New patch!
Elite Dangerous: Horizons update 2.01.02
Greetings commanders, we have an update on the way this morning for PC and Mac platforms.
The galactic servers will go offline at 10AM UK time and we expect for up to two hours of maintenance.
Below are the changes for this update.
Stability Fixes
- Prevent crash on encountering a replicated cash-for-cargo trader
- Fix server crash on non-turn platforms
- Fix for VR crash entering a location
- Guard against player recreation when transferring location for exploration databases
General Tweaks & Fixes
- Fixed commander name on Xbox when receiving an inbox message for a newly granted system permit
- Fix rank up notification inbox messages being incorrectly hidden
- Fix ammo being incorrectly removed from modules that have had their ammo capacity increased by an Engineer
- When resurrecting at a station controlled by a hostile faction, automatically adjust the reputation up to disliked to avoid unnecessary peril
- Added latest batch of translations
- Various text fixes
NPCs
- Fix NPCs ending up with overpowered hybrid weapons
- Stop NPCs deciding to attack if they only attack opposing powers and the player and AI powers are aligned to the same superpower
- Slight rebalance of the ambient AI rank chances, should see slightly less of the top end and more of the low/mid range
- Smooth out the mission-spawned USS AI levels so that high ranks are rarer and only elite missions hit the top end ai (though deadly can get close)
Engineers
- Un-filter blueprints when entering the blueprints selection panel
Missions
- Correct Microresource contract panel is now being used in any panel at a mission's hand in stage(s). This should now indicate why a mission cannot be handed in if the player's microresource inventory is full
- Using a Discovery Scanner in Planetary Rescue or Salvage missions should now give an inbox message
- Microresouce Contract Elements now included on relevant panels
- Fix target spawn times and allow new destination delivery missions to work
- Fix landable planet issue with dynamic scan rescue
Powerplay
- Fix incorrect thresholds displayed for Fortify and Undermine actions
- Fix being unable to deliver Powerplay commodities in a handful of starsystems, including Sol
- Fix Zachary Hudson's actions when being opposed by other Federal powers
- Fix supporters of Independent powers being unable to earn merits from conflict zones
- Fix a bug in the Powerplay turn processor so it once again gives the correct result for preparations
NPC's with insta-kill weapons have been fixed it seems. This was a big complaint I had with 2.1. CMDR's in small ships (or weakly shielded/armored larger ships) would be obliterated.
I gotta say, the RNG grind is getting old real fast. I like Elite: Dangerous because you could progress doing whatever the hell you wanted; as long as it was profitable (at first). When I got my Imperial Cutter maxed out I would visit CG's with a group and we would police the area, fighting the usual pirate mercenary CMDR's that we had a fun rivalry with. I had a lot of fun.
Now with 2.1, I am back at the grindstone. Unlike before, I have to deal with the fact that I am going to waste
tons of material.
If a CMDR doesn't have 2.1, their ship is much weaker on the scale of upgrades. My pre 2.1 Cutter is about as strong as a modded Courier. If a serious PvP player wants to remain relevant today, they need to start grinding all over again.
I can't get on this game to grind though. When I am, I get bored amazingly fast. Driving on a planet's surface is only fun when not actively searching for materials IMO. I can't get into anything that is worth grinding.
I saw myself visit a Resource Extraction Site for the first time in months. It is actually really good for material farming, but it is just as boring as it ever was. It was only challenging because I was Hostile. Enemy ships would just attack, so I found myself 30km away hunting 1 target at a time. But damn, that got old fast. I just can't seem to find the motivation to progress like I once did before. I guess it is the idea that I have to gather materials for the slot machine. I hate that.
I gotta stop playing the game like I used to. I can't go to a CG in a Prismatic FDL or Imperial Cutter w/ Bi weave and take on wings of 4 CMDRs anymore. That is end game content; and it is FUN!
I am back in an Eagle basically in terms of relative shield strength. It is amazing how Engineers can basically triple shield strength, and get 50% better power plant, thrusters while using LESS power. Oh, and Pulse/Burst can hit nearly 5k away now. Not to mention a special Railgun can reload from fuel supply. The FDL can now hit a cool 500 like the old Viper. The Clipper can haul ass like nobody's business now.
I have barely anything modded right now. I can't get into it. I enjoyed testing the mods in Beta, but man, the grind is too real for me right now. I want to get back in my FDL really badly as well. But can it collect materials? NOPE. So you need a ship that has room for either a planetary vehicle hanger, or a collecting limpet with a cargo rack. That stuff uses a lot of power and room (regarding having to have the cargo hatch open with the limpet).
I need to accept that like a lot of other games, new DLC makes the old completely obsolete. Starting fresh.