Everybody Loves PhysX!

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Wreckage

Banned
Jul 1, 2005
5,529
0
0
Originally posted by: Spike


? What does that have to do with anything? Your paltry GTX 260 won't either, so what? If it plays the games you want at the res/detail you want then great. I believe his point was that to experience physX effects in some games you need higher end hardware, hence his GTX 280 comment.
Actually you answered your first question a little further down....

That being said I don't think it takes away from the potential of good physics in games. If it requires stronger hardware it's just like most other graphical improvements such as shadows and AA.

That's pretty much what I was saying. Just about everything in a game will give you a FPS hit. The more you have AA/AF/Physics the more of a hit you will take or the more powerful card you will need. This is nothing new and is an odd complaint is all. You can run PhysX in UT3 just fine on an old 8800 series card. Because Mirror's edge is a more demanding game and uses a lot of different physics it will require more horse power.
 

Scali

Banned
Dec 3, 2004
2,495
0
0
Originally posted by: Raduque
That's part of the problem, too. Until developers start to step-up and do hardcore physics integrated into the gameplay, AND make it a "must-have" triple-A title, Physx isn't going to go anywhere.

Can you give me any examples of HOW these extra physics effects like water, cloth, softbodies, smoke etc could be integrated into the gameplay?
Because I don't understand the argument.
As far as I can see, most types of games can only benefit from rigidbody physics in gameplay, and we already have those. All the other types of effects could simply add to rigidbody physics or replace them to make objects appear more realistic... but rigidbodies already 'fake' the interaction in an acceptable way to most gamers, it appears. They don't seem to see or understand the difference.
 

lxskllr

No Lifer
Nov 30, 2004
57,981
8,220
126
Originally posted by: Scali
Originally posted by: Raduque
That's part of the problem, too. Until developers start to step-up and do hardcore physics integrated into the gameplay, AND make it a "must-have" triple-A title, Physx isn't going to go anywhere.

Can you give me any examples of HOW these extra physics effects like water, cloth, softbodies, smoke etc could be integrated into the gameplay?
Because I don't understand the argument.
As far as I can see, most types of games can only benefit from rigidbody physics in gameplay, and we already have those. All the other types of effects could simply add to rigidbody physics or replace them to make objects appear more realistic... but rigidbodies already 'fake' the interaction in an acceptable way to most gamers, it appears. They don't seem to see or understand the difference.


You could collapse a cliff to block off a canyon passage to prevent your opponent from advancing.

You could breach a dam to flood a town, or enemy encampment.

Using smoke to cover operations would be much more realistic if it took weather conditions into account.
 

Scali

Banned
Dec 3, 2004
2,495
0
0
Originally posted by: lxskllr
You could collapse a cliff to block off a canyon passage to prevent your opponent from advancing.

This could be done with just rigidbody physics.

Originally posted by: lxskllr
You could breach a dam to flood a town, or enemy encampment.

Using smoke to cover operations would be much more realistic if it took weather conditions into account.

That would take a lot more than just physics effects. You'd also need the water or smoke to actually have effect on game logic. I think we're a LONG way off of any such things in games... unless they are scripted, in which case you want the physics scripted aswell, else you can't control the situation properly.
It's not the task of the PhysX library to alter game logic in this way. PhysX just handles the physics. It doesn't know that water could flood a town or drown people or anything, or that smoke could limit visibility. It's just there to make water, smoke and things behave naturally when forces are applied.
 

mwmorph

Diamond Member
Dec 27, 2004
8,877
1
81
Originally posted by: Scali
Originally posted by: lxskllr
You could collapse a cliff to block off a canyon passage to prevent your opponent from advancing.

This could be done with just rigidbody physics.

Originally posted by: lxskllr
You could breach a dam to flood a town, or enemy encampment.

Using smoke to cover operations would be much more realistic if it took weather conditions into account.

That would take a lot more than just physics effects. You'd also need the water or smoke to actually have effect on game logic. I think we're a LONG way off of any such things in games... unless they are scripted, in which case you want the physics scripted aswell, else you can't control the situation properly.
It's not the task of the PhysX library to alter game logic in this way. PhysX just handles the physics. It doesn't know that water could flood a town or drown people or anything, or that smoke could limit visibility. It's just there to make water, smoke and things behave naturally when forces are applied.

The only thing I can think of for PhysX to advance gameplay is for bullets to deform and change paths when going through materials. This would be situational, usually for long range sniping since short range cover games like Gears of War would'nt need to worry when the enemy is 10 yards away from you and half an inch separating flesh from cover.
 

MegaWorks

Diamond Member
Jan 26, 2004
3,819
1
0
Originally posted by: Genx87
I just love the natural reaction of people on the internet to dislike new technology.

It is such a predictable pattern.

I hate 95
I hate 98
I hate XP
I hate Vista
I hate PhysX

I am sure there were idiots who said

I hate FSAA
I hate anistrophic filtering
I hate texturing
I hate shaders
I hate DX 9
I hate DX 10

This is a technology that adds visual complexity to your screen and it is something to be disliked. Yes lets all run around and play the original battlefield on the Atari. Wouldnt want any of that advanced graphics technology to get in the way of my wire mesh.

Everyone likes chocolates, but nVidia and it's Willy Wonka supporters are trying to feed us Kit Kat only. I DON'T WANT TO EAT KIT KAT! I want to try to eat every types of Chocolate available out there. I don't want to hear anyone say that you're allergic to Chocolate, if you are then eat your Chocolate bar and go to sleep! :|
 

Scali

Banned
Dec 3, 2004
2,495
0
0
Originally posted by: BFG10K
Originally posted by: Wreckage

Everybody Loves PhysX!
Heh.

Widespread support fallacy.

PhysX: what readers think.

It?s interesting to note that the majority of polled users in the second link had an nVidia card (54%), yet by far the most votes went to PhysX being ?marginal? and ?not useful?, respectively.

So who exactly is this ?everybody? you refer to? :roll:

Well the "Widespread support fallacy" page says this:
"A free physics API is great, and all indicators point to PhysX being liked by developers."

So my guess is: developers
 

dorky82

Senior member
Apr 29, 2003
250
0
71
I was fan of nvidia but after all the overheating 8xxx series(including my laptop) and numbering older gen card to new gen card(8xxx series just renamed to 9xxx series)
turned me into AMD fan.
Really cant beat the price what you pay for and what you get from AMD.
btw AMD totally kicked out nvidia in this generation(48xx series vs 9x series)
cant wait to see what nvidia has to offer next gen
guessing renamed 9xxx to 10xxx?
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: Wreckage
Originally posted by: BFG10K

So who exactly is this ?everybody? you refer to? :roll:

I did not write the title of that article. But since you asked

http://www.driverheaven.net/polls/poll-1198-a.html

82% seem to think it's the greatest. That's good enough for me.

If we can round up enough people to form a consensus that you should jump off a bridge without any sort of safety device, would you?
 

n7

Elite Member
Jan 4, 2004
21,281
4
81
Originally posted by: Wreckage
Originally posted by: BFG10K

So who exactly is this ?everybody? you refer to? :roll:

I did not write the title of that article. But since you asked

http://www.driverheaven.net/polls/poll-1198-a.html

82% seem to think it's the greatest. That's good enough for me.

You seem confused & continue to link to another forum poll.

I'd suggest comprehending that the results from the anandtech main poll are far more relevant, & realizing no one gives a crap about PhyX.

Obviously the huge majority of people here don't agree with your blind view of things.

Perhaps the other forum is better suited for you?
 

Wreckage

Banned
Jul 1, 2005
5,529
0
0
I wonder what games Sega is going to use PhysX in? I'm glad many of he major developers have committed to such advanced game physics.
 
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