Everquest Next

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
What's the word on this? Would love to ask in the Sony forums but alas, you must have an active subscription.
 
Feb 4, 2009
35,254
16,729
136
I tried a few months ago, only general info I could find is they want it to be real good and more like EQ1 than EQ2.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
With EQ2 going FTP and effectively dead, I'd expect to hear some official news on it soon.
 

waggy

No Lifer
Dec 14, 2000
68,143
10
81
Naked corpse runs through Mistmore or Lower Guk, anyone?

sure. thats what i disliked about WOW. to fucking easy.

EQ1 was amazing. spend a week getting exp and lose it due to someone's train. Then have to do a naked corpse run to get your gear back.

It was funny seeing a necro (i think it was necro's) running with a corpse fallowing behind them lol

I will get the new EQ. i played EQ 1 and 2 for a long time. Hell i was in the top guild on my server. 1st guild to get the prismatic weapons (i was first mystic).
 

Feneant2

Golden Member
May 26, 2004
1,418
30
91
With EQ2 going FTP and effectively dead, I'd expect to hear some official news on it soon.

That comment is a fallacy, you are coming to the wrong conclusion and stating an opinion (yours) as a fact.

1- Eq2 is not 'effectively dead' as you claim, the developers are promising more expansions and already have over a year of free content planned to expand on the Velious continent.

2- Eq2 has been F2P for over a year now, they are simply changing the model by converting all servers to F2P to simplify how the game functions. Instead of having separate accounts, separate servers, etc. it will allow them to have 1 single accounting system and at the same time allow people to remain where they are and play with friends who may not play otherwise.

As to EqNext, not many details are available but www.eq2wire.com is probably the best place to get information on it.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Corpse runs were awesome! I mean, not really, but it added a certain...sense of accomplishment to the game once you did reach level 50. It meant something back in those days to get leveled up. And I played on Rallos in the first few years as well.

Personally I think a reboot of EQ would be great even with corpse runs. There should probably be corpse summoning but it should be so expensive that you would only do it if your body is about to rot.
 

Linflas

Lifer
Jan 30, 2001
15,395
78
91
That comment is a fallacy, you are coming to the wrong conclusion and stating an opinion (yours) as a fact.

1- Eq2 is not 'effectively dead' as you claim, the developers are promising more expansions and already have over a year of free content planned to expand on the Velious continent.

2- Eq2 has been F2P for over a year now, they are simply changing the model by converting all servers to F2P to simplify how the game functions. Instead of having separate accounts, separate servers, etc. it will allow them to have 1 single accounting system and at the same time allow people to remain where they are and play with friends who may not play otherwise.

As to EqNext, not many details are available but www.eq2wire.com is probably the best place to get information on it.

Well that cleared up some of my confusion about what they are doing but I still have not figured out what the difference will be between the pay to play vs free play players once they do all this with the next expansion.
 

paperfist

Diamond Member
Nov 30, 2000
6,520
280
126
www.the-teh.com
sure. thats what i disliked about WOW. to fucking easy.

EQ1 was amazing. spend a week getting exp and lose it due to someone's train. Then have to do a naked corpse run to get your gear back.

It was funny seeing a necro (i think it was necro's) running with a corpse fallowing behind them lol

I will get the new EQ. i played EQ 1 and 2 for a long time. Hell i was in the top guild on my server. 1st guild to get the prismatic weapons (i was first mystic).

Ha that's wasn't fun loosing XP and EQ cause you were in the wrong place at the wrong time
 

s1njin

Senior member
Apr 11, 2011
304
0
0
Corpse runs were awesome! I mean, not really, but it added a certain...sense of accomplishment to the game once you did reach level 50. It meant something back in those days to get leveled up. And I played on Rallos in the first few years as well.

Personally I think a reboot of EQ would be great even with corpse runs. There should probably be corpse summoning but it should be so expensive that you would only do it if your body is about to rot.

I've said for a long time - give me EQ 1 w/ updated gfx to make my rig work and I'll be a happy camper. Make me feel like I accomplished something aside from sitting on my ass in front of my PC why my levels are spoon fed to me w/ no risk at all.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
I've said for a long time - give me EQ 1 w/ updated gfx to make my rig work and I'll be a happy camper. Make me feel like I accomplished something aside from sitting on my ass in front of my PC why my levels are spoon fed to me w/ no risk at all.

There isn't a whole lot I'd change about original EQ. Some of the new things are great, on the other hand the spoon feeding in late EQ and all new games is pretty blatant.

In theory the corpse summoning to the lobby is good if used for emergencies( as in, use it after 6 days since your corpse rots on the next day) but being able to summon at will for 300pp really messed the game up. Clerics were devalued since no one needed to beg them to go to the zone of death to rez...necros(for summon corpse) and shadowknights/monks that could drag you to the zone entrance for rez are thusly devalued as well.

Velious, raiding in Temple of Veeshan and beyond may well have been the pinnacle of raiding..well, maybe Gates of Discord and early Anguish too.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
That comment is a fallacy, you are coming to the wrong conclusion and stating an opinion (yours) as a fact.

1- Eq2 is not 'effectively dead' as you claim, the developers are promising more expansions and already have over a year of free content planned to expand on the Velious continent.

2- Eq2 has been F2P for over a year now, they are simply changing the model by converting all servers to F2P to simplify how the game functions. Instead of having separate accounts, separate servers, etc. it will allow them to have 1 single accounting system and at the same time allow people to remain where they are and play with friends who may not play otherwise.

1 - When any Pay MMO goes F2P, their quality drops off rapidly. Every Pay MMO that has done this has quickly degenerated into obscurity. While I have no doubt that SOE will continue to make expansions for years to come, EQ2 as a 'market player' ends when they go fully F2P. Not that they've been much of a market force in a while to begin with.

2 - EQ2 has has F2P portions, but the full game has always been P2P. Now all the kiddies and idiots are going to swarm the game while at the same time driving away all the 'good' players.

EQ2, which I played consistently from 2004 to 2007, and on and off since then, peaked a few expansions ago. Once they pushed the Station Exchange out, the game began collapsing.

Doesn't mean I won't be looking at EQNext, but if its F2P or has F2P aspects that integrate with the 'main' game world, or continues the Station Exchange, then I'm going to be much less interested. Heck, if its F2P, thats a deal breaker.
 

Lumathix

Golden Member
Mar 16, 2004
1,686
0
46
sure. thats what i disliked about WOW. to fucking easy.

EQ1 was amazing. spend a week getting exp and lose it due to someone's train. Then have to do a naked corpse run to get your gear back.

It was funny seeing a necro (i think it was necro's) running with a corpse fallowing behind them lol

I will get the new EQ. i played EQ 1 and 2 for a long time. Hell i was in the top guild on my server. 1st guild to get the prismatic weapons (i was first mystic).

It's funny how the current group of MMORPG's definitely seem to cater to those with today's sense of self-entitlement.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
It's funny how the current group of MMORPG's definitely seem to cater to those with today's sense of self-entitlement.

Because they sell better. Developers have to put less work into the game, it costs the publisher less money to support and maintain, and players maintain their subscriptions longer when challenged just enough to not get frustrated and quit.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
14
81
www.markbetz.net
sure. thats what i disliked about WOW. to fucking easy.

It's true. I've never felt anything like that pulse-pounding sense of danger that I got from EQ, right from my very first spawn outside Felwithe. No game has ever reproduced that, although sometimes DAoC could come close.
 

Feneant2

Golden Member
May 26, 2004
1,418
30
91
1 - When any Pay MMO goes F2P, their quality drops off rapidly. Every Pay MMO that has done this has quickly degenerated into obscurity. While I have no doubt that SOE will continue to make expansions for years to come, EQ2 as a 'market player' ends when they go fully F2P. Not that they've been much of a market force in a while to begin with.

2 - EQ2 has has F2P portions, but the full game has always been P2P. Now all the kiddies and idiots are going to swarm the game while at the same time driving away all the 'good' players.

EQ2, which I played consistently from 2004 to 2007, and on and off since then, peaked a few expansions ago. Once they pushed the Station Exchange out, the game began collapsing.

Doesn't mean I won't be looking at EQNext, but if its F2P or has F2P aspects that integrate with the 'main' game world, or continues the Station Exchange, then I'm going to be much less interested. Heck, if its F2P, thats a deal breaker.


I just didn't want people to think the game was dying in terms of no more new content and lack of players. It still has a fairly large crowd (mostly on Antonia Bayle as usual) and new content with more coming.

But yes, in terms of F2P attracting undesirable players, it will happen. It will also ruin other aspects of the game such as the new Dungeon Finder. People will be less than enthused that they are doing a high end instance with F2P being dropped in their group that have mastercrafted armor. But for established guilds, it should be business as usual. I personnally look forward to having a F2P healer bot with me- but I also have no public channels displayed and don't group much.

Also, thank you for replying politely- I was half expecting to be called out.

Fun fact for everyone else : DC Universe is also a Sony game and when it went F2P it resulted in a million accounts being created in a short period (maybe even as short as a week). That was a concern brought up to the EQ2 folks and they are confident that the new hardware can handle the influx of players.
 

lurk3r

Senior member
Oct 26, 2007
981
0
0
There isn't a whole lot I'd change about original EQ. Some of the new things are great, on the other hand the spoon feeding in late EQ and all new games is pretty blatant.

In theory the corpse summoning to the lobby is good if used for emergencies( as in, use it after 6 days since your corpse rots on the next day) but being able to summon at will for 300pp really messed the game up. Clerics were devalued since no one needed to beg them to go to the zone of death to rez...necros(for summon corpse) and shadowknights/monks that could drag you to the zone entrance for rez are thusly devalued as well.

Velious, raiding in Temple of Veeshan and beyond may well have been the pinnacle of raiding..well, maybe Gates of Discord and early Anguish too.

GOD was pretty much the downfall of EQ for me, the greatest accomplishments I can remember in any game were finally defeating the archlich in ssra (with only 35 people, fairly small guild in the day), NToV was amazing at the time, finally beating the Emperor in SSRA. The plane of fire was fun, but when we finally got our shot at time ... the 8 hour long forced timesink just killed it for me, shortly after that GoD came out, I played a bit longer, we got some Epic 2.0's done, and I retired and left my toon to the guild (I think someone's still paying for the account, in the day similar accounts were going for $600-$1000 on ebay).

I left for the original reincarnation of WOW, which was alot of fun until the "every kid gets a trophy" mentality ruined that game too. I'd love to see something inbetween EQ1 and the original WOW come out.

Corpse runs and lost exp really sucked, but having those real consequences made your accomplishments feel that much better. Camping the same spot for days on end in hopes of some random spawn to be able to get a single drop to advance a quest slightly is not something I miss. Killing 30,000 mobs to get my faction to neutral so I can continue a quest was a bit extreme too. A nice balance between the two would be amazing.
 

s1njin

Senior member
Apr 11, 2011
304
0
0
Corpse runs and lost exp really sucked, but having those real consequences made your accomplishments feel that much better. Camping the same spot for days on end in hopes of some random spawn to be able to get a single drop to advance a quest slightly is not something I miss.

I agree w/ the corpse runs. Death had a real meaning. And it should - I mean, its DEATH !!! As for the camping I never did it but I appreciated the fact that it was there. Not as many twinks, special gear was really special, and if you had that kind of time to sink so be it. You SHOULD be rewarded for it.
 

Gibsons

Lifer
Aug 14, 2001
12,530
35
91
GoD also killed EQ for me. Horrible timesinks, ugly zones, ugly repetitive mobs with horrible names that you could never remember.

I remember the first 'tour of norrath,' running all the way from Neriak through the karanas. Seeing new things in pretty much every zone, drakes and cyclops in one, then the aviak birdhouse... Completely scared the whole way, conning everything.
 

keyed

Senior member
Feb 21, 2001
478
0
71
Corpse runs and lost exp really sucked, but having those real consequences made your accomplishments feel that much better. Camping the same spot for days on end in hopes of some random spawn to be able to get a single drop to advance a quest slightly is not something I miss. Killing 30,000 mobs to get my faction to neutral so I can continue a quest was a bit extreme too. A nice balance between the two would be amazing.
I left EQ after the second expansion. I got tired of the camping, the worthlessness of tradeskills, and losing the uniqueness of my main character's class. I played a monk the entire time. I didn't worry about dying as much as others because of feign death, but they took away the uniqueness of the class and opened it up to twinks galore.
 

s1njin

Senior member
Apr 11, 2011
304
0
0
I really hope EQ Next is something special. As it is, aside from SC2 and the upcoming Diablo III, I'm really not finding a whole lot of joy for this rig. Case in point - 1st week sales of MW3 came out to 12-13 million for PS3 and 360, but only 250k for PC. Guess which one will probably get more love ala patches? Guess which one the majority of my friends own?

I played EQ2 for three months. Just could not get past the horrible looking graphics, excessively busy UI, and just poor challenge of it. Please give us something decent !
 
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