Evil Kyo 64mb VS Geforce 2MX

wuyan

Junior Member
Jan 6, 2001
11
0
0
Hi

Juz want to know if this card is recommended
against all the brands of Geforce 2MX cards ?
I'm a user who plays occasional 3D games.

Thanks
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
I'd pick a GF2 MX over Kyro anyday. The Kyro has flaky drivers, a mediocre fillrate and no T&L.
 

vicvon

Member
Aug 20, 2000
90
0
0
I purchased an Evil Kyro 64 MB card for $109.00 + shipping and I just love it. I have seen the Geforce 2 MX in action and I would certainly recomend the Evil Kyro over any MX. The Kyro has better performance as well as features.
As far as drivers are concerned, there has been three major reference driver updates since the card came out just a month or so ago, so I don't believe drivers will be much of a problem.
Most of the bugs are fixed already anyway.

Do yourself a favor and get the PowerColor Evil Kyro 64Mb, you won't be sorry.
email me if you have any ?

Victor
vicvonglahn@cs.com
 

BW

Banned
Nov 28, 1999
254
0
0
I finally found the evil cyro at a small shop near my house.Its the 64 meg version for 139. Is this a good price on it? If do i may get it tomarrow if there open on sundays. does it support dot3 bumpmapping and environment bump mapping?
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
The Kyro has better performance as well as features

Eh? At 1024 x 768 x 32 in Quake 3 the scores are identical on a Kyro and MX. At 800 x 600 x 32 and lower the MX spanks the Kyro. At anything higher than 1024 x 768 x 32 both cards generate framerates that are unplayable.

Also, due to a lackluster fillrate, any time the Kyro is in an area with little/no overdraw its trickery fails and you are rewarded with nice a slide show.
 

DaveB3D

Senior member
Sep 21, 2000
927
0
0
KYRO all the way.. more features, better quality and a much longer life span. Performance is similar, but in the end (with the recent driver update and an upcoming one) I expect KYRO to be faster...
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
Gee, what a surpise. Dave votes for the non-nVidia option.

much longer life span.

With no T&L? How can it possible outlast the MX?
 

Caitiff

Senior member
Feb 28, 2000
677
0
0
[rant]I've been looking for some 'pro-Kyro' threads. This card seems to be a black sheep on the market. It's hard as hell to even find a good review on it. I mean, I realize that Nvidia has programmed most people into drones, but criminey. Personally, as a regular Don Quixote of the computer world, I won't buy ANYTHING from a manufacturer that gets too big for it's britches, and Nividia is definitely in that category. If we don't start supporting what little competitiont there is out there now that 3dfx has been swallowed up, we'll all have the nvidia logo stamped on our machines as a matter or course, not choice. [/rant]
 

DaveB3D

Senior member
Sep 21, 2000
927
0
0
Nothing to do with NVIDIA< I just think it is a better solution. T&amp;L on the MX means jack, frankly. KYRO beats the GTS in its own test.. DMZG, because of overdraw. Deferred rendering has a lot of advantages too, over atradition, other than just occlusion culling. Also, the 16-bit quality is MUCH nicer on KYRO... <<that was my half asleep response.. sorry for it being jumbled>>
 

Untamo

Banned
Mar 25, 2000
1,975
0
0
You're purchasing a 64MB Card for $109. Just compare it to similiar products, based on price, there is a REASON for it being cheaper. Honestly peeps, just take a look around, any savvy consumer would realize, No reviews on this thing, difficult availability, unknown support, few vendors carrying it.

Just compare it's pricing to other products in the same manor. You dont just go out and purchase the same car selling for 33% below everyone else w/o asking &quot; Whats the catch? &quot;

If plays as proclaimed great -
If it's on par with the MX, what a waste of 64MB -

Just my .02
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
Dave:

T&amp;L on the MX means jack, frankly.

The industry would disagree.

KYRO beats the GTS in its own test.. DMZG, because of overdraw.

OK. But what about the other games where the MX spanks the Kyro?

Deferred rendering has a lot of advantages too, over atradition, other than just occlusion culling.

Of course it does. But without raw fillrate to back it up it doesn't mean squat.

Also, the 16-bit quality is MUCH nicer on KYRO...

True, but then who buys a video card these days to play in 16 bit mode?
 

BW

Banned
Nov 28, 1999
254
0
0
There are new test out with newer drivers.The kyro spanks the mx.Trust me i just installed mine. They can only get better.
 

DaveB3D

Senior member
Sep 21, 2000
927
0
0
sigh.. why must you argue with me about this stuff.. I'll be forced to smack you down badly...



1) Define the industry. Hell, I don't care what the &quot;industry&quot; says. I'm right, they are wrong. I know that much. The MX doesn't have the power to support a T&amp;L engine sufficiently.

2) I can't think of any games that happens in.. not with new drivers..

3) I'm not going to explain architecture and theory here.. but your statement doesn't hold

4) Me. Very few games do I play in 32-bit.


There are my half asleep answers...





 

heedory

Member
Jan 15, 2001
42
0
0
Dave..You always say NV is sucks
if MX is sucks..
Radeon is sucking too,
Voodoo4 is f**king sucking card,
Viper2 is a piece of sh*t

if Kyro is superior than MX, it overwhelms voodoo4. ok??
poor voodoo zombie...
 

DaveB3D

Senior member
Sep 21, 2000
927
0
0
funny.. I'm talking to NVIDIA about a job.. I wish idiots like yourself could just shut up.. I'm really sick of people spouting off when they don't have a clue.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
Dave:

Define the industry.

Everyone else except you.

Hell, I don't care what the &quot;industry&quot; says. I'm right, they are wrong. I know that much.

Of course.

I can't think of any games that happens in.. not with new drivers..

Run some 640 x 480 x 32 benchmarks in Quake 3 and MDK2 and get back to me.

I'm not going to explain architecture and theory here.. but your statement doesn't hold

Doesn't it? So explain to me what happens when you enter an area with little/no overdraw?

Me. Very few games do I play in 32-bit

In that case, how can you like a Voodoo 5 when the Kyro has better 16 bit image quality? That means the Voodoo 5 sucks because one of your reasons for picking a Kyro over an MX was:

Also, the 16-bit quality is MUCH nicer on KYRO...

So do we have your admittance that the Voodoos suck because the Kyro outperforms them and has better 16 bit image quality?
 

DaveB3D

Senior member
Sep 21, 2000
927
0
0
Oh wow.. 640x480.. big deal..

There is always overdraw to some extent.. when that happens, you still are better at dealing with state changes, you are still doing all your texturing in a single pass and core efficiency is a big factor that everyone seems to forget.. Hell, you could in theory have a chip that has a fill-rate of 500 MPPS and blow a chip away that has a fill-rate of 1 GP/sec.

As for 16-bit quality, you suddenly forget about the V5 post filter.

Is KYRO better than V4? You bet. It is also better than the MX. Simple.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
Dave:

Oh wow.. 640x480.. big deal..

Let me rephrase that to &quot;in any situation where the MX isn't memory bandwidth limited&quot;. This is basically at 800 x 600 x 32 in most modern games and higher in older games.

There is always overdraw to some extent..

But at some point the overdraw will get so low that tiling can longer offset the disadvantage of having a low fillrate.

As for 16-bit quality, you suddenly forget about the V5 post filter.

I haven't forgotten anything. I'm not sure how the Kyro filters the 32 bit internals to a 16 bit output when requested, but I'm sure it will look better than the 22 bit output of the V3/V4/V5.

Is KYRO better than V4? You bet. It is also better than the MX. Simple.

I agree with the former statement but not the latter.

One other thing: I think everyone's forgetting that the Kyro only has a 270 MHz RAMDAC. Given the industry standard is 350 MHz, The Kyro's RAMDAC is pretty sub-par.
 

DaveB3D

Senior member
Sep 21, 2000
927
0
0
Sigh.. why am I wasting my time here I don't know..

The MX has VERY little bandwidth, so it is limited there very often.

The overdraw will not get that low. Why? Because the MX can't reach its theoretical fill-rate.. It is maybe 80%, where KYRO is 100%. Now factor in even just a little tiny bit of overdraw and the other advantages of deferred rendering.

All chips render internally at 32-bit.. wahoo.. that doesn't mean anything. KYRO has a single dither pass down to 16-bit. So it doesn't look as bad as other cards that have dither patterns, but the post filter corrects the issue completely. In other words, it takes care of dither patterns.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
Dave:

All chips render internally at 32-bit.. wahoo..

When I set a video card to 16 bit mode it internally renders the scene in 32 bits? That's news to me.

but the post filter corrects the issue completely. In other words, it takes care of dither patterns.

No it doesn't. I'm the first to admit 3dfx's post filter is good but it doesn't completely eliminate dithering and banding. It reduces it but it can't match true 32 bit colour.
 

DaveB3D

Senior member
Sep 21, 2000
927
0
0
Well as they say, you learn something new every day...


and no, the post filter isn't perfect, but there is dithering on KYRO too.. everything has dithering in 16-bit.
 

Deeko

Lifer
Jun 16, 2000
30,215
11
81
I agree with Dave here....Kyro > MX

heedory, my god your post made no sense whatsover
 
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