- Feb 7, 2010
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What's the word on this? Would love to ask in the Sony forums but alas, you must have an active subscription.
I tried a few months ago, only general info I could find is they want it to be real good and more like EQ1 than EQ2.
Naked corpse runs through Mistmore or Lower Guk, anyone?
Naked corpse runs through Mistmore or Lower Guk, anyone?
With EQ2 going FTP and effectively dead, I'd expect to hear some official news on it soon.
Naked corpse runs through Mistmore or Lower Guk, anyone?
That comment is a fallacy, you are coming to the wrong conclusion and stating an opinion (yours) as a fact.
1- Eq2 is not 'effectively dead' as you claim, the developers are promising more expansions and already have over a year of free content planned to expand on the Velious continent.
2- Eq2 has been F2P for over a year now, they are simply changing the model by converting all servers to F2P to simplify how the game functions. Instead of having separate accounts, separate servers, etc. it will allow them to have 1 single accounting system and at the same time allow people to remain where they are and play with friends who may not play otherwise.
As to EqNext, not many details are available but www.eq2wire.com is probably the best place to get information on it.
sure. thats what i disliked about WOW. to fucking easy.
EQ1 was amazing. spend a week getting exp and lose it due to someone's train. Then have to do a naked corpse run to get your gear back.
It was funny seeing a necro (i think it was necro's) running with a corpse fallowing behind them lol
I will get the new EQ. i played EQ 1 and 2 for a long time. Hell i was in the top guild on my server. 1st guild to get the prismatic weapons (i was first mystic).
Ha that's wasn't fun loosing XP and EQ cause you were in the wrong place at the wrong time
Naked corpse runs through Mistmore or Lower Guk, anyone?
Corpse runs were awesome! I mean, not really, but it added a certain...sense of accomplishment to the game once you did reach level 50. It meant something back in those days to get leveled up. And I played on Rallos in the first few years as well.
Personally I think a reboot of EQ would be great even with corpse runs. There should probably be corpse summoning but it should be so expensive that you would only do it if your body is about to rot.
I've said for a long time - give me EQ 1 w/ updated gfx to make my rig work and I'll be a happy camper. Make me feel like I accomplished something aside from sitting on my ass in front of my PC why my levels are spoon fed to me w/ no risk at all.
That comment is a fallacy, you are coming to the wrong conclusion and stating an opinion (yours) as a fact.
1- Eq2 is not 'effectively dead' as you claim, the developers are promising more expansions and already have over a year of free content planned to expand on the Velious continent.
2- Eq2 has been F2P for over a year now, they are simply changing the model by converting all servers to F2P to simplify how the game functions. Instead of having separate accounts, separate servers, etc. it will allow them to have 1 single accounting system and at the same time allow people to remain where they are and play with friends who may not play otherwise.
sure. thats what i disliked about WOW. to fucking easy.
EQ1 was amazing. spend a week getting exp and lose it due to someone's train. Then have to do a naked corpse run to get your gear back.
It was funny seeing a necro (i think it was necro's) running with a corpse fallowing behind them lol
I will get the new EQ. i played EQ 1 and 2 for a long time. Hell i was in the top guild on my server. 1st guild to get the prismatic weapons (i was first mystic).
It's funny how the current group of MMORPG's definitely seem to cater to those with today's sense of self-entitlement.
sure. thats what i disliked about WOW. to fucking easy.
1 - When any Pay MMO goes F2P, their quality drops off rapidly. Every Pay MMO that has done this has quickly degenerated into obscurity. While I have no doubt that SOE will continue to make expansions for years to come, EQ2 as a 'market player' ends when they go fully F2P. Not that they've been much of a market force in a while to begin with.
2 - EQ2 has has F2P portions, but the full game has always been P2P. Now all the kiddies and idiots are going to swarm the game while at the same time driving away all the 'good' players.
EQ2, which I played consistently from 2004 to 2007, and on and off since then, peaked a few expansions ago. Once they pushed the Station Exchange out, the game began collapsing.
Doesn't mean I won't be looking at EQNext, but if its F2P or has F2P aspects that integrate with the 'main' game world, or continues the Station Exchange, then I'm going to be much less interested. Heck, if its F2P, thats a deal breaker.
There isn't a whole lot I'd change about original EQ. Some of the new things are great, on the other hand the spoon feeding in late EQ and all new games is pretty blatant.
In theory the corpse summoning to the lobby is good if used for emergencies( as in, use it after 6 days since your corpse rots on the next day) but being able to summon at will for 300pp really messed the game up. Clerics were devalued since no one needed to beg them to go to the zone of death to rez...necros(for summon corpse) and shadowknights/monks that could drag you to the zone entrance for rez are thusly devalued as well.
Velious, raiding in Temple of Veeshan and beyond may well have been the pinnacle of raiding..well, maybe Gates of Discord and early Anguish too.
Corpse runs and lost exp really sucked, but having those real consequences made your accomplishments feel that much better. Camping the same spot for days on end in hopes of some random spawn to be able to get a single drop to advance a quest slightly is not something I miss.
I left EQ after the second expansion. I got tired of the camping, the worthlessness of tradeskills, and losing the uniqueness of my main character's class. I played a monk the entire time. I didn't worry about dying as much as others because of feign death, but they took away the uniqueness of the class and opened it up to twinks galore.Corpse runs and lost exp really sucked, but having those real consequences made your accomplishments feel that much better. Camping the same spot for days on end in hopes of some random spawn to be able to get a single drop to advance a quest slightly is not something I miss. Killing 30,000 mobs to get my faction to neutral so I can continue a quest was a bit extreme too. A nice balance between the two would be amazing.