If this turns out to be a new modern version of the original EQ and hopefully this will be nothing like the grind than raid stat-obsessed borefest that the original EQ was. The time demands of the higher level content was absolutely ridiculous. You'd waste hours upon hours and in the end there was no guarantee you'd come away with any kind of reward. Those were the reason why I dumped my account and shift to WOW, right now im getting fun in gear up my toons and buy engineering stuff by means of
buy wow gold.
I happen to like the grind in a way. It forced many people to explore the world. With today's MMO's, all you do is go online, read about where the fastest exp gain is and go from 1-60 in a week. You gained levels fast but did you really play the game? Did you really explore the world? No. I started MMO gaming with UO and later EQ1 and I can tell you that I remember those worlds much better than anything I did in EQ2 or my brief stay in WoW.
Keep in mind that grinding doesn't mean I like to go hours on end in a dungeon with no rewards. For instance, camping in Sebilis there was a chance for loot but some nights you could go there and get only a few hundred plat in gems and other salable items. Not a huge gain really. And that was one of the better dungeons to go for loot. There should be some sort of reward system but the truly desirable items, like the Fungi Tunic in Sebilis
should require work.
EQ1 had some absolutely wonderful (once the bugs were worked out) dungeons such as Sebilis, Splitpaw, Chardok, Crystal Caverns, Velk's Lab. Some of them really had unique
personalities and gave off a unique atmosphere rather than having any sense of being a "me too" dungeon.