Fallout 4 - it's official! Coming Nov 10, '15

Page 120 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
And, as a quick aside. I think I accidentally told Dogmeat to "stay" and I have no idea where he is. If I get a new companion, I should be able to send him back home, correct?

Doggone it!

The console is disabled right, so you can't just summon your dog?
 

SMOGZINN

Lifer
Jun 17, 2005
14,218
4,446
136
I'd check back at the red rocket, I don't think they will stay out in the wild for long.

For me he returns to Sanctuary. There is a dog house behind one of the houses you can't scrap that he will be sitting in. If you move that dog house it will also move where he returns to.
 

Blue_Max

Diamond Member
Jul 7, 2011
4,227
153
106
The few tough mole rats weren't much of a problem since I was fairly high level and had a pimped out Deliverer.

Oh how I love my Deliverer! Between armor that gives me reduced VATS costs and full perks into handgun power, it hits decently hard but gives me ~12-20 shots in VATS! Put the perks into Gun-Fu just for it as well!

(You probably guessed I prefer VATS to FPS live action.)
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
Put the perks into Gun-Fu just for it as well!
I pushed for Gun-Fu for build #3, and I'm unhappy with it.

On paper it seemed kind of cool. Another damage multiplier, and something that works pretty well with an AP-enhanced pistol like the Deliverer. The problem is that 99% of the time, I only have one target in viable VATS range. The rest are too far away, or behind cover and have very low to-hit numbers, or something. Tactically, you just don't want to have 3-4 targets, because that means they're pretty close and they all probably can shoot at you as well.

If I've got targets farther away, my to-hit odds are too low with a pistol, and rifles only get maybe 2 shots even with 10 Agility. I'm probably not using VATS because manual aiming with a scope is much more likely to hit, and won't take stupid potshots through cover either.

There's the case where you've got melee enemies rushing you, but that doesn't seem to work so well either. Mostly we're talking Ferals, and a lot of those go down with one shot anyway at this point.

Maybe it's not worthwhile until level 3, since Critical Hits automatically hit even at very poor odds. That's clearly a game changer, but my character isn't up to level 50 yet.

I'd love to hear any tips you have for using it particularly effectively. I feel like I wasted perk slots on it.
 

Imp

Lifer
Feb 8, 2000
18,829
184
106
Has anyone tried using the high-level perk for power armor where sprinting into something does damage? I can't get that to work consistently...

And I found out the mini-gun turrets have 4 different models: mark 1, mark 3, mark 5, and mark 7. All you have to do is select it to build, then select a different turret, go back, rinse-repeat, look at the label on the "transparency", and build. Your options are supposedly a function of the distance you're away from Sanctuary.
 

Imp

Lifer
Feb 8, 2000
18,829
184
106
I just got patched with the new survival... came out earlier today, I think.

Haven't tried it out, but in case you were waiting...
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
I tried it yesteday. Game feels even more awesome than before I went with a bit different build than I thought initially. Went with str5 (4+book) for heavy gunner, per5 for demolition, end4 for chem res, char3 for lone wanderer, int9 for nuclear, agi1 (won't be using VATS), lck2 for scrounger. Took nuclear asap, got 4 fusion cores from Abarnathy Farm (high chance to spawn) and I'm set with armor pretty much for the entire game.

Everything weighting something is awesome. Drugs/stimpacks giving thirst finally makes all the water useful. Getting hungry, ill, etc makes the game so much more enjoyable. The rad-removal workshop item is next on my list, don't really want to rad-away my rads (severe and long penalties for using rad-away). Also the need to walk everywhere makes the world feel so much bigger and more dangerous. Gives you also an effective range, especially since no saving means you gotta look for beds or plan ahead for a round trip Need also food / water or eat what you find when you run out of Love it!
 

DefDC

Golden Member
Aug 28, 2003
1,858
1
81
I tried it yesteday. Game feels even more awesome than before I went with a bit different build than I thought initially. Went with str5 (4+book) for heavy gunner, per5 for demolition, end4 for chem res, char3 for lone wanderer, int9 for nuclear, agi1 (won't be using VATS), lck2 for scrounger. Took nuclear asap, got 4 fusion cores from Abarnathy Farm (high chance to spawn) and I'm set with armor pretty much for the entire game.

Everything weighting something is awesome. Drugs/stimpacks giving thirst finally makes all the water useful. Getting hungry, ill, etc makes the game so much more enjoyable. The rad-removal workshop item is next on my list, don't really want to rad-away my rads (severe and long penalties for using rad-away). Also the need to walk everywhere makes the world feel so much bigger and more dangerous. Gives you also an effective range, especially since no saving means you gotta look for beds or plan ahead for a round trip Need also food / water or eat what you find when you run out of Love it!

I'm glad to others having fun with this. Clearing the Corvega factory and getting the loot back to camp was an intense ordeal.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
13
81
www.markbetz.net
I'm glad to others having fun with this. Clearing the Corvega factory and getting the loot back to camp was an intense ordeal.

I'm pretty sure I cleared Corvega four or five times during my first playthrough. Going back for any reason at all would be an ordeal.
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
I'm glad to others having fun with this. Clearing the Corvega factory and getting the loot back to camp was an intense ordeal.

That raider with a Fat Man next to Corvega... Or Boomer in Outpost Z-something :awe: Can't wait to see how many times I'm gonna die there haha And no quicksave...
 

DefDC

Golden Member
Aug 28, 2003
1,858
1
81
That raider with a Fat Man next to Corvega... Or Boomer in Outpost Z-something :awe: Can't wait to see how many times I'm gonna die there haha And no quicksave...

Oh jeeze, now you mention it. I remember that from my first playthrough. But I haven't seem him this time around.
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
I'm pretty sure I cleared Corvega four or five times during my first playthrough. Going back for any reason at all would be an ordeal.
lol This.

Oh jeeze, now you mention it. I remember that from my first playthrough. But I haven't seem him this time around.
That area was brutal. Haven't yet played it this time around.

I like the idea of everything weighing something, but I dunno about disabling the console and fast travel. Seems like that will be tedious, and while I generally appreciate realism, not so much realistically reproduced tedium.
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
On a related note, I've never gotten any use out of the Fat Man. It's nearly impossible to aim because of the arc, and quite a few enemies (super mutants, animals, ghouls, deathclaws) are immune or nearly immune to its radiation damage. Plus it's very heavy.

The missile launcher, on the other hand, has been handy now and then. Does blast damage, which no one is immune to, flies in a straight line, does area effect damage so it can hurt stuff that's not visible like a deathclaw you know is hunkering down in its lair over there, etc. Unlike other heavy weapons, it gets boosted by the Demolitions Expert perk, so it continues to do damage that's competitive with guns.
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
Fucking bethesda wrecked their own god damn game!
Wait, I thought you were of the opinion the game was terrible before the 1.5 update? "Worst game ever for 2 or 3 years?"

There's no law saying you have to play on Survival difficulty, either. On Very Hard fast travel and the console are still there.
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
Wait, I thought you were of the opinion the game was terrible before the 1.5 update? "Worst game ever for 2 or 3 years?"

There's no law saying you have to play on Survival difficulty, either. On Very Hard fast travel and the console are still there.

You have made so many logical flaws I cannot deal with you.

Good day, sir.
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
You have made so many logical flaws I cannot deal with you.
As intellectually dishonest arguments go, that was pretty sad. Rather than admit you said something silly about a game you already hate, you do a bit of hand waving and declare victory.
 

Imp

Lifer
Feb 8, 2000
18,829
184
106
Ugh... I opted into the new Survival with my level 115 character and found it wasn't my thing, switched it to Very Hard. Having to replay a half an hour because the game got stuck loading or I stepped on a mine would piss me off bad. Then there's the hoarding aspect -- I'd never be able to leave loot which would end up taking a ton of time. Reduced carry weight with power armor also annoying.

Maybe I'll start a new character with it eventually. Game isn't stable enough for no saving on demand.
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
Ugh... I opted into the new Survival with my level 115 character and found it wasn't my thing, switched it to Very Hard.
I've never made it that far. The game's very much over by the time you get up to level 115.

I'm re-doing the early parts of the game with the new Survival difficulty, and I'm inclined to agree with your assessment. I'd be fine with the new food, water, and disease aspects, but cutting back on carry weight and cutting out fast travel are making it a no-go.

I haven't really had problems with game stability, but I do need save on demand. It's really not OK if I want to call it a night and there's no bed around. That's something you can work around with mods - there's a "portable campsite" mod, for example. If you have a sleeping bag with you it deals with at least some of the problem, though you still can't creepsave.

I'm sure we'll get mods eventually that restore carry weight to something playable and restore fast travel. But for now I think I'll set it aside until Far Harbor comes out.
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
As intellectually dishonest arguments go, that was pretty sad. Rather than admit you said something silly about a game you already hate, you do a bit of hand waving and declare victory.

I never said any of those things. (straw man)
You claimed I made arguments I didnt (straw man)
Your logic made no sense regardless (non sequitur)
You assumed facts not in play (straw man)
After you made a piss poor argument you put the burden of proof on me (tu qouroque)

https://yourlogicalfallacyis.com/


I get that you probably heard somebody much more knowledgeable use the phrase "intellectually dishonest" but you should probably learn what it means before using it yourself.

Go be obnoxious in Off Topic. No one will care.
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
After playing a few more hours in the new Survival, I think it's the best way to play Fallout 4. The water / food thing is not annoying, makes you actually plan more and use everything you find if you take detours. Carry weight means I actually stick to 2-3 guns at most When before I was a walking armory... The game really plays a lot different. Illnesses are rare and I am at roughly +2 antibiotics always in my pockets (and they weight almost nothing). I'm not spamming drugs either, a Psycho Jet is something I consider (when someone rushes me for example or something unexpected happens). Stimpacks are a last resort and I usually carry ~10 with me. And any chemicals make you thirsty (stimpacks, drugs, antibiotics). Water is really important now

But the biggest thing is no fast travel. It literally made the game a million times better! The world feels huge now. And because it's enforced, I'm not even tempted to use it, cause I can't!

Everything is perfect in this mode, even the saving

However, old bugs resurfaced... low poly terrain shows up in many places ("glitch query", some of the bridges, skyroads... VERY annoying). Also Dogmeat likes to fall through the floor and "die". I then need to find him and heal him...

And yes, Boomer in Outpost Zimoja (or whatever it's called) oneshot me Reloading, a small walk from last bed, then jet+fatman in his stupid face fixed that really fast

EDIT: Adrenaline is awesome too! Getting a high dmg buff is easy and then it's fighting being tired with nuka colas And then you're thinking where to go or when to return, to rest, reset and start over
 
Last edited:

Imp

Lifer
Feb 8, 2000
18,829
184
106
I'm re-doing the early parts of the game with the new Survival difficulty, and I'm inclined to agree with your assessment. I'd be fine with the new food, water, and disease aspects, but cutting back on carry weight and cutting out fast travel are making it a no-go.

I could probably do it considering that I played all the Stalker games and loved them -- no fast travel (IIRC), I think there was eating, limited inventory space, limited weight, ammo with mass, but with quick save. It's just that I know I don't have to and all the extra handicaps appear to be easily solved with time rather than ability.
 

DefDC

Golden Member
Aug 28, 2003
1,858
1
81
Yes, the need a save and quit button. I've found myself way between beds quite often. I'm still really enjoying this mode. I've never understood all the mods to make the game easier. It's already extremely easy on "Very Hard".
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |