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SunnyD

Belgian Waffler
Jan 2, 2001
32,674
145
106
www.neftastic.com
Originally posted by: Canai
Originally posted by: jRaskell
Originally posted by: HumblePie
11 mill isk ship or 500 mill + cargo. Yah you be the judge. Saw it happen all the time.

That's a pretty poor example for one really simple reason. If you're afk autopiloting (or hell, just autopiloting in any way) with 500 mil cargo, you deserve what you get.

Locked secure audit log containers FTW!

If someone decides to suicide gank me on a Jita run, all they're going to get out of it is a container they can't open Also I'm pretty sure if some pirate were dumb enough to gank me, the anti-piracy alliance I'm in would demolish them and their corp.

I went through three trial accounts before deciding to sub, so I really don't think a couple weeks is long enough to get a real feel, but it's a good start!

Secure audit log containers are fine and all... but the real damage is when you run into the pirate that doesn't give a shit, pops you, pods you, then proceeds to pop all of your containers. After all, if they can't have it, then no one can.
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: SunnyD
Originally posted by: Canai
Originally posted by: jRaskell
Originally posted by: HumblePie
11 mill isk ship or 500 mill + cargo. Yah you be the judge. Saw it happen all the time.

That's a pretty poor example for one really simple reason. If you're afk autopiloting (or hell, just autopiloting in any way) with 500 mil cargo, you deserve what you get.

Locked secure audit log containers FTW!

If someone decides to suicide gank me on a Jita run, all they're going to get out of it is a container they can't open Also I'm pretty sure if some pirate were dumb enough to gank me, the anti-piracy alliance I'm in would demolish them and their corp.

I went through three trial accounts before deciding to sub, so I really don't think a couple weeks is long enough to get a real feel, but it's a good start!

Secure audit log containers are fine and all... but the real damage is when you run into the pirate that doesn't give a shit, pops you, pods you, then proceeds to pop all of your containers. After all, if they can't have it, then no one can.

Yeah, that's true.

:| I just got a storyline courier mission two jumps out in lowsec, through Tama, for a 5 mil reward. Bit of a threadjack, but do you happen to know if I can contract story mission items to other accounts? I could fly out there in my covops ship without much problem, but my fat drone pilot would get popped for sure.
 

jRaskell

Member
Feb 6, 2006
74
0
0
Originally posted by: Malladine
Anyway, Sunday I upgraded to a destroyer, the thrasher (i'm Minmatar, Verokian, Military, Spec Ops....if that means anything.). I haven't outfitted it yet (my previous ship, a Rifter, was destroyed while I was on autopilot going to pick the destroyer up...and I was pod killed too ). I plan on putting in three 150mm railguns and four 200mm autocannons or maybe energy turrets, not sure yet. And a missile launcher!!

Feel free to yell at me for being a noob, haha.

You shouldn't be putting other racial weapons on Minmatar ships. The Thrasher gives bonuses to autocannons and artie, so stick to autocannons and artie. And that pretty much goes for all Minmatar ships. It actually goes for all ships in general. Amarr ships use lasers, Gallente use rail/blasters, Minmatar use projectile. Caldari use rail/blasters as well, but they're primarily missile boats with turrets as support. So stick to Projectile weapons and missiles. You're gimping yourself fitting any other weapons to Minmatar ships. Keep your training focused on those skillsets as well until you've sufficiently mastered them to fly the ships and fittings you want.

Also, in general, don't mix ranges either. Fit all autocannons, or all artillery, and learn to maintain the proper range for the guns fitted.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
Originally posted by: jRaskell
Originally posted by: Malladine
Anyway, Sunday I upgraded to a destroyer, the thrasher (i'm Minmatar, Verokian, Military, Spec Ops....if that means anything.). I haven't outfitted it yet (my previous ship, a Rifter, was destroyed while I was on autopilot going to pick the destroyer up...and I was pod killed too ). I plan on putting in three 150mm railguns and four 200mm autocannons or maybe energy turrets, not sure yet. And a missile launcher!!

Feel free to yell at me for being a noob, haha.

You shouldn't be putting other racial weapons on Minmatar ships. The Thrasher gives bonuses to autocannons and artie, so stick to autocannons and artie. And that pretty much goes for all Minmatar ships. It actually goes for all ships in general. Amarr ships use lasers, Gallente use rail/blasters, Minmatar use projectile. Caldari use rail/blasters as well, but they're primarily missile boats with turrets as support. So stick to Projectile weapons and missiles. You're gimping yourself fitting any other weapons to Minmatar ships. Keep your training focused on those skillsets as well until you've sufficiently mastered them to fly the ships and fittings you want.

Also, in general, don't mix ranges either. Fit all autocannons, or all artillery, and learn to maintain the proper range for the guns fitted.


Pretty much what he said.

From what I remember of my minmatar when I played last is that early on the best possible thing you could do was to make a passive shield tanked rifter. VERY easy to get set up and you can rat up to level 3 missions right away. Not sure if they nerfed the passive shield tanking bit, but it was simple enough to get going with. Even solo, if you knew the game mechanics you could get a passive fitted rifter in an hour or so and then be working on ISK and faction fairly quickly.

I did that, then worked for a hurricane then worked up from there until I quit. I did use an arty based destroyer at one point that was fun to mix things up or when I was with corp members doing level 4 missions. This way I could actually stay out of range and plink a few frigates every so often without being focused on by the bigger cruisers and such.

Also, with most of the races, they are slanted towards one defense type or another. Either armor or shields. Mix and match doesn't typically work at all. Minmatar ships were a bit on the outside as they have some ships that are somewhat good for armor and some for shields, but for the most part any shield could be done either way reasonably well. This isn't the same for the other races. You were stuck with one or the other. Minmatar biggest defense at one point was their speed.
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: jRaskell
Originally posted by: Malladine
Anyway, Sunday I upgraded to a destroyer, the thrasher (i'm Minmatar, Verokian, Military, Spec Ops....if that means anything.). I haven't outfitted it yet (my previous ship, a Rifter, was destroyed while I was on autopilot going to pick the destroyer up...and I was pod killed too ). I plan on putting in three 150mm railguns and four 200mm autocannons or maybe energy turrets, not sure yet. And a missile launcher!!

Feel free to yell at me for being a noob, haha.

You shouldn't be putting other racial weapons on Minmatar ships. The Thrasher gives bonuses to autocannons and artie, so stick to autocannons and artie. And that pretty much goes for all Minmatar ships. It actually goes for all ships in general. Amarr ships use lasers, Gallente use rail/blasters, Minmatar use projectile. Caldari use rail/blasters as well, but they're primarily missile boats with turrets as support. So stick to Projectile weapons and missiles. You're gimping yourself fitting any other weapons to Minmatar ships. Keep your training focused on those skillsets as well until you've sufficiently mastered them to fly the ships and fittings you want.

Also, in general, don't mix ranges either. Fit all autocannons, or all artillery, and learn to maintain the proper range for the guns fitted.

Also, for rails and blasters, the type of ammunition you put in them affects their optimal ranges. I usually carry three types of ammo on my Hyperion (Gallente battleship) so I can adjust for range. With smaller, faster ships, you can usually just manuver and keep yourself at optimal range, but battleships are fat and slow, so you can expect to be slower than pretty much anything smaller than another battleship.

Minmatar ships are pretty much the fastest though, so it may not be as big an issue if you fly them.
 

JRich

Platinum Member
Jun 7, 2005
2,717
1
71
Thrasher:

Arties in the highs
AB + shield extenders/booster in the mids
Gyros in the lows

Basic PVE setup. Just guessing though. I'm a Gallente spec'd character.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,077
136
Originally posted by: Malladine
Originally posted by: JRich
Armor and shield boosting?

hey it's a big deal to me!

Vrolok what do you mean tech 1 "and not named"?
.

Right now there are Tech I items, and Tech II items. The Tech II variants are denoted by orange earmarks with white "II" in the upper left corner of the items icon, and also by a "II" at the end of the item's name. i.e. Small Armor Repairer vs Small Armor Repairer II. Named items are of the same Tech level as their variants, but have a specific name. i.e. Warp Scramber I vs J5 Prototype Warp Inhibitor. Both are warp scramblers, both have the same icon, but the second (the named version) has a higher optimal range (and is therefore better). Sometimes the named Tech I version can actually be "better" than the vanilla Tech II version (ie have more optimal range, or have a slightly lower optimal range) while being drastically cheaper to purchase. Prices on items ramp up extremely fast once you hit the Tech I/Tech II barrier because most often, Tech II items are cheaper (CPU/grid) to fit into your ship.

(More experienced players correct me if I'm wrong, I'm falling asleep here but I think I laid it out fairly simply)

Like others have said, you're going to want to keep all your guns on your ships of the same type (so that they're optimal ranges are equal - to check, right click on the weapon, go to attributes, and scroll down to optimal range - that's how far you want to be away from an object before you shoot at it). Min have a bonus to projectile weapons (autocannons, etc) so you may want to stick to those types of weapons.

Hit up the EVE website/forums as well as BattleClinic, there are GREAT articles written that you should read as well as numerous threads that list ship fitting suggestions. Ship Fitting Forum.

Also, I forget exactly where the best article is, and I'll try to find it later, but there's a great one written somewhere that contains flash examples and other things to explain tracking speed of turrets and the transversal velocity of your target. As well as signature radius and other such things. These are very important to understand. Essentially, your turrets only rotate so fast, and there exists a relative speed (transversally) between you and your target depending on how fast/what direction each of you are moving and you must make sure your turrets can turn fast enough to keep up with your target. You must also make sure that your weapons are precise enough (hit a small enough spread) to accurately hit a target ship - signature radius. Basically, a small fast frigate can evade damage by a larger, slower ship by moving so quickly, and being so small, that a larger ship's guns cannot follow it fast enough, and not fire small enough spreads to hit it.
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
Done.
Got my ass handed to me on the 3rd trainer mission.
Its the first one where you have to leave your home system (jump gate) and go to a warehouse, pic up something and bring it back.
Soon as you get close several baddies warp in, and they arent the wimps from the first trainer trainer missions. Got stomped in record time, and I even had a shield booster installed. Couldnt find any more or any better weapons to outfit my ship given the limited skills I have.

Dont think I'll go back. If this were offline and I could do quick saves and mess around at my own pace it would be fine. As it is I wont be putting in the monumental time required to compete with hardcore MMO fiends.

Shame. This is almost exactly what I wanted Freelancer 2 to be. Assloads of ships, weapons, systems, planets, factions, and a wide variety of missions.
 

Drift3r

Guest
Jun 3, 2003
3,572
0
0
Originally posted by: Canai
Originally posted by: SunnyD
Originally posted by: Canai
Originally posted by: jRaskell
Originally posted by: HumblePie
11 mill isk ship or 500 mill + cargo. Yah you be the judge. Saw it happen all the time.

That's a pretty poor example for one really simple reason. If you're afk autopiloting (or hell, just autopiloting in any way) with 500 mil cargo, you deserve what you get.

Locked secure audit log containers FTW!

If someone decides to suicide gank me on a Jita run, all they're going to get out of it is a container they can't open Also I'm pretty sure if some pirate were dumb enough to gank me, the anti-piracy alliance I'm in would demolish them and their corp.

I went through three trial accounts before deciding to sub, so I really don't think a couple weeks is long enough to get a real feel, but it's a good start!

Secure audit log containers are fine and all... but the real damage is when you run into the pirate that doesn't give a shit, pops you, pods you, then proceeds to pop all of your containers. After all, if they can't have it, then no one can.

Yeah, that's true.

:| I just got a storyline courier mission two jumps out in lowsec, through Tama, for a 5 mil reward. Bit of a threadjack, but do you happen to know if I can contract story mission items to other accounts? I could fly out there in my covops ship without much problem, but my fat drone pilot would get popped for sure.

This is why you pick agents and npc corps with agents that don't lead you into low sec much. Empire agents who are combat oriented will never send you more then 2 jumps away from their home system. With this knowledge you can pick a npc corp with a agent who will not send you into low sec space. Hint usually the most populated systems have high quality agents in prime mission running areas which may border or be surrounded by 0.5 systems but nothing lower then that.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,077
136
Originally posted by: shortylickens
Done.
Got my ass handed to me on the 3rd trainer mission.
Its the first one where you have to leave your home system (jump gate) and go to a warehouse, pic up something and bring it back.
Soon as you get close several baddies warp in, and they arent the wimps from the first trainer trainer missions. Got stomped in record time, and I even had a shield booster installed. Couldnt find any more or any better weapons to outfit my ship given the limited skills I have.

Dont think I'll go back. If this were offline and I could do quick saves and mess around at my own pace it would be fine. As it is I wont be putting in the monumental time required to compete with hardcore MMO fiends.

Shame. This is almost exactly what I wanted Freelancer 2 to be. Assloads of ships, weapons, systems, planets, factions, and a wide variety of missions.

You quit the game because you did little background research and got beaten during your first hour or so? Well, I don't think you really gave the game a shot, but if you get rattled that easily then I really don't think EVE might be your type of game. There's nothing you need to do that's hardcore for level 1 missions, after spending an hour or so getting used to how to pilot a ship, and another few minutes figuring out what you should fit it with, you'll do fine.
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: Drift3r
This is why you pick agents and npc corps with agents that don't lead you into low sec much. Empire agents who are combat oriented will never send you more then 2 jumps away from their home system. With this knowledge you can pick a npc corp with a agent who will not send you into 0.0 space. Hint usually the most populated systems have high quality agents in prime mission running areas which may border or be surrounding by 0.5 systems but nothing lower then that.

It was one of those random Evemail story missions.
 

JRich

Platinum Member
Jun 7, 2005
2,717
1
71
Originally posted by: shortylickens
Done.
Got my ass handed to me on the 3rd trainer mission.
Its the first one where you have to leave your home system (jump gate) and go to a warehouse, pic up something and bring it back.
Soon as you get close several baddies warp in, and they arent the wimps from the first trainer trainer missions. Got stomped in record time, and I even had a shield booster installed. Couldnt find any more or any better weapons to outfit my ship given the limited skills I have.

Dont think I'll go back. If this were offline and I could do quick saves and mess around at my own pace it would be fine. As it is I wont be putting in the monumental time required to compete with hardcore MMO fiends.

Shame. This is almost exactly what I wanted Freelancer 2 to be. Assloads of ships, weapons, systems, planets, factions, and a wide variety of missions.

What ship were you flying?
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
Originally posted by: TheVrolok
Originally posted by: shortylickens
Done.
Got my ass handed to me on the 3rd trainer mission.
Its the first one where you have to leave your home system (jump gate) and go to a warehouse, pic up something and bring it back.
Soon as you get close several baddies warp in, and they arent the wimps from the first trainer trainer missions. Got stomped in record time, and I even had a shield booster installed. Couldnt find any more or any better weapons to outfit my ship given the limited skills I have.

Dont think I'll go back. If this were offline and I could do quick saves and mess around at my own pace it would be fine. As it is I wont be putting in the monumental time required to compete with hardcore MMO fiends.

Shame. This is almost exactly what I wanted Freelancer 2 to be. Assloads of ships, weapons, systems, planets, factions, and a wide variety of missions.

You quit the game because you did little background research and got beaten during your first hour or so? Well, I don't think you really gave the game a shot, but if you get rattled that easily then I really don't think EVE might be your type of game. There's nothing you need to do that's hardcore for level 1 missions, after spending an hour or so getting used to how to pilot a ship, and another few minutes figuring out what you should fit it with, you'll do fine.
I think you and I differ on what we consider "a shot". By my reckoning, I gave it "a shot and a half". And you would be wrong to assume it was an hour.
It was closer to 3 hours. Thats how long it took me to get through the tutorials and discover stuff on my own, like trading. It also gave me time to play with the interface and controls.
Sorry guys, but if I think of my two favorite games, Baldurs Gate 2 and Deus Ex, I am reminded that it did not take me 8 hours to decide if I liked the game or not. It took months to master all the nuances and discover secrets, yes. But it only took a little while to decide whether I liked it.

If I have to put in 10 or 20 hours just to decide if I like it, then its not a good game for me.

But at least you were right on one count, its not a game for me.
Should have had this back in 2000 when I was willing to waste more time on my computer. I didnt have much going on in my life then and would have loved EVE.
Or right after I gone done with Freelancer and would have allocated more time to video games if they were interesting enough.
But now I'm back in college and cant waste the time, and since its an MMO I dont have much incentive.

HAVE FUN GUYS!
I'm gonna blast some happy pirate butt in JetsNguns.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,077
136
Originally posted by: shortylickens
Originally posted by: TheVrolok
Originally posted by: shortylickens
Done.
Got my ass handed to me on the 3rd trainer mission.
Its the first one where you have to leave your home system (jump gate) and go to a warehouse, pic up something and bring it back.
Soon as you get close several baddies warp in, and they arent the wimps from the first trainer trainer missions. Got stomped in record time, and I even had a shield booster installed. Couldnt find any more or any better weapons to outfit my ship given the limited skills I have.

Dont think I'll go back. If this were offline and I could do quick saves and mess around at my own pace it would be fine. As it is I wont be putting in the monumental time required to compete with hardcore MMO fiends.

Shame. This is almost exactly what I wanted Freelancer 2 to be. Assloads of ships, weapons, systems, planets, factions, and a wide variety of missions.

You quit the game because you did little background research and got beaten during your first hour or so? Well, I don't think you really gave the game a shot, but if you get rattled that easily then I really don't think EVE might be your type of game. There's nothing you need to do that's hardcore for level 1 missions, after spending an hour or so getting used to how to pilot a ship, and another few minutes figuring out what you should fit it with, you'll do fine.
I think you and I differ on what we consider "a shot". By my reckoning, I gave it "a shot and a half". And you would be wrong to assume it was an hour.
It was closer to 3 hours. Thats how long it took me to get through the tutorials and discover stuff on my own, like trading. It also gave me time to play with the interface and controls.
Sorry guys, but if I think of my two favorite games, Baldurs Gate 2 and Deus Ex, I am reminded that it did not take me 8 hours to decide if I liked the game or not. It took months to master all the nuances and discover secrets, yes. But it only took a little while to decide whether I liked it.

If I have to put in 10 or 20 hours just to decide if I like it, then its not a good game for me.

But at least you were right on one count, its not a game for me.
Should have had this back in 2000 when I was willing to waste more time on my computer. I didnt have much going on in my life then and would have loved EVE.
Or right after I gone done with Freelancer and would have allocated more time to video games if they were interesting enough.
But now I'm back in college and cant waste the time, and since its an MMO I dont have much incentive.

HAVE FUN GUYS!
I'm gonna blast some happy pirate butt in JetsNguns.

I think the problem with EVE is that the learning curve is indeed steep. But once you figure things out, it's a pretty neat game. You say that one of the reasons you don't like it is because you don't have time to play much anymore, that's honestly one of the reasons I DO like it. I don't have time to sit around and grind grind grind .. I can skill up in my offline time, and just play to play when I'm online. I'm sure whatever created the hurdle early on in missioning (probably a simple error in ship type, or fittings) is an easy fix and you would be well on your way.
 

ITPaladin

Golden Member
Dec 16, 2003
1,603
0
0
Originally posted by: Malladine

I haven't outfitted it yet (my previous ship, a Rifter, was destroyed while I was on autopilot going to pick the destroyer up...and I was pod killed too ).

Never put on autopilot without checking the map (F10), setting the autopilot settings to avoid low sec, and double checking that there are no orange/red dots
the path goes through. You are never 100% safe in Eve, even in high security. People at most risk are haulers with tens of millions/billions of cargo that may be suicide ganked in the lower high security systems where CONCORD has lower response times.

Autopilot is also slower than manually jumping to each gate at zero.

May I suggest you Channels & Mailing Lists>Join>type "Eve University"

EU has been having war decs for a few months now. It always seems some di6ks like to harass and interrupt a corporation set up to help new players learn all aspects of the game,
not just pvp. They just had yet another war dec the other day, so recruiting is closed, but you can sit in the channel and talk to people. The Rookie channel is a cess pool
of ISK spammers and you sometimes must be able to speed read while 20 people all talk at the same time on different subjects.

There is an 800 page pdf you can download that is a compilation of the Eve and player made guides on the website.
It is at the bottom of the sticky thread in new players Q&A forum.

I started in January, joined EU sometime in February, left for faction warfare for a month few months ago, but then had no income to play so set a 20ish day training
and reupped for a month to see how I can handle it.

 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: jRaskell
You shouldn't be putting other racial weapons on Minmatar ships. The Thrasher gives bonuses to autocannons and artie, so stick to autocannons and artie. And that pretty much goes for all Minmatar ships. It actually goes for all ships in general. Amarr ships use lasers, Gallente use rail/blasters, Minmatar use projectile. Caldari use rail/blasters as well, but they're primarily missile boats with turrets as support. So stick to Projectile weapons and missiles. You're gimping yourself fitting any other weapons to Minmatar ships. Keep your training focused on those skillsets as well until you've sufficiently mastered them to fly the ships and fittings you want.

Also, in general, don't mix ranges either. Fit all autocannons, or all artillery, and learn to maintain the proper range for the guns fitted.

thanks jR and everyone else who said this, good advice - i replaced the Thrasher I lost with another one last night and fitted all 7 turret points with 200mm autocannons, 6 with fusion ammo 1 with plasma for extra shield damage. It's pretty badass now

Originally posted by: JRich
Thrasher:

Arties in the highs
AB + shield extenders/booster in the mids
Gyros in the lows

Basic PVE setup. Just guessing though. I'm a Gallente spec'd character.

Sounds good, i haven't tried artillery yet. I currently have AB, Shield extender, shield regenerator in the mids and armor repairer + armor plating in the low. Problem now is my capacitor...the shield regen is a tech 1 "named" (yeah that made sense Vrolok) and it's powerful (for me, don't laugh), 25hp regen for 20 cap, but it drains my capacitor in probably 60 seconds

 

ITPaladin

Golden Member
Dec 16, 2003
1,603
0
0
Originally posted by: HumblePie
Just wait a month or two. When you are waiting 30+ days for skills like battle cruiser 3 you'll be like, why the F am I playing this crap? And that's not even a top end skill either! Sure you can ghost still right now. Which means, when you have a skill that takes a month or longer to train, you stop payment for that month and let the account auto train. But what's the point?

Because you can ghost they don't allow skill queuing. The reason being is if you could queue up several skills for training one right after another, you can train a lot of LONG skills, and not actually have to log into the game for months at a time.

So since you can't queue, this means you have to log on at the time a skill finishes training to train another skill. This is fine at the beginning of the game when it takes 15 minutes, half an hour, or maybe a hour or two for training up. Problem is when you have a skill that takes 3 week, 2 days, and 4 hours, and that roughly makes you figure you need to be awake at 3AM in the morning 3 weeks from now on a Tuesday to start your next skill. It's a real PITA.

Also, the combat in the game is hoo-hum as far as I remember. Either your boat or group is supremely more powerful that your foes or it's not. Rarely is there ever a close fight. And even if there was, very few actions will change the outcome. It's point, click, and watch my pretty little spaceship circle around another pretty little spaceship while we pew-pew each other. It's not a space battle, it's watching a ballet in space.

Then there are the quests, or lack of I should say. There are like 3 "lines" of 5 missions per difficulty scale, some of which repeat across difficulties. Basically 40ish missions in the entire game. It gets very very VERY boring. Imagine trying to play WoW or any other MMO that had only 40 quests you could do and are always done the same way over and over?

The game is actually pretty cool in the beginning once you learn how to play. When all the quests are roughly "new" and you get into a corp and fly around. Skills come fast, and you feel like you are DOING something. You feel a sense of accomplishment at having achieved a new weapon type, or a new space ship, or even a new thruster. But then it slows WAYYYYY down and you start looking more closely at the flaws because well, the game is boring. That's EVE in a nutshell. Enjoy it for the next month or two because it will wear pretty fast.

You sound like someone that didn't get deep into it and understand Eve for what it is.
You have some skill that is going to end at a time not convenient for you? Start another skill or suck it up. I have. I say oh well 5 hours lost no big deal.
Eve isn't about grinding your skills. It is about making your way, not CCP doing it for you. You can haul goods for people / NPC station goods.
You like to play the market? Create a business character and play the market board. Do R&D. Sell your goods.

Combat is more than hitting the auto orbit at xxx distance button. You have to learn and understand transversal velocity, optimal & falloff range, target and your signature resolution, Electronic Warfare (no battleship can hope to win against specialized EW ships when it has no help to take down those EW ships), etc.
You can also learn about exploration, where you use special scan probes and astrometrics ships to find hidden asteroid belts you may not normally find in the security level
of the system your are in, or find archeological or 'hacking' sites where you use the appropriate skill to open containers that may have blueprint copies (BPC), datacores, etc, worth millions or billions.

Please get out of the habit of calling them 'quests' . They are 'missions'. They are not meant to be THE DEFACTO Eve Online experience. Some people love them for what they are,
and for what they offer. They are easy carebear ways of getting cash (salvaging level 3 and 4 missions after the fact). In a recent patch, they added more missions.
It is obvious from your post you have an outdated and ignorant view of Eve Online.

Remember CCP says it themselves (emphasis mine):

EVE Online is an open-ended Massively Multiplayer Online Game (MMOG). Most other MMORPGs focus on a structured playing style with predictable outcomes and monotonous leveling. This seemingly innocent fact is why EVE is so different from almost all other MMORPGs, as the players have an incredible impact on how the game develops.

One could compare this to the difference between a playground, such as EVE, and a theme park, which would be the traditional MMOG. In a playground you have access to different kinds of toys and rides, and you are allowed to use your own imagination to figure out how to create games you enjoy. In a theme park all the rides have been created for you and are either good or bad by design. The playground clearly offers more freedom but it requires you to think and be an active participant, while the theme park has taken those responsibilities away from you and you can just go with the flow. As an interesting side-note, "theme park" style MMORPGs commonly develop lines, just like real world theme parks, as players wait for monster spawns, rare items, or quest requirements.

Players that enjoy the freedom and opportunities for creative thinking an open-ended game offers have become mesmerized by EVE, while others that depend on structured, repetitive game style have not. For this reason we don't contend that EVE is for everyone, but for those that enjoy a bit more of a challenge.

A unique aspect of EVE is that it is run on one server. In EVE you can find over 10,000 players at any given time interacting in the same persistent universe. Other MMORPGS are played on multiple servers called Shards; these have a limited number of players on each, usually between 500 and 3000.

The bottom line is that EVE is a rich and immersive universe centered on human interaction. Players can play the game as a simple space trader or endeavor to control the largest, most powerful company in the universe. We provide the rules and tools, but it is the players themselves who create the adventures.

Just like real life.

 

ITPaladin

Golden Member
Dec 16, 2003
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Originally posted by: Smilin
Originally posted by: TheVrolok
I can't believe people are bitching about the autopilot NOT warping you to 0 and automatically jumping? Do you want the game to hold your hand, too? The autopilot is a convenience in high/mid sec, but you really believe you should be able to fly around low sec space while AFK and have nothing to worry about? Please go play WoW on a PvE server, carebears.

Who said anything about low sec? If you're going to get all insulting you need to muster up some reading comprehension first:

Originally posted by: Smilin
Travel from point A to B in the game gets boring as all sh1t. It is the most unpleasant part of the game that I have found. It's worse than grinding.

So if I want to autopilot through a bunch of high security space while I go grab a snack I should be able to do so. Getting "punished" for using autopilot was the last straw.

It's NOT a convenience in high sec (let alone mid). That's where I got podded. I had a 12 jump run back to home at the end of my night. I stuck things on autopilot through high sec space while I got a drink or something. When I got back to the computer I'm dead and like 2 days of work in the game was gone. Screw that. How is that fun by any stretch of the imagination?

Sure you can manually warp to 0 from gate to gate and it's actually faster getting places than autopilot. But look I work all day in front of a computer and I don't feel like doing it when I get home. You have to go beyond like 5 gates and frankly that crap gets BORING. So you should be able to autopilot and do something else for a few (I'm not asking for a free pass through Sec 0 space here, but Sec .9+ ?)

I shouldn't have to sit in front of a frickin computer watching it autopilot itself for 30 minutes to get somewhere. It's an utterly retarded game concept. When left with my own thoughts the first thing that comes to mind is "I'm paying for this??".

One time I literally put things in Windowed mode and played a different game on the second monitor while I was waiting. Yeah, let that sink in... Eve sucks so bad that I had to play another game at the same time to remain entertained.

The only reason someone would destroy you in high sec is if they scanned you and saw you had something in your cargo or fitted to your ship that was worth them risking
their suicide gank ship to possibly get your stuff. Another cause is your autopilot settings were not correct and you did not check them. Another cause would be you ran a bad case of luck
jumping through a gate camp that just happened to be ganking someone else with smart bombs.

I don't know where you were going but the trip from my area to Eve University HQ takes about 20-30 minutes because it is like 25 jumps away through high security.

If you need to be somewhere that far away, plan for it and maybe make the trip in stages if you can't handle the length. Dock up would be better.

 

ITPaladin

Golden Member
Dec 16, 2003
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Originally posted by: shortylickens
Am downloading the demo now. Will be on soon. Look for Shorty_Lickens.

Is 21 days enough to get a feel for the game?

No such name comes up on character search.
 

ITPaladin

Golden Member
Dec 16, 2003
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Originally posted by: Malladine
Originally posted by: shortylickens
Am downloading the demo now. Will be on soon. Look for Shorty_Lickens.

Is 21 days enough to get a feel for the game?

oh definitely! welcome

Originally posted by: nsafreak
Really the two main things that you have to have to play this game and enjoy it are patience and the ability to pay attention

Just annoying I lost the armor repairer and shield booster fittings

Another reason to join/learn from Eve University (if all the dcks would stop war deccing this helpful organization) and learn about ship setups.
One or the other, depending on the ship and race specialties.
 

ITPaladin

Golden Member
Dec 16, 2003
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Originally posted by: shortylickens
Done.
Got my ass handed to me on the 3rd trainer mission.
Its the first one where you have to leave your home system (jump gate) and go to a warehouse, pic up something and bring it back.
Soon as you get close several baddies warp in, and they arent the wimps from the first trainer trainer missions. Got stomped in record time, and I even had a shield booster installed. Couldnt find any more or any better weapons to outfit my ship given the limited skills I have.

Dont think I'll go back. If this were offline and I could do quick saves and mess around at my own pace it would be fine. As it is I wont be putting in the monumental time required to compete with hardcore MMO fiends.

Shame. This is almost exactly what I wanted Freelancer 2 to be. Assloads of ships, weapons, systems, planets, factions, and a wide variety of missions.


You are aware you don't have to fight to complete certain missions right?

Cargo Delivery only requires you to get the item, and return.
Those items are also available for purchase from the NPC market. Some people buy them, put one in the cargohold, speed by the warehouse til they get close for update,
then warp back to station.

 

ITPaladin

Golden Member
Dec 16, 2003
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Originally posted by: Canai
Originally posted by: Drift3r
This is why you pick agents and npc corps with agents that don't lead you into low sec much. Empire agents who are combat oriented will never send you more then 2 jumps away from their home system. With this knowledge you can pick a npc corp with a agent who will not send you into 0.0 space. Hint usually the most populated systems have high quality agents in prime mission running areas which may border or be surrounding by 0.5 systems but nothing lower then that.

It was one of those random Evemail story missions.

They aren't random.

Every 15 missions you get a storyline mission that raises your faction standing.

This is with a storyline agent that is the closest to you.
You need to do research and find the storyline agent that is part of the NPC corporation you want to raise standings with (lower waste on refines, jump clone use, etc).
Use both Eve Agents and Grismar's Eve Wiki, specifically the Explorer, that uses a database query style, to find storyline agents located for your needs.

 

ITPaladin

Golden Member
Dec 16, 2003
1,603
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0
Originally posted by: SunnyD
What everyone fails to understand is that EVE is a simulation, not a game.

It is certainly not a simulation of space flight. Physics is thrown out the window.
As people have commented:

Submarines in space.
 
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