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JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
thanks. I just learned about the core competencies last night and started training them up. I also have evemon installed and a widget on my mac. I should output my skills. I am caldari and have tons of missle skills but everything I read is they suck for pvp so now I am training gallante frigates and the certs for it.

I'm sitting on about 150mill because I saw a opportunity in the markets and jumped on it It lasted for about 4 days and it was around the clock. I ended up shorting the market and fucked some guy out of 1.7billion hehehehe. I think I'm hooked.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Originally posted by: JSt0rm01
thanks. I just learned about the core competencies last night and started training them up. I also have evemon installed and a widget on my mac. I should output my skills. I am caldari and have tons of missle skills but everything I read is they suck for pvp so now I am training gallante frigates and the certs for it.

I'm sitting on about 150mill because I saw a opportunity in the markets and jumped on it It lasted for about 4 days and it was around the clock. I ended up shorting the market and fucked some guy out of 1.7billion hehehehe. I think I'm hooked.

Caldari have some great PvP ships though. They have the best Stealth Bomber in the game with the Manticore, and have the best gate camp HIC in the Onyx (along with the best ECM ships in the Rook, Falcon, and Scorpion). Of course, those are specialty ships, but it does show that Caldari aren't useless in PvP.

I am a Gallente pilot, and they seem to have some of the best straight up PvP ships. Can tank relatively well, and can do a lot of DPS. Amarr seems to do slightly better in straight up PvP from what I have seen, but I don't fly Amarr, and this may be a case of the grass being greener on the other side.

I like a few Minmatar ships for PvP as well. The Jaguar is a nice AF, and the Hurricane is a pretty good Battle Cruiser. Can't say much for the BS's, and they always seem to die in every engagement I have seen them in.

I am glad you managed to do well with the market. That was what drew me into the game as well, although I have gotten away from it recently and only sell now where I have little competition. If you ever need help with something, you can look me up in game at "martimus28". Making new friends to fly with always makes the game more fun for me.
 

miketheidiot

Lifer
Sep 3, 2004
11,060
1
0
Originally posted by: Martimus
Originally posted by: JSt0rm01
thanks. I just learned about the core competencies last night and started training them up. I also have evemon installed and a widget on my mac. I should output my skills. I am caldari and have tons of missle skills but everything I read is they suck for pvp so now I am training gallante frigates and the certs for it.

I'm sitting on about 150mill because I saw a opportunity in the markets and jumped on it It lasted for about 4 days and it was around the clock. I ended up shorting the market and fucked some guy out of 1.7billion hehehehe. I think I'm hooked.

Caldari have some great PvP ships though. They have the best Stealth Bomber in the game with the Manticore, and have the best gate camp HIC in the Onyx (along with the best ECM ships in the Rook, Falcon, and Scorpion). Of course, those are specialty ships, but it does show that Caldari aren't useless in PvP.

I am a Gallente pilot, and they seem to have some of the best straight up PvP ships. Can tank relatively well, and can do a lot of DPS. Amarr seems to do slightly better in straight up PvP from what I have seen, but I don't fly Amarr, and this may be a case of the grass being greener on the other side.

I like a few Minmatar ships for PvP as well. The Jaguar is a nice AF, and the Hurricane is a pretty good Battle Cruiser. Can't say much for the BS's, and they always seem to die in every engagement I have seen them in.

I am glad you managed to do well with the market. That was what drew me into the game as well, although I have gotten away from it recently and only sell now where I have little competition. If you ever need help with something, you can look me up in game at "martimus28". Making new friends to fly with always makes the game more fun for me.

the rohk is probably the second best fleet sniper around. The main advantage to ammar is that they have the best fleet sniper (apoc) best HAC (zealot) arguably the best remote-rep battleship (apoc) best commandship (damnnation) best dreadnought (revelation) best mission ship (nightmare) and a pretty good npcing hac (sac) great logistic ship (guardian); really there are very few weak points in the amarr lineup.

Caldari have a pretty good lineup as well, although they lack an good remote rep BS and their capitals are generally pretty crap. The drake and cerb are probably the most versatile ships in the game.

minmatar are very lacking atm especially in the battleship/battlecruiser tier, although their capital combination is probably the best atm. Their battleships and so forth are probably next up in line for a boost. Their t2 cruisers are pretty decent in their roles, especially the scimitar.

gallente are pretty mediocre, only the mega/domi/thanatos really stand out imo, and even then there are better ships available in most situations. That siad they are at least competant all the way up and down the line, and don't have any glaring weaknesses like caldari and especially minmatar do.



 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Originally posted by: miketheidiot
the rohk is probably the second best fleet sniper around. The main advantage to ammar is that they have the best fleet sniper (apoc) best HAC (zealot) arguably the best remote-rep battleship (apoc) best commandship (damnnation) best dreadnought (revelation) best mission ship (nightmare) and a pretty good npcing hac (sac) great logistic ship (guardian); really there are very few weak points in the amarr lineup.

Caldari have a pretty good lineup as well, although they lack an good remote rep BS and their capitals are generally pretty crap. The drake and cerb are probably the most versatile ships in the game.

minmatar are very lacking atm especially in the battleship/battlecruiser tier, although their capital combination is probably the best atm. Their battleships and so forth are probably next up in line for a boost. Their t2 cruisers are pretty decent in their roles, especially the scimitar.

gallente are pretty mediocre, only the mega/domi/thanatos really stand out imo, and even then there are better ships available in most situations. That siad they are at least competant all the way up and down the line, and don't have any glaring weaknesses like caldari and especially minmatar do.

I'd say that the Mega and especially the Domi are better RR battleships than the Apoc. The Domi doubles as the best AFK L4 mission runner in the game.

Also, I have never lost a cruiser battle in a Thorax, so it is difficult for me to say any other T1 cruiser is better at PvP. I would go with the Vaga over the Zealot as the best HAC, but the Zealot is very nice. (I actually really like the Ishtar too, and some would call it the best HAC).

I am suprised that you say the minmatar have the best capital combination, when the Nidhoggur is their carrier.

The Gallente do have the best interceptor combination (best damage with the Taranis, best tackler in the Ares). But, as you say, they mostly have a bunch of well rounded ships. Do nothing horrible, but nothing great. Some exceptions exist (like what is the point of the frigate skill bonuses the Helios gets?), but they are probably the most well rounded race.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
What is the best way to raise faction rating? I am trying to get to level II agents right now but it is taking forever. I am at a .14 faction rating and every time I do a mission for the level I agent, it goes up by .01. I need a 1.25 to talk to the level 2. Do I just need to do 111 more level 1 missions (ugh)?
 

DucatiMonster696

Diamond Member
Aug 13, 2009
4,269
1
71
Originally posted by: datalink7
What is the best way to raise faction rating? I am trying to get to level II agents right now but it is taking forever. I am at a .14 faction rating and every time I do a mission for the level I agent, it goes up by .01. I need a 1.25 to talk to the level 2. Do I just need to do 121 more level 1 missions (ugh)?

Train social skills related to combat agents and overall agent interaction.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Originally posted by: DucatiMonster696
Originally posted by: datalink7
What is the best way to raise faction rating? I am trying to get to level II agents right now but it is taking forever. I am at a .14 faction rating and every time I do a mission for the level I agent, it goes up by .01. I need a 1.25 to talk to the level 2. Do I just need to do 121 more level 1 missions (ugh)?

Train social skills related to combat agents and overall agent interaction.

I have Social to level 4, but no other social skills. I'll see about picking some others up.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
You want to train Connections to at least Level 3. Also every 12 missions you complete in a row, you get a storyline mission that greatly increases your standing with that corp (and minorly with that faction). Two or three of those is usually all you need to get to the next level of agent.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Originally posted by: Martimus
You want to train Connections to at least Level 3. Also every 12 missions you complete in a row, you get a storyline mission that greatly increases your standing with that corp (and minorly with that faction). Two or three of those is usually all you need to get to the next level of agent.

Ok good tip. I saw the storyline pop up but hadn't checked it out yet because it was a few jumps away.
 

miketheidiot

Lifer
Sep 3, 2004
11,060
1
0
Originally posted by: Martimus
Originally posted by: miketheidiot
the rohk is probably the second best fleet sniper around. The main advantage to ammar is that they have the best fleet sniper (apoc) best HAC (zealot) arguably the best remote-rep battleship (apoc) best commandship (damnnation) best dreadnought (revelation) best mission ship (nightmare) and a pretty good npcing hac (sac) great logistic ship (guardian); really there are very few weak points in the amarr lineup.

Caldari have a pretty good lineup as well, although they lack an good remote rep BS and their capitals are generally pretty crap. The drake and cerb are probably the most versatile ships in the game.

minmatar are very lacking atm especially in the battleship/battlecruiser tier, although their capital combination is probably the best atm. Their battleships and so forth are probably next up in line for a boost. Their t2 cruisers are pretty decent in their roles, especially the scimitar.

gallente are pretty mediocre, only the mega/domi/thanatos really stand out imo, and even then there are better ships available in most situations. That siad they are at least competant all the way up and down the line, and don't have any glaring weaknesses like caldari and especially minmatar do.

I'd say that the Mega and especially the Domi are better RR battleships than the Apoc. The Domi doubles as the best AFK L4 mission runner in the game.

Also, I have never lost a cruiser battle in a Thorax, so it is difficult for me to say any other T1 cruiser is better at PvP. I would go with the Vaga over the Zealot as the best HAC, but the Zealot is very nice. (I actually really like the Ishtar too, and some would call it the best HAC).

I am suprised that you say the minmatar have the best capital combination, when the Nidhoggur is their carrier.

The Gallente do have the best interceptor combination (best damage with the Taranis, best tackler in the Ares). But, as you say, they mostly have a bunch of well rounded ships. Do nothing horrible, but nothing great. Some exceptions exist (like what is the point of the frigate skill bonuses the Helios gets?), but they are probably the most well rounded race.

the nidhogger is the best carrier since it has the only useful bonus. I shoudl correct my previous post, the archon is a weakspot in the amarr lineup since it has no bonus to shield range.

naglfar outdamages all capitals in pos siege and only the revelation can outdo it at range and has no passive cap usage while having the largest peak tank.

compare that to the pheonix, which does piss damage at all ranges, or the moros/rev which are barely cap stable with a realistic fit (trimarks, sensor boosters/tracking computers/damage mods), the chimera which is auto-primary even with a resist bonus, the useless bonus on the thanatos and the aforementioned archon

the megat doesn't have the range with blasters, although the dominix is very nice and is what i fly for rr BS on my minmatar spec character
 

hooflung

Golden Member
Dec 31, 2004
1,190
1
0
The nidhogger is the worst carrier of the bunch. While it has the best remote repair bonus it is simply not as good hp per cap wise than the other ships. It was 'bandaid' patched to have the same loadout as a Thanatos tank wise but it has less armor. Pretty much the only thing it has going for it is that it can hold more fighters than the amarr and caldari carrier and its triage mode could be considered superior.

Last time my alliance fought people [Foundation] who triaged carriers BoB was still a duking it out in Delve.

Basically, the niddy is a nurse ship with the worst tank. It is always primary.

PS: My first carrier was the niddy. Also fly the Thanatos on an alt and now my main can fly all motherships but amarr as well. And my third alt flies the amarr carrier.
 

miketheidiot

Lifer
Sep 3, 2004
11,060
1
0
Originally posted by: hooflung
The nidhogger is the worst carrier of the bunch. While it has the best remote repair bonus it is simply not as good hp per cap wise than the other ships. It was 'bandaid' patched to have the same loadout as a Thanatos tank wise but it has less armor. Pretty much the only thing it has going for it is that it can hold more fighters than the amarr and caldari carrier and its triage mode could be considered superior.

Last time my alliance fought people [Foundation] who triaged carriers BoB was still a duking it out in Delve.

Basically, the niddy is a nurse ship with the worst tank. It is always primary.

PS: My first carrier was the niddy. Also fly the Thanatos on an alt and now my main can fly all motherships but amarr as well. And my third alt flies the amarr carrier.

1) if the nidhogger is so bad, why are you primarying it?

2) most carriers are archons and thantos, most carriers fit to RR armor, so why would you shoot an armor tank carrier when there are shield tankers on the field? Your FC's must not be the brightest people, i bet you primary revelations last too huh?

3) resist bonus on archon just means you die last and alone. I bet your already dead chimeras will appreciate your cap transfer, and your thanati and nidhoggers your 5% armor resist/level.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
guys when I join a player corp and pay 10% on whatever I make does this include trade items? Sometimes the profit on what I'm moving is only 20% to 30% but if I payed 10% of the total price it would kill me.
 

crystal

Platinum Member
Nov 5, 1999
2,424
0
0
Ah - I got another major set back last night in my EVE adventures. I was doing a mission in a low sec system happily kill npc ships. Suddenly, I saw red skulls appear on my overview. My first thought was - ???. When my shield & armor got chews through like thin paper... PIRATES!!! OH CRAP... Me tried to warp out like crazy but you guess it... After another drake blow up under me, these cold heart killers pop my pod. Ouchies!!! All my implants. By my estimate, they set me back 2 weeks if I continue to do lvl 3 missions.
I have a question, how hard lvl4 compares to lvl3? My standing with Caldari Navy is 7+ so lvl4 mission agents are open to me. It is going to take me about ~5 days for me to fly a Raven and another 5 days or so for me to equip it with cruise missiles.
 

miketheidiot

Lifer
Sep 3, 2004
11,060
1
0
my recommendation, stick with l3 missions for now, and don't use ones in constellations with lowsec. I do missions in a nice .5 system in a constellation with no lowsec.
 

Michael

Elite member
Nov 19, 1999
5,435
234
106
JSt0rm01 - tax is only on bounties and mission awards (and only if over 50K isk if memory serves me).

Michael
 

jimhsu

Senior member
Mar 22, 2009
705
0
76
Ohh EVE ... THAT game. (or was it a life simulation? I forgot).

I was the guy who initially discovered the stacking formula for the Sisi expansion (it was something different previously, a much simpler model).
Be warned, the thread is for math nerds:
http://www.eveonline.com/ingam...=topic&threadID=255750

Somewhere around the several billion ISK mark, I quit. The reasons could probably fill up chapters, but I basically felt that I've accomplished everything that I wanted to, and .. well it was time to move on.

Here is my short, animated history in the game starting from 2003:

1st day - do missions, get completely lost in game
1st week - get my Ferox blown up in low sec space. That was expensive.
Several months later - join Celestial Horizons right in the middle of the big XETIC war, too scared to go into 0.0

quit

Came back several months later - joined Celestial Horizons again, now part of Ascendent Frontier, settled into Feythabolis 0.0, tried PvP, made my first billion
Some time in between - discovered the stacking formula.
A year later - took a break, made a few billion doing arbitrage in Jita markets

quit again

Came back a year later - part of RISE. Got many expensive things (e.g. Machariel) blown up or almost blown up, traded some more, tried the crazy invention thing.
Several months after that - quit. Forever.

So many stories in that game. I do miss it, but will never go back again.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
Originally posted by: jimhsu
Ohh EVE ... THAT game. (or was it a life simulation? I forgot).

I was the guy who initially discovered the stacking formula for the Sisi expansion (it was something different previously, a much simpler model).
Be warned, the thread is for math nerds:
http://www.eveonline.com/ingam...=topic&threadID=255750

Somewhere around the several billion ISK mark, I quit. The reasons could probably fill up chapters, but I basically felt that I've accomplished everything that I wanted to, and .. well it was time to move on.

Here is my short, animated history in the game starting from 2003:

1st day - do missions, get completely lost in game
1st week - get my Ferox blown up in low sec space. That was expensive.
Several months later - join Celestial Horizons right in the middle of the big XETIC war, too scared to go into 0.0

quit

Came back several months later - joined Celestial Horizons again, now part of Ascendent Frontier, settled into Feythabolis 0.0, tried PvP, made my first billion
Some time in between - discovered the stacking formula.
A year later - took a break, made a few billion doing arbitrage in Jita markets

quit again

Came back a year later - part of RISE. Got many expensive things (e.g. Machariel) blown up or almost blown up, traded some more, tried the crazy invention thing.
Several months after that - quit. Forever.

So many stories in that game. I do miss it, but will never go back again.

can I have your stuff
 

erwos

Diamond Member
Apr 7, 2005
4,778
0
76
So, what drones am I supposed to be putting in my Vexor? Right now, it's 2 heavy, 2 medium, and a light, or something along those lines. Yet I'm now out of bandwidth but not drone bay space... what am I missing?
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
What level missions are you doing? I doubt you are doing anything that requires heavy drones.

I ran light drones on my Vexor for lvl I and II missions. With a flight of mediums for heavier structures and cruisers.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Originally posted by: erwos
So, what drones am I supposed to be putting in my Vexor? Right now, it's 2 heavy, 2 medium, and a light, or something along those lines. Yet I'm now out of bandwidth but not drone bay space... what am I missing?

I used 5 medium drones, and 10 light drones. Do you have skills to use 5 drones at a time? if not, you could probably get away with 8 medium drones and 4 lights as an alternative.

You generally will want to use light drones on all Frigates, and mediums on the cruisers. Since you can only use 2 heavy drones on a vexor, it isn't worth it to carry them (as 4-5 mediums will be faster and put out more DPS as well.)
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Originally posted by: crystal
Ah - I got another major set back last night in my EVE adventures. I was doing a mission in a low sec system happily kill npc ships. Suddenly, I saw red skulls appear on my overview. My first thought was - ???. When my shield & armor got chews through like thin paper... PIRATES!!! OH CRAP... Me tried to warp out like crazy but you guess it... After another drake blow up under me, these cold heart killers pop my pod. Ouchies!!! All my implants. By my estimate, they set me back 2 weeks if I continue to do lvl 3 missions.
I have a question, how hard lvl4 compares to lvl3? My standing with Caldari Navy is 7+ so lvl4 mission agents are open to me. It is going to take me about ~5 days for me to fly a Raven and another 5 days or so for me to equip it with cruise missiles.

Level 4 missions are MUCH better than Level 3 missions. (Just like how L3 mission are much better than L2 missions) However, they are also MUCH more difficult. I would wait until you have the proper ships to fly the mission before trying them, so you don't lose another ship during the mission (they do tend to warp scramble in L4's).

As for getting blown up in low-security space, I would suggest not msisioning in low-security space unless you are very vigilant, and conistently scan for combat probes when someone comes into system.
 

hooflung

Golden Member
Dec 31, 2004
1,190
1
0
Originally posted by: miketheidiot
Originally posted by: hooflung
The nidhogger is the worst carrier of the bunch. While it has the best remote repair bonus it is simply not as good hp per cap wise than the other ships. It was 'bandaid' patched to have the same loadout as a Thanatos tank wise but it has less armor. Pretty much the only thing it has going for it is that it can hold more fighters than the amarr and caldari carrier and its triage mode could be considered superior.

Last time my alliance fought people [Foundation] who triaged carriers BoB was still a duking it out in Delve.

Basically, the niddy is a nurse ship with the worst tank. It is always primary.

PS: My first carrier was the niddy. Also fly the Thanatos on an alt and now my main can fly all motherships but amarr as well. And my third alt flies the amarr carrier.

1) if the nidhogger is so bad, why are you primarying it?

2) most carriers are archons and thantos, most carriers fit to RR armor, so why would you shoot an armor tank carrier when there are shield tankers on the field? Your FC's must not be the brightest people, i bet you primary revelations last too huh?

3) resist bonus on archon just means you die last and alone. I bet your already dead chimeras will appreciate your cap transfer, and your thanati and nidhoggers your 5% armor resist/level.

1) Because it is the weakest and despite it being the worst of the bunch it still influences a fight.

2) Well if you want to start shooting a ship with a capital shield booster you can go right ahead. Obviously you are trying to paint broad strokes in capital engagements. Moreover, it is obviously you don't know about how poor the capacitors are on revelations. Nags and Moros are far more advantageous to take out first. Capless guns and drone dps are very resilient in a long term engagement... not that these happen often anymore.

3) How many carriers use their alternate utility bonus over neuts and smartbombs. Please, don't try to insult me or patronize me as if I don't know what I am talking about. Capital warfare is not something that is fought on paper. Just because the ships have a bonus doesn't mean they are used at all. Energy transfering carriers? Are you kidding me? It is all about the slaves, trimarks, neuts, smartbombs and fighters. It takes about 40 people on your side in a fight for a set of triage carriers 5-8 to even be of use on the field to sub capital ships.

 
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