HitAnyKey
Senior member
- Oct 4, 2013
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I just roasted an Anaconda that had a 180k bounty on him.
Player or NPC?
I just roasted an Anaconda that had a 180k bounty on him.
First, I'd recommend using two class 2 fixed beam lasers and 4 class 1 gimballed multicannons for your Asp. That seems to be the most popular loadout. Second, when taking on Anacondas, aim for the drive subsystem. You can knock out their engines in a fifth of the time it takes to take out their hull, and once they are immobile they are almost completely unable to return fire (except for perhaps a class 1 turret that will do insignificant damage).
I keep reading mixed reviews on both Star Citizen and Elite Dangerous, I really can't make up my mind on which one to try. Elite seems beautiful and I love the idea of being able to travel through a whole galaxy, literally, but from what everyone says it seems barren and not much goes on. Whereas Star Citizen from I understand allows more interaction with other online players while allowing similar travel abilities of Elite Dangerous. I'm thinkign to wait on Elite until they release more updates and expansions which I believe are coming soon, no?
Elite Dangerous is a real game that's released in full right now.
It's not even close to being "full" right now. The developer has taken the same track as Star Citizen's dev.....fully interactive environments. As of now, those interactive environments don't exist in Elite, but according to plans, they certainly will (first-person interaction in ships, planets, and an FPS component).
The "Full" realization of both games will leave me wishing I had far more time on my hands. I don't care if it takes a few more years to get there, as long as they do.
I don't know why people keep pitting these games against each other. I'm pretty excited about both.
I've had an absolute blast in the Star Citizen modules.
It's not even close to being "full" right now. The developer has taken the same track as Star Citizen's dev.....fully interactive environments. As of now, those interactive environments don't exist in Elite, but according to plans, they certainly will (first-person interaction in ships, planets, and an FPS component).
The "Full" realization of both games will leave me wishing I had far more time on my hands. I don't care if it takes a few more years to get there, as long as they do.
Compared to the broken, piece-meal, over-budget, bloated scrap pile that is Star Citizen, Elite Dangerous is the king over that peasant game.
Sure, there are some major improvements coming to Elite Dangerous like the Wing update and the planetary interaction update, but even without those, ED is objectively superior to SC in every single measurable argument.
THAT is honorable. THAT is respectable. THAT is the culture of Elite.
Compare that with the snake oil salesman that is Chris Roberts. If you don't already know how much of other people's money that Roberts has wasted over the course of his career making games, I don't even know where to begin.
^ Very much agreed with this sentiment. I backed SC and received ED as a gift. There are a ton of things that I like about ED but there are some annoyances as well, *cough*damn police cutting in front of fire*cough* and some features that hope are implemented soon. That being said I'm very much looking forward to when both games are closer to feature complete and wondering how I'll ever have enough time to properly play both.
How do you know something is "broken" and "piece-meal" when it's just in pre-alpha?
I have enough respect for both developers to stay tuned. All I know is I've had a bunch of fun in the SC module, and the dev seems to be on the right track to creating everything I've ever wanted in a space sim.
Elite Dangerous? He's on the right track, too. I hope he can get the funding he will need to get it there. Procedural generation is cheap....content is not. If game sales can't fund it, he may have to resort to other investments as well (ED will be more dependent on publisher funding). People have to get money to make games.
I would feel comfortable saying that both developers are a few years away from a more fleshed-out fruition of their visions.....they just differ in how they have chosen to take that path. I think both are valid.
Just think about it. SC wants to release with 100 fully interactive star systems. That's essentially like creating a game with 100 levels, with NPCs, unique environments, AI scripting requirements, etc. It's no wonder he's contracted and hired so many people to develop. ED is taking a chunk at a time. He released a game with the space combat / economic component. It will likely take him a very long time to release the planetary / exploration component. Probably just as long as SC. It wouldn't surprise me if they end up in similar space by the time both of them get there.
Considering Chris Roberts' LONG history of proving time and time again that he's willing to hype a game he's making and then release something far inferior to what he was originally billing, it's entirely realistic to expect Star Citizen to be nothing of what Roberts' claims it's going to be.
Literally, not figuratively, LITERALLY every single way. ED built their game for about $5 million. That's not even buying a pre-existing game engine like SC is doing, the built their OWN game engine from scratch! On top of that, 2/3 of the initial investment to make Elite Dangerous were from Frontier. That's Braben's own money. Only 1/3 of the money was crowd funded. SC is limping along at a snail's pace at more than $50 million, entirely crowd funded, and the only things they have to show for it already are broken, disconnected modules.
SC and ED even began development around the same period of time and look how poorly SC has progressed. I've said it before and I'll say it again: Star Citizen is the next Duke Nukem Forever.
Dude, really? Still on about time to develop a game? It is like saying Rockstar is horrible because it took them 6 years to develop Grand Theft Auto 5 and it only took Atari 36 DAYS to make E.T....
When we get to 5+ years of development time, we can start believing what you say might be true. As of now, it is 2 years.
You're SO MAD at anyone who has a poor opinion of Star Citizen and you act all high and mighty, yet there you are, being rude and obnoxious on the Elite Dangerous forums, hating on a game you don't even own.