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ichy

Diamond Member
Oct 5, 2006
6,940
8
81
An additional BC2 may be more useful than a DC2. I will put the DC2 on every combat ship I own though, because it more than doubles your structure hitpoints, and adds unpenalized bonuses to both armor and shields. It really increases your survivability, but the extra Gank may be more important to get out before his friends show up.

The bolded part is key. Since probing allows me to pick my fights I'm generally able to take on people who I know are weaker than me. My concern isn't that they'll break my tank, it's that I won't be able to kill them before their corp mates show up. More DPS also means faster rat-killing, since popping a few belt rats is a good way to earn a little extra isk & security status while hunting for targets.
 

Ross Ridge

Senior member
Dec 21, 2009
830
0
0
I'm finally starting to get some real success with my probe launcher equipped Drake. I was doing some ratting in an empty 0.0 system today and saw another player enter in local. I warped to my safe spot and started scanning, and quickly found a Hurricane in one of the belts. The guy flying it seemed to be fairly new so I hoped I could take him. Warped in, webbed & scrambled and soon enough I'd blown him up.

If you're mainly going after people ratting in belts you can find them much quicker (and with another weapon in your high slots) using the directional scanner.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
If you're mainly going after people ratting in belts you can find them much quicker (and with another weapon in your high slots) using the directional scanner.

I've had much more luck using probes instead of the d-scanner. Probes also allow me to hunt down people who're running plexes, and and they are generally much less careful about getting bounced. The ability to chase down people who're hiding in safe spots is also nice.
 

v8envy

Platinum Member
Sep 7, 2002
2,720
0
0
Getting a DC into there will be tough, although I'll play around with it in EFT to see if it's possible. I'd prefer another BCS (I've found that additional DPS would be more useful than tank) but that requires more CPU.

One thing I did realize was that I'd only trained HAM specialization to level 2. I'll be getting that up to level 4 over the next few days would should give me a 4% DPS boost. Real-life will probably keep me away from EVE until then.

3 fitting mods should not be necessary. Do this: try 7x arbalest HAM launchers and see if you can replace at least one fitting mod with a BCU. Then see if the limos launchers let you fit more, all the way down to meta1. Sometimes T2 isn't the best thing to fit if that requires fitting mods. The higher alpha and DPS boost from a damage mod can more than overcome the slight bonus of t2 missile launchers (the same doesn't always go for guns where specialized t2 ammo is *required* to do any damage at all).

Also remember to fit the 3% rof, damage and sig radius missile implants. Likewise look into powergrid & cpu implants. Even the 1% ones can make enough of a difference in being able to fit something and not.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
3 fitting mods should not be necessary. Do this: try 7x arbalest HAM launchers and see if you can replace at least one fitting mod with a BCU. Then see if the limos launchers let you fit more, all the way down to meta1. Sometimes T2 isn't the best thing to fit if that requires fitting mods. The higher alpha and DPS boost from a damage mod can more than overcome the slight bonus of t2 missile launchers (the same doesn't always go for guns where specialized t2 ammo is *required* to do any damage at all).

Also remember to fit the 3% rof, damage and sig radius missile implants. Likewise look into powergrid & cpu implants. Even the 1% ones can make enough of a difference in being able to fit something and not.

I definitely need to play around with that some more. Ditching the T2 launchers isn't something I'm thrilled about since I'd lose the ROF bonus from HAM Specilization, but I'll see what EFT says. Now I just need to find some time to play EVE since life has been so busy recently.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Yeah, I am currently training up the skills needed to fly a broadsword. I created a plan in Evemon which I am following. It includes the skills needed for one of the more popular fits on battleclinic. It currently says 120 days, but I am heavily int/mem mapped at the moment, and plan on re-mapping once I finish with the int/mem skills needed (everything not int/mem has a base 5). And since there is a lot perception based, it should drasticly lower my time once I do that. In the mean time, I trained up enough to fit out a very good frigate and a decent cruiser and I am running missions to get some standings.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
I think I'm 45 days away from remapping away from intelligence. I hink I'll post my stats when I do and let you guys take a look and make sure I'm not missing anything critical. Right now I train 2345/h so I want to get it done with that. Then its full perception for ships missiles and guns. Then in 2 years charisma lol
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Yeah, I am currently training up the skills needed to fly a broadsword. I created a plan in Evemon which I am following. It includes the skills needed for one of the more popular fits on battleclinic. It currently says 120 days, but I am heavily int/mem mapped at the moment, and plan on re-mapping once I finish with the int/mem skills needed (everything not int/mem has a base 5). And since there is a lot perception based, it should drasticly lower my time once I do that. In the mean time, I trained up enough to fit out a very good frigate and a decent cruiser and I am running missions to get some standings.

Take a couple of weeks inbetween and train the Hurricane to T2 Autocannons. That ship will likely be the most used ship you fly, and is relatively cheap to boot.

If you have missile skills, a Cyclone is a very nice ship as well. Again a very cheap self sufficient ship.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
I think I'm 45 days away from remapping away from intelligence. I hink I'll post my stats when I do and let you guys take a look and make sure I'm not missing anything critical. Right now I train 2345/h so I want to get it done with that. Then its full perception for ships missiles and guns. Then in 2 years charisma lol

I am far too lazy to remap either of my characters. Luckily my main character is mapped pretty well for Gunnery and Starship skills, but I am sure I could map him better.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Take a couple of weeks inbetween and train the Hurricane to T2 Autocannons. That ship will likely be the most used ship you fly, and is relatively cheap to boot.

If you have missile skills, a Cyclone is a very nice ship as well. Again a very cheap self sufficient ship.

T2 autocannons are part of the Heavy Interdictor build that I planned out. I already have the skills needed to pilot the Cyclone and Cane (that is what I used the bonus 100k sp we got, plus the little extra time I needed to take bc up to level 3). So in doing my plan I will have that (that is also part of the reason why I decided on heavy interdictors instead of regular, as more of the skill points would be useful for flying more standard attack/defense/missioning ships).
 
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v8envy

Platinum Member
Sep 7, 2002
2,720
0
0
Just curious, how are you planning on financing your HICtor fleet? IMO a HICtor is a very specialized gang ship, and I'm failing to understand why you're choosing it as your first training target.

For the price of a rigged, well-fit hictor (let's call it 140M) you can lose *10* t2 fit, insured canes or harbs and closer to 12 drakes. Once again, IMO and coming from someone who treats lowec as flyover country between interesting desitations the great tank of a HICtor vs much more gank of a HAC or BC just means you'll die slower. Yes, you can scram from a trillion km away -- but so what? That's outside of web range and high DPS gun range.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I am skilling up for it as a goal which seems to have useful skills all along the training path (at least for the fit I am aiming for). For the time being, I am flying an ok fit rifter (only thing really missing are T2 guns). My next stop is BC's once I have my gun skills trained up (I can fit T1 guns now, but as you have made your case, it is a costly ship to not properly fit, thus, I won't fly it until I can fit it out properly, same with the HICtor...). And since all of this is probably about 90-100 days away, my financing plans are currently from missions in frigates -> cruisers -> bc's... all while my skills train up since all but maybe 2 skills needed for HICtors are directly applicable to those other ships (the two in question are "Propulsion Jamming", and "Graviton Physics"). Otherwise, everything else is simply skills needed to fit a ship with T2 guns and some tank rigging.

It is also not a far stretch to then quickly get into heavy assault ships from this, as the only skills missing would be frigates V, Assault Ships IV, and then Heavy Assault Ships... But at that point, I might be looking to train up on my Amarr ship skills instead... But the options are there.
 
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Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
EVE just announced they are going to allow plexes to be fully mobile like other items.

Good to see they are working on relevant things, since there is absolutely zero reason to haul a plex anywhere, ever.

Man are the dumbasses gonna ragequit the 1st time they lose a hauler full of them though
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Yeah makes no sense to have them mobile. You can apply them to yourself from the asset tab. So people far from empire hubs already have alts they transfer isk to to buy the plex and contract it to their main and just apply it that way.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,077
136

Might I ask what your current SP/ISK situation is, and what type of space you plan on doing most of your time in? Honestly, unless you're going to live in 0.0, I think there are better goals than to train right for a HIC, even though it will unlock HACs/Recons. Are you making good isk? Losing HICs/HACs is not cheap, you'll need a solid foundation. Honestly, I'd start just fleshing out my cruiser/BC skills if I were you. BCs are always useful.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Just curious, how are you planning on financing your HICtor fleet? IMO a HICtor is a very specialized gang ship, and I'm failing to understand why you're choosing it as your first training target.

For the price of a rigged, well-fit hictor (let's call it 140M) you can lose *10* t2 fit, insured canes or harbs and closer to 12 drakes. Once again, IMO and coming from someone who treats lowec as flyover country between interesting desitations the great tank of a HICtor vs much more gank of a HAC or BC just means you'll die slower. Yes, you can scram from a trillion km away -- but so what? That's outside of web range and high DPS gun range.

I know that two people have posted that HICs aren't very useful in low sec, but I have to say that they are far more useful in a gang than a HAC. Rarely do I have a gang with out at least one HIC, and usually we have 2 or 3. They are better than just about any other ship at making sure your targets stay where you can kill them. ON the other hand, I usually ask HAC pilots to switch ships since their crap tank makes them next to useless in low sec. You can gank a frigate or a T1 cruiser that is crappily fit with one, but anything bigger than that and you will die from gate guns long before you finish the job. (plus they become a huge burden for our logistics, since the crap buffer requires us to prelock you in case you take fire - if we want to keep you alive.)

Now for solo hunting, a HAC is more useful, as it can actually kill something, and has enough speed to dictate range, but on a gate, where 95% of your fights will be in gang warfare, they are just an expensive glass cannon. The HIC is a great support ship in low-sec gang warfare. But they make horribad bait ships, since no-one will believe that a HIC would pilot alone though low-sec. A lone HIC just screams "BAIT".

Now, I agree that a BC is far more useful as an everyday ship, but I consider a HAC a bigger waste than a HIC for him if he plans on doing low-sec gang warfare. Yes it cost the same as a fully fitted and rigged BS, but so does any T2 Cruiser (HAC/Recon/Logi). It really comes down to what you want to do. If you want to solo quite a bit, then the HAC skills are where you want to go. If you want to be more useful in a fleet, then the HIC is a good choice. Most FC's would appreciate you even more if you could fly logistics, or at least experienced FC's.

Of course this is from someone who FCs a lot of small gangs through low-sec, and rarely does solo work. So those that solo more often will likely see the HAC is invaluable.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,077
136
I know that two people have posted that HICs aren't very useful in low sec, but I have to say that they are far more useful in a gang than a HAC. Rarely do I have a gang with out at least one HIC, and usually we have 2 or 3. They are better than just about any other ship at making sure your targets stay where you can kill them. ON the other hand, I usually ask HAC pilots to switch ships since their crap tank makes them next to useless in low sec. You can gank a frigate or a T1 cruiser that is crappily fit with one, but anything bigger than that and you will die from gate guns long before you finish the job. (plus they become a huge burden for our logistics, since the crap buffer requires us to prelock you in case you take fire - if we want to keep you alive.)

Now for solo hunting, a HAC is more useful, as it can actually kill something, and has enough speed to dictate range, but on a gate, where 95% of your fights will be in gang warfare, they are just an expensive glass cannon. The HIC is a great support ship in low-sec gang warfare. But they make horribad bait ships, since no-one will believe that a HIC would pilot alone though low-sec. A lone HIC just screams "BAIT".

Now, I agree that a BC is far more useful as an everyday ship, but I consider a HAC a bigger waste than a HIC for him if he plans on doing low-sec gang warfare. Yes it cost the same as a fully fitted and rigged BS, but so does any T2 Cruiser (HAC/Recon/Logi). It really comes down to what you want to do. If you want to solo quite a bit, then the HAC skills are where you want to go. If you want to be more useful in a fleet, then the HIC is a good choice. Most FC's would appreciate you even more if you could fly logistics, or at least experienced FC's.

Of course this is from someone who FCs a lot of small gangs through low-sec, and rarely does solo work. So those that solo more often will likely see the HAC is invaluable.

Coming from a pirate viewpoint, yeah I'd agree about HAC/Logi gangs in low-sec. However, if one decides to just sign up with FW, sniper HAC/Logi gangs are tons of fun and very effective. It's tough to give a good opinion on what Fallen should do as I'm just not sure what type of space/corp he plans on living in.
 

v8envy

Platinum Member
Sep 7, 2002
2,720
0
0
I should probably hook up with a lowsec pirate outfit long enough to figure out lowsec mechanics. My command ship pilot is equally at home behind the wheel of a HICtor or logistics boat for two races (as well as both flavors of command ships, t3, etc). But the mere thought of living in lowsec fills me with ennui.

That, and I remember the "fun" time I had grinding my sec status up after my last orgy of exhumer suicides and shudder.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
I should probably hook up with a lowsec pirate outfit long enough to figure out lowsec mechanics. My command ship pilot is equally at home behind the wheel of a HICtor or logistics boat for two races (as well as both flavors of command ships, t3, etc). But the mere thought of living in lowsec fills me with ennui.

That, and I remember the "fun" time I had grinding my sec status up after my last orgy of exhumer suicides and shudder.

We can always use another linked Command Ship pilot in our alliance.

But really if you want to Pirate, the only way to really have fun is to just let go and accept your status as an outlaw, and use an alt to go into high-sec. The grind to sec up will get to you otherwise. Or, you could just leave pods alone, and a single rat BS kill ~= to a ship kill (If I recall correctly, it has been awhile since I actually ratted.) I know that before I started to go after pods, I didn't have much trouble keeping my sec status over -2.0. After that point, it became so hard I stopped trying.
 

Michael

Elite member
Nov 19, 1999
5,435
234
106
I'm just going to echo Martimus' comment to say that a HIC or 2 in a gang is very, very useful in low sec. They lock and scram really fast and they are very good if you randomly find a worm hole and want to drop in and bubble the prey.

Since the falcon nerf, Scorpions are the only really useful ECM ship if you're the aggressor (means you're taking gate guns).

HACs are OK, but you really need to build a gang around them specifically whereas BC are much easier for people to field on a moment's notice. I'm quite fond of my Deimos and in particular my Ishtar. I also like Arazu/Lachesis. However, it is really hard to take gate guns and fly a HAC. You need to snipe further than 150 KM from the gate and HAC's just don't snipe that far.

Michael
 
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TheVrolok

Lifer
Dec 11, 2000
24,254
4,077
136
I should probably hook up with a lowsec pirate outfit long enough to figure out lowsec mechanics. My command ship pilot is equally at home behind the wheel of a HICtor or logistics boat for two races (as well as both flavors of command ships, t3, etc). But the mere thought of living in lowsec fills me with ennui.

That, and I remember the "fun" time I had grinding my sec status up after my last orgy of exhumer suicides and shudder.

What's with the hate on lowsec?
 

Michael

Elite member
Nov 19, 1999
5,435
234
106
You have no clue about life in low sec, obviously. You gain less lag, much less blobs, and people using interesting implants because of no bubbles. Much more small gang warfare and if you think that it is only 3 month old characters and/or pirates fighting each other (what is a "pirate", btw?), then I doubt you understand low sec pretty well.

I have spent about a year in total in 0.0 in several different regions. I like the huge fights and all the toys working. However, the lag and politics is a huge drawback.

Michael
 

Ross Ridge

Senior member
Dec 21, 2009
830
0
0
You have no clue about life in low sec, obviously. You gain less lag, much less blobs, and people using interesting implants because of no bubbles. Much more small gang warfare and if you think that it is only 3 month old characters and/or pirates fighting each other (what is a "pirate", btw?), then I doubt you understand low sec pretty well.

If you don't know what a pirate is, then I doubt you understand EVE very well.
 
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