Red Storm
Lifer
- Oct 2, 2005
- 14,233
- 234
- 106
It's a bit like professional sports, in that you may be willing to pay to see and be entertained by the best in the world, but you would not be willing to pay to go see amateurs of that same sport.
I personally have my bar set pretty high. I make more than enough money to afford a nice gaming rig and pay for many games a year, but I only ever buy a few at most, because I know those games are actual, good games and because of that they will last me a long time. Publishers don't want this though, they just want the game to be "good enough" to make you go and buy the next iteration. They look to cut every possible corner they can to maximize profit while decreasing costs. Remember full sized boxes loaded with full page color manuals and guide books? No one should be surprised the cost cutting knife eventually found its way over to the actual games themselves.
Console ports are almost always a step back for PC gamers, so it's no wonder why they get disappointed. "They don't make 'em like they used to." isn't an idiom for fun, it's an observation. Game designers used to actually care about their games (along with wanting to make a living), nowadays that passion has been thrown overboard to make room for even more short-sighted money making ideas. Unfortunately there's nothing we can really do about it, there are enough people out there that will pay for anything, and the publishers know this.
I personally have my bar set pretty high. I make more than enough money to afford a nice gaming rig and pay for many games a year, but I only ever buy a few at most, because I know those games are actual, good games and because of that they will last me a long time. Publishers don't want this though, they just want the game to be "good enough" to make you go and buy the next iteration. They look to cut every possible corner they can to maximize profit while decreasing costs. Remember full sized boxes loaded with full page color manuals and guide books? No one should be surprised the cost cutting knife eventually found its way over to the actual games themselves.
Console ports are almost always a step back for PC gamers, so it's no wonder why they get disappointed. "They don't make 'em like they used to." isn't an idiom for fun, it's an observation. Game designers used to actually care about their games (along with wanting to make a living), nowadays that passion has been thrown overboard to make room for even more short-sighted money making ideas. Unfortunately there's nothing we can really do about it, there are enough people out there that will pay for anything, and the publishers know this.
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