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ichy

Diamond Member
Oct 5, 2006
6,940
8
81
Yeah, there is always a job for gun/ammo runners

The only issue is that you need to move a lot of product to make money. I mean, it is probably about a 10% profit, but for things that are only a few $k, you need to really be selling a lot.

I'd need to check my exact numbers, but so far I've made about 30 to 40% margins running faction missiles and ammo in high-sec. I haven't even bothered with low or null-space yet.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
I'd need to check my exact numbers, but so far I've made about 30 to 40% margins running faction missiles and ammo in high-sec. I haven't even bothered with low or null-space yet.

You can make a killing if you find the right spots. Find high sec choke points that lead to low/0 and then find the closest station to that choke point. Those stations are hot spots for 0.0 players to pick up goods.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
You can make a killing if you find the right spots. Find high sec choke points that lead to low/0 and then find the closest station to that choke point. Those stations are hot spots for 0.0 players to pick up goods.

That's pretty much what I'm doing. I was a little uncertain about what kind of items sell the best, but it seems like faction missiles are pretty popular and will always be needed for PvP.
 

v8envy

Platinum Member
Sep 7, 2002
2,720
0
0
0.0 guys will have their own logistics. You might be OK setting up shop next to NPC 0.0, but alliance space is going to be stocked from within. Times are pretty lean for the lowsec set, so they simply roll a hauler alt on one of their unused slots. In other words, the pvp peeps take pains to be self-sufficient.

Unlike mission runners who are losing tens of millions in potential income for making a few hop trip. In my experience those are the only players willing to pay 30% or more over Jita prices in any kind of volume.

That's the bigger problem. Even if you do find a market you'll see your volume is nothing compared to a crowded hub. Make an extra 30% or move 100x as much product. Tough choice.
 

Specop 007

Diamond Member
Jan 31, 2005
9,454
0
0
0.0 guys will have their own logistics. You might be OK setting up shop next to NPC 0.0, but alliance space is going to be stocked from within. Times are pretty lean for the lowsec set, so they simply roll a hauler alt on one of their unused slots. In other words, the pvp peeps take pains to be self-sufficient.

Unlike mission runners who are losing tens of millions in potential income for making a few hop trip. In my experience those are the only players willing to pay 30% or more over Jita prices in any kind of volume.

That's the bigger problem. Even if you do find a market you'll see your volume is nothing compared to a crowded hub. Make an extra 30% or move 100x as much product. Tough choice.

Easy choice if your in it for serious. Its a numbers game, pure and simple. You either make more money doing X or you make more money doing Y. Why bother making less money?
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
0.0 guys will have their own logistics. You might be OK setting up shop next to NPC 0.0, but alliance space is going to be stocked from within. Times are pretty lean for the lowsec set, so they simply roll a hauler alt on one of their unused slots. In other words, the pvp peeps take pains to be self-sufficient.

Unlike mission runners who are losing tens of millions in potential income for making a few hop trip. In my experience those are the only players willing to pay 30% or more over Jita prices in any kind of volume.

That's the bigger problem. Even if you do find a market you'll see your volume is nothing compared to a crowded hub. Make an extra 30% or move 100x as much product. Tough choice.

While many will and do have their logistics setup. A lot of internal hubs for alliances the prices are pretty high sometimes and the nearest hi sec hub were lots of action goes on the prices probably arent as high but are high for empire.

Either way, there are always plenty willing to pay. Some hubs in alliances are just down right weird with prices. I bought a Abbadon the other day for 101m in one of our hubs and the cheapest price at the major empire hubs was 108m.
 

HybridSquirrel

Diamond Member
Nov 20, 2005
6,161
2
81
is there downtime? i cant logon to my account on the website...i hope my account wasnt totally thrown out =\
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
is there downtime? i cant logon to my account on the website...i hope my account wasnt totally thrown out =\

Yes, Eve is down 1 hour each day. I can't remember the time, but it is around 8AM EST. (Since I am at work then anyway, it doesn't really effect me).
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
So, I just used the 100k points to get crusiers and battlecrusiers.

I'm still not going to fly them anytime soon, but I can at least pilot them. I need to train up their turrets before I contemplate getting into one, otherwise they are just a big expensive target. I'll be sticking with my frigate for the time being while I train up more of my electronic skills for EWAR. I am aiming at either interdictors or heavy interdictors (the later I have more of the skills required already, but I think they will still be just expensive targets at this point in my career, so I am working on all the skills needed for interdictors at the moment).

Any must have skills that you guys think I should work on for that role (aside from the obvious long range jamming, long range targeting, signal modulation, high speed manoeuvring, navigation)?
 
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KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
So, I just used the 100k points to get crusiers and battlecrusiers.

I'm still not going to fly them anytime soon, but I can at least pilot them. I need to train up their turrets before I contemplate getting into one, otherwise they are just a big expensive target. I'll be sticking with my frigate for the time being while I train up more of my electronic skills for EWAR. I am aiming at either interdictors or heavy interdictors (the later I have more of the skills required already, but I think they will still be just expensive targets at this point in my career, so I am working on all the skills needed for interdictors at the moment).

Any must have skills that you guys think I should work on for that role (aside from the obvious long range jamming, long range targeting, signal modulation, high speed manoeuvring, navigation)?

Which race are you going for? But you need to have good tanking skills (at least for the heavy, not sure on normal).

I'm guessing that you got into a 0.0 corp/alliance to be going for these ships? They are always welcomed in gangs for gate camps
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Right now Minmatar, but eventually Amarr (since that is my race). I went with Minmatar due to their higher speed of most of their ships (figuring interdiction needs every bit of a speed advantage to keep targets in range). I'm still a good month away from having all the skills needed (since either of those require a lot of level 5 skills which take some time). I havn't found a corp/alliance yet, but I figured this is something that any pvp corp can and will have a use for.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,077
136
Right now Minmatar, but eventually Amarr (since that is my race). I went with Minmatar due to their higher speed of most of their ships (figuring interdiction needs every bit of a speed advantage to keep targets in range). I'm still a good month away from having all the skills needed (since either of those require a lot of level 5 skills which take some time). I havn't found a corp/alliance yet, but I figured this is something that any pvp corp can and will have a use for.

Dictors are only useful in 0.0 space; not in high, or low sec.

<edit> Well, that's not entirely true. They can still be handy in non-null, but they're not fully utilized.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
I'm finally starting to get some real success with my probe launcher equipped Drake. I was doing some ratting in an empty 0.0 system today and saw another player enter in local. I warped to my safe spot and started scanning, and quickly found a Hurricane in one of the belts. The guy flying it seemed to be fairly new so I hoped I could take him. Warped in, webbed & scrambled and soon enough I'd blown him up.

Later on in the evening I was probing around a bit in low-sec and found a Drake and a Caracal running a plex. This seemed like a bit much to take on in a badly fit Drake (fitting a probe launcher involves some serious compromises) but again both pilots looked new so I decided to chance it. Warp in, scramble & web the Drake and start shooting. His shields are dropping faster than mine but it's still taking a while. His friend in the caracal along with some NPCs at the plex start shooting at me, and although I think I can still take him I decide to do switch my effort to the Caracal. The Drake warps off as soon as I stop scrambling him and the Caracal crumples pretty quickly against my HAMs. It was an easy kill but he still dropped a few million isk worth of loot.

So far I'm up to six solo PvP kills in seven days, and have had more fun in EVE than I ever did in the past.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
cool. Would you mind sharing your fit for the drake?

In other news...

Anyone rocking it in the markets right now? Shit. is. insane. Robotics. coolant.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
Off the top of my head this is what I use.

Heavy Assault Missile Launcher II x7
Expanded Probe Launcher

10mn MicrowarpDrive II
Large Shield Extender II
Invulnerability Field II x2
Warm Scrambler II
Stassis Webifier II

Co-Processor II x 2
Ballistic Control System II
Low-slot item for increasing powergrid (for some reason I can't remember the name of the darned thing right now.)

Core Defense Field Extended x3

I usually take 5 Tech 2 light drones with me, and use Caldari Navy HAMs for PvP (mostly use kinetic, but I take some EM ones for fighting other Caldari ships.) I also take some regular cheap HAMs for popping belt rats. I use the Sister's probes for probing, they're more expensive but the extra strength comes in handy.
 
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nsafreak

Diamond Member
Oct 16, 2001
7,093
3
81
cool. Would you mind sharing your fit for the drake?

In other news...

Anyone rocking it in the markets right now? Shit. is. insane. Robotics. coolant.

I figured that'd probably happen once NPC supplied POS fuels were no longer available. I'm producing the fuels with my 3 characters, doesn't take much training, but its all going into the corp POS fuel hangars. Even though sov is no longer governed by the number of POSs in system we still heavily use them in our regions for other things like CSAAs, R64 mining, etc.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Dictors are only useful in 0.0 space; not in high, or low sec.

<edit> Well, that's not entirely true. They can still be handy in non-null, but they're not fully utilized.

The Broadsword is a great HIC for low-sec. It can tank gateguns all day, grab heavily stabbed haulers, and hold down a Mothership while you gank it. Also the range on the point is 40km with the focused script.

I don't know of a better HIC to train for in low sec. The Phobos would be the other option with the ability to fit all sensor boosters in the mids, but the lesser tank makes it less useful for gate camps as it can't stay on the gate indefinitely.

As for the regular Interdictors, there is nearly no use for them in low-sec except as easy targets. You aren't going to find many flashy frigates flying around in low-sec, and that is about all you can kill with your T2 Destroyer.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Off the top of my head this is what I use.

Heavy Assault Missile Launcher II x7
Expanded Probe Launcher

10mn MicrowarpDrive II
Large Shield Extender II
Invulnerability Field II x2
Warm Scrambler II
Stassis Webifier II

Co-Processor II x 2
Ballistic Control System II
Low-slot item for increasing powergrid (for some reason I can't remember the name of the darned thing right now.)

Core Defense Field Extended x3

I usually take 5 Tech 2 light drones with me, and use Caldari Navy HAMs for PvP (mostly use kinetic, but I take some EM ones for fighting other Caldari ships.) I also take some regular cheap HAMs for popping belt rats. I use the Sister's probes for probing, they're more expensive but the extra strength comes in handy.

Sam would kill you for not having a DC2, but it looks like a nice fit to me. If you have the ISK, throw a Sisters Probe Launcher on there, to see if you can open up a low slot for the DC2.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
Sam would kill you for not having a DC2, but it looks like a nice fit to me. If you have the ISK, throw a Sisters Probe Launcher on there, to see if you can open up a low slot for the DC2.

Hey could drop his launchers down to named and probably get rid of the power boost in the lows but it looks good. Another thing you could do is lose the web and use the warp scrambler in conjunction with your own speed. This would allow you to tap anyone with a microwarp as its effectiveness is 0% because it wont work. If you are warping on top of them this could be viable. I only speculate as I have not done this type of thing myself (yet).
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,077
136
The Broadsword is a great HIC for low-sec. It can tank gateguns all day, grab heavily stabbed haulers, and hold down a Mothership while you gank it. Also the range on the point is 40km with the focused script.

I don't know of a better HIC to train for in low sec. The Phobos would be the other option with the ability to fit all sensor boosters in the mids, but the lesser tank makes it less useful for gate camps as it can't stay on the gate indefinitely.

As for the regular Interdictors, there is nearly no use for them in low-sec except as easy targets. You aren't going to find many flashy frigates flying around in low-sec, and that is about all you can kill with your T2 Destroyer.

HICs are occasionally seen in low-sec (mostly the Broadsword), but still are rarely used, at least in Amarr/Minmatar FW space. Mom's don't come through low-sec all that often, and haulers carrying the goods don't stray much into low-sec either. IF you're going to train a HIC for low-sec, yes, I'd agree the Broadsword would be the way to go, but really, the time could be better spent for any number of ships that have more use in low-sec.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Hey could drop his launchers down to named and probably get rid of the power boost in the lows but it looks good. Another thing you could do is lose the web and use the warp scrambler in conjunction with your own speed. This would allow you to tap anyone with a microwarp as its effectiveness is 0% because it wont work. If you are warping on top of them this could be viable. I only speculate as I have not done this type of thing myself (yet).

I agree that the Web isn't needed for a missile ship with a scram. Replacing that with a sensor booster would be nice to ensure the target doesn't get away before he points him though, with the type of ganking he has going. You would be suprised at how often the targets are already alligned or have a quick enough align time that you can't grab them before they get into warp.

Ppatin, you seem to be having success with your current set up though, so it probably doesn't need many changes.
 

nsafreak

Diamond Member
Oct 16, 2001
7,093
3
81
HICs are occasionally seen in low-sec (mostly the Broadsword), but still are rarely used, at least in Amarr/Minmatar FW space. Mom's don't come through low-sec all that often, and haulers carrying the goods don't stray much into low-sec either. IF you're going to train a HIC for low-sec, yes, I'd agree the Broadsword would be the way to go, but really, the time could be better spent for any number of ships that have more use in low-sec.

I agree on these points as well. Personally I'm a bigger fan of the Onyx when it comes to tanking, that thing is a beast. But for lowsec you're better off training for something like a vagabond or munnin or perhaps even a slepnir if you want to stay focused on minmatar. Personally when it comes to moving valuables through lowsec I either use a covops frig or my hauler alt's viator. With a covops cloak its pretty much impossible to catch outside of nullsec and even in nullsec it isn't easy to catch.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
I agree that the Web isn't needed for a missile ship with a scram. Replacing that with a sensor booster would be nice to ensure the target doesn't get away before he points him though, with the type of ganking he has going. You would be suprised at how often the targets are already alligned or have a quick enough align time that you can't grab them before they get into warp.

Ppatin, you seem to be having success with your current set up though, so it probably doesn't need many changes.

In theory I get the benefit of your proposed change, however someone who's on the ball enough to keep his ship aligned will probably also be careful enough not to let himself get probed down.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
Sam would kill you for not having a DC2, but it looks like a nice fit to me. If you have the ISK, throw a Sisters Probe Launcher on there, to see if you can open up a low slot for the DC2.

Getting a DC into there will be tough, although I'll play around with it in EFT to see if it's possible. I'd prefer another BCS (I've found that additional DPS would be more useful than tank) but that requires more CPU.

One thing I did realize was that I'd only trained HAM specialization to level 2. I'll be getting that up to level 4 over the next few days would should give me a 4% DPS boost. Real-life will probably keep me away from EVE until then.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
In theory I get the benefit of your proposed change, however someone who's on the ball enough to keep his ship aligned will probably also be careful enough not to let himself get probed down.

True, but if you do your homework, your probes will only be in scannable space for 4 seconds. This is usually a short enough time that the person won't notice, especially if they are actively missioning/plexing/ratting.

An additional BC2 may be more useful than a DC2. I will put the DC2 on every combat ship I own though, because it more than doubles your structure hitpoints, and adds unpenalized bonuses to both armor and shields. It really increases your survivability, but the extra Gank may be more important to get out before his friends show up.
 
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