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Michael

Elite member
Nov 19, 1999
5,435
234
106
I sell a lot of items in Jita. My moon reactions, for example. I might be able to get slightly better prices in other regions, but I also need to buy different fuel items. Since I am taking a freighter to Jita anyways to sell, I can also buy everything I need.

I have experimented selling in places other than Jita. For the most part, items in Jita at the correct price sell quickly. I match my sales with purchases. Items outside Jita can easily take a few weeks to sell and I find it is just not worth it. There are so many tools and information sources on what Jita prices are that most people won't pay a lot more than Jita prices no matter where you sell them.

Michael
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I find that for things like ammo at least, people are willing to pay more when they are away from Jita. No one like making 9+ hops just to get ammo and would just pony up the extra 20% just to save their time. While I don't make a killing on it, I do a decent amount selling a few key types/sizes of ammo away from Jita and do a run every few days for more if I couldn't get a cheaper local supply (which does happen quite often).

Oh, so I am really starting to like WH space. I've got to get into a recon ship still, but it has been a lot of fun in my stealth bomber. We went to war with a corp who happen to have a large potion of their assets in a WH which we managed to find and infiltrate. What is amazing is the amount of isk they keep risking each and every day. They think they are safe in their POS, but we proved that wrong by infiltrating their corp, and we bumped an orca out of their POS and then had someone get into it, hoping their POS guns might have been poorly configured (and set to only attach war targets). Well, the guns got the ship, so we fired a few torps at it as well to get in on the killmail, and then we received the insurance cost We also jettisoned the Hulk that was docked in the Orca and then killed it just to make certain that they knew what happened to their Orca. What is amazing is that they brought a new Orca in the next day, so we are just waiting to do the same thing again.


They also keep hiring fail mercs to send at us thinking it will scare us off. To be honest, it is just more targets that we get to shoot at and for free since we didn't have to spend the isk to start the war What is even more amazing is how much isk they have been spending on this effort since we know it cost the last 2 corps 100mill each to war dec us, and one of them retracted after the first day when we killed a cane, drake, and arbiter (fleeted) without taking a single loss.
 
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ichy

Diamond Member
Oct 5, 2006
6,940
8
81
A lot of T2 rigs trade in low single digit daily quantities even in Jita. Anywhere else they don't trade at all.

This. The items I'm manufacturing simply aren't in very high demand. Even if I sell at the lowest price they're currently going for in Jita I should make a nice profit, assuming I can sell the rigs at all.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
This. The items I'm manufacturing simply aren't in very high demand. Even if I sell at the lowest price they're currently going for in Jita I should make a nice profit, assuming I can sell the rigs at all.

I'll buy a couple T2 Medium Cargohold Expander rigs from you if you have them (as long as they fit in a Transport Ship, I have to check).
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
I'll buy a couple T2 Medium Cargohold Expander rigs from you if you have them (as long as they fit in a Transport Ship, I have to check).

Can't help you with that unfortunately. The ones I have blueprints for are all large electronics rigs, and in a few days I'll have the skills to make a couple of hybrid weapons rigs. I'll look into inventing BPCs for those though once I get that going.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Can't help you with that unfortunately. The ones I have blueprints for are all large electronics rigs, and in a few days I'll have the skills to make a couple of hybrid weapons rigs. I'll look into inventing BPCs for those though once I get that going.

No problem. I just checked the prices, and I see they are 57M each, which is a little higher than I expected. I will probably still buy them because the extra 10% cargo on the Crane is a life saver. Plus it brings the cargo over 10K m^3, which allows me to pack two 5000 meter objects (like fighters and POS modules), which has become an issue lately.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
You might be able to place a buy order at a lower price and see if anyone will be willing to sell them. I don't know what the market for cargohold expander rigs is like, but the rigs I'm selling are very thinly traded. If someone placed a low but reasonable buy order I wouldn't be surprised if he'd find a seller.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
I didn't play for long, but it was still a pretty productive day. When I logged in, I noticed that a fleet was formed, and I heard on vent that they wanted a pilgrim to warp in to tackle the ship when it uncloaked. I know that my Arazu would be much better at this (due to the range bonuses), so I joined the fleet, and went to the gate. I still didn't know what I was going to tackle, but I knew it had a cloak and was running a cosmic anomaly. I ended up warping to the site, and waited.

I figured out from the chatter that it was a T3 ship, but since it had drones it shouldn't have a covert cloak. So it could only slow boat and not warp away cloaked. The FC decided to warp the entire fleet in to try to uncloak him. I uncloaked, and started moving my drones between the fleet memebers and then the Proteus uncloaked. I pointed him, and he was dead very fast. He dropped about 100M ISK wort of faction modules.

Next a pair (Drake and Rapier) was running a plex one system over (I found them because I was doing PI and that was one of my systems for PI). Again, I warped in my arazu, and they were still at the entrance from the warp gate. Both were in point range, so I uncloaked and tried to point them. Unfortunately, the Rapier must not have been targeted by any rats, as he cloaked before I locked him. The Drake on the other hand was pointed, and died a quick death. (I can't access our killboard from work, so I can't link the kill.)

Next, there was a highsec wormhole in that same system that was only 4 jumps from Jita. I used the WH to move some stuff to Jita, but I have been wanting to suicide gank someone for a long time (since I have never done it). So after I was done moving stuff, I found a stationary hulk in a belt, and positioned my covert ops 3km from him. I warped in with a corp mate (who also wanted to try out suicide ganking) and we killed him long before Concord showed up (in gank fit Thoraxes). We grabbed our loot and headed back to the wormhole.

On the way back to our home in pods, there was a Orca reported to be tackled on a gate (actually the gate we were warping to, but we were in pods, so not much we could do) The Orca pilot decided to jetison from the Orca once it got into structure. We stopped shooting, and repped up the Orca and took it. It was a nice 300M ISK gift from that guy.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
Nice job with the Orca.

Now that my skills have almost hit the point where I can start on invention jobs I'll need to sit down tonight and crunch the numbers to see what items are the most profitable. It's always tempting to start manufacturing ships, but from what I understand the margins are a lot better on other Tech 2 items.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Nice job with the Orca.

Now that my skills have almost hit the point where I can start on invention jobs I'll need to sit down tonight and crunch the numbers to see what items are the most profitable. It's always tempting to start manufacturing ships, but from what I understand the margins are a lot better on other Tech 2 items.

As a point of reference, when the market was my main source of income, I would make 5-20% margin on ships, and 50-200% margin on high demand modules (and ammo). So at least in playing the market, modules and ammo have a higher profit margin (in my experience, an order of magnitude higher margin).
 
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Michael

Elite member
Nov 19, 1999
5,435
234
106
My experience with making T2 ships is that once you factor in to cost on invention, it is very hard to compete againt the peopel that own the T2 BPOs. they simply crank out the ships day in and day out while inventors have to pay BPC costs. Plus, the material efficiency of the T2 ships is much worse than the researched BPOs.

I offered prices 10% less than Jita to Alliance memebrs and I was basically breaking even. When you add in the time and effort to constantly be hauling moon goo around and managing production jobs, it was easier just to by T2 ships in Jita.

Right now I am making Orcas and Obelisks (mining most of the minerals for that except the 2 high end ones). Orcas have a higher profit margin for me (I think they die more often than freighters so there is more demand). I will be starting production of Thanatoses as well (I have that BPO and I have all the parts). I can sort of keep up with the mineral needs so far, but I'll have to start using buy orders for the Thannys. Thannys have a decent margin in them.

I am using my profits to buy the remaining Dread part BPOs I do not have (just need 1 more) and then will buy a Moros BPO and start cranking them out as well.

Michael
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
What exactly happened to the Tech 2 BPOs once the BPO lottery ended? Were the people who already owned BPOs left with what was essentially a license to print isk? Datacore and decryptors sell for a decent amount of money so I assume that invention must still make good economic sense in some situations.
 

Ross Ridge

Senior member
Dec 21, 2009
830
0
0
What exactly happened to the Tech 2 BPOs once the BPO lottery ended? Were the people who already owned BPOs left with what was essentially a license to print isk?

Yes. A few of them have gotten blown up, though.

I think it unfair enough that they should just remove the Tech 2 blueprint originals, but if CCP was going to do that it would happened already. I think the main problem is that a lot of people who currently own tech 2 BPOs paid billions to buy them off of other players and are still years away from recouping their investment. Still CCP has made plenty of changes that screw over people like this.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
I just had a very annoying loss. I've been placing buy orders for salvage throughout my region, figuring I can buy it cheap and haul it back to empire and make a nice profit. Works well, except that I have to guy pick the stuff up from various stations. I'm using a covert ops ship since with a little bit of caution they're almost impossible to catch at a gate camp. Unfortunately there's a camp outside of one station when I undock, and I get killed & podded. I HATE the fact that you can't see what's right outside of a station before you undock. I know I should've taken my alt along to scout, but this crap is still maddening.
 

Drift3r

Guest
Jun 3, 2003
3,572
0
0
I just had a very annoying loss. I've been placing buy orders for salvage throughout my region, figuring I can buy it cheap and haul it back to empire and make a nice profit. Works well, except that I have to guy pick the stuff up from various stations. I'm using a covert ops ship since with a little bit of caution they're almost impossible to catch at a gate camp. Unfortunately there's a camp outside of one station when I undock, and I get killed & podded. I HATE the fact that you can't see what's right outside of a station before you undock. I know I should've taken my alt along to scout, but this crap is still maddening.

You do realize that you are immune for 30 secs from attack until you try to warp, activate a module, change directions or that time runs out( of which by then you can already dock back up)? All you should of done was killed your speed and then spammed the dock button.

Edit: Or better yet you should of made undock bookmarks so you could (almost) instant warp.
 
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TheVrolok

Lifer
Dec 11, 2000
24,254
4,077
136
You do realize that you are immune for 30 secs from attack until you try to warp, activate a module, change directions or that time runs out( of which by then you can already dock back up)? All you should of done was killed your speed and then spammed the dock button.

Edit: Or better yet you should of made undock bookmarks so you could (almost) instant warp.

Instaundocks from frequently used stations are the way to go. If he undocked from a kick out station, he may not have had a chance to redock before getting popped. Some station campers are pro's.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
This wasn't a frequently used station. The first thing I did once I undocked and saw them out there was try to redock, but they still managed to pop me. It's not that big a deal in the grand scheme of things, but I just wish there was a feature where you could see who's outside the station.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
This wasn't a frequently used station. The first thing I did once I undocked and saw them out there was try to redock, but they still managed to pop me. It's not that big a deal in the grand scheme of things, but I just wish there was a feature where you could see who's outside the station.

Yeah. Even kickout stations now drop you in docking range. (Just barely though) So as soon as you undock, just hit the stop ship button, then spam dock (do not activate any modules, as that will turn off your invulnerability). The redock timer and the invulnerability timer are the same, aso as soon as your invulnerable timer ends you can dock. You also cannot be bumped while invulnerable, so if you manage to stop in docking range you are safe to dock.

If you are in a covert ops, and at a kickout station, there is another option that works relatively well, and allows you to get away. That option is to wait out your invulnability timer while maintaining max speed. Click on the station, and wait until you are >2km from it, and check your overview to make sure you are >2km from any of the camping ships, then just click cloak. From there, warp to a celestrial that you are partially aligned to, and get out from there. Even if they are able to uncloak you before you warp, you will probably get out before they are able to lock you since you have a fast align time, and you have a head start since you are aligning while cloaked.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
Gotcha, thanks for letting me know about those tricks. I'm spending a few days ninja-salvaging in high-sec (and hopefully popping a few carebears who decide to take potshots at me) but after that I'll have to make another attempt to pick up all that salvage I have sitting in various 0.0 stations.
 

Michael

Elite member
Nov 19, 1999
5,435
234
106
If they bubble the exit in 0.0, you will not be able to warp off while still in the bubble, so redocking is generally the better option.

Michael
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
can i enjoy this game without spending some cash ?

Well you need to pay the monthly fee so no. You have to spend something. But as far as microtransactions go no you can do it without. I only recommend that get some initial plex as seed money or use a service like my newbie referral for 50 million isk. pm for details
 
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