Empire Total War

Koudelka

Senior member
Jul 3, 2004
539
0
0
So.. i start out playing the game as Great Britian on VH/VH and long campaign.

My first move is that i usually conquer France right off the bat in the first 10 turns and destroy them.

But... as soon as i capture their capital city, i spend the next 30 turns keeping my entire army in that city fending off revolt after revolt after revolt. I'm about to start ripping out my hair? How the hell do you lower their resisting occupation level?

Both noble and lower class are about -25/-21 and every other turn it might by down by 1 or 2... what kind of ridiculous game mechanic is this? There is no way to lower this except waiting it out. You can lower taxes.. but you gotta lower them for the entire region. You can make them completely exempt from taxes.. but it only lowers by about 4 or 5 resistance and they still hate you and revolt.

I miss MTW2 when you can just slaughter the turds and problem solved.

Anyone actually know how to lower their resisting occupation level? Even if the French are wiped off the map, it still will not lower.

/rant off

But seriously.. anyone had this problem and managed to stave off 30+ turns of armed rebellion?
 

thecrecarc

Diamond Member
Aug 17, 2004
3,364
3
0
Originally posted by: Koudelka
So.. i start out playing the game as Great Britian on VH/VH and long campaign.

My first move is that i usually conquer France right off the bat in the first 10 turns and destroy them.

But... as soon as i capture their capital city, i spend the next 30 turns keeping my entire army in that city fending off revolt after revolt after revolt. I'm about to start ripping out my hair? How the hell do you lower their resisting occupation level?

Both noble and lower class are about -25/-21 and every other turn it might by down by 1 or 2... what kind of ridiculous game mechanic is this? There is no way to lower this except waiting it out. You can lower taxes.. but you gotta lower them for the entire region. You can make them completely exempt from taxes.. but it only lowers by about 4 or 5 resistance and they still hate you and revolt.

I miss MTW2 when you can just slaughter the turds and problem solved.

Anyone actually know how to lower their resisting occupation level? Even if the French are wiped off the map, it still will not lower.

/rant off

But seriously.. anyone had this problem and managed to stave off 30+ turns of armed rebellion?

Exempt taxes, build brawdy houses, build opera houses, upgrade government buildings. Also, keep a full stack in the capital. You should already have already moved priests to that town to begin the conversion to your religion. If you haven't, do it as soon as possible. Also, dismantle any churches in the region that isn't your religion, and build over them with your own church.
If you capture a major city like a capital, it is nearly impossible to prevent a revolt. However, I can usually keep it to one revolt, and regain control in the turns after that.
Also, make sure you have a good government, and good ministers.
 

Koudelka

Senior member
Jul 3, 2004
539
0
0
Originally posted by: TehMac
Originally posted by: Bateluer
Shrug . . . I can't get ETW to run for more than 20 turns without a CTD.

Patches aren't helping?

Hell no. I CTD anywhere from 1minute to several hours.. and sometimes a dozen times in an hour.

It amazes me how lazy they have been. Its been ages since the last patch, they know the CTD's happen to more than half the customers and they dont care because they already have our money.

But then again.. when it comes to them patching the TW games.. theyve always been extremely horrible and slow. Normally players make custom mods that fix all their mistakes for them. They sure make an awesome game, but they dont give a shit about their customers.
 

Sylvanas

Diamond Member
Jan 20, 2004
3,752
0
0
I've not had any crashes or problems after patch : / . Also convert the populace to your religion like 10 turns before you take the capital, as unrest is eaisier managed when many are of your state religion.
 

katank

Senior member
Jul 18, 2008
385
0
0
Doesn't sweat it. Let them rebel. It takes 3 turns in which time your army can be used to conquer another city and return.

Smashing the rebellion would give a bonus of roughly 4-6 to order. This makes it viable to keep the city. Maintain a 1/2 stack of dragoons as suppression force afterwards.
 

TehMac

Diamond Member
Aug 18, 2006
9,979
3
71
Originally posted by: Koudelka
Originally posted by: TehMac
Originally posted by: Bateluer
Shrug . . . I can't get ETW to run for more than 20 turns without a CTD.

Patches aren't helping?

Hell no. I CTD anywhere from 1minute to several hours.. and sometimes a dozen times in an hour.

It amazes me how lazy they have been. Its been ages since the last patch, they know the CTD's happen to more than half the customers and they dont care because they already have our money.

But then again.. when it comes to them patching the TW games.. theyve always been extremely horrible and slow. Normally players make custom mods that fix all their mistakes for them. They sure make an awesome game, but they dont give a shit about their customers.

I don't know how true that is. They are working on a patch, but when you make a game as complex as this, something is bound to go wrong. Especially when it's on a myriad of computer spectrums.

However, I do feel you aggravation. If it makes you feel any better, patch 1.2 hadn't come out for Medieval 2 til around 6 months later, I think. At least 1.2 is out now.

1.3 should be out this summer, I think. Plus, CA is going to add some units as a bonus to add more diversity to the factions.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: TehMac
Originally posted by: Koudelka
Originally posted by: TehMac
Originally posted by: Bateluer
Shrug . . . I can't get ETW to run for more than 20 turns without a CTD.

Patches aren't helping?

Hell no. I CTD anywhere from 1minute to several hours.. and sometimes a dozen times in an hour.

It amazes me how lazy they have been. Its been ages since the last patch, they know the CTD's happen to more than half the customers and they dont care because they already have our money.

But then again.. when it comes to them patching the TW games.. theyve always been extremely horrible and slow. Normally players make custom mods that fix all their mistakes for them. They sure make an awesome game, but they dont give a shit about their customers.

I don't know how true that is. They are working on a patch, but when you make a game as complex as this, something is bound to go wrong. Especially when it's on a myriad of computer spectrums.

However, I do feel you aggravation. If it makes you feel any better, patch 1.2 hadn't come out for Medieval 2 til around 6 months later, I think. At least 1.2 is out now.

1.3 should be out this summer, I think. Plus, CA is going to add some units as a bonus to add more diversity to the factions.

Well, the patches have fixed some other problems. I can actually play the battle maps now and have a UI. The game still crashes at the drop of a hat though. ETW should never have been released in its current state.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
You exempt taxes, keep your army there for 5 turns or so, while you build in gimp-forces to occupy in place of your actual army. I captured a bunch of capital cities that way. Oh how I miss the option to exterminate...

I stopped playing though. Waitng for an upgrade cause it takes 5 minutes to load the campaign map and battles.
 

Koudelka

Senior member
Jul 3, 2004
539
0
0
Originally posted by: TehMac
Originally posted by: Koudelka
Originally posted by: TehMac
Originally posted by: Bateluer
Shrug . . . I can't get ETW to run for more than 20 turns without a CTD.

Patches aren't helping?

Hell no. I CTD anywhere from 1minute to several hours.. and sometimes a dozen times in an hour.

It amazes me how lazy they have been. Its been ages since the last patch, they know the CTD's happen to more than half the customers and they dont care because they already have our money.

But then again.. when it comes to them patching the TW games.. theyve always been extremely horrible and slow. Normally players make custom mods that fix all their mistakes for them. They sure make an awesome game, but they dont give a shit about their customers.

I don't know how true that is. They are working on a patch, but when you make a game as complex as this, something is bound to go wrong. Especially when it's on a myriad of computer spectrums.

However, I do feel you aggravation. If it makes you feel any better, patch 1.2 hadn't come out for Medieval 2 til around 6 months later, I think. At least 1.2 is out now.

1.3 should be out this summer, I think. Plus, CA is going to add some units as a bonus to add more diversity to the factions.

Cant wait for the next patch. Its just frustrating when they decide to put out patches every 4 months. 90% of the time players get so fed up they end up fixing the problems themselves with mods. For example, MTW2, most of their game-breaking bugs were fixed by players in mods 'months' before they ever officially patched it. Thats nothing but being lazy.

The least they could do is send out small incremental patches, instead of waiting months and sending out a big one.

So far ETW is in good shape aside from the CTD's.

The only bug i've really noticed is that quite often my troops will refuse to fire their weapons.. or fire by rank doesnt work 50% of the time and just the first rank fires while the rest stand around.

I'm not sure if its really a bug or not.

About the units, i dont mind what they have right now, i just wish they had some variety in appearance like MTW2 had. Every single faction's units all look the same, just a different color.
 

ayabe

Diamond Member
Aug 10, 2005
7,449
0
0
Koudelka - The longest stretch between patches was around 30 days and we're at that mark again and the last patch made VH pretty ridiculous. I believe both H and VH were tweaked so that populations are a lot harder to subjugate.

As others have said, exempt taxes, keep a full stack there, demolish the university/college, demolish all churches and build your protestant versions. They will probably still get frisky a couple of times, it's just the way it is.

I would suggest playing on hard though, VH is just too much with the current patch unless you're playing with mods.
 

TehMac

Diamond Member
Aug 18, 2006
9,979
3
71
Originally posted by: Koudelka

Cant wait for the next patch. Its just frustrating when they decide to put out patches every 4 months. 90% of the time players get so fed up they end up fixing the problems themselves with mods. For example, MTW2, most of their game-breaking bugs were fixed by players in mods 'months' before they ever officially patched it. Thats nothing but being lazy.

The least they could do is send out small incremental patches, instead of waiting months and sending out a big one.

About the units, i dont mind what they have right now, i just wish they had some variety in appearance like MTW2 had. Every single faction's units all look the same, just a different color.

Back in Medieval 2, Australia CA had developed the game, but because of the game cycle, UK CA developed the patches. This is what happened with DICE, where DICE Sweden programmed the game, and DICE Canada released patches--it wasn't until the end the patches began to make sense, (and some people still complain) and this is due to a lack of familiarity with the code. It's not inexcusable, but there's a reason for it.

As for variety, I'm disappointed you'd say that. I was hoping the factions in this game would be more unique than in Medieval 2 which was just differently named units in different colors.

Only the Turks would play differently than say, the English, but you could play the English same as the French. And the battle glitches were bloody annoying.
 

Eeezee

Diamond Member
Jul 23, 2005
9,923
0
0
To the credit of the developers, revolutions were practically trendy during the ETW time period. I guess the design reflects that?
 
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