Elite Dangerous

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ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
I ran out of all my shield cells and all my chaff charges. I hear people doing this and say it's easy and "oh just stay under him" like it's no big deal, but those Anaconda (for 180k, they're rank dangerous or elite or something high) are not easy to kill in an Asp.

I have 4 class 1 multi-canons, 1 class 2 multi-canon, and 1 class 2 plasma caster blaster ball thingy of doom.

The plasma gun alone empties one quarter of my weapon capacitor with each trigger pull. I used to have plasmas in both class 2 slots on my Asp but one trigger pull and half my weapon capacitor is instantly gone. Dropping down to 1 seems to be a good mix of thermal and kinetic damage.

Those Anacondas (and clipper and drop ship) sure love to try ramming you in the heat of battle, too. They're shockingly nimble for ships their size and they have so much mass that, without shields, an impact is deadly.

I like that it's a challenge. I like that I have significant doubts about whether or not I should engage a target that size and rank. Boy is it a nice payoff though.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
First, I'd recommend using two class 2 fixed beam lasers and 4 class 1 gimballed multicannons for your Asp. That seems to be the most popular loadout. Second, when taking on Anacondas, aim for the drive subsystem. You can knock out their engines in a fifth of the time it takes to take out their hull, and once they are immobile they are almost completely unable to return fire (except for perhaps a class 1 turret that will do insignificant damage).
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
Two class 2 fixed beams, eh?

I was getting tired of constantly running out of ammo so I swapped for four burst lasers and 2 class 2 multi canons, but my capacitor dies even faster than it did before LOL.

I'm flying over to a high pop industrial system now; I'll have to swap out the weapons and check out your build. I'm still concerned that the beams will empty my cap faster than a naked man running from edward scissorhands.
 

Dannar26

Senior member
Mar 13, 2012
754
142
106
So is this on steam?

I'm a backer in SC. Not sure how it will turn out, but I've had my jollies doing the combat Sim module.

Combat in SC is tough. It's just about impossible to kill anything in my base ship, the one I'm getting on launch. Luckily they give you a trainer fighter, and I was able to do some damage with that. Still wasn't easy though. And missiles were broken for keyboard and mouse when I played.

How is Elite Dangerous? Anybody here play both the SC combat Sim and this game? How is it different?

I see this one is ThinClient approved too!
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
LOL yeah, it's tough for a game to get my approval and this one did (while SC does not)
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
The ships in Elite are much larger and slower, so you can actually see your target and not just zoom by them in an instant. They also withstand far more damage, making combat take longer.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
First, I'd recommend using two class 2 fixed beam lasers and 4 class 1 gimballed multicannons for your Asp. That seems to be the most popular loadout. Second, when taking on Anacondas, aim for the drive subsystem. You can knock out their engines in a fifth of the time it takes to take out their hull, and once they are immobile they are almost completely unable to return fire (except for perhaps a class 1 turret that will do insignificant damage).

So, I went with full gimbal setup. 2 class 2 gimbal beams, 4 class 1 gimbal multi-canons. I like this a lot.
 

ps2604

Junior Member
Aug 11, 2013
7
0
0
I keep reading mixed reviews on both Star Citizen and Elite Dangerous, I really can't make up my mind on which one to try. Elite seems beautiful and I love the idea of being able to travel through a whole galaxy, literally, but from what everyone says it seems barren and not much goes on. Whereas Star Citizen from I understand allows more interaction with other online players while allowing similar travel abilities of Elite Dangerous. I'm thinkign to wait on Elite until they release more updates and expansions which I believe are coming soon, no?
 

Worthington

Golden Member
Apr 29, 2005
1,432
17
81
Try them both? It'll be a while before any form of the Persistent Universe is out for SC. Right now it's the space combat sim (Arena Commander), and soon'ish the FPS aspect will be released to players.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
I keep reading mixed reviews on both Star Citizen and Elite Dangerous, I really can't make up my mind on which one to try. Elite seems beautiful and I love the idea of being able to travel through a whole galaxy, literally, but from what everyone says it seems barren and not much goes on. Whereas Star Citizen from I understand allows more interaction with other online players while allowing similar travel abilities of Elite Dangerous. I'm thinkign to wait on Elite until they release more updates and expansions which I believe are coming soon, no?

With all other arguments aside, consider this argument:

Elite Dangerous is already out. You can play it.

Star Citizen is not out. There are a few modules where you can do one or two boring things in but the modules are not connected. There's an intellectually dishonest claim that SOME rare few players have been invited to what people are calling open play or invited into the persistent universe, but the reality of it is that it's only a connection between two modules: the hangar and the arena commander so that players can use other ships in the arena commander. It's not access to the actual universe to run around in and explore. On top of that, the "persistent universe" was so broken and entirely wrecked when released.

Star Citizen is a broken shadow of what it hopes to be and it won't be released until December 2016. That's TWO YEARS from now.

Elite Dangerous is a real game that's released in full right now.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
I don't know why people keep pitting these games against each other. I'm pretty excited about both.

I've had an absolute blast in the Star Citizen modules.



Elite Dangerous is a real game that's released in full right now.


It's not even close to being "full" right now. The developer has taken the same track as Star Citizen's dev.....fully interactive environments. As of now, those interactive environments don't exist in Elite, but according to plans, they certainly will (first-person interaction in ships, planets, and an FPS component).


The "Full" realization of both games will leave me wishing I had far more time on my hands. I don't care if it takes a few more years to get there, as long as they do.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
It's not even close to being "full" right now. The developer has taken the same track as Star Citizen's dev.....fully interactive environments. As of now, those interactive environments don't exist in Elite, but according to plans, they certainly will (first-person interaction in ships, planets, and an FPS component).

Compared to the broken, piece-meal, over-budget, bloated scrap pile that is Star Citizen, Elite Dangerous is the king over that peasant game.

Sure, there are some major improvements coming to Elite Dangerous like the Wing update and the planetary interaction update, but even without those, ED is objectively superior to SC in every single measurable argument.

Literally, not figuratively, LITERALLY every single way. ED built their game for about $5 million. That's not even buying a pre-existing game engine like SC is doing, the built their OWN game engine from scratch! On top of that, 2/3 of the initial investment to make Elite Dangerous were from Frontier. That's Braben's own money. Only 1/3 of the money was crowd funded. SC is limping along at a snail's pace at more than $50 million, entirely crowd funded, and the only things they have to show for it already are broken, disconnected modules.

SC and ED even began development around the same period of time and look how poorly SC has progressed. I've said it before and I'll say it again: Star Citizen is the next Duke Nukem Forever.

David Braben is a saint. An actual saint. During the third Elite game's development, the 1995 release of First Encounters, his production house pushed him to release the game NOW NOW NOW and wouldn't let up even though he told them the game wasn't ready. The production house released the game anyway, against Braben's pleading, and the game wasn't very well received. Players were angry that the game was broken but the production house didn't care because they got paid and, in the process, ruining Braben's reputation. Braben took them to court, suing them over it and he won the case. He then took every single penny that he got from that win and dumped it back into fixing every problem that First Encounters had, knowing that he would never see another dime from his efforts. He felt an obligation to existing and future First Encounter players to right how they had been wronged, knowing that he had just spent every last penny to do it.

http://www.nowgamer.com/the-history-of-elite/

http://wiki.alioth.net/index.php/Gametek

THAT is honorable. THAT is respectable. THAT is the culture of Elite.

Compare that with the snake oil salesman that is Chris Roberts. If you don't already know how much of other people's money that Roberts has wasted over the course of his career making games, I don't even know where to begin.

http://en.wikipedia.org/wiki/Chris_Roberts_(game_developer)

Strike Commander 2 was pushed back 2 years. Wing Commander 3 and 4 were billed as revolutionary this and that but his efforts to make live action videos integrated into the game weren't greatly received and were done pretty terribly.

Then look at all the trouble he went through and caused with the 1992 film Wing Commander which he was director of.

Freelancer was 2 years behind schedule and over budget. The game was nothing like what it was advertised for.

After leaving the games industries, he got people to invest in his movie and TV company Point of No Return Entertainment, of which NOTHING was created, effectively stealing money from investors.

Then he created Ascendent Pictures, again suckering investors into throwing their money away on poor content, if any. Having done nothing of consequence with all the money that his investors gave him, he straight up disappeared to live on their money. Yay thieving!

His business partner is now an international media attorney, which basically means that his business partner is someone who is in place to make sure that what he advertises and sells doesn't get him into legal trouble anymore, like a parent or a watch dog.

Chris Roberts not only has a history of bilking investors (this time the investors are PLAYERS!! YOU!!!) out of time and money, but he has a history of billing his projects far beyond what he actually produces AND releasing them years and years after they were supposed to have been released.




In the end, you have a good game made by a good company that has an honorable and respectable man at its heart and you're comparing it to a game that smells every bit like every other failed project made by a known thief and charlatan.

For Chris Roberts' sake, I really do hope he FINALLY gets it right even ONE TIME with Star Citizen but I and most other people realize that it probably won't. Hell, the only time you really find people defending Star Citizen is because they've invested money into it. They're going to be the next name on the wall of victims of bilked investors and they're arguing vehemently against any objection to Star Citizen because they don't want to acknowledge that they've effectively thrown their money away.

The "Full" realization of both games will leave me wishing I had far more time on my hands. I don't care if it takes a few more years to get there, as long as they do.

Be that as it may, you can actually play a legitimate game from a respectable man in Elite Dangerous right now or you can sit on your hands getting bored after playing a few rounds for a few minutes in one of a couple disconnected modules in Star Citizen and hope and pray that they don't push the release date back again and again. Star Citizen was supposed to have been released this past year, in 2014, right along with ED. It's been pushed back so many times that I don't have any faith at all that it will be released in 2016. I'd be willing to bet money that it'll be pushed back repeatedly until it's the next 10-year development flop that was Duke Nukem Forever.
 
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nsafreak

Diamond Member
Oct 16, 2001
7,093
3
81
I don't know why people keep pitting these games against each other. I'm pretty excited about both.

I've had an absolute blast in the Star Citizen modules.






It's not even close to being "full" right now. The developer has taken the same track as Star Citizen's dev.....fully interactive environments. As of now, those interactive environments don't exist in Elite, but according to plans, they certainly will (first-person interaction in ships, planets, and an FPS component).


The "Full" realization of both games will leave me wishing I had far more time on my hands. I don't care if it takes a few more years to get there, as long as they do.


^ Very much agreed with this sentiment. I backed SC and received ED as a gift. There are a ton of things that I like about ED but there are some annoyances as well, *cough*damn police cutting in front of fire*cough* and some features that hope are implemented soon. That being said I'm very much looking forward to when both games are closer to feature complete and wondering how I'll ever have enough time to properly play both.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
Compared to the broken, piece-meal, over-budget, bloated scrap pile that is Star Citizen, Elite Dangerous is the king over that peasant game.

Sure, there are some major improvements coming to Elite Dangerous like the Wing update and the planetary interaction update, but even without those, ED is objectively superior to SC in every single measurable argument.


THAT is honorable. THAT is respectable. THAT is the culture of Elite.

Compare that with the snake oil salesman that is Chris Roberts. If you don't already know how much of other people's money that Roberts has wasted over the course of his career making games, I don't even know where to begin.


How do you know something is "broken" and "piece-meal" when it's just in pre-alpha?

I have enough respect for both developers to stay tuned. All I know is I've had a bunch of fun in the SC module, and the dev seems to be on the right track to creating everything I've ever wanted in a space sim.

Elite Dangerous? He's on the right track, too. I hope he can get the funding he will need to get it there. Procedural generation is cheap....content is not. If game sales can't fund it, he may have to resort to other investments as well (ED will be more dependent on publisher funding). People have to get money to make games.

I would feel comfortable saying that both developers are a few years away from a more fleshed-out fruition of their visions.....they just differ in how they have chosen to take that path. I think both are valid.

Just think about it. SC wants to release with 100 fully interactive star systems. That's essentially like creating a game with 100 levels, with NPCs, unique environments, AI scripting requirements, etc. It's no wonder he's contracted and hired so many people to develop. ED is taking a chunk at a time. He released a game with the space combat / economic component. It will likely take him a very long time to release the planetary / exploration component. Probably just as long as SC. It wouldn't surprise me if they end up in similar space by the time both of them get there.
 
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ps2604

Junior Member
Aug 11, 2013
7
0
0
Cheers on your replies, yeah I definitely am going to give both a try. Did some more digging and I most likely will wait until SC is a bit more stable to give it a try. ED is what I am going to play first. I love the magnitude of both games, I cannot wait until they reach their intended heights.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
^ Very much agreed with this sentiment. I backed SC and received ED as a gift. There are a ton of things that I like about ED but there are some annoyances as well, *cough*damn police cutting in front of fire*cough* and some features that hope are implemented soon. That being said I'm very much looking forward to when both games are closer to feature complete and wondering how I'll ever have enough time to properly play both.

As far as cops cutting in front of your fire, that's not the game's fault that's your fault.

You need to be aware of what ships are around you, what they're doing, and where they're going.

Situational awareness is part of the challenge of the game. Working as intended. Only a problem for those who can't learn to pay attention.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
How do you know something is "broken" and "piece-meal" when it's just in pre-alpha?

I have enough respect for both developers to stay tuned. All I know is I've had a bunch of fun in the SC module, and the dev seems to be on the right track to creating everything I've ever wanted in a space sim.

Elite Dangerous? He's on the right track, too. I hope he can get the funding he will need to get it there. Procedural generation is cheap....content is not. If game sales can't fund it, he may have to resort to other investments as well (ED will be more dependent on publisher funding). People have to get money to make games.

I would feel comfortable saying that both developers are a few years away from a more fleshed-out fruition of their visions.....they just differ in how they have chosen to take that path. I think both are valid.

Just think about it. SC wants to release with 100 fully interactive star systems. That's essentially like creating a game with 100 levels, with NPCs, unique environments, AI scripting requirements, etc. It's no wonder he's contracted and hired so many people to develop. ED is taking a chunk at a time. He released a game with the space combat / economic component. It will likely take him a very long time to release the planetary / exploration component. Probably just as long as SC. It wouldn't surprise me if they end up in similar space by the time both of them get there.

Considering Chris Roberts' LONG history of proving time and time again that he's willing to hype a game he's making and then release something far inferior to what he was originally billing, it's entirely realistic to expect Star Citizen to be nothing of what Roberts' claims it's going to be.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
Considering Chris Roberts' LONG history of proving time and time again that he's willing to hype a game he's making and then release something far inferior to what he was originally billing, it's entirely realistic to expect Star Citizen to be nothing of what Roberts' claims it's going to be.

Peter Molyneux of the space world?
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
461
126
Literally, not figuratively, LITERALLY every single way. ED built their game for about $5 million. That's not even buying a pre-existing game engine like SC is doing, the built their OWN game engine from scratch! On top of that, 2/3 of the initial investment to make Elite Dangerous were from Frontier. That's Braben's own money. Only 1/3 of the money was crowd funded. SC is limping along at a snail's pace at more than $50 million, entirely crowd funded, and the only things they have to show for it already are broken, disconnected modules.

SC and ED even began development around the same period of time and look how poorly SC has progressed. I've said it before and I'll say it again: Star Citizen is the next Duke Nukem Forever.

Dude, really? Still on about time to develop a game? It is like saying Rockstar is horrible because it took them 6 years to develop Grand Theft Auto 5 and it only took Atari 36 DAYS to make E.T....

When we get to 5+ years of development time, we can start believing what you say might be true. As of now, it is 2 years.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
Dude, really? Still on about time to develop a game? It is like saying Rockstar is horrible because it took them 6 years to develop Grand Theft Auto 5 and it only took Atari 36 DAYS to make E.T....

When we get to 5+ years of development time, we can start believing what you say might be true. As of now, it is 2 years.

How did I know that you, specifically, would show up? I must be psychic. :whiste:

Don't pretend like you weren't over on the Elite Dangerous forum trolling the hell out of people there under the same username for the longest time.

You're SO MAD at anyone who has a poor opinion of Star Citizen and you act all high and mighty, yet there you are, being rude and obnoxious on the Elite Dangerous forums, hating on a game you don't even own.
 
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ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
You're SO MAD at anyone who has a poor opinion of Star Citizen and you act all high and mighty, yet there you are, being rude and obnoxious on the Elite Dangerous forums, hating on a game you don't even own.

No wonder with all the money they invested into pixel space ships and no release date in sight.
 
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