Elite Dangerous

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QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
A class 2C FSD is 17k and will give you 10 LY range. Sell your shield generator and weapons and buy cargo racks to get the maximum range and cargo capacity.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
I've got a 2 jump trade that makes me about 1.2k a run. I plan on doing that until I make enough for a fuel scoop depending on how much they are. Don't even have a warrent scanner yet.

What do the frame shift drives do? Farther jumps?

A basic fuel scoop is 300 credits.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
Telling a noobie to go bounty hunting in a sidewinder isn't the most helpful advice.

Sure it is. The ships that spawn are in direct relation to your combat rank and your ship loadout.

90% of the ships that spawn will be not much of a challenge.

He'll see a bunch of sidewinders and eagles and a lot of them won't even have shields.
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
1,204
146
A class 2C FSD is 17k and will give you 10 LY range. Sell your shield generator and weapons and buy cargo racks to get the maximum range and cargo capacity.
I plan on keeping my weapons.

A basic fuel scoop is 300 credits.
Good to know, thanks!
Sure it is. The ships that spawn are in direct relation to your combat rank and your ship loadout.

90% of the ships that spawn will be not much of a challenge.

He'll see a bunch of sidewinders and eagles and a lot of them won't even have shields.
I managed to destroy everyone in the training missions. I don't know how that translates to in-game skill though.

I plan to keep the lasers, but buy one missile rack. Trading/bounty hunting seems to be my field.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
I plan to keep the lasers, but buy one missile rack. Trading/bounty hunting seems to be my field.

Don't.

The missiles are VERY expensive to reload. Missiles are NOT for people who don't have fat wallets.

Here's a great video that shows that missiles are one of the most prohibitively expensive ammo reloads in the game: https://www.youtube.com/watch?v=02jPpec4SMc (there's a bunch of other data about weapons, too)

Energy weapons don't do much damage to hull. Kinetic weapons don't do much damage to shields. It's ideal to have a mix of energy and kinetic weapons.

Therefore, in a ship that only has 2 weapon slots, you want 1 energy and 1 kinetic.

The best weapon loadout for a broke newbie is 1 multicanon (I think 14k for gimbal) and one of the gimbal pulse lasers that come with it.

You will utterly destroy targets that the game pits against you. Good luck, Commander :awe:
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
IIRC Missiles cost $1000 per shot, I would only use them against Anacondas, which you will not be able to take out with a sidewinder.

You do not need a fuel scoop unless you are doing long distance trading.

If you are just trading, especially with starter sidewinder, you do not need weapons at all, and you need every ounce of mass saved for decent jump range.

Bounty hunting in a starter sidewinder is kind of silly to me. It takes forever to kill anything and the bounties you get are tiny, like 500 cr for low level ships. If you are going to bounty hunt don't bother upgrading any equipment - if you die you won't be able to afford the insurance on it and you'll lose it all together.

For the price of one multicannon, you could instead buy an upgraded FSD and earn >$100,000 in about 30-45 minutes time. Enough to buy an Eagle with good weapons and equipment.
 
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ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
I've beaten a "dangerous" anaconda in a sidewinder. Three other people in my gaming circle have done it, too. It's seriously hard and needs an upgraded ship, but it's quite possible.

Trading is a huge waste of money in a sidewinder unless you're trading rares or something that has a 10,000+ profit margin.

Even if you're making one-jump trades for 2000 profit per ton, you're still making less money per hour than you'd be making killing wanteds, and farming bounties is a lot more fun.

You can't earn 100,000 in an hour doing trades in a sidewinder. Not even if you're making making runs with rares. You can't even doing that if you're flat out stealing platinum and selling it at a black market.

Seriously, you CAN earn that much in a sidewinder killing bounties, especially if you go to the Resource Extraction Sites at ringed planets. Killing things in a sidewinder is not hard even if all you've upgraded is the one pulse to a multi-cannon.

We will never agree on this
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Trading is a huge waste of money in a sidewinder unless you're trading rares or something that has a 10,000+ profit margin.

Ya, hence why I directed him to start trading rares.

Even if you're making one-jump trades for 2000 profit per ton, you're still making less money per hour than you'd be making killing wanteds, and farming bounties is a lot more fun.

Bounty hunting is even more fun in an eagle or viper. You aren't going to be making 100k/hr bounty hunting in a sidewinder, not a chance. It takes too long to kill anything bigger than an eagle.

You can't earn 100,000 in an hour doing trades in a sidewinder. Not even if you're making making runs with rares. You can't even doing that if you're flat out stealing platinum and selling it at a black market.

Uh, sure you can. A sidewinder can hold 10t. Trading 10t of rares nets you about $150,000 and would take less than an hour. Maybe a bit more the first time while you are still figuring it out. I don't understand your "unless you are trading rares" comment - why wouldn't you trade rares? It is by far the fastest way to make money until you get a Type-6, including bounty hunting. I don't see why you persist in recommending bounty hunting in a starter sidewinder, that is just stupid. Sure, try it out for fun for a few minutes. But when you are ready to make money, well...
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
Rares were gimped.

There's no guarantee that any more than 1 rare will spawn at a station and they don't spawn again at that station if there are any of them in your cargo hold. It's entirely possible to watch 5 spawn and then still have to fly out 150 LY to sell them at another station to get 50k.

Gone are the days of sitting at a station for an hour buying 10 at a time until your type 6 is filled up, then flying 150LY and selling it for 1.2 million.

If you want to discourage new players from continuing to play the game, encouraging them into boring trading is the way to do it.

I did my fare share of trading. I've made almost 40 million in trading alone, but I forget what rank that got me. All but about 5 million of that was after the rare goods nerf, too. I sold my Type 7 and went back to an ASP because trading is so boring that it makes me want to punch babies.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Rares were gimped.

There's no guarantee that any more than 1 rare will spawn at a station and they don't spawn again at that station if there are any of them in your cargo hold. It's entirely possible to watch 5 spawn and then still have to fly out 150 LY to sell them at another station to get 50k.

That is almost entirely incorrect. Each individual rare good as a maximum personal supply and they are refreshed every 10 minutes up to that supply limit. So you may have to wait 10 minutes to get a full load in a sidewinder. But going afk for 10 minutes to make 150k seems like a pretty good deal to me.


If you want to discourage new players from continuing to play the game, encouraging them into boring trading is the way to do it.

I did my fare share of trading. I've made almost 40 million in trading alone, but I forget what rank that got me. All but about 5 million of that was after the rare goods nerf, too. I sold my Type 7 and went back to an ASP because trading is so boring that it makes me want to punch babies.
Where did I suggest that he should take up full time trade-grinding? I suggested he should do one or two rare goods run to buy a viper or cobra. You are the one telling him to go bounty hunting grinding in a starter sidewinder, which I think is an even worse idea. He'll probably spend 15 minutes trying to kill a single cobra, finally kill it, see a 500 cr bounty, and give up.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
That is almost entirely incorrect. Each individual rare good as a maximum personal supply and they are refreshed every 10 minutes up to that supply limit. So you may have to wait 10 minutes to get a full load in a sidewinder. But going afk for 10 minutes to make 150k seems like a pretty good deal to me.

That's the way it was before the nerf, which came less than a week after release.

That's not how rares work anymore. They haven't, for a long time. Frontier changed it exactly because people were just waiting around in stations to fill up and then bus rares around.

Where did I suggest that he should take up full time trade-grinding? I suggested he should do one or two rare goods run to buy a viper or cobra. You are the one telling him to go bounty hunting grinding in a starter sidewinder, which I think is an even worse idea. He'll probably spend 15 minutes trying to kill a single cobra, finally kill it, see a 500 cr bounty, and give up.

Cobras give more than 500 credits. Don't pretend like it'll be the only ship with a bounty, either. There will be plenty of sidewinders and eagles to destroy and, because he's such low combat rank, most of them won't even have shields.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Who else hears "Friendship drive, engaged" instead of frameshift?

I just started up with the game a few days ago. I was holding off on the combat until my joystick arrived so I stuck to trading and billboard cargo runs. It's a slow grind.

I'm curious as to the future state of the game. Is there Dev blogs or anything of the like that goes into their plans for additions and where they're heading with the game?
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
That's the way it was before the nerf, which came less than a week after release.

That's not how rares work anymore. They haven't, for a long time. Frontier changed it exactly because people were just waiting around in stations to fill up and then bus rares around.

You need to reread carefully what I have said and stop trying to be a know-it-all troll. You are flat out wrong and you are making yourself look like a dumbass. Rares refresh up to a maximum personal limit. That limit is anywhere from 7 to 30 tons per good depending on the particular item. It should only take one refresh to fill a sidewinder unless you are at one of the few locations with a limit under 10.
 

HitAnyKey

Senior member
Oct 4, 2013
648
13
81
Ran out of gas.

LOL!

Don't feel so bad. I crashed my first Cobra into a Station when I tried to answer my phone. I had almost exactly the insurance money and nothing more.

Took that next Cobra to the Nav beacon and pew pew'd until I had a boatload of bounties to collect. And then it happened. Yes I laser'd a Federal Authority ship. I went red while trying to take down an Anaconda. Ship goes boom and I try to dock.

The station starts shooting me. I get out with 10% hull and find some Anarchy station that will let me dock and repair as much as I could afford. Took a billboard mission that paid off my bounty with the Feds.

Hillarious game!
 

HitAnyKey

Senior member
Oct 4, 2013
648
13
81
What, you took his advice that you don't need a fuel scoop?

Have you used the Auto Field-Maintenance Unit yet?

Wondering if you can use it in Combat to repair your ship. Somehow I figure its probably gimped one way or another.
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
1,204
146
Just got taken out by the friendliest pirate ever. Silly me tried to run and got 100% rekt. He took about 5k worth of cargo, but considering it's pure profit he'll make 20-30k. Oh well. Floating into space now. He got my thrusters.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
Have you used the Auto Field-Maintenance Unit yet?

Wondering if you can use it in Combat to repair your ship. Somehow I figure its probably gimped one way or another.

Yeah. The AFMU will repair SOME items on your ship, but not all. Big ones like thrusters or FSD or power plant I think are the three that don't get repaired.

Other items that DO get repaired are like, guns, shield, etc. If the individual module health drops to 0%, the AFMU will repair it a little bit, but not all the way. It's like, just getting the module to work. It activates automatically but consumes charges or ammo or whatever you want to call it.

I didn't have a lot of luck with these. I haven't been in any situation where I could have escaped once I was damaged enough to have a module repair occur. By that time, I was usually dead
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
He got my thrusters.

That's hilariously brutal. I do that to people. I leave them stranded.

Later, there's going to be a ship or service that will come tow you back or get your ship working again for a fee.

Until then, I like to leave people stranded, forcing them to self destruct :awe:
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
1,204
146
This will probably be my last post of the night. Is there any way to get another commander account (like game save)? My siblings want to play but I don't want my fragile ship killed. D:
 

Fire&Blood

Platinum Member
Jan 13, 2009
2,331
16
81
Just got into, have no idea what I'm doing. And when I say I just got into, I mean the launcher is still downloading the client.

 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
Woot! Welcome. There's a lot of good info for newbies in this thread. I made a post that contains a bunch of videos to show you the ropes if you don't want to just jump in and learn on your own.
 
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