpit visibility. But if you really enjoy the Adder, I'm sure she'll get you there. There's CMDRs in Sidewinders out there; LOL.

I suggest A life support because if you break your canopy, landing and getting in your SRV refills your ship's air supply

$16 Mil Alternative: http://coriolis.io/outfit/type_6_tr...i2f.Iw1gM4lUkA==.Aw1-kA==?bn=Type 6 Scavenger

~13.5 mil alternative: http://coriolis.io/outfit/diamondba...232v4430k2f.Iw1kAxeQ.Aw1-kA==?bn=Speed Travel

But the Cobra III is also a great alternative for 4.5 mil: http://coriolis.io/outfit/cobra_mk_...34480f2f2i.AwRj4tSsg===.Aw1-kA==?bn=Cobra Exp

Personally, I'd save $30 mil for this:

http://coriolis.io/outfit/asp/03A4D...02v237430i0i2i2f.AwRj4jmqyA==.Aw18WQ==?bn=ASP
The Asp is also capable of $50 mil per Robigo run doing Shadow Delivery Missions.
 
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