That's the thing about Classic EQ, which differentiates it from all other MMOs. (we can argue about the reasons... it's the developers, it's the community.. it's whatever...)
But the freaking massive death penalty you got in EQ made it a completely different game from anything else I have ever played. I'm not just talking about an experience hit, which that alone made it difficult enough, causing you to lose hours of gameplay just to regain that lost xp. But I'm also talking about the fact that you could spend the next several hours, maybe the rest of your whole day trying to get your corpse back, depending on the situation. Now I know people wonder - huh? What's the fun in that? Well it is NOT fun lol but that's not the point. The point is it made you take your gaming and your character to another level. It made you take the role your character plays so much more seriously! I can't emphasize that enough. I mean, think about it. You're in a dungeon crawl, way in the back, let's say. You don't have anyone to port, maybe it's just a team of a couple tanks a cleric and a shaman. Throw in a ranger or rogue let's say. The fights are getting rough. Each battle you come out with low low mana, everyone's low on health, etc. Plus, you knew you shouldn't have gone this far back into the dungeon anyway. But you risked it just for the thrill and group confidence is high. Then, sure enough, next thing you know, a few unexpected 'adds' come walking into your room and even though you haven't had any time to recover from the last battle, you gotta fight them, or you all die, and IF you all die, you could well all be spending the next 2-3 hours trying to get your corpse back. Now ask yourself, are you going to fight those mobs maybe a little bit better than you would if you knew that death would only mean your team will simply pop back up at some bind point or something? Of course! The threat of an impending 2-3 hour corpse run causes real FEAR - even PANIC. Hell, I remember some situations where it was like "Oh crap, we are NEVER going to get our corpses back if we die here" And sometimes it was actually a strategy to try and at least fight your way to a spot that would be safer to die in than others. ...But if you're all decent enough players, you'll figure a way to fight through it. And if you somehow manage to live, how massively awesome would that be? I can recall some unbelievably close calls sometimes.... one time as a tank I was literally down to 2 hp and the cleric was completely oom and we all knew that if I died, everyone else would die too very soon after. But we all lived, and we all didn't have to do a massive corpse run - it was an awesome feeling. The greatness of EQ was that very fine line between massive frustration and disappointment vs extreme satisfaction and feeling of a job done well.
I really miss that, but the fact is I don't have the time any more anyway! Great memories though, I'll never forget.
I recall a time where I was adventuring w/ a PUG outside of a cave/dungeon that housed Minotaurs. I don't know what zone it was in, but I had to take the boat to get there. So did the rest of my PUG.
So, things like bind point become very important when it literally takes 45 mins to 1 hour to get from the boat to the cave. Sometimes longer if you 'just' missed the boat.
So we're in there, having a kick ass time. Its a tough cave for us. We really want those special mino axes you could get if you were lucky. As others have said, dungeons were not instanced and re-pops happened all the time. We're slugging it out and one of the alpha minos comes walking around the corner and just shits all over our group. Fear ensues. We start running for the entrance, but some of the dungeon re-poped. We fall apart, death within sight of the door.
Now, the majority of us were smart enough to bind reasonably close (reasonable in EQ terms, not spoon fed Rift or WoW terms). We all reconvene in our loin cloths and burlap outside the entrance. We're all scared shitless of going back in, but we have to b/c our bodies are in there. Everybody is outside the cave except for the unlucky one who didn't bind. He's talking to us through group chat lamenting his travel. Mind you, he's doing this pretty much naked. And he's a warrior so he has no spells to help him out. Just his bare hands.
So, its 2AM at this point, and he still isn't there. The rest of the PUG is tired and we just want to end it. So we decide to try to pull VERY carefully and make our way to our corpses. Progress is good early on. We're getting closer. Our stranded friend is still not with us.
Finally we can see our corpses strewn across the ground. 3 minos stand in our way. No way to pull them separately. We go for it - I mean, its either that or walk all the way back out (and it probably repoped anyway). 3 minos go down, we are in tatters, we grab our bodies. Joy ensues. Absolute joy. Followed quickly by absolute fear. One of the Alpha minos comes BACK around the corner. Our warrior is not present for he is still naked in his sojourn back to us. We run. At this point I feel like I might actually throw up on my keyboard.
As I'm taking damage and running out the cave entrance, I see our missing PUG mate. He is running to me, in all his sexy naked toon wonder. He blows right past me before he sees what we're all running away from. I did the run backwards move so I can watch what happens. He stops dead in his tracks, turns towards me (and the exit) and starts to run. Alpha Mino is hacking him to pieces (remember, he's naked). He starts doing that 'sexy man' walk we all remember where he's slowing down and walking all funny. He drops like a box of hammers.
I can't stop laughing at him. I have tears in my eyes its so funny. He just spent over 2 hours trying to get back to where he originally died, only to die again. I laughed because it was so cruel. I laughed because it wasn't me. I laughed because it was a release from the pent up agony and fear I had with my own gaming session and corpse run.
I laughed because it was just so damned real and funny at the same time.
EQ made no excuses for itself. It was what it was. I thought it was awesome. I really wish something else would step up and be awesome just like it.