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Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: Martimus
I finally started this game last night. I can honestly say that I have almost no idea what I am doing in the game. I am a Gallente Immigrant, but I don't really know what that means.

Is there anything you can suggest for me to get a handle on how to play the game? I just went through the initial tutorial and flew back to the starting base and logged off.

For missions find agents with higher quality - Q20 is the best, Q-20 the worst.
 

RaiderJ

Diamond Member
Apr 29, 2001
7,582
1
76
Originally posted by: Smilin
Originally posted by: TheVrolok
I can't believe people are bitching about the autopilot NOT warping you to 0 and automatically jumping? Do you want the game to hold your hand, too? The autopilot is a convenience in high/mid sec, but you really believe you should be able to fly around low sec space while AFK and have nothing to worry about? Please go play WoW on a PvE server, carebears.

Who said anything about low sec? If you're going to get all insulting you need to muster up some reading comprehension first:

Originally posted by: Smilin
Travel from point A to B in the game gets boring as all sh1t. It is the most unpleasant part of the game that I have found. It's worse than grinding.

So if I want to autopilot through a bunch of high security space while I go grab a snack I should be able to do so. Getting "punished" for using autopilot was the last straw.

It's NOT a convenience in high sec (let alone mid). That's where I got podded. I had a 12 jump run back to home at the end of my night. I stuck things on autopilot through high sec space while I got a drink or something. When I got back to the computer I'm dead and like 2 days of work in the game was gone. Screw that. How is that fun by any stretch of the imagination?

Sure you can manually warp to 0 from gate to gate and it's actually faster getting places than autopilot. But look I work all day in front of a computer and I don't feel like doing it when I get home. You have to go beyond like 5 gates and frankly that crap gets BORING. So you should be able to autopilot and do something else for a few (I'm not asking for a free pass through Sec 0 space here, but Sec .9+ ?)

I shouldn't have to sit in front of a frickin computer watching it autopilot itself for 30 minutes to get somewhere. It's an utterly retarded game concept. When left with my own thoughts the first thing that comes to mind is "I'm paying for this??".

One time I literally put things in Windowed mode and played a different game on the second monitor while I was waiting. Yeah, let that sink in... Eve sucks so bad that I had to play another game at the same time to remain entertained.

About 2 days into playing on the demo I was done. Was killed, made it back to some base with my pod, and couldn't figure out how to collect my insurance. Didn't really care either I guess.

But, yeah, I was playing an old Sega game on the emulator while I was playing Eve. I guess WoW is more my speed, I prefer PvE MMO's.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Originally posted by: SunnyD
Originally posted by: Martimus
I finally started this game last night. I can honestly say that I have almost no idea what I am doing in the game. I am a Gallente Immigrant, but I don't really know what that means.

Is there anything you can suggest for me to get a handle on how to play the game? I just went through the initial tutorial and flew back to the starting base and logged off.

Races and lineages mean pretty much nothing now since they changed the way you make characters now.

As far as learning goes - the question is what do you want to learn? Do the tutorials for the basics.

- If you want to know how combat works, learn about (google) topics like transversal velocity, signature radius, tracking speed, optimal range and falloff.

- If you'd prefer to go the "carebear" route (what I am), you want to look up topics such as mining (pretty straight-forward), refining, trading (buy/sell on the market), industry (manufacturing). <-- This route is quite a bit easier, but to be optimal you'll still need to know how combat basics work too.

- There's all sorts of subtopics besides those two "basics"... command, covert-ops, etc. Since restructuring the character creation in EVE, they basically give you a clean slate to do whatever you want to do. So the real question is - what do you envision your character doing 3 months, 6 months, a year, 5 years from now? There's nothing any one character CAN'T do... provided you train the right skills for whatever it is.

- Look up your race's ship types (or whatever race/ship you would like), see what bonuses they provide and direct your training to those strengths. (Again, slightly less important - you can train ANY race's ships, there's no penalty to do so, you get the bonuses based on your trained skills, not your race).

In the meantime, you'll want to either mine Veldspar in safe space or run level 1 missions to make some cash.


Thanks. I think I would like to be a miner/trader. I don't have much interest in PvP. I am just worried that I will lose my ship before I have enough money to replace it (based on the conversations here).

When you say "safe space" what do you mean? Is the space around where I started out "safe"? Or at least safe enough that I should be able to do some things to make money (like mining, or doing missions).

I would like to start doing some missions to get a better feel for the game, but again I am afraid that I will accidentally sign up for a mission that is over my head and my ship will get destroyed before I really know how to replace it.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Originally posted by: Malladine
Originally posted by: Martimus
I finally started this game last night. I can honestly say that I have almost no idea what I am doing in the game. I am a Gallente Immigrant, but I don't really know what that means.

Is there anything you can suggest for me to get a handle on how to play the game? I just went through the initial tutorial and flew back to the starting base and logged off.

For missions find agents with higher quality - Q20 is the best, Q-20 the worst.

Thanks. I'll keep that in mind. I'll have to look for the quality ratings when I look for missions. Also, how do I make sure that I am picking a mission that I can handle? I don't want to bite off more than I can chew right off the bat.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: Martimus
Thanks. I think I would like to be a miner/trader. I don't have much interest in PvP. I am just worried that I will lose my ship before I have enough money to replace it (based on the conversations here).

When you say "safe space" what do you mean? Is the space around where I started out "safe"? Or at least safe enough that I should be able to do some things to make money (like mining, or doing missions).

I would like to start doing some missions to get a better feel for the game, but again I am afraid that I will accidentally sign up for a mission that is over my head and my ship will get destroyed before I really know how to replace it.

Frigates and Cruisers are really relatively cheap (high end frig is usually like 300,000isk and cruisers range from ~2 million - ~7 million ISK). With that in mind, just mining in the nooby ship for a day should net you enough money to get into a decent frigate with fittings. As it stands, I'm a mediocre miner in a mining barge, I can make about 1 million ISK in 20 minutes or so.

There's really no such thing as "safe", but high security systems is as safe as it gets (though arguably 0-sec space owned by the alliance you're in really is somewhat safer than highsec). In empire space, anything 0.5sec and above, if you're not at war with a corp (your entire corp would be at war), then unless you do something hostile to someone else, CONCORD comes down on their ass if they do anything to you. Mind you, that doesn't mean they won't get away with it, but there's a lot lower risk.

A couple things to remember: you will NEVER be without a ship. Even if you get blown up, make your way back to a starbase and you'll get a free ship (nooby frigate). If you're in the nooby corp, then there'll be people willing to come out and help with a hard mission if you so desire. Also remember, NPC's will NOT blow up your pod, only your ship. Players on the other hand...
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Originally posted by: SunnyD
Frigates and Cruisers are really relatively cheap (high end frig is usually like 300,000isk and cruisers range from ~2 million - ~7 million ISK). With that in mind, just mining in the nooby ship for a day should net you enough money to get into a decent frigate with fittings. As it stands, I'm a mediocre miner in a mining barge, I can make about 1 million ISK in 20 minutes or so.

There's really no such thing as "safe", but high security systems is as safe as it gets (though arguably 0-sec space owned by the alliance you're in really is somewhat safer than highsec). In empire space, anything 0.5sec and above, if you're not at war with a corp (your entire corp would be at war), then unless you do something hostile to someone else, CONCORD comes down on their ass if they do anything to you. Mind you, that doesn't mean they won't get away with it, but there's a lot lower risk.

A couple things to remember: you will NEVER be without a ship. Even if you get blown up, make your way back to a starbase and you'll get a free ship (nooby frigate). If you're in the nooby corp, then there'll be people willing to come out and help with a hard mission if you so desire. Also remember, NPC's will NOT blow up your pod, only your ship. Players on the other hand...

Thanks! I feel much better about getting out and doing some missions now. I was literally afraid to undock after reading so many pages of how unsafe the space is. Now I know that even if I do die, I can get a new Newbie ship to fly around in at least.

I'll try a few missions tonight and play around with the game.

Should I join the Newbie Corporation? I can always change corps later, right?

Thanks for your help. Sorry I am asking so many dumb questions.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: Martimus
Originally posted by: Malladine
Originally posted by: Martimus
I finally started this game last night. I can honestly say that I have almost no idea what I am doing in the game. I am a Gallente Immigrant, but I don't really know what that means.

Is there anything you can suggest for me to get a handle on how to play the game? I just went through the initial tutorial and flew back to the starting base and logged off.

For missions find agents with higher quality - Q20 is the best, Q-20 the worst.

Thanks. I'll keep that in mind. I'll have to look for the quality ratings when I look for missions. Also, how do I make sure that I am picking a mission that I can handle? I don't want to bite off more than I can chew right off the bat.

The agent's level gives you a rough idea of the difficulty, the other way to tell is by the size of reward. Usually the larger the reward the tougher the mission.

There are 5 levels of agent, and each NPC corp has it's own agents and associated standings. In order to access lvl 2 agents you need a standing of 1.0 with that agent's corp (you start @ 0 - to view your standings with npc corps go to the standings tab of your character sheet and click "liked by" or disliked by")

The only way (aside from learning the connections skill) to increase standings is to run missions and since you start at agent mission lvl 1 you should be relatively safe unless you have ridiculous fittings . Be cautious if you're on a mission you've never done, just in case a cruiser surprises you or whatever.

Oh, and lvl 1 missions allow frigates and destroyers (awesome for lvl 1s, they cost under a million), lvl 2s allow cruisers and below.

and asking questions is never a problem
 

Dell John B

Member
Mar 31, 2009
32
0
0
Wow! A nice little EVE-Online community on AT.

You guys should all post your in-game info... I needs more people to grief...

j/k

It's really cool to see my favorite MMO getting some AT love. Been playing the game for nearly 3 years, and still loving it.

@ RaiderJ - You don't have to collect insurance. Once your ship asplodes, your wallet is automatically credited with the amount you insured it for. And yeah, as has been said in this thread, EVE ain't for everyone. It's really a game where you're allowed and encouraged to make it up as you go along.

@ Martimus - I wouldn't recommend joining a recruiting corp "just because". I'd stay in the noob corp a little while until you really got a feel for the game and had a general idea of what you wanted out of EVE. Jumping into a corp just to be in one is a great way to get taken advantage of, or worse...
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: Martimus
Thanks! I feel much better about getting out and doing some missions now. I was literally afraid to undock after reading so many pages of how unsafe the space is. Now I know that even if I do die, I can get a new Newbie ship to fly around in at least.

I'll try a few missions tonight and play around with the game.

Should I join the Newbie Corporation? I can always change corps later, right?

Thanks for your help. Sorry I am asking so many dumb questions.

It's like riding a bike. You're gonna get a few bumps and bruises along the way, but once you get the hang of it you can actually go places (if you want to).

You START in the noob corp, no need to join anything. You always have to be in a corporation, so when you create a char, they shove you in the race's noob corp.

And lastly - the only dumb question is the question never asked.

Originally posted by: Malladine
Oh, and lvl 1 missions allow frigates and destroyers (awesome for lvl 1s, they cost under a million), lvl 2s allow cruisers and below.

This is not entirely true. There are missions that will specifically state that they won't let anything bigger than a frigate (destroyers count as frigates), even in level 2 and higher.

A quick word of advice if you're missioning - as a Gallente your ships will normally have decent drone bays. TRAIN DRONES! They make level 1 missions way easier (god mode almost).
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: SunnyD
Originally posted by: Malladine
Oh, and lvl 1 missions allow frigates and destroyers (awesome for lvl 1s, they cost under a million), lvl 2s allow cruisers and below.

This is not entirely true. There are missions that will specifically state that they won't let anything bigger than a frigate (destroyers count as frigates), even in level 2 and higher.

A quick word of advice if you're missioning - as a Gallente your ships will normally have decent drone bays. TRAIN DRONES! They make level 1 missions way easier (god mode almost).

Sure, just a rule of thumb.

And he's right on drones = Gallente, typically. But you'd do well training general gunnery skills (surgical strike etc) + hybrid gunnery skills as there are many gallente ships that provide hybrid gun (blasters and railguns) bonuses.

No race can go wrong training drone skills though.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Thanks guys. I can't seem to find any agents to do any missions. I spent the last couple hours mining Veldspar, and it is getting boring. Any tips on how to find missions to do?

EDIT: Never mind, I figured it out.
 

imported_wired247

Golden Member
Jan 18, 2008
1,184
0
0
my tip to starting out in eve is ... don't play. just train up your learning skills, and electronics to V, engineering to V, and some other essential skills. then the fun begins.

just my opinion. the game seriously sucks for noobs.

in the meantime, play some other game you enjoy. I'm being serious... if I were to start over this is exactly what I'd do.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,090
136
Originally posted by: wired247
my tip to starting out in eve is ... don't play. just train up your learning skills, and electronics to V, engineering to V, and some other essential skills. then the fun begins.

just my opinion. the game seriously sucks for noobs.

in the meantime, play some other game you enjoy. I'm being serious... if I were to start over this is exactly what I'd do.

Actually not a bad idea at all.
 

squatchman

Member
Apr 1, 2009
50
0
0
Just getting into the game myself, and the Electronics and Engineering requirement is like a tax you have to pay for continued enjoyment.

Also, I was looking at options for picking up a Retriever this weekend and and finding a blueprint on contracts and manufacturing it yourself definitely looks like the way to do it.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
I noticed that I can have multiple pilots on the account (at least it seems that way). Can I set up the second pilot to skill train learning, while I play with the first account, or will only one pilot skill train at a time?
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: Martimus
I noticed that I can have multiple pilots on the account (at least it seems that way). Can I set up the second pilot to skill train learning, while I play with the first account, or will only one pilot skill train at a time?

Only one at a time can be skilling up.

Originally posted by: squatchman
Just getting into the game myself, and the Electronics and Engineering requirement is like a tax you have to pay for continued enjoyment.

Also, I was looking at options for picking up a Retriever this weekend and and finding a blueprint on contracts and manufacturing it yourself definitely looks like the way to do it.

?? Retrievers only cost about 4-5m ISK on the market. Building one - unless you have perfect skills - will likely cost you more than that.
 

Dell John B

Member
Mar 31, 2009
32
0
0
Originally posted by: TheVrolok
Originally posted by: wired247
my tip to starting out in eve is ... don't play. just train up your learning skills, and electronics to V, engineering to V, and some other essential skills. then the fun begins.

just my opinion. the game seriously sucks for noobs.

in the meantime, play some other game you enjoy. I'm being serious... if I were to start over this is exactly what I'd do.

Actually not a bad idea at all.


I think it's HORRIBLE advice. Too often I come out on top in a fight with older players because they think SP and money is an "I win button". Knowing what your ship is capable of and being comfortable in a real throwdown are both worth MILLIONS of SP in their own right.

My advice:

1.Train up for webs, scrams, and your basic T1 weapons and defensive modules (a few hours)
2. Buy a couple of Rifters/Punishers/Incursuses (depending upon which race you'll be flying)
3. Hit up Battleclinic's loadout forums to get some ideas on how to fit your ships for PvP
4. Read this: http://eve-stuff.co.uk/resources/piracy.pdf
5. ???
6. Profit!

You'll have fun while you're doing it, and you'll be learning valuable skills that translate to virtually every aspect of the game.

Don't sit on your laurels waiting for learning skills. Have fun now. It's only a game.

For skill planning, I recommend using EveMon: http://evemon.battleclinic.com/

If you select a group of ships/modules/etc you wish to be in, EveMon will add the necessary skills to a planning queue, and then suggest learning skills to add that will reduce the overall training time of that plan. Don't just blindly take people's advice on learning skills. Do the research yourself. If you train every learning skill up to lvl V, and all the secondaries to lvl IV, you'll have to train other skills for over 2 YEARS to make up the time lost in "useful" skills. If you train learning skills when necessary, and when it helps your overall training plan, getting learning skills is a lot less painful.
 

IEC

Elite Member
Super Moderator
Jun 10, 2004
14,440
5,429
136
Slightly tempted to join for a bit, been bored and finding myself with free time now that I finished off most of my coursework...
 

squatchman

Member
Apr 1, 2009
50
0
0
Originally posted by: SunnyD

?? Retrievers only cost about 4-5m ISK on the market. Building one - unless you have perfect skills - will likely cost you more than that.


I got the blueprint for a million and most of the materials can be mined pretty easily. The remaining materials are less than 2 million.


soooooooooooooo... 3 < 5 right?
 

imported_wired247

Golden Member
Jan 18, 2008
1,184
0
0
Alt's are allowed, but only one character on an account will train at once. You'd have to pay for another account.

Edit: oops didn't notice there was a new page on this thread
 

imported_wired247

Golden Member
Jan 18, 2008
1,184
0
0
Originally posted by: Dell John B

I think it's HORRIBLE advice. Too often I come out on top in a fight with older players because they think SP and money is an "I win button". Knowing what your ship is capable of and being comfortable in a real throwdown are both worth MILLIONS of SP in their own right.


I know very well that having more SP than someone is not a win button. But do you really expect a 3 week old player to be a threat to anyone? I'm talking about training skills for a month. Not long at all in the scheme of eve.

What I listed is a basic entry requirement into the game. I'm not talking about winning PvP fights, I'm talking about basic requirements so you can actually fit modules on your ship.

When I first started I was quite underwhelmed at what weapons and equipment I could fit on my ships... somehow that powergrid just always ran out, even with power diagnostic systems.


I thought it was utterly bogus, until I figured out that eng V and electronics V helped me fit just about anything. (weapon upgrades V and adv. weapon upgrades IV also helps tremendously...)

To be fair, I started EVE right before I went on a long vacation. I had one of my friends log me on and train a few skills for me while I was gone. By no means do you have to abandon the game while training your skills. Just don't expect to be good at missions or PVP until you can actually fit your ship with reasonable mods.



And no one said you have to train learning skills to V for tier 1, and IV for tier 2. You can do Learning Tier 1 to IV and Learning Tier 2 to III which is totally worth it.

If you aren't in eve for the long run it's totally pointless... again my opinion.

Edit.... GAH I thought I was editing the post above :disgust:
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Originally posted by: wired247
And no one said you have to train learning skills to V for tier 1, and IV for tier 2. You can do Learning Tier 1 to IV and Learning Tier 2 to III which is totally worth it.

I have seen a bunch of people bring up learning tier 2, or advanced learning. I haven't seen that in the skill list. Where would I find this skill?
 

Dell John B

Member
Mar 31, 2009
32
0
0
Originally posted by: wired247
Originally posted by: Dell John B

I think it's HORRIBLE advice. Too often I come out on top in a fight with older players because they think SP and money is an "I win button". Knowing what your ship is capable of and being comfortable in a real throwdown are both worth MILLIONS of SP in their own right.


I know very well that having more SP than someone is not a win button. But do you really expect a 3 week old player to be a threat to anyone? I'm talking about training skills for a month. Not long at all in the scheme of eve.

Yes, I have seen a 3 week old actually be a threat. I can assure you that if a person starts out, reads what I linked, takes it to heart, and then goes out after 24 hours and just does it, within 3 weeks that character will be a TERROR.

I know, because I've seen it. Several times in fact.

The last time I saw it, I watched as a 2 week old player in a Punisher wiped out player after player in Tash-Murkon Prime, every single one of them being people far older than him who were there ratting or playing sentry duty to mining ops, and every single one of them being cruisers and battlecruisers. Edit: I was so impressed by his chutzpah I donated 10 mil to his wallet.

My girlfriend plays EVE too. When she started, she took the same advice I just gave, and was effectively pirating within a week and having a blast. She only has 10mil SP now, but I'd put my money on her against many players with 25mil+.

You can fit an effective pirate T1 frigate with 24 hours worth of training. Read what I linked. The people that do it are out there, they're younger than you in-game, and they're hunting you and salivating for your blood.




 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: squatchman
Originally posted by: SunnyD

?? Retrievers only cost about 4-5m ISK on the market. Building one - unless you have perfect skills - will likely cost you more than that.


I got the blueprint for a million and most of the materials can be mined pretty easily. The remaining materials are less than 2 million.


soooooooooooooo... 3 < 5 right?

I suppose - until you consider that selling the same quantity of ore/minerals on the market will net you a profit (especially depending on your mining/refining/manufacturing skills).

(Current buy order prices are for general higher end empire averages)
Tritanium : 564,172 : Market buy orders ~4.00isk = 2256688
Pyerite : 59,707 : Market buy orders ~3.8isk = 226886.6
Mexalon : 12,202 : Market buy orders ~24isk = 292848
Isogen : 7,844 : Market buy orders ~56isk = 439264
Nocxium : 1,731 : Market buy orders ~75isk = 129825
Zydrine : 444 : Market buy orders ~1,775isk = 788100
Megacyte : 86 : Market buy orders ~3,000isk = 326800
-----------------------------------------------------------------------------
Total material value (not including wastage) = 3,751,121.6

Add in the 1m ISK you spent on the blueprint and you're at 4.75m ISK.

Add in waste factors for both refining your ore as well as manufacturing your ship, along with manufacturing slot rental fees... well... let's just say there's plenty of retrievers available in highsec space for 5.2m ISK (I bought mine for 4.9m if I recall). When it's all said and done, you're probably just about breaking even unless you have all level 5 manufacturing and refining skills. At best you're going to be saving yourself about 350,000isk.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Originally posted by: Martimus
Originally posted by: wired247
And no one said you have to train learning skills to V for tier 1, and IV for tier 2. You can do Learning Tier 1 to IV and Learning Tier 2 to III which is totally worth it.

I have seen a bunch of people bring up learning tier 2, or advanced learning. I haven't seen that in the skill list. Where would I find this skill?

Ok, I found a guide to show how to level learning in the game: http://eve.grismar.net/wikka.p...=IdealLearningSchedule

I think I may follow it up to step 10 or so, and intersperse it with other skills that I need along the way.

The game is pretty fun now that I have found agents to get missions from.
 
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