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ichy

Diamond Member
Oct 5, 2006
6,940
8
81
I'm putting mine into Accounting since that primarily requires Charisma. Once I get Accounting to level IV I can start training Margin Trading.
 

Visaoni

Senior member
May 15, 2008
213
0
0
Use it on skills you want that aren't quick trains with your current attributes. That will give you the most bang for your buck so to speak.

Also, imo I rather train all skills 1-2 days and under and just use it to take a chunk off a bigger one instead to make it go by quicker.

Not sure which I'll be using it on, probably Siege Warfare Specialist V, that is like a 28 day long train iirc.

Right now my attributes are pretty balanced.

As far as using it on many shorter skills rather than one longer one, I still think many shorter is more effective. Many shorter ones will result in a larger number of bonuses for your toon, as opposed to getting an extra 5% to something a little quicker. It of course depends on what you have left to train, but generally many smaller should result in a larger and faster boost to your character. Then again, I'm loath to drop those 100k sp on fast skills I can train pretty quickly.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Right now my attributes are pretty balanced.

As far as using it on many shorter skills rather than one longer one, I still think many shorter is more effective. Many shorter ones will result in a larger number of bonuses for your toon, as opposed to getting an extra 5% to something a little quicker. It of course depends on what you have left to train, but generally many smaller should result in a larger and faster boost to your character. Then again, I'm loath to drop those 100k sp on fast skills I can train pretty quickly.

Exactly, because you can train those smaller ones so quickly it isn't as worthwhile imo. But being able to take nearly 2 days off a 3-4+ day skill makes it feel a lot better just for overall feeling of training.

Long skill trains are just a drag. Being able to shorten them up is a nice boost, I regularly throw in small quick skills in front of a big one I am training just because I need that feeling of accomplishment as silly as it sounds. Even though it makes the longer skill longer to finish lol.

When I would get to fill my queue up with those short skills and get like a dozen of them in the queue, omg it felt like christmas the entire day, I miss that haha.
 

Visaoni

Senior member
May 15, 2008
213
0
0
Exactly, because you can train those smaller ones so quickly it isn't as worthwhile imo. But being able to take nearly 2 days off a 3-4+ day skill makes it feel a lot better just for overall feeling of training.

Long skill trains are just a drag. Being able to shorten them up is a nice boost, I regularly throw in small quick skills in front of a big one I am training just because I need that feeling of accomplishment as silly as it sounds. Even though it makes the longer skill longer to finish lol.

When I would get to fill my queue up with those short skills and get like a dozen of them in the queue, omg it felt like christmas the entire day, I miss that haha.

That's the thing. It IS more worthwhile, but it feels a lot better to toss those sp into a longer skill, rather than short ones.
 

v8envy

Platinum Member
Sep 7, 2002
2,720
0
0
Seeing as my main is an Achura with 3 charisma I know EXACTLY where those skills are going.

Large blaster spec V! Betcha you thought I was going to say some fool trade skill instead. Nope, I fully expect some nerf to make blasters viable again in 2013 or 2014, I just want to be ready.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Seeing as my main is an Achura with 3 charisma I know EXACTLY where those skills are going.

Large blaster spec V! Betcha you thought I was going to say some fool trade skill instead. Nope, I fully expect some nerf to make blasters viable again in 2013 or 2014, I just want to be ready.

Gift and a curse being an Achura before they revamped the way characters were made. You get the joy of hardly any wasted points in charisma but you can never remap your attributes if you want too keep it like that.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Seeing as my main is an Achura with 3 charisma I know EXACTLY where those skills are going.

Large blaster spec V! Betcha you thought I was going to say some fool trade skill instead. Nope, I fully expect some nerf to make blasters viable again in 2013 or 2014, I just want to be ready.

I would love if they increased optimal and tracking by 10% on blasters. It would be enough to make them far more effective at close range, yet not enough to really throw off the balance of the game.

Even if it were just tracking that were increased, I would appreciate it.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
Look out of the autopilot bug guys. Safer send you into low sec by accident Those IN low sec... You know what to do
 

v8envy

Platinum Member
Sep 7, 2002
2,720
0
0
I would love if they increased optimal and tracking by 10% on blasters. It would be enough to make them far more effective at close range, yet not enough to really throw off the balance of the game.

Even if it were just tracking that were increased, I would appreciate it.

You want better range and tracking on high damage weapons? They exist, and are called...

Lasers.

I'm a purist, but the intelligent people out there have long since retrained Amarr. Hell, my alt started on energy weapon specializations and amarr BS V right around the time of the announced speed nerf and was grinding up standings in a Paladin with t2 tachs shortly after. It's something like a month for the different race's weapon system and another month for BS V. Much shorter than waiting for CCP to ever fix blasters intentionally. I mean, look at rockets -- even ships designed to buff rockets are better off fitting a different race's guns.
 

SinxarKnights

Member
Dec 16, 2007
94
0
61
Look out of the autopilot bug guys. Safer send you into low sec by accident Those IN low sec... You know what to do

Haha ya I heard about that one. I wonder how many freighters died today as a result of not paying attention.

So... about that new PI ship. While its nice we all got one, does anybody else think it looks cheaply made, like a toy or something? It lacks detail IMO and doesn't really fit with other ORE ships.

Oh atm i'm pure gallente. I honestly don't have a problem with blasters anymore since I figured out to use Null instead of Antimatter or Void. The tracking penalty does suck but thats what webs are for.

Minmatar seems to be the flavor for now. I might just train that up since i already got HAC V, and just fly a vagabond like every other hostile in our space. Def cant argu with the epic falloff on their turrets. But Again. Amarr is also very tempting. Hell since I got some epic turret control skills and armor tanking skills, why not Amarr amiright?
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
Finally gave my probe equipped Drake a try in low-sec. After a bit of fooling around with the scanner I managed to probe down a Ferox who was ratting. I was a little worried about taking on another battlecruiser since the heavy CPU demand of the probe launcher kind of nerfs the Drake, but it was still far from a fair fight. I warped in within 10km, quickly had him webbed and scrambled & blew him to pieces. 250mm railguns against HAMs isn't much of a contest.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
You want better range and tracking on high damage weapons? They exist, and are called...

Lasers.

I'm a purist, but the intelligent people out there have long since retrained Amarr. Hell, my alt started on energy weapon specializations and amarr BS V right around the time of the announced speed nerf and was grinding up standings in a Paladin with t2 tachs shortly after. It's something like a month for the different race's weapon system and another month for BS V. Much shorter than waiting for CCP to ever fix blasters intentionally. I mean, look at rockets -- even ships designed to buff rockets are better off fitting a different race's guns.

Lasers have crap tracking. They have great range. It is easy to get under the range of a laser ship, but you shouldn't be able to get under the range of a blaster ship since that is the close range weapon. The current tracking on the blasters still allows for ships to get close and orbit out of your effective tracking. I would like that to be less likely. The range isn't really a big issue.
 

getbush

Golden Member
Jan 19, 2001
1,771
0
0
I don't think I'm going to stick with it.

Having known this, I fitted an incursus like a tackler and headed 12 jumps off to 0.0 just to say I've seen it. Ran into a malediction. It was a slow fight until after the first 30 seconds or so when his 4 or 5 friends appeared out of nowhere (warped in? cloaked?) and essentially one-shotted me. Oh, then podded me. Total overkill.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
I don't think I'm going to stick with it.

Having known this, I fitted an incursus like a tackler and headed 12 jumps off to 0.0 just to say I've seen it. Ran into a malediction. It was a slow fight until after the first 30 seconds or so when his 4 or 5 friends appeared out of nowhere (warped in? cloaked?) and essentially one-shotted me. Oh, then podded me. Total overkill.

How come you're gonna quit?

As for your encounter, it sounds like he was probably scouting ahead for his gang. Chances are in null, if you see someone, they have a gang close by more often then not. I like to play bait in my Damnation, even though it screams bait ship people still try hoping for a juicy kill. Makes me laugh every time.
 

getbush

Golden Member
Jan 19, 2001
1,771
0
0
I don't think I have enough time to put into it. If I could get into a regular pvp gang it might be worth it, but it's a pretty big time sink. I keep going back and forth I dunno.
 

SinxarKnights

Member
Dec 16, 2007
94
0
61
I don't think I'm going to stick with it.

Having known this, I fitted an incursus like a tackler and headed 12 jumps off to 0.0 just to say I've seen it. Ran into a malediction. It was a slow fight until after the first 30 seconds or so when his 4 or 5 friends appeared out of nowhere (warped in? cloaked?) and essentially one-shotted me. Oh, then podded me. Total overkill.

LoL, ya, nullsec is a harsh place . Something funny happened the other day *digs up KB links*.

OK so I was just messing around in an Atron in our entry system. U know typical day, get a few vagabonds trying to catch me. they finally give up and ah heck off. Then this Breacher jumped in, my first thought was 'hotdrop alt'. Then he logged off, so i warped to the gate hoping he would log back in (i was about 300km off gate). He did, landed right on me. He was sitting at 0 on the gate but didn't jump when he had the chance. The Atron ripped that Breacher a new one. And was able to snag the pod with no trouble, he didnt even try to warp off.

http://www.eve-kill.net/?a=kill_detail&kll_id=6952954

Ok then later he came back again this time in a Thrasher lol. I was watching intel and they were saying he was running when somebody would agress him. This time i got the Ishkur out and easily pwned it again. he didnt even try to jump out when i agressed. and again i got the pod.

http://www.eve-kill.net/?a=kill_detail&kll_id=6955428

So afterward he convo'ed me and was saying his main account was inactive for a few more days so he made another account to mess around on. And he asked me for 1mil to fit a cruiser to pvp in. so i gave it to him (and he did infact comeback in cruiser but didn't die to me).

It was just so unusual to get somebody coming into nullsec looking for a 1v1. Free kills yay! And dont mine the killmail whores on those mails they were infact solo.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,076
136
This is my death:

http://eve-daisho.info/?a=kill_detail&kll_id=1492412

I wasn't even aware until the very end that there was more than one. But I kind of figured from the pounding I took. That heavy missile hurt.
Ugh maybe I'll keep chugging along. I haven't even bothered to have skills training for the last week I think I'm still under a million SP.

Hmm.. That reminds me, I think it's time for some more Daisho beatings in Provi.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
According to the patch notes, CCP has fixed the bug that kept making my scout alt crash when I was probing out my victims. This bug has caused me much consternation since the Dominion patch. I hope that it really is fixed, and that I can find more people to kill because of it
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
Martimus:

In your experience how useful is it to have an alt in order to probe down people? I just started using a Drake that's been fitted with a probe launcher, but the Drake obviously isn't the greatest scanning platform and I have to make a lot of fitting compromises in order to fit the probe launcher.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
The alt helps immensely. You can be in a system with the unassuming character with positive security status who is trained to probe efficiently, warp there cloaked to size up the situation for you combat ship, get a good warp in, jump your combat ship into system and warp to your cloaked prober. Then you just need to point, shoot, and kill the target.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
Awesome, thanks for the information. I'm not wild about the idea of paying for two accounts, maybe I can finally earn enough in-game to pay for at least one subscription in ISK...
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Awesome, thanks for the information. I'm not wild about the idea of paying for two accounts, maybe I can finally earn enough in-game to pay for at least one subscription in ISK...

You could always have a friend do the probing, and split the loot.
 

v8envy

Platinum Member
Sep 7, 2002
2,720
0
0
Lasers have crap tracking. They have great range. It is easy to get under the range of a laser ship, but you shouldn't be able to get under the range of a blaster ship since that is the close range weapon. The current tracking on the blasters still allows for ships to get close and orbit out of your effective tracking. I would like that to be less likely. The range isn't really a big issue.

Dual pulses do NOT have crap tracking. They got a buff to tracking right around the time of the speed nerf. You don't need to quad web and 5x web drone anything cruiser sized trying to orbit you at 1km. Just click on follow with your MWD on and WHAM they melt instantly.

While the same approach works with blasters most people just try to stay 7.5-18km away instead of trying to dock with you. So range matters very often. And for the in-your-face smallfry just pack a neut or SB and warrior IIs as always.

Yes, I can hit out to 11km with Null L, but that does put a dent into the DPS. A severe dent. At that point I'm better off in any other race's gank BS that doesn't run out of cap before the target dies. Well, maybe not the Tempest, but other than that...
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Dual pulses do NOT have crap tracking. They got a buff to tracking right around the time of the speed nerf. You don't need to quad web and 5x web drone anything cruiser sized trying to orbit you at 1km. Just click on follow with your MWD on and WHAM they melt instantly.

While the same approach works with blasters most people just try to stay 7.5-18km away instead of trying to dock with you. So range matters very often. And for the in-your-face smallfry just pack a neut or SB and warrior IIs as always.

Yes, I can hit out to 11km with Null L, but that does put a dent into the DPS. A severe dent. At that point I'm better off in any other race's gank BS that doesn't run out of cap before the target dies. Well, maybe not the Tempest, but other than that...

Yeah, my issue with tracking really went away once I stopped using Null, and went back to Navy Antimatter. It helps to be able to reach out and touch someone with Null, but the close range orbit kills your damage. I haven't had that issue since I stopped using Null as my default ammo. I always keep it on hand, but the 10 seconds needed to change ammo make it less likely that it will get used.

If you don't have a scram, you can still get under an Amarr BS using pulse lasers. The scram really helps though, as it keeps me from being able to MWD close to you. An AB would alleviate this, but I don't see me fitting an AB just to be able to dictate range in a 1v1 fight against an Amarr BS. (A scram would be even more useful in this situation, and a more likely fit for me.)

I say this last part because I have been able to fight a geddon fitted with pulses solo in a myrm just by orbiting close. It hit me once in a while, but nothign I couldn't handle. The same ship with a scram was able to keep range at 5km, which kept me from using my main tank. Luckily Amarr is weak to ECM, and a Myrm can fit a full set of both damage drones and ECM drones.

The Harbi is the next ship I am training for. I'll probably pick up an Abbadon after that. I'll see what it is like to be able to shoot someone from a distance.
 
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