Yeah, that was part of my reasoning on electronics/engineering skills to begin with (and why I mapped for int/mem.... currently 26.8 for both of them). Well, it is really up in the air at the moment as to what ships I want to fly. I picked the Amarr for my race, but I havn't put any skill points into the frigates. I purchased Minimar frigates and trained it to lvl 1, but really, any race's ships will cost me about the same amount of time to get into at this point. I've been reading as much as I can on battleclinck and such, and it seems to be a high preference for either of those two race ships at the moment.
Can't go wrong with either of those two IMO. Minmatar is generally a higher SP requirement cause some of their ships are shield tankers or are armor as well as having different play styles for a lot of the ships so you need to invest more to get more out of them, but they are great ships. Most useful in small/mid size gangs. They are more agile then Amarr ships which are normally heavy with armor.
Amarr are generally tank and gank ships and are the best in fleet/large scale combat. Amarr are pretty much just armor tankers, you can fit some ships for shield tanking well, but generally they are armor tankers. You'll be using lasers so you need to max out your capacitor skills.
Both are great choices, just comes down to what you see yourself doing in the future and which race has the ships you like more be it for whatever reason that maybe. Nice thing about those two is they share a lot of the same skills so moving from one to another isn't too bad, you'll just have to learn new weapons systems.
Personally, I fly Amarr exclusively. I love the amount of damage I can tank and the amount I can dish out, and in fleet roles they have the best ships. Other plus is you don't need to carry around tons of ammo due to lasers. Their T2 ship lineup is IMO probably the best in the game as well.
Downsides of Amarr are, they are slow ships due to having so much armor, lasers restrict your dmg type (in all honestly this isn't too much of a concern I've found), and you can have cap problems even with max'd out skills (generally isn't much of an issue in gangs/fleet and/or can micromanage your modules).