Fallout 3 impressions

Page 11 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

garkon

Senior member
Aug 13, 2004
608
1
76
Originally posted by: Azn
Why does this game try to slender propaganda especially at the end? I could see the little parts of it flying through out the game like slavery, bigotry, but it was you who decided how you want to play the game by choosing. The giant robot rambling about the Chinese and communism doesn't fit into the game and very near sighted at best.

The US and China were at war in this games past. Of course the robots would be talking down about china, i don't see how it doesn't fit in the game. IDK, maybe i dont get exactly what your saying.
 

ConstipatedVigilante

Diamond Member
Feb 22, 2006
7,670
1
0
Originally posted by: garkon
Originally posted by: Azn
Why does this game try to slender propaganda especially at the end? I could see the little parts of it flying through out the game like slavery, bigotry, but it was you who decided how you want to play the game by choosing. The giant robot rambling about the Chinese and communism doesn't fit into the game and very near sighted at best.

The US and China were at war in this games past. Of course the robots would be talking down about china, i don't see how it doesn't fit in the game. IDK, maybe i dont get exactly what your saying.

Yup. The story is that USA and China went to war, USA annexed Canada, and nukes started flying. At least, that's the broken bits of story that I've come across in the charred wasteland.
 

Dangerer

Golden Member
Mar 15, 2005
1,128
0
0
Originally posted by: HumblePie
Also, speech doesn't really open up more quests that much. Usually using speech allows you to just get a bigger reward if you want it. Of course, if you are just picking up everything from exploring, rewards after a bit aren't a big deal. So usually I don't use it anymore and just turn in items for nothing so I can get the karma since I'm playing a good'ol boy.

In my experience, speech speeds things up. You can skip practically all pre-reqs for quests pertaining to the main story by succeeding speeches.

I just beat the game (well the main storyline) and damn... this game is freaking short. If I ever play it again, I'll go with 1 charisma since speech seems to just let you skip through a bunch of quests
 

Dangerer

Golden Member
Mar 15, 2005
1,128
0
0
Originally posted by: Cellulose
I was about 5-10 hours in and am planning to restart.

I would like to go for a Monk-style character, a 'pure' good who only uses unarmed (and maybe mines etc. if needed).

Will probably specialize in Unarmed and two of the following:

1. Speech (some posts in this thread say this is necessary for some missions etc. Especially considering my character...)

2. Sneak (I don't really want to sneak up on every character if possible and I obviously won't be stealing - but is the fun/damage factor worth it? Flying heads etc.?)

3. Medicine (Melee seems to be at the cost of massive amounts of health...)

Thanks a lot!

Sneak is pretty awesome once you get high and pick up silent running. You can sneak up behind an enemy and knock them unconscious with one hit. Your speech can be as low as 40 and you can easily succeed all speeches as long as you're willing to reload saves. I save pretty often so I never get blindsided by a speech encounter.
 

rubix

Golden Member
Oct 16, 1999
1,302
2
0
does fallout 3 really need .net framework to run? if so, does the actual game require the .net to work or is it because of that ms "live" component for online stuff?

what happens if you run fallout 3 with no .net on your system? does it produce an error message?

--------------------------

edit: figured out a fix.

all you need is msidcrl40.dll and xlive.dll in your system32 folder. no insanely bloated .net, no xlive crap.

2 files (9mb total) + 0 registry entries
-vs-
~500mb/several hundred files + a ~10% registry file increase.

some companies are so incompetent and inefficient.
 

ConstipatedVigilante

Diamond Member
Feb 22, 2006
7,670
1
0
Originally posted by: Dangerer
Originally posted by: Cellulose
I was about 5-10 hours in and am planning to restart.

I would like to go for a Monk-style character, a 'pure' good who only uses unarmed (and maybe mines etc. if needed).

Will probably specialize in Unarmed and two of the following:

1. Speech (some posts in this thread say this is necessary for some missions etc. Especially considering my character...)

2. Sneak (I don't really want to sneak up on every character if possible and I obviously won't be stealing - but is the fun/damage factor worth it? Flying heads etc.?)

3. Medicine (Melee seems to be at the cost of massive amounts of health...)

Thanks a lot!

Sneak is pretty awesome once you get high and pick up silent running. You can sneak up behind an enemy and knock them unconscious with one hit. Your speech can be as low as 40 and you can easily succeed all speeches as long as you're willing to reload saves. I save pretty often so I never get blindsided by a speech encounter.

I only have level 20 or so speech and I still get a 20% chance on nearly every speech opportunity. I don't reload for that stuff, but I still get my lucky breaks.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
Oh, for the guy who was asking early, Rock-it is a heavy weapon. Easy way to tell these thing is to hotkey them (Hold down 1-8 while selecting them in the inventory) - the image on the display ring shows you the weapon's class.
 

Fineghal

Member
Apr 6, 2006
170
0
0
A few thoughts:
My two favorite perks so far have been the Ammo Scravenger and Exp. Booster perks. Gaining 30-40% more xp ups your levels really quickly, and with the ammo perk you NEVER need to worry about ammo for anything that isn't unique (like the alien blaster). I have (I think) 80-90 rockets at this point. And that's with using them on most super mutants and robots.

Best radio station? Agatha's. Get her the stradovarius and sheet music (se classroom in springvale school) just for the music. Hearing beautiful classical music while roaming the desolation of the waste is just haunting.
 

DannyLove

Lifer
Oct 17, 2000
12,876
4
76
Originally posted by: Jeeebus
Originally posted by: pontifex
speaking of explosions, does anyone else hear what sounds like explosions going off randomly (sounds kind of far away) while you're exploring? I keep hearing and expect to see something but there's never anything around. I'm guessing it's just some kind of ambient noise but really bugs me when i hear it.

as already mentioned, might be an alien ship crashing, in which case you can pick up alien power cells for the alien blaster.

the alien blaster is, I believe, the most powerful gun, and can be located west of the disposal site by the minefield. when you pick up an alien radio broadcast, you're close.

I found it just where you said. West of the disposal, slightly north west from the minefield. I didn't pick up any alien radio though. Also, a guy named "Mel" had the gun. He approached me and thought I was going to kill him. I basically killed him and got it. Not sure who he was but now I need the ammo for it since he left me with only 1 shot. :brokenheart:
 

Molondo

Platinum Member
Sep 6, 2005
2,529
1
0
I don't think i have ever been so immersed in a game such as this. The atmosphere is just perfect. I'm trying to avoid the main quest, i have been primarily exploring the region.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,886
1,103
126
I think I'm level 6. For perks, I got Intense Training a few times. Maybe I'm thinking in the old Fallout style, but a perm boost to a stat seems very useful if taken early. That experience perk seems good as well. I've been looking ahead, and Gunslinger and Commando seem pretty useful?
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Commando is more useful than Gunslinger IMO. And I think it's a waste to take both. That was my personal choice as of level 19. If I had more space I probably would have eventually taken Gunslinger. Commando is good since most of your sniping will be done with rifle-esque weapons and that's going to be the times you are going to need extra help on VATS accuracy.

I took 4 or so Intense Trainings as well. Worked great.

Stuff I decided to take over Gunslinger: Toughness, the +25% Rad resistance, Chemist.
 

PottedMeat

Lifer
Apr 17, 2002
12,363
475
126
Originally posted by: joshsquall
Any places have a deal on this game, or is it pretty much $50 everywhere?

I got it at Target for $39.99 on Saturday. I went first to a Super Target but they didn't even have it on the shelf. Went to a regular Target and they had two copies left with the little printed tag on the bottom said $39.99.

I played through the game with a ultra good guy, never losing karma. Was pretty fun but I was disappointed in how easy it was ( playing on hard ). I wished there were more possible endings/videos too.

This time around I've put together a horrible asshole/thief. I've already gone through the vault and killed everyone I could and nuked Megaton... time to kill Roy Philips and the gang.
 

mundane

Diamond Member
Jun 7, 2002
5,603
8
81
Originally posted by: PottedMeat
Originally posted by: joshsquall
Any places have a deal on this game, or is it pretty much $50 everywhere?

I got it at Target for $39.99 on Saturday. I went first to a Super Target but they didn't even have it on the shelf. Went to a regular Target and they had two copies left with the little printed tag on the bottom said $39.99.

I played through the game with a ultra good guy, never losing karma. Was pretty fun but I was disappointed in how easy it was ( playing on hard ). I wished there were more possible endings/videos too.

This time around I've put together a horrible asshole/thief. I've already gone through the vault and killed everyone I could and nuked Megaton... time to kill Roy Philips and the gang.

Just finished my first run-through as a good guy. I made what, in retrospect, were some bad perk choices (3x10 experience, since there's a level cap I really could've used those slots elsewhere). But after cranking up intelligence I didn't' find my skills lacking. Give me a combat shotgun, A-21 Plasma Rifle, and Lincoln's repeater, and I was set.

I'm looking forward to the mandatory run-through as a bad guy, but I'll probably wait until it's patched. The occasional lockup (3-5 hours of game time), and it would sometimes report I finished quests in a different manner than I actually did.
 

ViviTheMage

Lifer
Dec 12, 2002
36,189
87
91
madgenius.com
Originally posted by: mundane
Originally posted by: PottedMeat
Originally posted by: joshsquall
Any places have a deal on this game, or is it pretty much $50 everywhere?

I got it at Target for $39.99 on Saturday. I went first to a Super Target but they didn't even have it on the shelf. Went to a regular Target and they had two copies left with the little printed tag on the bottom said $39.99.

I played through the game with a ultra good guy, never losing karma. Was pretty fun but I was disappointed in how easy it was ( playing on hard ). I wished there were more possible endings/videos too.

This time around I've put together a horrible asshole/thief. I've already gone through the vault and killed everyone I could and nuked Megaton... time to kill Roy Philips and the gang.

Just finished my first run-through as a good guy. I made what, in retrospect, were some bad perk choices (3x10 experience, since there's a level cap I really could've used those slots elsewhere). But after cranking up intelligence I didn't' find my skills lacking. Give me a combat shotgun, A-21 Plasma Rifle, and Lincoln's repeater, and I was set.

I'm looking forward to the mandatory run-through as a bad guy, but I'll probably wait until it's patched. The occasional lockup (3-5 hours of game time), and it would sometimes report I finished quests in a different manner than I actually did.

http://www.fileplanet.com/1921....0.15-Patch-(English)-

they have a new patch out for the PC already.
 

9mak9

Senior member
Dec 3, 2007
494
0
76
Originally posted by: StinkyPinky
I think I'm level 6. For perks, I got Intense Training a few times. Maybe I'm thinking in the old Fallout style, but a perm boost to a stat seems very useful if taken early. That experience perk seems good as well. I've been looking ahead, and Gunslinger and Commando seem pretty useful?

What you really should do it put intelligence at 9 (get the bobblehead to 10) to start off ANY game because they higher your int is in the early part of the game the more skills points you will get...the other skills really you can just add a few through intense training or bobbleheads they aren't as important early on and dont affect anything in the magnitude that int does.

Also grab the educated perk at level 4 which gives you 3 extra skill points a level and then you should hold on to all the skill books you get and then add the comprehension perk to add an extra skill point per book...there is supposedly 25 books per skill in F3 meaning if you found all and had this perk you would add 50 skill points to your total

There is also no reason to get the swift learner perk unless you want to level up a little quicker but frankly you can get to level 20 easy if you explore and do everything...and unless you waste 3 perks into this its not really going to speed it up all that much
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Originally posted by: 9mak9
Originally posted by: StinkyPinky
I think I'm level 6. For perks, I got Intense Training a few times. Maybe I'm thinking in the old Fallout style, but a perm boost to a stat seems very useful if taken early. That experience perk seems good as well. I've been looking ahead, and Gunslinger and Commando seem pretty useful?

What you really should do it put intelligence at 9 (get the bobblehead to 10) to start off ANY game because they higher your int is in the early part of the game the more skills points you will get...the other skills really you can just add a few through intense training or bobbleheads they aren't as important early on and dont affect anything in the magnitude that int does.

I made the mistake of only having 6 intelligence when I started my character. Think I was tired and not thinking like an RPG-skill-whore that day. After getting the bobblehead and putting 1 or 2 extra points into intel, I think I'm at 9. I'll miss out on at least 20+ skill points though, even with the 3+ points per level perk.

After hitting level 13, I finally did the math and know that I don't have enough points to significantly raise science, speech or lock-picking. Why the hell did I tag 4 combat related skill (i.e. melee, medical, explosives and big weapons). I love big weapons, except you chew through too much ammo with the flamer and minigun (average 50 rounds to kill 1 guy). Melee is excellent as a fallback and as a main 'weapon'. Explosives I probably should have left along after hitting 50 since I have yet to find anything I couldn't disarm, and frag/mine damage hasn't changed significantly. Medicine is ok, but the increase in healing ability is too gradual to notice.

Maybe I'm just tired, but I seriously considered restarting my character last night and still am now.

By the way. I can't be the only one who's noticed the console-like 'bullet curving'/auto-aiming towards targets. Any way to turn that off?
 

9mak9

Senior member
Dec 3, 2007
494
0
76
yeah I thought about starting a new char but I've played enough to just go through it all and then play again as a totally different char like a sneak/sniper evil guy

I haven't see any type of auto aiming though
 

AlucardX

Senior member
May 20, 2000
647
0
76
i've already been doing a few optional quests and been around megaton a bunch.. but i have no idea how to get my own house?

any ideas? i really need a place to store items.
 

Jeeebus

Diamond Member
Aug 29, 2006
9,179
897
126
Originally posted by: AlucardX
i've already been doing a few optional quests and been around megaton a bunch.. but i have no idea how to get my own house?

any ideas? i really need a place to store items.

either disarm the bomb in the center of town or set it off. either way, you get your own house/apartment, depending on which one you do.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Originally posted by: 9mak9
yeah I thought about starting a new char but I've played enough to just go through it all and then play again as a totally different char like a sneak/sniper evil guy

I haven't see any type of auto aiming though

Try shooting someone while moving or a few inches from an enemy with VATS off. For me, the tracers land center mass in both cases.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,886
1,103
126
Originally posted by: 9mak9
Originally posted by: StinkyPinky
I think I'm level 6. For perks, I got Intense Training a few times. Maybe I'm thinking in the old Fallout style, but a perm boost to a stat seems very useful if taken early. That experience perk seems good as well. I've been looking ahead, and Gunslinger and Commando seem pretty useful?

What you really should do it put intelligence at 9 (get the bobblehead to 10) to start off ANY game because they higher your int is in the early part of the game the more skills points you will get...the other skills really you can just add a few through intense training or bobbleheads they aren't as important early on and dont affect anything in the magnitude that int does.

Also grab the educated perk at level 4 which gives you 3 extra skill points a level and then you should hold on to all the skill books you get and then add the comprehension perk to add an extra skill point per book...there is supposedly 25 books per skill in F3 meaning if you found all and had this perk you would add 50 skill points to your total

There is also no reason to get the swift learner perk unless you want to level up a little quicker but frankly you can get to level 20 easy if you explore and do everything...and unless you waste 3 perks into this its not really going to speed it up all that much

Yeah, I did start at 9 INT and 8 Agility. In the old fallouts they were the two most important stats IMO (INT for dialogue and skill points, and AG for combat). FRom what I've seen, they seem the two most important in this game as well. Currently I have

Str 7
Per 7
End 5
Cha 4
Int 9
Ag 9
Luck 5

I'm really enjoying the game btw. The combat is fantastic, VATS is very well done.
 

9mak9

Senior member
Dec 3, 2007
494
0
76
Originally posted by: StinkyPinky
Originally posted by: 9mak9
Originally posted by: StinkyPinky
I think I'm level 6. For perks, I got Intense Training a few times. Maybe I'm thinking in the old Fallout style, but a perm boost to a stat seems very useful if taken early. That experience perk seems good as well. I've been looking ahead, and Gunslinger and Commando seem pretty useful?

What you really should do it put intelligence at 9 (get the bobblehead to 10) to start off ANY game because they higher your int is in the early part of the game the more skills points you will get...the other skills really you can just add a few through intense training or bobbleheads they aren't as important early on and dont affect anything in the magnitude that int does.

Also grab the educated perk at level 4 which gives you 3 extra skill points a level and then you should hold on to all the skill books you get and then add the comprehension perk to add an extra skill point per book...there is supposedly 25 books per skill in F3 meaning if you found all and had this perk you would add 50 skill points to your total

There is also no reason to get the swift learner perk unless you want to level up a little quicker but frankly you can get to level 20 easy if you explore and do everything...and unless you waste 3 perks into this its not really going to speed it up all that much

Yeah, I did start at 9 INT and 8 Agility. In the old fallouts they were the two most important stats IMO (INT for dialogue and skill points, and AG for combat). FRom what I've seen, they seem the two most important in this game as well. Currently I have

Str 7
Per 7
End 5
Cha 4
Int 9
Ag 9
Luck 5

I'm really enjoying the game btw. The combat is fantastic, VATS is very well done.

Yeah int is def the most important even though it doesnt affect speech now...agl is only worthwhile if you use VATS which i do so its very worthwhile
 

Oakenfold

Diamond Member
Feb 8, 2001
5,740
0
76
Anyone having problems with the patch installing? Mine seems to lockup and not do anything, let it sit for over an hour...I will try a defrag but c'mon this is just silly.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |