Starbuck1975
Lifer
- Jan 6, 2005
- 14,698
- 1,909
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Well duh...the only thing a IP franchise does is establish a universe and backstory upon which other developers and creative minds can build. The Fallout name in and of itself doesn't guarantee an amazing game experience, but in capable hands, I think the franchise can branch off beyond isometric play.The name Fallout name isn?t some kind of fiery dust you sprinkle over you computer that will magically make the story good and the atmosphere compelling.
Well the Fallout series did kind of die. I have seen the Van Buren trailer...looks like Fallout 1 and 2, with a minor graphics engine upgrade.And anyone that think that the Fallout series would have died if Bethesda didn?t purchased the right for it, dosnt really know what they are talking about.
Obviously not, but you can adapt rule-sets and game-play to other genres.If fallout was all about post apocalyptic setting and atmosphere and dark humor, but with sucky rule-set and game-play, you think it would still reached a lot of players (including some players that aren?t even cRPG fans.) top games list of ALL TIME?
Oblivion is hardly a fantasy GTA. The Dark Brotherhood faction campaign and the latest Shivering Isle expansion clearly demonstrate that Bethesda is quite capable of developing a rather immersive environment.If you are going to take large parts out of it, don?t be surprised that at the end of the day all you are left with is some kind of post apocalyptic GTA wannabe, only with a superficial story*, and immersion through graphics.
Again, easily accomplished in a FPS environment...Deus Ex, System Shock 2 and the Thief series being noteable examples.Here is the tricky bit, story and atmosphere isn?t graphics and sound effects, the Fallout designers managed to convey that atmosphere and story through character, not player, it is in the way you character interacts with the world, it is about the choices you take and their consequences. It is in the writing, in the game design, in the quest and in the game-play system.
Writing, game design and questing are independent of the graphics engine or gameplay style...you don't require an isometric view, or turn based combat, to have all of those elements.