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KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Was probably a smart suicide team/individual then. I've seen plenty of suicide teams let small fish go bye so they can get a big one. Ganking a small kill can alert others either from the pilot who lost the ship warning others on the other side or those haulers that are watching the map and seeing how active ship kills are in their current route.

Considering out of that 100m they will be lucky to get 25-50% of it dropped, giving away info on what they are doing probably wasnt worth it and they had their eyes set on a larger prize.
 

Ross Ridge

Senior member
Dec 21, 2009
830
0
0
Was probably a smart suicide team/individual then. I've seen plenty of suicide teams let small fish go bye so they can get a big one. Ganking a small kill can alert others either from the pilot who lost the ship warning others on the other side or those haulers that are watching the map and seeing how active ship kills are in their current route.

No, that's not at all likely. You can't tell suicide ganking from a corp war from newbies dying on missions, and you don't need to check the map to know that there's been suicide ganking going on in systems like Uedama. This wasn't isolated incident either, it happened about seven times across a few days, although not always with so much cargo.

But if you think only having 100M of cargo is what kept me safe, then Merad should have nothing to worry about...
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
I've done some suicide ganking before and yes, 100m in cargo is not worth it. If you think that ships killed per hour does not play an effect on how high value haulers route and travel to their destination then you are severely wrong.

I've done work on both sides on the field and believe me, there are some smart and/or paranoid people out there when it comes to hauling and ganking.
 

Ross Ridge

Senior member
Dec 21, 2009
830
0
0
I've done some suicide ganking before and yes, 100m in cargo is not worth it. If you think that ships killed per hour does not play an effect on how high value haulers route and travel to their destination then you are severely wrong.

I've done work on both sides on the field and believe me, there are some smart and/or paranoid people out there when it comes to hauling and ganking.

Only stupid and paranoid people would think the recent kills in high-sec tells them anything they shouldn't already know. There's just too many other reasons why ships get blown up in high-sec.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Terrible drop, but here is a perfect example of how stupid people can be:

http://nawti.evekb.co.uk/?a=kill_detail&kll_id=1585904

Notice - almost 1B in a T1 hauler and zero attempt at any sort of tank.

Michael

I am going to assume that 1B isk wasn't that much for that guy, or he would have been more cautious with that hauler. It is a big deal for me, so I have always tanked my high value haulers as much as possible. (CONCORD did save me once, when I had a couple faction mods in a Badger M2, but it has about 20K EHP, and the cruiser couldn't get me before CONCORD killed him, plus I think I had 2 stabs and an inertia mod in the lows).
 

Kadarin

Lifer
Nov 23, 2001
44,296
15
81
Welp...

So I picked up my new 27" i7 iMac yesterday and had a couple of eve accounts reactivated and ready to go, only to find I'm running right smack into the problem where the Mac client crashes when you jump through a gate. While I have to admit Eve looks spectacular on the 27" display, this sort of makes the game unplayable. Hopefully tonight's patch will fix this, as they state in the patch notes that they fix various Mac crashes. I'd really prefer not to boot camp this machine and install Windows.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
I feel bad that I've been unavailable to my corp recently. I've been logging in from time to time to do a little solo PvP or ratting, but that's been it for the past few weeks.

At least I've finally hit the point where I can train Medium Autocannon Specialization, which means I can start flying a hurricane with Tech 2 Autocannons. Anyone have any good recommended setups for a hurricane? It looks like 6x 425mm Tech IIs and dual energy neuts are popular in high slots, but beyond that I'm not sure how to go. Some people fit a shield tank in the mid slots and accuracy/damage equipment in the lows, while others go for an armor tank.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
I feel bad that I've been unavailable to my corp recently. I've been logging in from time to time to do a little solo PvP or ratting, but that's been it for the past few weeks.

At least I've finally hit the point where I can train Medium Autocannon Specialization, which means I can start flying a hurricane with Tech 2 Autocannons. Anyone have any good recommended setups for a hurricane? It looks like 6x 425mm Tech IIs and dual energy neuts are popular in high slots, but beyond that I'm not sure how to go. Some people fit a shield tank in the mid slots and accuracy/damage equipment in the lows, while others go for an armor tank.

I like using 220mm Vulcans in the highs, with a 1600mm plate in the lows.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
I assume the 220s are better for smaller/faster targets? I'm pretty new at using projectile turrets, up until now I've always been a missile user (as shown by my love for the HAM Drake.)
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
I assume the 220s are better for smaller/faster targets? I'm pretty new at using projectile turrets, up until now I've always been a missile user (as shown by my love for the HAM Drake.)

Yeah. Also they use less powergrid which lets you fit the rest of the ship easier.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
K. I do want to fit my Hurricane with an armor tank since right now I don't have anything to take out when there's an op with armor-repairing logistics ships.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
460
126
For a cane, I actually like the following fit:

High
6x 425mm AC II
2x HAM II

Mid
10MN Microwarp II
Warp Disrupter II
'Langour' Drive Disruptor
Sensor Booster II (with scan resolution script)

Lows
3x Gyrostabilizer II
Energized Adaptive Nano Membrane II
Damage Control II
1600mm Reinforced Rolled Tungsten Plate

Rigs
3x Medium Trimark Armor Pump I

That will tank around 37,000 HP and do some nasty damage. Some people like to swap out the HAMs for neuts. Since the only thing that really uses cap on it are the mids, you can pretty much run fine without cap.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
Hmm, I've never seen the sensor booster used on a Hurricane before. Mind if I ask what the logic behind it is? I've only ever used them to boost range, and obviously that's a non-issue for a ship like this.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
Hmm, I've never seen the sensor booster used on a Hurricane before. Mind if I ask what the logic behind it is? I've only ever used them to boost range, and obviously that's a non-issue for a ship like this.

use a scan res script and you lock faster. Locking fast means you point faster means less gets away.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
460
126
Got my first kill which I did the final blow over the weekend It was one heck of a well piloted hurricane (who took out a rupture , followed by scorpion a few minutes later).

Sort of bittersweet. We are at war (a new one, not IDLE anymore), and one of the main players of their corp caught one of my corp mates (he was out missioning and was late in responding to our scout reports and was caught at a gate jumping back to base camp). Anyway, after (attempting?) ransoming for his pod, our corp mate was still podded (don't know the full story, all I know is that ISK exchanged hands).

So the rest of us fleet up to try and get some payback. He again catches someone at another gate and we all come warping in. I arrived first and almost didn't make it out alive (I am changing my fit after that encounter). I am glad the calvary arrived when they did (and with remote armor reps) because I was in structure. I landed the final blow, but not before he took out the scorpion that he caught at this gate, and almost me in my cane.

 
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Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Got my first kill which I did the final blow over the weekend It was one heck of a well piloted hurricane (who took out a rupture , followed by scorpion a few minutes later).

Sort of bittersweet. We are at war (a new one, not IDLE anymore), and one of the main players of their corp caught one of my corp mates (he was out missioning and was late in responding to our scout reports and was caught at a gate jumping back to base camp). Anyway, after (attempting?) ransoming for his pod, our corp mate was still podded (don't know the full story, all I know is that ISK exchanged hands).

So the rest of us fleet up to try and get some payback. He again catches someone at another gate and we all come warping in. I arrived first and almost didn't make it out alive (I am changing my fit after that encounter). I am glad the calvary arrived when they did (and with remote armor reps) because I was in structure. I landed the final blow, but not before he took out the scorpion that he caught at this gate, and almost me in my cane.


Congrats. Sounds like it was fun.

My life has gotten in the way of my killboard stats lately, but I did manage to get 100 kills on September (first time I have gotten triple digits in one month.) I think I have gotten exactly 1 this month.

If you want any tips, just PM me, or ask here in the forum. I will let you know the little in's and out's of PvP with sub-caps.
 

Daishiki

Golden Member
Nov 9, 2001
1,943
36
91
Got my first kill which I did the final blow over the weekend It was one heck of a well piloted hurricane (who took out a rupture , followed by scorpion a few minutes later).

Sort of bittersweet. We are at war (a new one, not IDLE anymore), and one of the main players of their corp caught one of my corp mates (he was out missioning and was late in responding to our scout reports and was caught at a gate jumping back to base camp). Anyway, after (attempting?) ransoming for his pod, our corp mate was still podded (don't know the full story, all I know is that ISK exchanged hands).

So the rest of us fleet up to try and get some payback. He again catches someone at another gate and we all come warping in. I arrived first and almost didn't make it out alive (I am changing my fit after that encounter). I am glad the calvary arrived when they did (and with remote armor reps) because I was in structure. I landed the final blow, but not before he took out the scorpion that he caught at this gate, and almost me in my cane.


Congrats and thank you. He dec'd my corp and retracted after a few days, wasting our time.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Anyway, after (attempting?) ransoming for his pod, our corp mate was still podded (don't know the full story, all I know is that ISK exchanged hands).

You should never be podded in high-sec or low sec unless someone uses smartbombs, since there are no bubbles. Just remember to click on a celestrial when you get to structure, and spam the warp button. As soon as you are in your pod, you will warp away. Even a super sensor boosted legion (with a scan res of >5000) won't be able to catch you before you warp away, because the pod has nearly instantaneous align time.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
460
126
You should never be podded in high-sec or low sec unless someone uses smartbombs, since there are no bubbles. Just remember to click on a celestrial when you get to structure, and spam the warp button. As soon as you are in your pod, you will warp away. Even a super sensor boosted legion (with a scan res of >5000) won't be able to catch you before you warp away, because the pod has nearly instantaneous align time.

Yeah, he was a very new player (newer than me at least ). Didn't know how to really escape properly. You are right as there are no chance of warp bubbles or fields from HICtors.

I was doing that myself, but I am sure glad for DCII's. Saved my ship yet again.
 
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