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1ceHacka

Senior member
Mar 3, 2006
565
1
0
I was there in a dread on the CFC side. I made it on 35 titan and 33 dread killmails last I looked. Also a number of supers/carriers. It was a great victory, but it took a lot of "tricks" to keep our guns cycling. The reason that CFC chose to shoot titans first is that historically DD's are the only reliable source of dps in sub 10% tidi fights like that. Fighter bombers either die to the mass smartbombs going off, die to stealth bombers, or just fail to apply dps reliably. In my dread, I was shooting 1 cycle of my guns every 5 or more minutes. Reps don't land with much reliability either, so in the end it was whoever could kill the other side's titans first.
 

Zak_

Member
Dec 31, 2013
27
0
0
I played a number of years ago for a couple months, and every time I read about these massive campaigns, maneuvering, intrigue, makes me want to play again. The commitment level seems a little too high for me though. Although I guess you get out of it what you put in, so there's that.
 

Kadarin

Lifer
Nov 23, 2001
44,303
15
81
I played a number of years ago for a couple months, and every time I read about these massive campaigns, maneuvering, intrigue, makes me want to play again. The commitment level seems a little too high for me though. Although I guess you get out of it what you put in, so there's that.

Yeah, but my experience was that you have to put in a LOT to get that level of gameplay. I just don't have the 4+ hours each night to do it anymore. But I enjoy reading about it...
 

andylawcc

Lifer
Mar 9, 2000
18,185
3
81
Yeah, but my experience was that you have to put in a LOT to get that level of gameplay. I just don't have the 4+ hours each night to do it anymore. But I enjoy reading about it...

^ that's the problem with EVE - ppl enjoy the story that happened in it, but not becoming part of it. hope this will inject some fresh meat in the game
 
Oct 25, 2006
11,036
11
91
Caldari sucks ballsacks in PVP in general, save for a very few specific handful of ships.

This may have been true, 5 freaking years ago.

Caldari cap ships aren't used because

1) Almost all cap ships in the current meta are armor based
2) Citadel Torpedo Launchers are the worst weapon system ever.

Otherwise, Caldari are damn fine in PVP these days.
 

preslove

Lifer
Sep 10, 2003
16,755
63
91
So, do you really have to put a ton of time to get into this type of gameplay? I thought that a lot of skills and $$ could be done passively? I'm another one of the people who gets interested when eve is in the news, but who doesn't have a ton of free time.
 

monkeydelmagico

Diamond Member
Nov 16, 2011
3,961
145
106
So, do you really have to put a ton of time to get into this type of gameplay? I thought that a lot of skills and $$ could be done passively? I'm another one of the people who gets interested when eve is in the news, but who doesn't have a ton of free time.

+1. I've downloaded this game on 3 different occasions, played for a few hours, realized it's a MAJOR commitment, and uninstalled. I'm just too damn casual to grind that long and hard.

It is amazing to read and see how much effort others have put into it.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I guess a lot of it depends on finding the right group of people to play the game with as to how much time you need to spend in the game. Having a group of friends playing makes a big difference. I try to play when I can, but I really didn't get a chance to play much for about 6-8 months. I let my corp know this and they were fine with it. We live in wormhole space, which can make it difficult at times if you are not around. We periodically move to a new wormhole if/when we find someplace that is better than the existing location (and we can logistically take/move in). Not being around, it means my characters would be left behind in the old wormhole and would need to either be able to find their own way out, contact someone else to help (assuming they could be trusted), or self destruct.

Now, being that I am a veteran WH player, I never log off without having multiple options to myself for staying alive, so I will always have at least 1 character in a covert-ops scan ship when I log off, and I will usually log that person off at a safe spot I created so that if the POS get sieged and r ape cagged, I can gather intel on what the heck is happening. But these are things you learn as you play.

Really the corp you are in determines almost everything in the way of how active you need to be to enjoy the game.
 

Kadarin

Lifer
Nov 23, 2001
44,303
15
81
So, do you really have to put a ton of time to get into this type of gameplay? I thought that a lot of skills and $$ could be done passively? I'm another one of the people who gets interested when eve is in the news, but who doesn't have a ton of free time.

Skills and income can be generated mostly passively, but for this level of gameplay it takes a lot of time and practice to get tactics and fittings just right, and it takes time to learn to work with other players in a team.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
Skills and income can be generated mostly passively, but for this level of gameplay it takes a lot of time and practice to get tactics and fittings just right, and it takes time to learn to work with other players in a team.

Eve is also pretty boring unless you are doing PVP. PVP is also boring unless you are in a good group and have a big enough corp/alliance to financially back pvp outtings.

I know some people have no problem mining by themselves for hours a day, every day, since the inception of Eve. Personally that makes my eyes bleed and is worse than staring a paint drying on a wall. At least with fresh paint I can get high off the fumes.

I have 3 characters on separates accounts all with 30+ million SP. They are all decent characters. For the last year I haven't found anyone to run with, nor really the time to play anything but casually. Tried applying to a few corps but get kicked out because I don't play enough. The corps that don't kick me out hardly have anyone at all in them. Kind of a catch22.
 

silverpig

Lifer
Jul 29, 2001
27,709
11
81
Oh, here's an EVE question.

I know when you are in null sec you can attack whoever you want, but when you are in protected space, the NPC security forces will nuke your ass for attacking other players. How powerful is the NPC? Like, if that fleet from the big battle started attacking an NPC station, would they get wiped out?
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Oh, here's an EVE question.

I know when you are in null sec you can attack whoever you want, but when you are in protected space, the NPC security forces will nuke your ass for attacking other players. How powerful is the NPC? Like, if that fleet from the big battle started attacking an NPC station, would they get wiped out?

Concord rapes
 

Kadarin

Lifer
Nov 23, 2001
44,303
15
81
Concord rapes

Yep, they will kill you pretty quickly. There is, however, the whole concept of "suicide ganking" where the attacker will sacrifice his ship (or ships) in order to kill you if your cargo is worth the effort.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
They'd just show up with a bunch of titans? Or do they have their own classes of ships? Turbo-titans? Has anyone tested it out?

Basically their own class of ships that blasts you out of space regardless of what you fly. Cheater ships in essence. But also, you can't fly titan class ships (besides the haulers) in non-null sec space. Game won't let them in. Although I think the first two titans ever made were done in high sec and the people never left the area with them. Although I think one eventually got blown up. Not sure about the other.
 
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KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
They'd just show up with a bunch of titans? Or do they have their own classes of ships? Turbo-titans? Has anyone tested it out?

They have their own class of ships that aren't giant like titans or anything but will nuke you to high hell instantly and they come in numbers like 1 isn't nearly enough to finish you nearly instantly lol

Basically you know you have x seconds before you are dead once you open fire on a neutral ship.
 
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