Gallente? Really? In 2010?
Gallente have been savagely beaten with the nerfbat over the past few years. When's the last time you saw an Eos flying around, for example?
The speed nerfs (the web changes specifically) savaged blaster tracking to the tune of 400%. Blasters are in your face weapons with tracking being the difference between a killmail and a lossmail. Railguns have always been lol. Which leaves only the drone boats as viable ships. Drones are easily countered, and e.g. wormhole sleepers target them over everything but remote rep.
And while on paper I get something ridiculous like 500+ dps out of a t1 fit thorax, 1000 dps out of a t2 fit brutix and 1600+ out of a hype -- but getting to USE that productively is a challenge.
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The reason I say Gallente, is that those ships (other than the hype) are relatively cheap to fit, and are effective. I have ~150 kills in a Myrmidon, about 100 in Brutix, about 100 in a Dominix, and about 50 in a Thorax. None of those ships cost more than 120M, filly fitted with rigs.
On top of that, my Mission running Domi's are even cheaper at around 90M, and can tank anything. They may be slow, but 400DPS with a 900DPS tank can get you pretty far in L4 Missions.
I do agree that tracking sucks on the ships. They aren't fast enough to catch up to Minmatar ships, and the tracking appears worse than Autocannons. (even though on paper, blasters have better tracking.) Although you can easily tank an Amarr ship with superior tracking. (I killed a Fail fit Aaddon with a Thorax solo once, just by orbiting him at 1250m.)
I'd say if you're going to do PvE look into Caldari (kestrel, caracal, drake, raven). If you're going to do blob or large gang PvP, look into Caldari (blackbird and rokh for fleet ops with raven for pos bashing). If you want to fly a cap ship do NOT look into Caldari. If you're gonna solo or small gang it doesn't matter what you're flying, everything blows up to megablobs at about the same rate. Minmatar is probably your best bet for survivability.
Megablobs aren't all that common in Low-Sec. You rarely see gangs bigger than 20 ships. We will field 100 man gangs on occasion, but most roaming gangs are more like 10-15 members. The smaller the gang, the more important the set-up. You really need to plan out your small gangs to really be effective against any opposing fleets of size. A ten man gang of 3 logistics pilots, 5 gank ships, 1 ECM ship, and 1 Command Ship can really cause a lot of havoc to gangs even twice the size.
I can't recommend Caldari for fleet battles that much either, since an Amarr fleet will tear apart a Caldari fleet pretty easily, and those Amarr RR BS gangs are pretty popular. Although Caldari fleets are pretty mobile, since they don't have plates and can align and warp quickly.
Oh, my qualifications on this topic: a 45M sp character specialized to fly only gallente subcaps, with "all Vs" in applicable skills. She's been pretty much a ship spinner and miner ganker ever since the nano nerf of '08 made the mighty t2 neutron Mega borderline useless.
I agree with you that the Blasterthron is far less useful now than it was. It would be nice if CCP increased the tracking rate of the blasters, or decreased the Powergrid and CPU need of them.
I didn't mean to come accross like I disagree with everything you are saying, as I actually do agree with many of the drawbacks of Galente ships. I just see them as pretty cheap well rounded T1 ships. They do tend to have some of the worst T2 ships though.