The X-Box version was not so good. I was really anticipating it and actually bought an X-Box a year ago for it (though I still other games in the X-Box a lot).
The premise is good, but it's poorly executed for the most part. The way the 'moral' system works is almost childish. You get 'evil points' or 'good points' when you do certain actions or kill certain enemies. For instance, at one point early on you get to catch a husband cheating on his wife. So you can choose either to accept a bribe from the husband and not tell the wife and get 'bad points', or don't accept the bribe and tell her and get 'good points', or even take the bribe and still tell the wife for uber evil points. That's very nice but those examples are few and far between. For the most part, the difference between being good and evil is simply: do I slaughter this village or not? Pretty much the only way of getting truly evil is to kill townsfolk and peasants, because, for some odd reason, killing monsters gives you good points. Since you have no choice but to kill the monsters, you keep getting good points (how killing spiders and wasps makes me a good person I have no clue) and the only way of balancing that out if you want to be evil is by 'farming' bad points at towns and killing the endless spawns of guards that come when you are being naughty. That is frankly stupid. In fact, the equipment and clothes you wear have aligment too. So if you are really evil but wear 'good clothes', your aligment changes radically, and vice versa. You become more evil to the game by wearing thieves clothes than by killing the entire peasant population in Albion. The first character I made was supposed to be really virtuous, and had a very high 'good' aligment. At one point, you have to wear thief clothes for a quest. And voila, with the clothes I was now more 'evil' than good according to the aligment bar, to the point of growing little devil-like horns. :disgust:
The combat system is good and offers some depth but there's really nothing challenging enough to really make you take advantage of it. There are like 5 enemy types and they are mostly a joke. The game is a potion fest, as they are cheap (as well as food) and can be consumed at any time, and spammed, so you are pretty much immortal.
The game also feels very disjointed. Instead of a sprawling world, you have little sections, usually cock blocked so that you can only follow one path, so exploring is pretty much out of the question. In the X-box version the loading times are insane. It takes more time to load an area than to go through it, I don't know if the PC version has improved on that. If you are used to a game like GTA of World of Warcraft were the experience is pretty seamless, this game is almost claustrophobic.
I played a really evil character after my first 'virtuos' character, and with him I did al the side quests, found all the keys, got all the items and opened all the stone door thingies. And even then it took me less than 10 hours! I think I clocked about 20 hours total of game time...very little if you ask me.
And it is so short that it takes about 5-6 hours to finish the god-damned thing! It had so much potential, and I doubt a bit of extra content in the PC version improves much on a basically flawed game.