EVE Online

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Praxis1452

Platinum Member
Jan 31, 2006
2,197
0
0
Originally posted by: skace
EVE is one of those 'in theory' games. In theory, it should be amazing but the gameplay really isn't there. What is there is a shitload of politics and drama that the company and corporations work very hard to maintain.

Think of EVE like this, imagine you are reading the most amazing story of a hunter who wrestles a bear to the ground and kills it with a twig. So you go "holy shit that is amazing, I'm going to go hunting". So you go and work really hard to buy all the equipment you are going to need and you do lots of research... only to find yourself sitting in a tree for 12 hours staring at nothing.

Nobody ever talks about how 90% of the travel through EVE is you staring at a WARP screen. Nobody talks about how absolutefreakinglutely mind numbingly boring the mining is. Nobody talks about how the skill system is about as interactive as progress quest. *DING* you learned something while you slept! Let's not mention the joke of a mission system.

Now, don't get me wrong, EVE isn't a bad game at all. But when someone says "you really have to make your own fun in EVE" take that at absolute face value because its true. I think Goon Squad took the best possible approach anyone could take to EVE. "You want me to sit around mining and wait a month of real time before I can do something cool? Fuck that, how about me and 200 of my friends in our starter crafts go start some shit". That's the mentality that actually makes the game engaging. The reality is that if you start playing the game on your own, you can play it for quite awhile without ever getting into one of these fun situations.

And to summarize all this in elitist EVE speak? If you aren't in 0.0 space you aren't playing the game properly.
See that's exactly the type of thing that makes EVE a "OMG AMAZING GAME" and "OMG MIND NUMBINGLY BORING". You could lose everything you have in a few seconds in this game and the risk coupled sometimes with lots of planning to pull off something really nice or maybe you get lucky.

And honestly I don't think you've played enough to realize that you don't need to mine anything. I don't even have the mining skill. In fact my industry may be at 500sp.

You can do a lot in your first few days and considering how large EVE is I don't see how you can argue that it's absolutely boring in a frigate. In fact I still fly frigs regularly, t2 albeit but a noob can get into one of those within a month or so. As a noob try paying for those ship losses though.

I mean it's an mmo so you *should* do something with other people, not mission. God I hate missioning it turns an Massively multiplayer online game into a massively single player online game.

I think you missed a lot of the options. Empire war where frigs are used regularly, low-sec pirating, 0.0 warfare itself. If anyone says you MUST go to 0.0 you can tell them to go feck themselves. Not like anyone's making you do anything.

Many old players 4+ years are in low-sec with faction warfare, in high-sec doing empire war, etc. Now if you are asking about industry, which I don't think you are since you find it sooo boring, as do I, then I'm definitely not the person to ask. I don't even know how to manufacture anything.
 

manko

Golden Member
May 27, 2001
1,846
1
0
Originally posted by: Mide
The key is to find a .5 system that doesn't get a lot of traffic. My corp has a station office in the same system so all I do is wander out to a field, grab all the "dense, massive, fiery" stuff I can find, keep on putting it in a jettisoned jetcan, and when it gets either full or close to the 1 hour mark, I fly back to the station, get my hauler, and haul everything back to the station. I usually just do this for 2-3 hours while I'm reading a book. My corp has a fixed turn-in rate per unit of ore so all I do it sell the ore to the corp via contract and they send me ISK and then use the ore to build stuff.
Thanks for the info and the other tips. I might give EVE another try, if I can pay for the game with in-game credits, without it seeming too much like real work.

I was in the EVE beta and I have done the trial a few times over the years, but have never been able to get excited enough in the first few weeks to want to pay.

The concept has always been appealing for all the years I've been following it (since before beta), but I haven't ever found the area of the game that is really "fun" for me. I like the idea of a game world with the player economy and politics, but I'm turned off by too much organization and people taking themselves too seriously. Maybe I'll have another go at the trial sometime and see if I can find my fun niche.
 

Mide

Golden Member
Mar 27, 2008
1,547
0
71
Yeah it does seem to be lacking in overall "gameplay" appeal when you think about most experiences in game. In that respect it's kinda like WoW or any other MMO. The most "fun" I ever had in any of these games was when I was playing with other people and we were trying to complete a certain goal, may that be killing a boss, finishing a L4, low-sec pirate hunting, etc. Unfortunately this social aspect is very much dependent on other people playing at the same time you are. Solo sucks but the majority of time, that's what I'm doing. If I didn't figure out a way to play for free I probably wouldn't be still playing Eve. That's just me though.
 

nsafreak

Diamond Member
Oct 16, 2001
7,093
3
81
/me dusts off the dead horse and gets out his stick to whack at it some more

I was pretty brief in my initial post and I figure I might as well expand upon it since I have a few moments. As many people have said already EvE is a game that you make of it what you want, however going at it solo is VERY hard to say the least. I lasted about a week from initial start until I joined a corp which got me even more engaged in the game. There is such an incredibly wide variety of things you can do in game its mind boggling and I've just done a small portion of them. Here's what I've done so far:

Been an Empire based pirate wardeccing industrialist corps
Been in an industrial focused alliance (FLA)
Been in several PvP focused alliances (Insomnia, Synchronicity, MASS, currently in ATF)
Positions I've held: Corp Security officer, Corp head of Security, Corp CEO, Alliance FC, Alliance Senior FC, Alliance Vice President

PvP wise I've done from the small roaming gangs to the large gangs with capitals and supercapitals. And yet I still have so much to do myself. Currently my main goals are to get into both a Thanatos and a Moros (carrier & dreadnaught respectively) and work on other Tech 2 ships. Right now I'm working on the weapons support skills for Tech 2 (I primarily fly gallente atm) Amarr ships so once I have them I'll train Amarr Cruiser 5 (about 19 days) and I'll be able to fly Amarr heavy assault cruisers, assault recons, force recons, and command ships. Believe it or not these are actually short term goals. So here are the key things that I believe you need to do in order to have fun in EvE:

1) Find a corporation that suits your goals, if a corp doesn't work out you're always free to go find another
2) Establish short term goals and long term goals. If I just started with the long term goal and long term goal only of getting into a capital ship when I started the game then yes I may well have quit myself. Because training to be capable in a capital class ship takes a LONG time, much less earning the isk for the ship and the fittings. Achieving something once every few days makes it so much more rewarding.
3) Feel free to look at different things to do within the game. If you don't like mission running then try mining, if you don't like that then try working the market, if you don't like that you can try pirating, etc. etc. And with the new faction warfare that is in the game PvP is even more plentiful than it was before, not that its ever really been lacking but it adds an interesting new element.
4) Don't feel like you can't beat another player just because they've been playing the game longer than you. I have beaten players in combat that have been playing the game longer than myself and I've had it happen to myself once or twice. Granted its not something that happens often. So if you're in lowsec or 0.0 space and see me hanging around in my astarte or ishtar and you don't have a gang to support you then you probably want to run the other way .

I'm coming up on my 3 year anniversary of playing the game and I still don't see myself stopping play anytime in the near future.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: Praxis1452
Originally posted by: skace
"You want me to sit around mining and wait a month of real time before I can do something cool? ..."
In fact I still fly frigs regularly, t2 albeit but a noob can get into one of those within a month or so. As a noob try paying for those ship losses though.

Hehe, sorry that cracked me up a bit. No offense to you but I think my points still stand on their own. EVE has some really, really amazing trailers and some awesome roleplaying forum posts and articles. And to the person who reads all that, gets hyped out of their mind and then goes and plays EVE. I think that person will experience a large number of the let downs I've posted.
 

videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
Originally posted by: skace
Originally posted by: Praxis1452
Originally posted by: skace
"You want me to sit around mining and wait a month of real time before I can do something cool? ..."
In fact I still fly frigs regularly, t2 albeit but a noob can get into one of those within a month or so. As a noob try paying for those ship losses though.

Hehe, sorry that cracked me up a bit. No offense to you but I think my points still stand on their own. EVE has some really, really amazing trailers and some awesome roleplaying forum posts and articles. And to the person who reads all that, gets hyped out of their mind and then goes and plays EVE. I think that person will experience a large number of the let downs I've posted.

uh, lol? It's a game with a 90 degree learning curve, and by keeping people like you out, it seems to be working quite well.
 

hooflung

Golden Member
Dec 31, 2004
1,190
1
0
Originally posted by: skace
Originally posted by: Praxis1452
Originally posted by: skace
"You want me to sit around mining and wait a month of real time before I can do something cool? ..."
In fact I still fly frigs regularly, t2 albeit but a noob can get into one of those within a month or so. As a noob try paying for those ship losses though.

Hehe, sorry that cracked me up a bit. No offense to you but I think my points still stand on their own. EVE has some really, really amazing trailers and some awesome roleplaying forum posts and articles. And to the person who reads all that, gets hyped out of their mind and then goes and plays EVE. I think that person will experience a large number of the let downs I've posted.

@Skace - Seriously you are not a very good EVE player. You are trying to tell me, a nearly 5 year old vet that has 5 accounts and my lowerst SP character is 9m SP and my highest is 60, that there is no real gameplay? Are you bloody mad? What has happened to informed opinion here at AT?

You must have absolutely no clue how the game mechanics other than 'Warp Drive Active' if you think you can turtle the game into some shell. The game is a sandbox. If you watch any trailer of any game and expect it to be instant eyeporn then you are a moron. You always need to spend time to learn the mechanics. EVE is a game where there are a hundred different things going on at once with multiple mechanics behind each and every one.

There is no winning EVE until the cluster shuts down and you are the last one holding a flag of victory. The game is about fortitude and more importantly fortitude that comes on the wings of persistence. Every day is a new day in EVE with new opportunities. If you expect everything to be handed to you then quite honestly you just missed the whole point of EVE. Don't even talk as you so misinformed that any time you DO have with the game is so far out of touch you might as well be talking out your ass. When was the last time you played? When was the last time you participated in things outside your own ego? When was the last time you mastered a game mechanic? Or are you one of the idiots who get stuck on the 'Warp Drive Active' screen and need to go crank up some Battlefield 2 because you have positioned yourself where you need to go 10+ jumps and you can't understand the concept of localization and logistics.

@HumblePie

Within each of those topics there are many subtopics. You could sum up human life with your little evaluation by putting love on the list adn we all know how love can be summed up in a headliner right.

I hate to personally attack your character but it is becoming very obvious that a good deal of people who complain about EVE on AT have tried to sum it up without actually diving into the content. You've figured out what some contant IS but haven't actually done anything more than scratch the surface and then summed up as if to sell it to an A.D.D. kid. How far did you go? How many times did you engage in combat? Did it make you want to toss your toys out the pram or did it make you want to figure out why you lost and figure out what it would take from your personal fortitude to minimize the risk and even change the outcome if pressed again? Why are you caring about month long skills when there are an absolute ton of skills that you could train vertically to lvl 4 instead of horizontally to lvl 5? Tech 2 gun training throw you for a loop? Or tech 2 cruise launchers? Wanting to fly a capital ship but knowing the game mechincs for capitals are group oriented and not liking people?

C'mon give me an informed opinion not some things I hear from people that just don't have the mental fortitude and/or time investment say when they just want to convince themselves that EVE isn't fun. When they should say, 'I honestly never got the game. I kinda got it but it was too massive and I just don't have the time to play it.' or 'I dislike assholes and griefers and other bad people and would rather play something less consequential.'

 

roguerower

Diamond Member
Nov 18, 2004
4,563
0
76
EvE was my crack for a long time but as I've grown older I've started to shy away from PC gaming (I know, it hurts me as well). Hopefully this will change when i get my new PC all set up.

EvE requires both patience and ingenuity. You can't expect for the game to carry you along telling you what to do and getting you to like it. As you've no doubt already experienced, it has a very steep learning curve and once enamored with it, it is hard to let go. This is where i'm at right now. I have 2 accounts w/ 2 characters, one at 33m SP and one at 28m SP, both with different styles of play (one is PVP the other is industrial). B/c of school and work I am having trouble devoting the time like I used to when I first started.

My laptop is getting older and older as well so i can't play w/ the new graphics and it uses a lot of my systems resources and I would much rather do/play something else. Again, with my new PC (desktop, C2D & 4850 when it comes out) I'll get back into it.

I will say this every time someone asks me about it, but the KEY in the game is to find a good corp. That is the difference between loving it or hating it. I can look back and agree that when I loved the game the corp i was in I loved, but when I hated it, the opposite was true.

Hope this helped, if not PM me or look me up in game - Marine Raider (pvp) or Xbox99 (indy)
 

Michael

Elite member
Nov 19, 1999
5,435
234
106
I echo setting short-term and long term goals. When you're doing a skill like this: Advanced Spaceship Command V (20 days, 3 hours, 31 minutes, 6 seconds) which basically will result in me aligning my freighter slightly faster 20 days from now, you need something else to distract you.

My main character has reached the point that many skills take to 10 - 40 days to train. the killers are the "filler" skills that are a time sink towards a bigger goal. In my case, it is flying a Thanatos, so I need to spend the time and get little benefit from the skill being trained.

When training doesn't provide a short-term goal, I use something else like generating 100M isk or getting 10 kills over the weekend. I'm a director in my corp, so I have a ton of behind the scene things I need to do and we're building up again and soon will pass 50 members.

You also certainly spend a lot of time looking at the warp screen (and if you're flying a freighter like I have been this week, lots of time watching the ship align and get to warp speed). I don't mind it too much. The hard part for me right now is laying off the PvP until my current project is finished so I don't have a ton of kill rights on me.

I also think that not every game is for everyone, so the anti-Eve comments here are appropriate.

Michael
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: videogames101
uh, lol? It's a game with a 90 degree learning curve, and by keeping people like you out, it seems to be working quite well.

Originally posted by: hooflung
@Skace - Seriously you are not a very good EVE player. You are trying to tell me, a nearly 5 year old vet that has 5 accounts and my lowerst SP character is 9m SP and my highest is 60, that there is no real gameplay? Are you bloody mad? What has happened to informed opinion here at AT?

You must have absolutely no clue how the game mechanics other than 'Warp Drive Active' if you think you can turtle the game into some shell. The game is a sandbox. If you watch any trailer of any game and expect it to be instant eyeporn then you are a moron. You always need to spend time to learn the mechanics. EVE is a game where there are a hundred different things going on at once with multiple mechanics behind each and every one.

There is no winning EVE until the cluster shuts down and you are the last one holding a flag of victory. The game is about fortitude and more importantly fortitude that comes on the wings of persistence. Every day is a new day in EVE with new opportunities. If you expect everything to be handed to you then quite honestly you just missed the whole point of EVE. Don't even talk as you so misinformed that any time you DO have with the game is so far out of touch you might as well be talking out your ass. When was the last time you played? When was the last time you participated in things outside your own ego? When was the last time you mastered a game mechanic? Or are you one of the idiots who get stuck on the 'Warp Drive Active' screen and need to go crank up some Battlefield 2 because you have positioned yourself where you need to go 10+ jumps and you can't understand the concept of localization and logistics.

It appears.... voicing my opinion on EVE struck a chord, even though I never even said it was a bad game. I'd like to let that sink in, I never once said EVE is a bad game.

Hell, Hooflung spent an entire paragraph talking about winning the game when I never even mentioned it. Maybe he knew I'd mention it in my reply, preemptive argument points. You can't win an MMO? No shit? Is this new? Maybe the guys who made UO should have thought of that idea several years ago.

I don't even know how to respond to half your points since they just seem to be the rantings and ravings of a mad man. Most don't apply to anything I posted, perhaps you copy and pasted something you said to another person who mentioned some of the weaknesses of EVE. I did however look close for any rebuttals of a single topic I wrote about and yet there aren't any besides some strange quip about logistics and localization. It should be noted, my mention of seeing the warp screen a lot was from someone doing local missions, not someone trying to jump halfway across the universe so that they could buy something. That person would probably be complaining about gate campers, or do they not exist anymore with my out of touch assessment of EVE from last year?

It should also be noted that I didn't come into this thread to troll it or stir shit up. I posted directly on the OPs topic which was that he was trying to like EVE but was having trouble. I explained things that could have facilitated those problems and why the game may not even be able to live up to whatever expectations he may have gone into it with.
 
Apr 16, 2008
135
0
0
That's a shame that hooflung's rant had to happen. That only helps people not choose to play the game. Yes it has a 90 degree learning curve at times but there are people that can help you learn it.

I know I'm guilty of browsing the web or playing another game when I get stuck on a long jump route. It's not about the logistics and localization. I have a great agent right now and the closest hotspot for equipment is 7 jumps away. I don't have an agent available where I do most of my buying so I do get stuck on extended jump sessions.

That doesn't bother me because I'm helping establish a market where I am. The market is dead here but when I sell something it goes right away because everyone else near here doesn't want to make 7+jumps to get it so I sell for slightly less than the next nearest spot and it goes immediately. Supply and demand in a truly open market right there. That is just a small part of Eve that I recently stumbled upon after playing off and on for the past year. You won't get that in very many games where you can actually create something from nothing then have to defend your right to keep doing that.
 

randay

Lifer
May 30, 2006
11,018
216
106
eve is an incredibly complex game and if you dont enjoy challenging yourself then you will not like this game. its not a pick up and play mmo like wow or anything like that. its a wonderful sandbox mmo that can be very harsh and hostile, but at the other end it can be fun and rewarding. how? you figure it out for yourself... thats the whole point!
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: Michael
I echo setting short-term and long term goals. When you're doing a skill like this: Advanced Spaceship Command V (20 days, 3 hours, 31 minutes, 6 seconds) which basically will result in me aligning my freighter slightly faster 20 days from now, you need something else to distract you.

My main character has reached the point that many skills take to 10 - 40 days to train. the killers are the "filler" skills that are a time sink towards a bigger goal. In my case, it is flying a Thanatos, so I need to spend the time and get little benefit from the skill being trained.

When training doesn't provide a short-term goal, I use something else like generating 100M isk or getting 10 kills over the weekend. I'm a director in my corp, so I have a ton of behind the scene things I need to do and we're building up again and soon will pass 50 members.

You also certainly spend a lot of time looking at the warp screen (and if you're flying a freighter like I have been this week, lots of time watching the ship align and get to warp speed). I don't mind it too much. The hard part for me right now is laying off the PvP until my current project is finished so I don't have a ton of kill rights on me.

I also think that not every game is for everyone, so the anti-Eve comments here are appropriate.

Michael

speaing of skills, even when you do learn that skill that takes 10 days learn, it's not like it's exciting. all that waiting and maybe your ship goes 3% faster or something or you can start using a different type of weapon...whoopee!
 

Michael

Elite member
Nov 19, 1999
5,435
234
106
speaing of skills, even when you do learn that skill that takes 10 days learn, it's not like it's exciting. all that waiting and maybe your ship goes 3% faster or something or you can start using a different type of weapon...whoopee!

I don't think that is much different than killing 1,000 orcs to get enough experience points to go up a level so you get access to different spells or so that you hit more often. I like the Eve skill system even though there are very painful times when you spend a month without much changing. In the end, 3% can matter and being able to use different weapons or ships opens up more possibilities for you. For me, if I have a busy week or 2 at work, I can set a long skill and not worry about it.

What I like the most about the game is that "crafting" matters. Since you lose what is on your ship when it blows up (maybe you can recover some parts if you hold the battlefield when the fight is over), making things matters. That and the logistics of moving (the infamous warp screen) means that there are hubs across the game space and there are ineffiencies that you can exploit.

Michael
 

Mide

Golden Member
Mar 27, 2008
1,547
0
71
Originally posted by: Michael
speaing of skills, even when you do learn that skill that takes 10 days learn, it's not like it's exciting. all that waiting and maybe your ship goes 3% faster or something or you can start using a different type of weapon...whoopee!

I don't think that is much different than killing 1,000 orcs to get enough experience points to go up a level so you get access to different spells or so that you hit more often. I like the Eve skill system even though there are very painful times when you spend a month without much changing. In the end, 3% can matter and being able to use different weapons or ships opens up more possibilities for you. For me, if I have a busy week or 2 at work, I can set a long skill and not worry about it.

What I like the most about the game is that "crafting" matters. Since you lose what is on your ship when it blows up (maybe you can recover some parts if you hold the battlefield when the fight is over), making things matters. That and the logistics of moving (the infamous warp screen) means that there are hubs across the game space and there are ineffiencies that you can exploit.

Michael

LOL Well said. It's more like 1000 rats or boars or some other nameless creature
 

Drift3r

Guest
Jun 3, 2003
3,572
0
0
Originally posted by: Mide
Originally posted by: Michael
speaing of skills, even when you do learn that skill that takes 10 days learn, it's not like it's exciting. all that waiting and maybe your ship goes 3% faster or something or you can start using a different type of weapon...whoopee!

I don't think that is much different than killing 1,000 orcs to get enough experience points to go up a level so you get access to different spells or so that you hit more often. I like the Eve skill system even though there are very painful times when you spend a month without much changing. In the end, 3% can matter and being able to use different weapons or ships opens up more possibilities for you. For me, if I have a busy week or 2 at work, I can set a long skill and not worry about it.

What I like the most about the game is that "crafting" matters. Since you lose what is on your ship when it blows up (maybe you can recover some parts if you hold the battlefield when the fight is over), making things matters. That and the logistics of moving (the infamous warp screen) means that there are hubs across the game space and there are ineffiencies that you can exploit.

Michael

LOL Well said. It's more like 1000 rats or boars or some other nameless creature

Not just that but killing a 1000 rats or boars to get that awesome "Fireball 3" spell upgrade. Whoop dee freaking doo!

I've played my share of MMO's and frankly EVE is the only MMO left where players are the ones shaping the world in meaningful ways. No other MMO out right now can claim that period, not even WoW. Seriously either you get EVE or you don't. I doubt most EVE players would care if EVE ever achieved WoW numbers and in fact I'd wager most like it this way, including myself.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: tenshodo13
Or its just a trailer. Have you ever seen a trailer that showed only gameplay?

EVE has some amazing trailers and every one that I've seen has always shown gameplay. In fact, the deception of their trailers is that they show all gameplay which makes you think "the game must play similar to this". It would be like a WoW trailer that just showed 5 people beating up Molten Core, then Onyxia, then BWL. Of course players will get into the game realizing that is what they can do, only to realize the trailer didn't mention a single thing from 1-59 and that that part of the game plays vastly different. And the trailer didn't mention that once you get to 60 you won't be beating those zones with 5 people.

It's the same with forum posts. EVE has had some amazing player written stories, they make the game sound alive and fantastic, until you realize that 90% of these stories are roleplay. Sure, these guys are "corporate assassins" in the same respect as I can play a homeless person in WoW by simply never equipping anything and standing out in the desert begging everyone that passes. It's not a game function in this respect, it is a person operating within their own imagination and then writing a compelling story around it. They are trying to illustrate how in-depth the PVP is by over complicating something as simple as kill, loot and plunder. To put it into perspective, these stories are usually about as much about game play as the l33tdude and boneskull stories in UO. Or me writing stories about the lone straggler who used to train Sand Giants onto people in Everquest. It's me trying to breath life into something, that without the story, would not be as epic or profound as it comes across. And of course, everyone who reads my Sand Giant story will think it hillarious and compelling, except the people who got trained or those who actually know what training entails.

Originally posted by: Mide
LOL Well said. It's more like 1000 rats or boars or some other nameless creature

I'm responding to you instead of Michael since it is a smaller summary, but it's for both of you. You respond to a comment about skills with how many mobs you kill in other MMOs. How is that relevant? If you want to talk skill gain, let's talk skill gain. EVE let's you gain skills by simply clicking on them and they go up continuously. Yes, this is a convenient concept, it is also incredibly lazy and an over-simplified destruction of what could have been an otherwise deep part of the game play.

You want to compare EVEs skill system to something? Let's compare it to a skill system done right, UO. In UO, not only could you gain skills, they atrophied as well, and your character could not be master of everything as that is not very likely in the real world. On top of this, your character could learn skills through observation of other people using them as well as testing them out on dummies, in sparring situations and paid training. Then obviously honing them and mastering them throughout normal use. This system is so far beyond EVE and every single other MMO that has come out it is almost embarrassing. Skills in UO actually created real world objects, shields people could use (and you could actually see, they had a place in the world, not just an item in an inventory list), chairs, tables, you could learn to navigate the seas and find hidden treasure. Those are real skills that shape the way you play the game not just how your ship upgrades.

If you want to talk killing 1000 rats, you must not have done much NPC combat in EVE because you fight the same fucking mobs 10000000 times in a row while raising your alignment with an agent or his corporation. EVE has possibly the least mob variation of any MMO ever created. You kindly overlook that because "it's space and everyone's flying the same spaceships!" And that's fine that you overlook it, but to turn around and knock other games that most likely have 10x the mob variation is pretty damned hypocritical. Not only do you fight the same mobs, but the agents recycle the same exact fucking quests. Go kill this 1 NPC out by this belt for the 1000th time, I'll give you a stack of medical supplies. Jee wiz agent, that makes the quests I got in Everquest for the bonechips sound epic.

The funny thing about this thread is people have spent so much time trying to bolster EVE's weaknesses that barely anyone has actually spoken of it's true strengths.

Michael mentioned one of EVE's more compelling pros which is the free market system and how you can exploit it. Some people actually spend every waking hour in EVE doing this because the market system is incredibly versatile and powerful. The game is basically a walking auction house as you can search for anything and everything anywhere in the galaxy. This gives you free basic knowledge of where things will sell and where they are surplussed very easily. It's an amazingly fun market simulator in that respect. There has been very few MMOs (if any, certainly none I've actually played) with such a robust system and if playing a ferengi is your game then you definitely need to look into that aspect of the world much more.

One of the other aspects of EVE I loved was the bounty system. Not just the fact that you can place a bounty on anyone and everyone. But that as you fly through the game you actually see billboards warning/informing you of these most wanted criminals with ridiculous bounties on their heads. It really makes the players appear as part of the game world and always kind of reminded me of bebop as well. The only thing that was missing was a corny wild wild west show to update you on the top 10 criminals.
 

Czar

Lifer
Oct 9, 1999
28,510
0
0
One example of the market system in eve.

When I was playing I spent a few weeks doing very safe and very easy but kinda timeconsuming use of the market. I was in empire, all my good ships were stuck in Stain and I didnt have time to focus on alliance warware. I had a few million isks, went to most of the main hub systems in Empire and took note of all the crusier prices. Then I simply went and bought a few at the lowest prices possible and moved them systems where the prices were higher. I gained 1-3 million isk per ship sold, there was no risk involved, just autopilot most of the time and I got to spend time browsing the web as well, something I would be doing anyways.

 

Michael

Elite member
Nov 19, 1999
5,435
234
106
skace,

You're not "doing anything" when you're killing the random creatures in other games to get XP, you're just grinding. All successful MMOs have grind as you need to keep the players coming back.

In Eve, the 3 reasons to grind missions (kill NPCs) is to make isk (Eve's version of money), to gain standings with corporations and factions, and to improve your security status. However, none of this is actually required. There are plenty of ways to make isk that is not related to the missioning system because the economy actually works in Eve. The only reason why you need standings is to get jump clones and there are plenty of player offered services that get around that. Plus, if you have enough isk, there are ways to gains tandings with NPC corporations without killing rats. Finally, you can play just fine with poor security status.

That said, I agree with you that the missions are pretty terrible and I hate dealing with them. For the msot part, the enemies are just red crosses in your overview and there is no real impact on the game world for playing them. The developers have just announced that they created a new suite of mission creating tools (partially because of the work they did for the new expansion) and that many new missions are coming.

Sometimes I suspect that the missions are so bad because they are essentially the solo aspect of Eve and the developers want you to play the social part of the game.

As for the bounty system, it is good in concept but broken at the core. All it does is give the "pirate" a free isk generation device as he gets his alt to pod him and collect the bounty.

Michael
 
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