Evolve Big Alpha Weekend

Oakenfold

Diamond Member
Feb 8, 2001
5,740
0
76
Hope to see some of you online this weekend.
http://evolvegame.com/news/the-evolve-big-alpha-begins-and-updates

If you want a chance to get in there's still time!

Go Here: evolvegame.com/bigalpha
Enter Registration Code: 05379-29749-32069
Enter Referral Code: EvolveBigAlpha4v1
Fill Out: All the information – including platform you want to play Evolve on and you should be set. If you’re accepted, you’ll get a Big Alpha invite via email.

NDA has been lifted.

http://support.2k.com/hc/en-us/articles/204079353-Evolve-Big-Alpha-FAQ

I really enjoyed the last alpha, at first I was skeptical but ended up really getting into it by the end of the weekend.
 
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nsafreak

Diamond Member
Oct 16, 2001
7,093
3
81
Thanks for posting this info, hopefully I get into the big alpha. It caught my eye a while back when they originally posted trailers and other information on it, looks like it could be a very interesting game.
 

JumBie

Golden Member
May 2, 2011
1,645
1
71
I got in, but I gave my key away. This game looks like its going to be a disappointment, either that, or get boring really fast.
 

SharpHawk

Member
Jan 6, 2012
111
9
81
Bullet sponges are the antithesis of fun. I can't believe they're making a game in 2014 prominently featuring this mechanic.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
Bullet sponges are the antithesis of fun. I can't believe they're making a game in 2014 prominently featuring this mechanic.

You better believe it, 'cause that didn't stop Bungie creating a game with bosses possessing bazillion health points. I suppose that you consider Bowser in Super Mario Bros. the contender mechanic to follow to this day? Since all we needed to do was running under him as he leaped to hit the axe at the end of the bridge. See? he was a boss, and didn't need a nation's worth of ammo to kill him.

Have you actually watched videos of Evolve matches? Most battles barely last ten minutes, sometimes they're even done in five. I hardly consider that 'bullet sponge'. The very term itself is synonymous of "boss battles", which is exactly the point of Evolve, it's a boss against a team of four. Now, sure some boss battles can be "boring", but that type of game-play mechanic won't just poof tomorrow or in 2015 just 'cause it's 2015. If the 'bullet sponge' is fun, what's the big deal?

There's barely a difference when you compare it to a team of 'x' players in another game trying to kill a boss.

*shrugs*

Anyway, I've watched a bunch of game-play videos of Evolve and it looks fun. I won't touch the alpha though, I'll just wait for the game's release. To me Evolve is just a glorified on-steroid Left 4 Dead battle against a tank. And since I loved L4D and played it a good two years and a half or so I can't imagine myself not liking Evolve (and it's the same devs as well).
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
Relax. All I'm saying is that bullet sponges lead to tedious gameplay.

Have you genuinely never experienced a 'fun' boss fight? Ever? Really? They always lead to tedious gameplay? Maybe it's your opinion but man I wouldn't want to be in your shoes.

I think that you're just generalizing. I could spend five minutes in Boderlands 2 firing at a Super Bad Ass in True Vault Hunter Mode, and I had fun doing so. And it took me a good dozen minutes, maybe more, to beat the Bunker boss (the big flying fortress ship thing), it was fun, wasn't tedious for me (challenging, but fun). I, and many others here I'm sure could give examples of 'fun bullet sponge' enemies and boss fights alike.

I don't think that being a bullet sponge leads to tedious game-play, but a badly-implemented fight will result in tedious game-play (to that, yes I can agree). See Destiny's bosses, they are bullet sponges, but the issue isn't just that in and of itself, it's because the bosses barely have anything distinguishing them other than their seemingly-infinite health bar and their size compared to regular mobs (those fights are tedious, and boring). But take a boss in... say... Painkiller, or the tank in Left 4 Dead, they take a lot of beating but they're fun to fight.

I'm relaxed, by the way. I'm just defending my 'opinion' I guess. I just spiced it up a bit.
 

SharpHawk

Member
Jan 6, 2012
111
9
81
Have you genuinely never experienced a 'fun' boss fight? Ever? Really?

There are tons of excellent boss fights out there. I can't recall a single one that involved emptying magazine after magazine of my machine gun into it from a FPS perspective. IE: a bullet sponge.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
There are tons of excellent boss fights out there. I can't recall a single one that involved emptying magazine after magazine of my machine gun into it from a FPS perspective. IE: a bullet sponge.

For the sake of discussion, I'll include a few:

º Borderlands 2 (+ Assault on Dragon's Keep DLC)
- The 'BNK3R' Bunker
- The Warrior
- Handsome Sorcerer boss (DLC)

All of them are, by definition, 'bullet sponges', they're bosses, they have to be. You want to take them down in 30 seconds? Now here's the thing. Both the Warrior and the Sorcerer fights are rather boring, in my opinion (especially Handsome Sorcerer's). Not because they are bullet sponges per say, but because the fight patterns they use are not exactly what I'd call "entertaining" (and are predictable, but they have to be to a degree since they are bosses... you don't want bosses to just throw random things in random ways at random intervals at you).

In Handsome Sorcerer's case, the map in which the fight occurs is too generic, doesn't offer hazards on its own nor can the player use the environment to his advantage (barely any 'cover', map is simple arena-style flat, no explosive barrel-style classic environmental objects to be used to 'aid' you, no 'traps' to be sprung to damage the boss, etc.).

The exception is The Bunker. It is another bullet sponge and I have to empty magazine after magazine of all my weapons into it to take it down. But the fight itself was fun. Why? Because the map is large to start with, and it has three layers. Additionally, you have to take down auto-cannons during the fight, as well as destroying regularly-spawning 'adds' (robots), not to mention that the Bunker's laser defenses activate every time a cannon is destroyed and must be avoided.

It's a boss fight that combines a small and just-balanced amount of platforming (jumping on crates to avoid lasers), tactic (you don't just brainlessly shoot at the boss while barely touching your keyboard keys, you have to move often) and weapons/munitions management (you have to take down robots, the boss and cannons, need to keep an eye on ammo, and need to make sure that the weapons you do have are effective-enough otherwise the fight will take a very long time). That fight, in my book, is a boss fight done right. It's well past the one-boss-in-the-small-room simplicity in most FPS games we've been used to from older years (generally-speaking).

º BioShock
- Big Daddies, they can be bullet sponges, but they were absolutely great to fight.

º Left 4 Dead
- Tanks (said it in my previous post but saying it again). They don't just stand there taking bullets. Once they spot you they run to get you, smash and throw cars in his path at you (which can one-hit you), and also grabs pieces of concrete from the ground trowing that as well towards you. The dynamic music kicks in to increase the atmosphere and the tension, he yells, makes all sorts of nicely-crafted groans and mutated-human noises and the screen shakes with every steps when in proximity. It's a 'mini' bullet sponge done right.

º Half-Life 2 (+ Episodes)
- Striders, well-implemented War of the Worlds-style tripod mini-bosses (especially in Episode Two).

º Metroid Prime(s) (series)
- I could write a long post just about that one but I'll just say that there's a good bunch of fun 'bullet spongy'-style bosses to fight in those (too bad they'll never be on PC).

º Crysis
- Last boss in the original Crysis, dare I say it was fun.

º Quake 4
- Makron/Brain (final boss). Another one that forces you to not just shoot 'at it' but keep an eye on incoming adds, having to move around, etc.

º Unreal Tournament / UT2004
- Xan (final boss in the Championship). One of the best 'cat and mouse' player-VS-boss fights I've had. And pretty nice A.I. too (of course, he knows where the powerups are, but that's ok, it makes the fight fun).

º DOOM II: Hell on Earth
- Final boss of DOOM 2, is a classic, and already that long ago id Software understood that just throwing one boss alone wouldn't do it justice. It combined extra monsters to fight, platforming to a certain degree and especially platforms-activations to adjust your own elevation to that of the boss' "head" (the small hole in the wall). Now, granted, it wasn't challenging (well maybe it was for some, perhaps back then it was, today maybe much less so), but the mechanics of a fun boss fight were already understood at the time.

º Painkiller
- Pretty much all bosses. Their sheer size of awesome epicness incarnate is enough.

º And many more I'm sure I'm not thinking about right now.

- The big points I'm trying to bring are:

1) Being a 'bullet sponge' per say isn't the problem. The problem is the implementation of the boss fight, the map itself, the boss' fight mechanics and patterns and how many things the player needs to do to bring him/her/it/them down. Be it taking cover, taking down shield generators to decrease the boss' defenses, having to avoid fire from extra mobs thrown in, etc.

2) Emptying magazines after magazines on one or multiple boss targets is a very old gaming concept and it's here to stay, apparently. The fact that you are surprised that a game next year (2015 is the given date so far) that prominently features the whole 'bullet sponge' concept is being developed at all is in and off itself surprising as well.

The only thing that's for sure is that boring boss fights will always exist, and fun boss fights will pop-up from time to time. But the concept/mechanic itself of bullet sponge isn't the problem, it's not what leads to a tedious fight. And making fun boss fights in FPS games is not necessarily easy (that much I'd definitely agree with). What leads to a tedious fight is the whole implementation of the boss battle from the build-up to it, to its very intro down to its climatic or anti-climatic conclusion. If the dev team can set up the tension first, give a proper minimal form of intro (especially if it's in a linear, story-driven FPS), craft an actual fun fight with various mechanics and finish the whole thing with a nice boss-given last sentence and/or a decent end scene then I'm all for the bullet sponge part of it.

Anyway I've made my points I guess I'll rest my case here for this subject (other than saying that yeah I'm waiting for Evolve and I can't wait to bullet sponge the Boss player with my team).
 
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Chaotic42

Lifer
Jun 15, 2001
33,929
1,098
126
I watched part of the Twitch stream last night. One of my friends was really into it, another seemed kind of in the middle.

The game looked boring as hell to me though.
 

Oakenfold

Diamond Member
Feb 8, 2001
5,740
0
76
I've got three codes for anyone that wants to give this a try, send me a PM.
Input the code into steam "activate a product on steam" and you should be good to go!
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
The Steam trailer with the bastardization of Danzig's "Mother" almost ruined it for me.

That said, wasn't a big L4D fan, so not sure I'll get into this much. My boys will probably like it, though.
 

Oakenfold

Diamond Member
Feb 8, 2001
5,740
0
76
Returned all PM's. Here's another three codes I received. Please post if you use one.
Oak
H67DL-246FA-RWMWX
H67IY-WVT4I-888XN
H67MQ-RR7ZL-H433G

Simply "activate a product on steam" and input the code.
 

nsafreak

Diamond Member
Oct 16, 2001
7,093
3
81
I've found it to be pretty entertaining myself. A lot of how entertaining the game is depends on how good the monster player is. My first two games I got caught in the dome way too early and was taken down pretty quickly, which I'm sure wasn't huge fun for the hunters although I'm sure they didn't mind the easy win. I've gotten a bit better over time, fifth game as the monster I managed to draw it out a good 15 minutes or so. The key is to make it hard for the hunters to track you down by using various techniques and if you do get caught under the dome then try and draw it out as much as possible until hopefully the dome goes down.
 

Rakehellion

Lifer
Jan 15, 2013
12,182
35
91
It's kind of like Rainbow Six meets Monster Hunter. Meh.

The monster has to be the most skilled player in the game or it just doesn't work. They should just make him AI.

I don't understand the controls at all and there's no tutorial.

I just wish Monster Hunter Online would come to the US already. That's a fun game. :wub:
 
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